The password from Episode 6 of Scarlet Nexus for the password-cracking mini-game has been found! Refer to our page on Scarlet Nexus Musubi Codes for the latest Musubi code update!
This is a guide on the best Skills that you can find in Scarlet Nexus for the Playstation, XBOX, and Steam platforms. Read on to find out which skills are the best to use and priotize in-game!
List of Contents
You will find that skills between Yuito and Kasane are relatively the same, with the only difference being where they are placed on each character's Brain Map.
For a guide on the Brain Map and how to learn new skills, read our guide below!
Brainmap Guide: How to Learn Skills
The Brain Map provided for either of the available characters are divided into 5 different Skill Trees. In order to get the Best Skills from each tree, players will need to choose a Skill Tree to prioritize pumping Brian Points into to get their desired skills earlier in-game.
Skill Tree | Definition |
---|---|
Enhance | Amplifies the basic combat abilities you already have, adding on to attack power, Psychokinesis (PK Gauge) and Revive Speed amongst others. |
Expand | Adds complimentary abilities that can make maneuvering around the field feel faster and more fluid with skills that add to Weapon Attack Combos, getting up after being hit, and other complementary combat mechanics. |
Support | Adds skills that provide additional depth to the base mechanics in-game, affecting how the speed in which items are used, how many SAS Abilities can be used at the same time, its cooldown timer, and additional Plug-in slots you can add. |
Brain Drive | Adds skills that all mechanics surrounding the use of Brain Drive, providing additional attack abilities, the charge rate of the Brain Drive Gauge, and healing with Brain Drive on amongst others. |
Brain Field | Similar effects to Brain Drive, but primarily adds skills that affect Brain Field instead. |
Skill Ranking Navigation | |||
---|---|---|---|
Skill | Description |
---|---|
Rebound | Use O to recover when knocked away and prevent being knocked down. |
4th Weapon Combo Attack Hit | Can perform four consecutive weapon attacks. |
Perfect Dodge Attack | Use ☐(PS)/X(XBOX) right after a perfect dodge to perform a weapon attack. |
Additional Plug-in Equip Slot 1 | Increases plug-in capacity at the equip screen by one. |
Brain Crush SAS Restore | Defeating enemies with brain crush while SAS is active slightly restores the gauge of the SAS being used. |
Concurrent SAS Activation | Learning this skill will allow up to 2 concurrent SAS activations. Learning the second of the same name will allow up to 4. *SAS Electro and Pyrokinesis can't be used concurrently. |
Additional Plug-in Equip Slot 2 | Increases plug-in capacity at the equip screen by one. |
Skill Ranking Navigation | |||
---|---|---|---|
Skill | Description |
---|---|
Max Psy. Gauge Boost | Learning this skill will increase the psychokinesis gauge maximum by 50%, while learning the second of the same name will increase it by 100%. |
Brain Drive: Restore Brain Drive 1 | Defeating enemies with brain crush while brain drive is active slightly restores the brain drive gauge. |
Slam Attack | Hold ∆(PS)/Y(XBOX) while mid-air to perform a downward weapon attack. |
Double Jump | Can perform an additional jump by using X(PS)/A(XBOX) while mid-air. |
Overkill | Hitting enemies stunned by a depleted crush gauge increases the EXP bonus. However, this doesn''t work against strong foes whose HP has been depleted. |
Aerial Follow-Up Attack | Execute an aerial follow-up attack by using R2(PS)/RT(XBOX) while performing an aerial weapon combo. |
Max Psy. Gauge Boost | Learning this skill will increase the psychokinesis gauge maximum by 50%, while learning the second of the same name will increase it by 100% |
Brain Crush EXP Bonus | Defeating enemies with brain crush will increase EXP gained. |
Skill Ranking Navigation | |||
---|---|---|---|
Skill | Description |
---|---|
Follow-Up Attack | Increases damage dealt to enemies that are knocked down. |
Brain Drive: SAS Gauge Restore | Activating brain drive completely restores all SAS Gauges. |
Brain Drive: Status Up | While Brain Drive is active, +10% to power, defense, attack. |
Brain Drive Gauge Charge Rate Up | Brain Drive Gauge Accumulation +20%. Specific actions such as defeating enemies or receiving damage will increase the accumulation rate, allowing the brain drive to charge faster. |
Charge Attack | Hold ∆(PS)/Y(XBOX) to charge power and release ∆(PS)/Y(XBOX) to perform a powered up weapon attack in a large area. |
Perfect Dodge Psychokinesis Restore | Charge a small amount of psychokinesis gauge after a perfect dodge. |
Follow-Up Attack Expand 1 | Can perform three consecutive psychokinesis follow-up attacks and rush follow-up attacks. |
Aerial Dash | Can perform an aerial dash by using O(PS)/B(XBOX) while mid-air. |
Concurrent SAS Activation | Learning this skill will allow up to 2 concurrent SAS activations. Learning the second of the same name will allow up to 4. *SAS Electro and Pyrokinesis can't be used concurrently. |
Psychokinesis Finish | Use R2(PS)/RT(XBOX) on a knocked down enemy to perform a psychokinesis attack slam. |
Follow-Up Attack Expand 2 | Can perform four consecutive follow-up attacks and rush follow-up attacks. |
Quick Item | Eliminates the actions needed for using items, applying the item effects immediately. |
Auto-heal | Health gradually recovers outside of combat. |
BD: Consecutive Assault Vision | Assault Visions will be consecutively activated while the Brain Drive is active. *Assault Visions will be activated when the Bond Level increases. |
Brain Crush Money Bonus | Defeating enemies with brain crush will increase the amount of money received after the battle. |
Skill Ranking Navigation | |||
---|---|---|---|
Skill | Description |
---|---|
Revive Speed Up | Increases speed at which allies are revived. |
Mid-Air Attack Charge Rate Up | Increases Psychokinesis Gauge charge rate from aerial attacks. *Does not include X+☐(PS)/A+X(XBOX) rising slash attack. |
Brain Drive: Auto-heal | Health gradually recovers while brain drive is active. |
Brain Drive: Status Ailment Recovery | Restores status ailments when brain drive is activated. |
Item Attraction | Automatically picks up nearby items. |
Shorten Item Usage Cooldown | Shortens cooldown after item usage. |
Mid-Air Dash Attack | Use X(PS)/A(XBOX) while aerial dashing to perform a forward weapon attack. |
Brain Drive: Restore Brain Drive 2 | Defeating enemies with brain crush while brain drive is active slightly restores the brain drive gauge. |
Brain Field: Time Extension 1 | Prolong brain field active time by five seconds. |
Brain Field: Charge Drop Level Up | Increases the number of objects that are gathered when holding L2(PS)/LT(XBOX) and the damage the dropped objects deal when brain field is active. |
Brain Field: Reduce Damage | While the Brain Field is active, you will receive less damage. There are 2 skills with the same name. Learning 1 will halve damage, while learning both will negate it completely. |
Brain Field: Overkill | While the Brain Field is activated, hitting enemies with a depleted crush gauge increases the EXP bonus. However, this doesn't work against strong foes whose HP has been depleted. |
Brain Field: Swing Level Up | Increases the number of objects that can be swung with ☐(PS)/X(XBOX) and expands the area of effect when brain field is active. |
Brain Field: Free Drive Charge | If there is a brain field ready icon displayed, a brain field can be activated without consuming a charge when activated during brain drive. |
Brain Field: Reduce Damage | While the Brain Field is active, you will receive less damage. There are 2 skills with the same name. Learning 1 will halve damage, while learning both will negate it completely. |
Brain Field: Launch Level Up 1 | Increases the number of objects thrown with R2(PS)/RT(XBOX) in ☐☐☐(PS)/XXX(XBOX) or ☐☐☐R2(PS)/XXXRT(XBOX) while you have a Brain Field activated. |
Brain Field: Launch Level Up 2 | Further increase the number objects thrown with R2(PS)/RT(XBOX) in ☐☐☐R2(PS)/XXXRT(XBOX) while you have a Brain Field active. |
Brain Field: Time Extension 2 | Prolong brain field active time by five seconds. |
Brain Crush Chance Expand | After reducing an enemy's crush gauge to 0, the time enemies are disabled is increased along with the potential time to execute brain crush. |
Skill Ranking Navigation | |||
---|---|---|---|
Skill | Description |
---|---|
Perfect Dodge Attack | Use ☐(PS)/X(XBOX) right after a perfect dodge to perform a weapon attack. |
Rebound | Use O(PS)/B(XBOX) to recover when knocked away and prevent being knocked down. |
Slam Attack | Hold ∆ while mid-air to perform a downward weapon attack. |
Aerial Follow-Up Attack | Execute an aerial follow-up attack by using R2(PS)/RT(XBOX) while performing an aerial weapon combo. |
Brain Crush SAS Restore | Defeating enemies with brain crush while SAS is active slightly restores the gauge of the SAS being used. |
Additional Plug-in Equip Slot 1 | Increases plug-in capacity at the equip screen by one. |
Concurrent SAS Activation | Learning this skill will allow up to 2 concurrent SAS activations. Learning the second of the same name will allow up to 4. *SAS Electro and Pyrokinesis can't be used concurrently. |
Skill Ranking Navigation | |||
---|---|---|---|
Skill | Description |
---|---|
Max Psy. Gauge Boost | Learning this skill will increase the psychokinesis gauge maximum by 50%, while learning the second of the same name will increase it by 100%. |
Psychokinesis Finish | Use R2(PS)/RT(XBOX) on a knocked down enemy to perform a psychokinesis attack slam. |
Follow-Up Attack Expand 2 | Can perform four consecutive follow-up attacks and rush follow-up attacks. |
Mid-Air Dash Attack | Use X(PS)/A(XBOX) while aerial dashing to perform a forward weapon attack. Requires "Aerial Dash" Skill. |
Quick Item | Eliminates the actions needed for using items, applying the item effects immediately. |
BD: Consecutive Assault Vision | Assault Visions will be consecutively activated while the Brain Drive is active. *Assault Visions will be activated when the Bond Level increases. |
Max Psy. Gauge Boost | Learning this skill will increase the psychokinesis gauge maximum by 50%, while learning the second of the same name will increase it by 100% |
4th Weapon Combo Attack Hit | Can perform four consecutive weapon attacks. |
Perfect Dodge Psychokinesis Restore | Charge a small amount of psychokinesis gauge after a perfect dodge. |
Brain Field: Reduce Damage | While the Brain Field is active, you will receive less damage. There are 2 skills with the same name. Learning 1 will halve damage, while learning both will negate it completely. |
Brain Crush EXP Bonus | Defeating enemies with brain crush will increase EXP gained |
Additional Plug-in Equip Slot 2 | Increases plug-in capacity at the equip screen by one. |
Auto-heal | Health gradually recovers outside of combat. |
Skill Ranking Navigation | |||
---|---|---|---|
Skill | Description |
---|---|
Mid-Air Attack Charge Rate Up | Increases Psychokinesis Gauge charge rate from aerial attacks. |
Brain Drive: Restore Brain Drive 1 | Defeating enemies with brain crush while brain drive is active slightly restores the brain drive gauge. |
Brain Drive: Status Up | While Brain Drive is active, +10% to power, defense, attack. |
Brain Drive Gauge Charge Rate Up | Brain Drive Gauge Accumulation +20%. Specific actions such as defeating enemies or receiving damage will increase the accumulation rate, allowing the brain drive gauge to charge faster. |
Brain Drive: SAS Gauge Restore | Activating brain drive completely restores all SAS gauges. |
Follow-Up Attack | Increases damage dealt to enemies that are knocked down. |
Aerial Dash | Can perform an aerial dash by using O(PS)/B(XBOX) while mid-air. |
Double Jump | Can perform an additional jump by using X(PS)/A(XBOX) while mid-air. |
Follow-Up Attack Expand 1 | Can perform three consecutive psychokinesis follow-up attacks and rush follow-up attacks. |
Brain Crush Money Bonus | Defeating enemies with brain crush will increase the amount of money received after the battle. |
Concurrent SAS Activation | Learning this skill will allow up to 2 concurrent SAS activations. Learning the second of the same name will allow up to 4. *SAS Electro and Pyrokinesis can't be used concurrently. |
Charge Attack | Hold ∆(PS)/Y(XBOX) to charge power and release ∆(PS)/Y(XBOX) to perform a powered up weapon attack in a large area. |
Overkill | Hitting enemies stunned by a depleted crush gauge increases the EXP bonus. However, this doesn''t work against strong foes whose HP has been depleted. |
Brain Field: Charge Drop Level Up | Increases the number of objects that are gathered when holding L2(PS)/LT(XBOX) and the damage the dropped objects deal when brain field is active. |
Brain Field: Swing Level Up | Increases the number of objects that can be swung with ☐(PS)/X(XBOX) and expands the area of effect when brain field is active. |
Brain Field: Launch Level Up 2 | Further increase the number objects thrown with R2(PS)/RT(XBOX) in ☐☐☐R2(PS)/XXXRT(XBOX) while you have a Brain Field active. |
Brain Drive: Restore Brain Drive 2 | Defeating enemies with brain crush while brain drive is active slightly restores the brain drive gauge. |
Brain Field: Time Extension 1 | Prolong brain field active time by five seconds. |
Brain Field: Time Extension 2 | Prolong brain field active time by five seconds. |
Brain Field: Reduce Damage | While the Brain Field is active, you will receive less damage. There are 2 skills with the same name. Learning 1 will halve damage, while learning both will negate it completely. |
Brain Field: Free Drive Charge | If there is a brain field ready icon displayed, a brain field can be activated without consuming a charge when activated during brain drive. |
Skill Ranking Navigation | |||
---|---|---|---|
Skill | Description |
---|---|
Brain Drive: Auto-heal | Health gradually recovers while brain drive is active. |
Item Attraction | Automatically picks up nearby items. |
Brain Field: Overkill | While Brain Field is activated, hitting enemies with a depleted crush gauge increases the EXP bonus. However, this doesn't work against strong foes whose HP has been depleted. |
Brain Field: Launch Level Up 1 | Increases the number of objects thrown with R2(PS)/RT(XBOX) in ☐☐☐(PS)/XXX(XBOX) or ☐☐☐R2(PS)/XXXRT(XBOX) while you have a Brain Field activated. |
Revive Speed Up | Increases speed at which allies are revived. |
Brain Drive: Status Ailment Recovery | Restores status ailments when brain drive is activated. |
Brain Crush Chance Expand | After reducing an enemy's crush gauge to 0, the time enemies are disabled is increased along with the potential time to execute brain crush. |
Shorten Item Usage Cooldown | Shortens cooldown after item usage. |
Yuito is a fast character and his attacks are the central focus of his gameplay. Focusing on increasing his number of attacks and damage are the best way to strengthen Yuito as a character. Skills like Attack Up and Power Up are placed higher than his other skills..
While Kasane also benefits from damage, her skillset is more focused on using Psychokinesis due to her slower attack's nature. While it is true that she can hit enemies at a wider range than Yuito, making use of her psychokinesis skills works better for Kasane.
FAQs | |
---|---|
How to Enter Gates in Arahabaki | Is There a Secret Boss? |
Is Scarlet Nexus Open World? | How to Get Bond and Team Bond Level 6 |
What is the Brain Field Super Armor? | What is the Max Level? |
Skills Tier List: Best Brain Map Skills
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