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The password from Episode 6 of Scarlet Nexus for the password-cracking mini-game has been found! Refer to our page on Scarlet Nexus Musubi Codes for the latest Musubi code update!
This page contains all the skills that can be unlocked in Scarlet Nexus for the Playstation, XBOX, and Steam platforms. Read on to find out which skills you can use to defeat the Others!
List of Contents
The Brainmap is Scarlet Nexus' system of purchasing new skills for your chosen character. These skills branch out from several paths, and bring varying effects ranging from combat abilities to passive effects, and can be unlocked by using BP or Brain Points
All Skill Branches | |
---|---|
Expand | Enhance |
Support | Brain Drive |
When hovering over a greyed out skill you wish to purchase, you will find below the skill description the amount of BP you'll need to spend in order to unlock the skill. You'll also find in this area the amount of BP you have left to spend on other skills.
Brain Points can be earned through levelling up. You can speed this process up by purposefully trying to get your Brain Drive to activate in order to get the precious EXP Bonuses it brings.
Progressing the game will naturally expand the Brainmap which will allow you to learn new skills. If you don't fancy any of the skills presented in your current brainmap, consider holding your BP to find new skills to learn!
Skill | Description |
---|---|
4th Weapon Combo Attack Hit | Can perform four consecutive weapon attacks. |
Additional Plug-in Equip Slot 1 | Increases plug-in capacity at the equip screen by one. |
Additional Plug-in Equip Slot 2 | Increases plug-in capacity at the equip screen by one. |
Aerial Dash | Can perform an aerial dash by using O(PS)/B(XBOX) while mid-air. |
Aerial Follow-Up Attack | Execute an aerial follow-up attack by using R2(PS)/RT(XBOX) while performing an aerial weapon combo. |
Auto-heal | Health gradually recovers outside of combat. |
Brain Crush Chance Expand | After reducing an enemy's crush gauge to 0, the time enemies are disabled is increased along with the potential time to execute brain crush. |
Brain Crush EXP Bonus | Defeating enemies with brain crush will increase EXP gained |
Brain Crush Money Bonus | Defeating enemies with brain crush will increase the amount of money received after the battle. |
Brain Crush SAS Restore | Defeating enemies with brain crush while SAS is active slightly restores the gauge of the SAS being used. |
Brain Drive Gauge Charge Rate Up | Brain Drive Gauge Accumulation +20%. Specific actions such as defeating enemies or receiving damage will increase the accumulation rate, allowing the brain drive to charge faster. |
Brain Drive: Auto-heal | Health gradually recovers while brain drive is active. |
Brain Drive: Restore Brain Drive 1 | Defeating enemies with brain crush while brain drive is active slightly restores the brain drive gauge. |
Brain Drive: Restore Brain Drive 2 | Defeating enemies with brain crush while brain drive is active slightly restores the brain drive gauge. |
Brain Drive: SAS Gauge Restore | Activating brain drive completely restores all SAS Gauges. |
Brain Drive: Status Ailment Recovery | Restores status ailments when brain drive is activated. |
Brain Drive: Status Up | While Brain Drive is active, +10% to power, defense, attack. |
Brain Field: Charge Drop Level Up | Increases the number of objects that are gathered when holding L2(PS)/LT(XBOX) and the damage the dropped objects deal when brain field is active. |
Brain Field: Free Drive Charge | If there is a brain field ready icon displayed, a brain field can be activated without consuming a charge when activated during brain drive. |
Brain Field: Launch Level Up 1 | Increases the number of objects thrown with R2(PS)/RT(XBOX) in ☐☐☐(PS)/XXX(XBOX) or ☐☐☐R2(PS)/XXXRT(XBOX) while you have a Brain Field activated. |
Brain Field: Launch Level Up 2 | Further increase the number objects thrown with R2(PS)/RT(XBOX) in ☐☐☐R2(PS)/XXXRT(XBOX) while you have a Brain Field active. |
Brain Field: Overkill | While Brain Field is activated, hitting enemies with a depleted crush gauge increases the EXP bonus. However, this doesn't work against strong foes whose HP has been depleted. |
Brain Field: Reduce Damage | While the Brain Field is active, you will receive less damage. There are 2 skills with the same name. Learning 1 will halve damage, while learning both will negate it completely. |
Brain Field: Swing Level Up | Increases the number of objects that can be swung with ☐(PS)/X(XBOX) and expands the area of effect when brain field is active. |
Brain Field: Time Extension 1 | Prolong brain field active time by five seconds. |
Brain Field: Time Extension 2 | Prolong brain field active time by five seconds. |
Charge Attack | Hold ∆(PS)/Y(XBOX) to charge power and release ∆(PS)/Y(XBOX) to perform a powered up weapon attack in a large area. |
Concurrent SAS Activation | Learning this skill will allow up to 2 concurrent SAS activations. Learning the second of the same name will allow up to 4. *SAS Electro and Pyrokinesis can't be used concurrently. |
Double Jump | Can perform an additional jump by using X(PS)/A(XBOX) while mid-air. |
Follow-Up Attack | Increases damage dealt to enemies that are knocked down. |
Follow-Up Attack Expand 1 | Can perform three consecutive psychokinesis follow-up attacks and rush follow-up attacks. |
Follow-Up Attack Expand 2 | Can perform four consecutive follow-up attacks and rush follow-up attacks. |
Item Attraction | Automatically picks up nearby items. |
Max Psy. Gauge Boost | Learning this skill will increase the psychokinesis gauge maximum by 50%, while learning the second of the same name will increase it by 100%. |
Mid-Air Attack Charge Rate Up | Increases Psychokinesis Gauge charge rate from aerial attacks. *Does not include X+☐(PS)/A+X(XBOX) rising slash attack. |
Mid-Air Dash Attack | Use X(PS)/A(XBOX) while aerial dashing to perform a forward weapon attack. Requires "Aerial Dash" Skill. |
Overkill | Hitting enemies stunned by a depleted crush gauge increases the EXP bonus. However, this doesn''t work against strong foes whose HP has been depleted. |
Perfect Dodge Attack | Use ☐(PS)/X(XBOX) right after a perfect dodge to perform a weapon attack. |
Perfect Dodge Psychokinesis Restore | Charge a small amount of psychokinesis gauge after a perfect dodge. |
Psychokinesis Finish | Use R2(PS)/RT(XBOX) on a knocked down enemy to perform a psychokinesis attack slam. |
Quick Item | Eliminates the actions needed for using items, applying the item effects immediately. |
Rebound | Use O to recover when knocked away and prevent being knocked down. |
Revive Speed Up | Increases speed at which allies are revived. |
Shorten Item Usage Cooldown | Shortens cooldown after item usage. |
Slam Attack | Hold ∆(PS)/Y(XBOX) while mid-air to perform a downward weapon attack. |
5th Weapon Combo Attack Hit | Can perform five consecutive weapon attacks. |
Attack Up 1 | Attack +5%. Increases damage for weapon attacks. |
Attack Up 2 | Attack +5%. Increases damage for weapon attacks. |
Brain Drive: Attack Crush Effect Up | Can greatly reduce enemy's crush gauge with attacks while brain drive is active. |
Brain Drive: Bonus Multiplier Up | Increase the EXP bonus multiplier gain while brain drive is active. |
Enhanced Charge Attack | Increases the power and area of Charge Attacks and Level-2 Charge Attacks. |
Expand Moving Spin Attack | Can perform the Moving Spin Attacck twice during a single combo. Press ∆(PS)/Y(XBOX) while moving to execute this sweeping area attack. |
Level-2 Charge Attack | After charging by holding ∆(PS)/Y(XBOX), charge one more level and release ∆(PS)/Y(XBOX) to increase the charge attack's power. |
Power Up | Attack +5%. Increases damage for psychokinesis attacks. |
Psychokinesis Crush Effect Up | Psychokinesis attacks can drain crush gauge by a great amount. Increase base by 5%. |
Weapon Crush Effect Up 1 | Psychokinesis attacks can drain crush gauge by a great amount. Increase base by 5%. |
Weapon Crush Effect Up 2 | Psychokinesis attacks can drain crush gauge by a great amount. Increase base by 5%. |
3rd Aerial Weapon Combo Hit | Can perform three consecutive weapon attacks mid-air. |
Aerial Follow-Up Attack Expand | Can perform two consecutive aerial follow-up attacks. |
Attack Up | Attack +5%. Increases damage for weapon attacks. |
Consecutive Aerial Dash | Can perform an additional aerial dash by using O(PS)/B(XBOX) while aerial dashing. |
Expand Back-step Attack | Can perform the Back-step Attack twice during a single combo. Kasane retreats back to the perfect range and performs a weapon attack by pressing ∆(PS)/Y(XBOX). |
Latent Power | When health is 30% or below, increases damage dealt by 20% and reduces damage received by 20%. |
Power Up 1 | Attack +5%. Increases damage for psychokinesis attacks. |
Power Up 2 | Attack +5%. Increases damage for psychokinesis attacks. |
Psychokinesis Crush Effect Up 1 | Psychokinesis attacks can drain crush gauge by a great amount. Increase base by 5%. |
Psychokinesis Crush Effect Up 2 | Psychokinesis attacks can drain crush gauge by a great amount. Increase base by 5%. |
Weapon Crush Effect Up | Psychokinesis attacks can drain crush gauge by a great amount. Increase base by 5%. |
Story Walkthrough | Bosses |
Beginner Guides | Tips and Tricks |
Items | Equipment |
Skills | SAS Skills |
Enemies | Characters |
News and Updates | Message Boards |
Brainmap Guide: How to Learn Skills
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