Looking for the best Mobile Suits to clear Mobile Suit Gundam U.C. Engage's Main Quests and Co-Op Raids? See our tier list to find out which Mobile Suits are the most useful in their respective roles!
Every Mobile Suit in Gundam UCE has a specific role and type, and certain mobile suits are better at their roles than others. This is why we ranked the UR mobile suits in the game according to how good their stats are, how much damage their EX Skills cause, and whether or not their skills come with drawbacks or caveats.
This list was also made assuming that the players have a signature pilot that ensures the Mobile Suit's optimal performance.
Mobile Suit Tier List by Role (PvE) | ||
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Raid | Generic | Armored |
Bombardment |
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This unit's EX Skill deals very high damage, on top of having superior stats. This MS not only excels at their intended role but can also effectively deal with mobile suits that have a type advantage against it. |
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This unit's EX Skill deals high damage, though not as high as SS-tier units. This MS excels at their intended role, and may also be relied upon to defend themselves against enemies with type advantages against them. |
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Either this unit's EX Skill deals higher than average damage or is good to use when you are lacking units in the SS and S tiers. May or may not have one or two drawbacks that make it less useful compared to mobile suits in higher tiers. |
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Average damage and stats. Use when you lack mobile suits in this role from higher tiers. Recommended to switch to higher-tier units when able. |
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Below average damage and stats, or its EX Skill is not as damaging or as useful as those in higher tiers. Use of these units for this particular role is not recommended. |
Mobile Suit | Tier Placement Reasoning |
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![]() | • The best thing about the Banshee (NT-D) is its ability to sustain itself in battle. Even at low investment, the Banshee (NT-D) gives itself an ATK buff on top of a self-heal that restores around half its HP. • At full investment, the Banshee (NT-D) gets to absorb HP, which means the more damage it deals to enemies, the more of its HP is restored, on top of a Max HP buff. Equipping it with modules that increase its critical rate and the right pilots will make it a tanky DPS powerhouse. |
![]() | • A deadly melee-focused Raid unit that stuns its target and raises the damage of its entire team with its EX Skill. Becomes deadlier when transcended as it can restore its own HP with the damage it deals to enemies, on top of ramping Evasion and Beam Damage buffs. |
Mobile Suit | Tier Placement Reasoning |
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![]() | • When fully invested in, the Sinanju's Evasion and Critical Rate buffs make it a deadly Raid unit in battle. • When their EX Skill gets activated, the unit gets another 50% Critical Rate Buff for 20 seconds on top of an ATK buff, which gives it the ability to smash through enemies unfortunate enough to be too close. • However, when not fully transcended, the Sinanju needs modules that boost its Critical Rate. Otherwise, it's a Raid unit that is too easily defeated to be useful. |
![]() | • Gundam (THE ORIGIN)'s EX Skill inflicts the 'unavoidable' debuff on its target. This means, for 8 seconds, an enemy won't be able to evade any attacks, making them easy to wallop with the Gundam's melee strikes. • At full investment, the Gundam (THE ORIGIN) gets a buff to its Strong Beam Saber attack on top of a 25% Evasion buff. |
![]() | • A potential anti-evasion mobile suit because of its ability to buff its own accuracy, the Byarlant Custom can fire from afar before getting in close and doing away with the enemy while evading any counter-attacks. • At full investment, it gets a 33% evasion buff once its HP drops below 40%, increasing its survivability. |
![]() | • A great starting raid unit because of its EX Skill, which deals a 7-second stun against anyone unlucky enough to get hit by it. • Char's Zaku II also gets movement speed and projectile damage buffs every time it gets to evade, which stacks up to five times. This makes it great to equip the Zaku with modules that increase its Evasion. |
![]() | • Similar to the Banshee (NT-D), the Banshee is a capable Raid unit that can sustain itself with the healing it gets from its EX-Skill. |
![]() | • Blue Destiny Unit-1's utility is limited because it specializes in taking down mobile suits with the "Newtype Machine" category. Its EX Skill deals massive damage to Newtype Machine-category units, while also giving it accuracy and beam damage buffs. • For now, other Raid units do Blue Destiny Unit-1's job better, though it may become more useful over time once more "Newtype Machine" MSs come out in the future. |
Mobile Suit | Tier Placement Reasoning |
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![]() | • The Hi-Nu is an alright raid unit if you can build it. However, since it doesn't have any self-buffs for its ATK, Critical Rate, and Evasion, you'll need to fully invest in it and also equip it with the right modules. • At full investment, the Hi-Nu gets an accuracy buff, 5 seconds of absolute evasion upon activating its EX Skill on top of a 20-second 50% evasion buff. It also gets a beam weapon damage buff. |
![]() | • The Hyaku-Shiki's main attraction is its ability to inflict the "Unavoidable" debuff on its enemies with its EX Skill. Not only does this stop the enemy from dodging attacks for six seconds, but certain mobile suits (like the Hamma-Hamma) do extra damage or debuffs to enemies with this debuff, making the Hyaku-Shiki a good support unit as well. • The Hyaku-Shiki's drawback is that it gets a DEF debuff for 20 seconds after using its EX Skill, making it more vulnerable to counterattacks. |
![]() | • Though the Nightingale can be easily damaged just like the Sinanju, it is a deadly unit because of its EX Skill's AOE ability, as well as the damage buffs it grants to allies. At full investment, it deals devastating melee attacks with its Beam Tomahawk due to its proximity damage buff. |
![]() | • A potential executioner who can move fast around the battlefield Matsunaga's High Mobility Zaku II needs good modules at low investment and becomes a decent unit at full investment. • Fully investing in Matsunaga's High Mobility Zaku II gives it a 25% evasion buff, a 50% movement speed buff at the start of the battle, and the Strong Giant Bazooka attack. |
![]() | • While the Berga-Dalas itself isn't that big of a damage dealer, it's a good support to have for other, more powerful Raid units because its EX Skill gives them a 25% beam damage buff for 20 seconds. If they're also in the "High Mobility" category, they also get a 25% critical rate buff. • At full investment, the Berga-Dalas gets an evasion buff as well as beam damage buffs that stack based on whether it evades an attack or not. |
![]() | • Another raid unit with a non-damaging EX Skill that can act as a support, Ple's Qubeley Mk-II makes all its enemies vulnerable to beam-based weapons, as well as buff the beam weapon damage of its allies for 20 seconds. |
![]() | • Sadly, the Gundam Mk-II (Titans)'s EX Skill makes an enemy more vulnerable to beam weapons for 20 seconds, but aside from that it doesn't have much else to shine with. • Even at full investment, its other most noteworthy ability is making an enemy more vulnerable to projectile damage. |
![]() | • The Sinanju Stein has the potential to be a potent attacker and debuffer, since its EX Skill inflicts the enemy it hits with 49% more damage taken, as well as an evasion debuff. It also gets a 50% critical rate buff. • However, it suffers drawbacks similar to other mobile suits that get critical rate buffs: relatively weak armor, making them easy to take out unless they take out their enemies first. |
![]() | • The Narrative Gundam deals decent damage with its EX Skill and can give ATK buffs to its allies. However, the problem is that this buff is only limited to Red-type mobile suit allies. • Fully investing in this unit only nets an additional damage buff for Red-type mobile suit allies, as well as a Third Weapon beam damage buff. |
![]() | • Could be a good counter to Blue-type units because of the extra damage and 10-second "Unavoidable".debuff it deals to those units. |
![]() | • If you are facing units like the Gundam Zeta, the Varguil (Gundam Head) can counter it because of its anti-Yellow unit specialization. Its EX Skill deals extra damage to Yellow-type mobile suits and stuns them for 7 seconds. |
![]() | • A glass cannon that can deal heavy damage with its Beam Rifle, though it is reliant on Evasion to avoid damage. When transcended, it unlocks a 50% Evasion boost that lasts for 30 seconds from the start of the battle and a buff to its beam damage. |
Mobile Suit | Tier Placement Reasoning |
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![]() | • The Engage Zero with Booster is similar to the Hyaku Shiki and the Gundam (THE ORIGIN) in that it can inflict the "unavoidable", but has little else to differentiate it from those mobile suits. • When fully invested, the Engage Zero with Booster gets an evasion buff, a fixed beam damage buff, as well as another beam damage buff that stacks whenever the Engage Zero manages to successfully evade. |
![]() | • The Kampfer is an alright Raid unit because of the continuous ATK damage from its EX Skill. • The problem with this MS is it can die rather easily in battle, and its Transcendent Skill (at full investment) only gives an accuracy and damage boost, not an evasion boost or a boost to another skill that could increase its survivability. |
![]() | • This Gundam is less useful than the Gundam (THE ORIGIN) simply because it lacks the latter's "Unavoidable" debuff. |
![]() | • Just like the Narrative Gundam, the Engage Gundam Booster can buff the damage of its allies, but only those with the "Gundam-Type" unit category. If you are not using that many Gundam-type units in your team in the first place, this buff will be of limited use to you. |
Mobile Suit | Tier Placement Reasoning |
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![]() | • The Kampfer High Mobility Type can be useful against enemies that have the "Gundam-Type" category, with its additional ATK buff whenever it activates its EX Skill. But outside of that niche, it doesn't do anything that other raid units can with better damage and survivability. |
Mobile Suit | Tier Placement Reasoning |
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![]() | • The Pale Rider (Space Type) has a niche in eliminating mobile suits with the "Newtype Machine" category. But unlike other mobile suits that fill niche roles like this, the Pale Rider also deals decent single-target damage, while being nigh-unhittable for 30 seconds when paired with the right pilot (such as Chloe Croce). • A Pale Rider (Space Type) with a Level 5 Transcendence Skill gets another 50% evasion buff for 30 seconds on top of additional accuracy and damage against "Newtype Machines". |
![]() | • The Zeta Gundam is a melee powerhouse with its EX Skill capable of bypassing the defense of enemy mobile suits afflicted with the "Unavoidable," debuff, making it perfect to pair with mobile suits like the Hyaku-Shiki. • However, there are mobile suits made specifically to counter the Zeta and other "Newtype Machine" mobile suits like the Blue Destiny Unit-1, limiting the Zeta's usefulness. |
![]() | • The Hamma-Hamma is a great Generic-type mobile suit because its AoE EX Skill works well with other mobile suits that cause debuffs like Stun and Unavoidable. Pairing it with Gundam (The Origin) or the Hyaku Shiki, as well as the right pilot, will make it a damage powerhouse. |
![]() | • Aside from being able to deal high amounts of damage with its EX Skill, the Phenex also makes its target receive 60% more Beam and Projectile damage - making it vulnerable to attacks from the Phenex's allies. Transcending the unit gives it an added specialization against "Psycho-Frame Type" enemies, who will receive 26% more damage for 20 seconds after the Phenex activates its EX Skill. |
Mobile Suit | Tier Placement Reasoning |
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![]() | • The Unicorn Gundam (NT-D) is a good attacker whose EX Skill bypasses an enemy's defense, on top of a 60% Critical Rate buff for 20 seconds afterward. When paired with the right pilot such as Banagher Links, it gets Critical Rate, Critical ATK, reaction, and ranged sense buffs. |
![]() | • The Sazabi's EX Skill makes it target the enemy with the highest HP, making it useful to whittle down tanky foes. It also makes that particular unit take 60% more beam damage for 20 seconds. If you happen to be running a team of Blue-type mobile suits, the Sazabi will also give its allies a damage buff. |
![]() | • The Gundam GP04 is a medium-range attacker that should keep its distance from the main fight, only attacking with its long-range rifle. • Its EX Skill targets the enemy with the highest HP and makes them take 50% more damage from beam weapons for 20 seconds, allowing your allies to pile on more damage. • At full transcendence, it gets accuracy and beam damage buffs, but not much else. |
![]() | • The Psycommu System Zaku makes a single enemy's beam and projectile attacks cause 50% less damage for 20 seconds. • It's much better as a fully upgraded unit since it gets more beam and projectile weapon damage cuts, as well as a 25% max HP cut on top of a 36% accuracy debuff. |
![]() | • The Full Armor Unicorn Gundam may be a Generic type, but the buffs it grants to allies make it suitable for a defensive playstyle. Its EX Skill increases the beam and projectile damage resistance of its allies by 30% for 20 seconds. • It shines much better as a unit when fully transcended, as it gains a 5.8% beam damage buff every time it deals damage, which is stackable up to 10 times. |
Mobile Suit | Tier Placement Reasoning |
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![]() | • The Nu Gundam, for all its rarity, is a rather unremarkable unit. However, its EX Skill does heal 22% HP of all its allies. • At full investment, it gets accuracy and beam damage buffs for its third weapon, as well as a slight beam damage buff whenever it damages an enemy unit (which stacks up to 10 times). |
![]() | • Good in the early game if you have nothing but Zaku-type mobile suits in your party since Char's Zaku I increases their damage by 22% with its EX Skill. |
![]() | • A good support mobile suit for evasion-focused teams, the Gundam GP01Fb is a great fit since its EX Skill increases the evasion of all allies for 20 seconds. If they happen to have the "Delaz Conflict", they also get healed. |
![]() | • A supporting mobile suit that does best in a team made up mostly of "Blue"-type mobile suits, since its EX skill boosts the damage of Blue-type mobile suit allies for 20 seconds. • Fully investing in the Re-GZ gets another damage buff for Blue-type mobile suit allies whenever the EX skill is activated. |
![]() | • Could be good to bring along when you're facing enemies that evade attacks too often since its EX Skill gives a party-wide accuracy boost for 20 seconds regardless of what mobile suit type or category they are. |
![]() | • It's the Char's Zaku II MSG version but without the stun. Instead of getting stunned, enemies get a movement speed reduction and take 50% more damage from projectile weapons for 20 seconds. • Much better to use when fully transcended, as it gets a 25% evasion buff and an additional 50% evasion boost as long as its HP is at 100%. |
![]() | • The Gundam (MSG version) might be good to bring along if you have mostly "Green"-type allies, as it increases their damage by 25% with its EX Skill. Other than that, however, it doesn't have other features that stand out. |
Mobile Suit | Tier Placement Reasoning |
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![]() | • A supporting mobile suit whose only notable feature is an 18% HP heal for all "Ground"-type mobile suit allies. |
![]() | • Though its EX Skill deals particularly high damage, the Victory Gundam doesn't have any other features such as buffs or healing for allies, or even self-buffs for its attack. If you want to use it, you'll need to get other mobile suits that can support it as well as the right pilot. |
![]() | • .The Theta Plus' EX Skill can deal high damage to enemies, though it does not have any other outstanding characteristics. |
![]() | • .The Engage Gundam Funnels' EX Skill may not deal that much damage, but it does boost the damage that other "Gundam-Type" units deal. If you don't have any better damage buffers on your team, the Engage Gundam Funnels is a viable alternative. |
Mobile Suit | Tier Placement Reasoning |
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![]() | • Its EX Skill deals rather paltry damage on top of its damage buff being limited to "Psycho-Frame Type" unit category allies. Even at full investment, all it gets is increased damage and accuracy, while other Unicorn variants have more utility. |
Mobile Suit | Tier Placement Reasoning |
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![]() | • The Gundam Full Armor is both a decent attacker and a good tank with its 50% DEF buff that lasts for 20 seconds. • Fully investing in the Gundam Full Armor gets it a 50% DEF buff at the start of the battle, as well as a beam damage buff, making it even tougher to defeat. |
![]() | • Despite being an Armored unit, the The-O is capable of being a deadly mobile suit on the battlefield with its EX Skill capable of not only dealing high damage but the "Unavoidable" debuff, making it a good combination with the Zeta Gundam, Hamma-Hamma, and others. |
![]() | • The GP02A's atomic bazooka deals heavy damage to all enemies on the battlefield. Even if it comes at a cost of getting the "unavoidable" debuff for 20 seconds, it has enough HP and DEF to survive. • Its level 5 Transcendent Skill boosts everything good about this unit - from a max HP buff, a damage resistance buff, an EX Skill damage buff, to a max damage buff. |
Mobile Suit | Tier Placement Reasoning |
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![]() | • Gato's Rick Dom acts as a good tank because its EX Skill restores its own HP four times over 20 seconds. It also deals good damage against single targets. • Fully investing in this unit buffs its HP and the damage dealt by its beam bazooka. |
![]() | • Deals decent damage with its EX Skill, coupled with self-healing abilities that help sustain it during battle. |
Mobile Suit | Tier Placement Reasoning |
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![]() | • Boosts the damage of "GM-Type" units, but the relative rarity of useful mobile suits with that unit category means players won't be able to make the most out of this ability. |
Mobile Suit | Tier Placement Reasoning |
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![]() | • The S Gundam is one of the best Bombardment units in the game at present because of its ability to buff its critical rate right after activating its EX Skill. When paired with the right pilot (such as Roux Louka), its range and accuracy also increase. • A fully Transcendent S Gundam gets a 25% accuracy buff, as well as a 36% critical ATK buff. |
Mobile Suit | Tier Placement Reasoning |
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![]() | • A glass cannon capable of taking down some mobile suits in one shot, though it would need to be Transcended to get important buffs to its Ranged Damage, Accuracy, and Critical Rate. |
![]() | • While it won't deal as much single-target damage as the ZZ Gundam or the S Gundam, the Guncannon deals a good amount of burst damage to all enemy units whenever it uses its EX Skill. AOE is a very powerful damage type to have in PvE. Among its transcendent upgrades is a buff to your EX Gauge Recovery, allowing you to deal even more AOE damage. |
![]() | • This mobile suit's EX Skill not only deals good damage by bypassing the target's DEF, but it also stuns opponents, leaving them vulnerable to your teammates' attacks and unable to retaliate. |
Mobile Suit | Tier Placement Reasoning |
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![]() | • The G-3 Gundam is an alright bombardment unit if you happen to have it, but its main ability trades HP to deal damage to the nearest enemies, while not having abilities that allow it to sustain itself like healing. Since its EX Skill needs this MS to approach enemies to deal damage, there's a good chance that the G-3 will just get taken out very quickly. |
![]() | • The Psycho Zaku can be a good anti "Gundam-type" unit that also does its role as a bombardment unit well. When paired with the right pilot, such as Daryl Lorenz, this unit gains accuracy and ranged sense buffs whenever an ally is defeated. |
Tier Lists | |
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Best Mobile Suit Tier List (PvE) [June 2024]
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