Best Mobile Suit Tier List (PvE) | Best Mobile Suit Tier List (PvP) |
Looking for the best Mobile Suits to clear Mobile Suit Gundam U.C. Engage's Main Quests and Co-Op and Raid Battles? See our tier list to find out which Mobile Suits are the most useful in their respective roles!
List of Contents
Mobile Suit Tier List by Role (PvE) | ||
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Raid | Generic | Armored |
Bombardment | Support | Close Combat |
Sniper |
The Main Quest is the first PvE content Gundam UCE players will play with. When playing the Main Quest, most UR rarity mobile suits should work just fine, but to clear Main Quest missions efficiently (and to get as many Diamonds as you can from them), some units are better at their roles than others.
This is why we ranked UR mobile suits in the game according to how fast they can help with clearing Main Quests, how they can synergize with other mobile suits, and whether or not using them comes with drawbacks or caveats.
These mobile suits can clear main quest missions quickly and be the backbone of your teams. This MS not only excels at its intended role but can also effectively deal with mobile suits that have a type advantage over it. | |
Powerful mobile suits that are not as essential as SS-tiered ones but are still a boon if you have them. These MSs excel at their intended role, and may also be relied upon to defend themselves against enemies with type advantages against them. | |
Though not as powerful or as useful as SS- and S-tier mobile suits, these mobile suits still offer great utility especially if you have the other mobile suits they need to work effectively. However, these MSs may or may not have one or two drawbacks that make them less useful compared to mobile suits in higher tiers. | |
Average damage and utility. Use when you lack mobile suits in this role from higher tiers. Recommended to switch to higher-tier units when able. | |
Below average damage and utility, or its EX Skill is not as damaging or as useful as those in higher tiers. Use of these units for this particular role is not recommended. |
Mobile Suit | Tier Placement Reasoning |
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[M0076] Banshee (NT-D) | • The best thing about the Banshee (NT-D) is its ability to sustain itself in battle. Even at low investment, the Banshee (NT-D) gives itself an ATK buff on top of a self-heal that restores around half its HP. • At full investment, the Banshee (NT-D) gets to absorb HP, which means the more damage it deals to enemies, the more of its HP is restored, on top of a Max HP buff. Equipping it with modules that increase its critical rate and the right pilots will make it a tanky DPS powerhouse. |
Mobile Suit | Tier Placement Reasoning |
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[M0016] Char's Zaku II | • A great starting raid unit because of its EX Skill, which deals a 7-second stun against anyone unlucky enough to get hit by it. • Char's Zaku II also gets movement speed and projectile damage buffs every time it gets to evade, which stacks up to five times. |
[M0211] Byarlant Custom | • A potential anti-evasion mobile suit because of its ability to buff its own accuracy, the Byarlant Custom can fire from afar before getting in close and doing away with the enemy while evading any counter-attacks. • At full investment, it gets a 33% evasion buff once its HP drops below 40%, increasing its survivability. |
[M0011] Banshee | • Similar to the Banshee (NT-D), the Banshee is a capable Raid unit that can sustain itself with the healing it gets from its EX-Skill. |
[M0252] Blue Destiny Unit-1 | • Blue Destiny Unit-1's utility is limited because it specializes in taking down mobile suits with the "Newtype Machine" category. Its EX Skill deals massive damage to Newtype Machine-category units, while also giving it accuracy and beam damage buffs. |
[M0242] Varguil | • Could be a good counter to Blue-type units because of the up to 1200% damage it can deal with its EX Skill on top of a 10-second "Unavoidable" debuff. This makes it very useful in stages where you face nothing but Blue-type enemies. |
[M0157] Varguil (Gundam Head) | • If you are facing units like the Gundam Zeta or any other Yellow-type unit, the Varguil (Gundam Head) can counter it because of its anti-Yellow unit specialization. Its EX Skill deals extra damage to Yellow-type mobile suits and stuns them for 7 seconds. This is very useful, making it almost S-tier, when fighting in stages with all-Yellow enemy teams. |
Mobile Suit | Tier Placement Reasoning |
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[M0126] Kshatriya | • A deadly melee-focused Raid unit that stuns its target and raises the damage of its entire team with its EX Skill. Becomes deadlier when transcended as it can restore its own HP with the damage it deals to enemies, on top of ramping Evasion and Beam Damage buffs. |
[M0040] Hi-Nu Gundam | • The Hi-Nu is an alright raid unit if you can build it. However, since it doesn't have any self-buffs for its ATK, Critical Rate, and Evasion, you'll need to invest fully in it and equip it with the right modules. • At full investment, the Hi-Nu gets an accuracy buff, 5 seconds of absolute evasion upon activating its EX Skill on top of a 20-second 50% evasion buff. It also gets a beam weapon damage buff. |
[M0072] Nightingale | • Though the Nightingale can be easily damaged just like the Sinanju, it is a deadly unit because of its EX Skill's AOE ability, as well as the damage buffs it grants to allies. • At full investment, it deals devastating melee attacks with its Beam Tomahawk due to its proximity damage buff. |
[M0112] Matsunaga's High Mobility Zaku II | • A potential executioner who can move fast around the battlefield Matsunaga's High Mobility Zaku II needs good modules at low investment and becomes a decent unit at full investment. • Fully investing in Matsunaga's High Mobility Zaku II gives it a 25% evasion buff, a 50% movement speed buff at the start of the battle, and the Strong Giant Bazooka attack. |
[M0216] Berga-Dalas | • While the Berga-Dalas itself isn't that big of a damage dealer, it's a good support unit to have for other, more powerful Raid units because its EX Skill gives them a 25% beam damage buff for 20 seconds. If they're also in the "High Mobility" category, they also get a 25% critical rate buff. • At full investment, the Berga-Dalas gets an evasion buff as well as beam damage buffs that stack based on whether it evades an attack or not. |
[M0077] Ple's Qubeley Mk-II | • Another raid unit with a non-damaging EX Skill that can act as a support, Ple's Qubeley Mk-II makes all its enemies vulnerable to beam-based weapons, as well as buff the beam weapon damage of its allies for 20 seconds. • Great to pair with heavy hitters that mainly deal beam damage such as the Yellow Sazabi. |
[M0031] Gundam Mk-II (Titans) | •The Gundam Mk-II (Titans)'s EX Skill makes an enemy more vulnerable to beam weapons for 20 seconds. This makes it another good unit that's great to pair with other heavy hitters that use beam weapons. However, it is limited by having only one melee weapon.. |
[M0286] Sinanju Stein (NT Version) | • The Sinanju Stein has the potential to be a potent attacker and debuffer, since its EX Skill inflicts the enemy it hits with 49% more damage taken, as well as an evasion debuff. It also gets a 50% critical rate buff. • However, it suffers drawbacks similar to other mobile suits that get critical rate buffs: relatively weak armor, making them easy to take out unless they take out their enemies first. • When using it in battle, deploy it near your enemy's Generic mobile suits so it does not waste precious time traveling across the battlefield to its targets. |
[M0073] Narrative Gundam | • The Narrative Gundam deals decent damage with its EX Skill and can give ATK buffs to its allies. However, the problem is that this buff is only limited to Red-type mobile suit allies. • Still, if you come across stages on the Main Quest where you will face off against all-Green teams, the Narrative Gundam will be able to shine because of its buffs for Red-type allies. |
[M0312] Gaplant | • A glass cannon that can deal heavy damage with its Beam Rifle, though it is reliant on Evasion to avoid damage. When transcended, it unlocks a 50% Evasion boost that lasts for 30 seconds from the start of the battle and a buff to its beam damage. |
[M0339] Gundam Pixy (Early Development Type) | • Can be useful in PvE when you don't have other units to stun enemies with. Otherwise, it's held back by its low DEF and lack of movement speed buffs that allow it to take full advantage of its melee attacks. |
[M0019] Sinanju | • When fully invested in, the Sinanju's Evasion and Critical Rate buffs make it a deadly Raid unit in battle. • When their EX Skill gets activated, the unit gets another 50% Critical Rate Buff for 20 seconds on top of an ATK buff, which gives it the ability to smash through enemies unfortunate enough to be too close. • However, when not fully transcended, the Sinanju needs modules that boost its Critical Rate. Otherwise, it's a Raid unit that is too easily defeated to be useful. |
[M0100] Hyaku Shiki | • The Hyaku-Shiki's main attraction is its ability to inflict the "Unavoidable" debuff on its enemies with its EX Skill. Not only does this stop the enemy from dodging attacks for six seconds, but certain mobile suits do extra damage or debuffs to enemies with this debuff. • The Hyaku-Shiki's drawback is that it gets a DEF debuff for 20 seconds after using its EX Skill, making it more vulnerable to counterattacks. Also, you won't really need Unavoidable for PvE unless you've got other units that can take advantage of it like the Hamma Hamma and the Qubeley. |
Mobile Suit | Tier Placement Reasoning |
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[M0033] Gundam (THE ORIGIN) | • Gundam (THE ORIGIN)'s EX Skill inflicts the 'unavoidable' debuff on its target. This means, for 8 seconds, an enemy won't be able to evade any attacks, making them easy to wallop with the Gundam's melee strikes. • However, it only has a 25% Evasion buff, and its Beam Damage and Beam Damage resistance buffs only kick in when it either takes damage or manages to evade respectively. |
[M0127] Kampfer High Mobility Type | • The Kampfer High Mobility Type can be useful against enemies that have the "Gundam-Type" category, with its additional ATK buff whenever it activates its EX Skill. It also has two melee weapons, making it a decent Raid melee fighter. • But outside of that niche, it doesn't do anything that other raid units can with better damage and survivability. |
[M0176] Engage Zero with Booster | • The Engage Zero with Booster is similar to the Hyaku Shiki and the Gundam (THE ORIGIN) in that it can inflict the "unavoidable", but has little else to differentiate it from those mobile suits. • When fully invested, the Engage Zero with Booster gets an evasion buff, a fixed beam damage buff, as well as another beam damage buff that stacks whenever the Engage Zero manages to successfully evade. |
[M0194] Gundam | • This Gundam is less useful than the Gundam (THE ORIGIN) simply because it lacks the latter's "Unavoidable" debuff. Still, very useful to use against all Red teams in the Main Quest. |
[M0181] Engage Gundam Booster | • Just like the Narrative Gundam, the Engage Gundam Booster can buff the damage of its allies, but only those with the "Gundam-Type" unit category. If you are not using that many Gundam-type units in your team in the first place, this buff will be of limited use to you. But if you are, then you should be able to get some mileage out of this unit up until you start assembling meta teams for PvP. |
[M0345] Messala | • The Messala isn't very good in PvP, but it can come in handy in PvE where opposing units are all scattered and vulnerable to getting countered. The Messala can instantly blast a unit it counters with its EX Skill, quickly taking it out of the fight while enjoying up to a 142% ranged sense bonus. It has 7 stacks of absolute evasion as well, while also having good evasion outside of that. Its downside lies in it being another one of those Raid units with just 1 melee weapon. It's also pretty bad without Transcending and unleashing its potential, as it won't have much evasion and it won't deal as much damage with its EX Skill. |
Mobile Suit | Tier Placement Reasoning |
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[M0046] Kampfer | • The problem with this MS is it can die rather easily in battle, and its Transcendent Skill (at full investment) only gives an accuracy and damage boost, not an evasion boost or a boost to another skill that could increase its survivability. |
[M0229] Gaplant Trainer | • Raid mobile suit that specializes in damaging "High Mobility" mobile suits, though it needs to be transcended in order to get an additional 70% beam damage buff that maximizes its damage against them. Also only has a 25% evasion buff that only comes when it's transcended, despite the fact that it's a Raid unit that's easy enough for other units to kill. • Harshly limited by only having one melee weapon, which means its movement speed buff won't matter much in battle. |
Mobile Suit | Tier Placement Reasoning |
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[M0086] Zeta Gundam | • The Zeta Gundam is a melee powerhouse with its EX Skill capable of bypassing the defense of enemy mobile suits afflicted with the "Unavoidable," debuff, making it perfect to pair with mobile suits like the Hyaku-Shiki. • However, there are mobile suits made specifically to counter the Zeta and other "Newtype Machine" mobile suits like the Blue Destiny Unit-1, limiting the Zeta's usefulness somewhat. |
[M0218] Sazabi [THE LIFE-SIZED v Gundam STATUE] | • One of the best ranged attackers in the game so far, the "Yellow Sazabi" is capable of taking down highly evasive mobile suits with its Bullseye buff while dealing huge amounts of damage. It can also take care of itself in a fight as it heals back up to 66% of the damage it deals as HP. |
Mobile Suit | Tier Placement Reasoning |
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[M0079] Unicorn Gundam (NT-D) | • The Unicorn Gundam (NT-D) is a good attacker whose EX Skill bypasses an enemy's defense, on top of a 60% Critical Rate buff for 20 seconds afterward. When paired with the right pilot such as Banagher Links, it gets Critical Rate, Critical ATK, reaction, and ranged sense buffs. |
[M0336] Sazabi | • The Sazabi's EX Skill makes it target the enemy with the highest HP, making it useful to whittle down tanky foes. It also makes that particular unit take 60% more beam damage for 20 seconds. If you happen to be running a team of Blue-type mobile suits, the Sazabi will also give its allies a damage buff. |
[M0123] Gundam GP04 | • The Gundam GP04 is a medium-range attacker that should keep its distance from the main fight, only attacking with its long-range rifle. • Its EX Skill targets the enemy with the highest HP and makes them take 50% more damage from beam weapons for 20 seconds, allowing your allies to pile on more damage. • At full transcendence, it gets accuracy and beam damage buffs, but not much else. |
[M0107] Full Armor Unicorn Gundam | • The Full Armor Unicorn Gundam may be a Generic type, but the buffs it grants to allies make it suitable for a defensive playstyle. Its EX Skill increases the beam and projectile damage resistance of its allies by 30% for 20 seconds. • It shines much better as a unit when fully transcended, as it gains a 5.8% beam damage buff every time it deals damage, which is stackable up to 10 times. |
[M0340] Dag Doll | • One of the few Generic mobile suits that can protect your heavy hitters from damage, the Dag Doll's "Jamming" status effect allows it to effectively lock down whatever big threat there is on any given main quest stage or any other PvE mode (especially if they're Raid-type units). |
[M0251] Unicorn Gundam Perfectibility | • Gets a 20% critical rate boost whenever it fires off its EX Skill, which also bypasses a single target's defense. Needs to be transcended, however, if you're interested in getting its Accuracy and Critical ATK buffs that come with its transcendent skill. • But the investment may be well worth the cost as the Unicorn PF has the potential to become one of the best Green attackers in the game. |
Mobile Suit | Tier Placement Reasoning |
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[M0166] Phenex (NT Version) | • Aside from being able to deal high amounts of damage with its EX Skill, the Phenex also makes its target receive 60% more Beam and Projectile damage - making it vulnerable to attacks from the Phenex's allies. This makes it more useful in coop raids, but it's alright to have for the main quest as well. • Transcending the unit gives it an added specialization against "Psycho-Frame Type" enemies, who will receive 26% more damage for 20 seconds after the Phenex activates its EX Skill. |
[M0196] Hamma-Hamma | • The Hamma-Hamma is a great Generic-type mobile suit because its AoE EX Skill works well with other mobile suits that cause debuffs like Stun and Unavoidable. Pairing it with Gundam (The Origin) or the Hyaku Shiki, as well as the right pilot, will make it a damage powerhouse. • Without this specific setup, however, it doesn't have that much use. |
[M0236] Pale Rider (Space Type) | • The Pale Rider (Space Type) has a niche in eliminating mobile suits with the "Newtype Machine" category. But unlike other mobile suits that fill niche roles like this, the Pale Rider also deals decent single-target damage, while being nigh-unhittable for 30 seconds when paired with the right pilot (such as Chloe Croce). • A Pale Rider (Space Type) with a Level 5 Transcendence Skill gets another 50% evasion buff for 30 seconds on top of additional accuracy and damage against "Newtype Machines". |
[M0047] Psycommu System Zaku | • The Psycommu System Zaku makes a single enemy's beam and projectile attacks cause 50% less damage for 20 seconds. • It's much better as a fully upgraded unit since it gets more beam and projectile weapon damage cuts, as well as a 25% max HP cut on top of a 36% accuracy debuff. |
[M0039] Nu Gundam | • The Nu Gundam, for all its rarity, is a rather unremarkable unit. However, its EX Skill does heal 22% HP of all its allies. • At full investment, it gets accuracy and beam damage buffs for its third weapon, as well as a slight beam damage buff whenever it damages an enemy unit (which stacks up to 10 times). |
[M0009] Unicorn Gundam | • Its EX Skill deals rather paltry damage on top of its damage buff being limited to "Psycho-Frame Type" unit category allies. Even at full investment, all it gets is increased damage and accuracy, while other Unicorn variants have more utility. • However, it can buff some pretty strong units such as the Sazabi, the Nu Gundam, and other Unicorn Gundam variants. |
[M0080] Re-GZ | • A supporting mobile suit that does best in a team made up mostly of "Blue"-type mobile suits, since its EX skill boosts the damage of Blue-type mobile suit allies for 20 seconds. This makes it good to use when you're facing stages full of Red-type enemies. • Fully investing in the Re-GZ gets another damage buff for Blue-type mobile suit allies whenever the EX skill is activated. |
[M0034] Gundam | • The Gundam (MSG version) might be good to bring along if you have mostly "Green"-type allies, as it increases their damage by 25% with its EX Skill. Other than that, however, it doesn't have other features that stand out. |
[M0121] Gundam F91 | • Though it needs high Evasion in order to survive, the Gundam F91 still needs to be transcended in order to get a more than 60% Evasion boost that will only last 20 seconds after the activation of its EX skill. |
[M0263] Crossbone Gundam X1 | • A decent single-target attacker that will perform better if you have a team made up mostly of Purple MSs. If you intend to use it without such a team, then you might want to consider other higher-tier units. |
[M0249] V2 Gundam | • If you need a healer that will go with your heavy-hitting units, the V2 is a good choice since it heals up to 22% of its allies' HP every time it uses its EX Skill. Its weakness to the Unavoidable debuff should be less of a problem in PvE, where you won't always face off against units like the Hyaku Shiki and others. |
Mobile Suit | Tier Placement Reasoning |
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[M0131] Zaku I (Char) | • Good in the early game if you have nothing but Zaku-type mobile suits in your party since Char's Zaku I increases their damage by 22% with its EX Skill. • IPast that, however, Zaku-types are outpaced by Gundam-types and other non-Zaku mobile suits. |
[M0030] Gundam GP01Fb | • ItsEX Skill increases the evasion of all allies for 20 seconds. If they happen to have the "Delaz Conflict", they also get healed. • However, since this is the main quest, you're better off using its MS slot for another mobile suit that deals more damage instead. |
[M0070] Delta Plus | • Could be good to bring along when you're facing enemies that evade attacks too often since its EX Skill gives a party-wide accuracy boost for 20 seconds regardless of what mobile suit type or category they are. • Other than that, however, it's a lackluster MS. |
[M0065] Char's Zaku II (THE ORIGIN) | • It's the Char's Zaku II MSG version but without the stun. Instead of getting stunned, enemies get a movement speed reduction and take 50% more damage from projectile weapons for 20 seconds. • This makes it more inferior compared to the Char's Zaku II from MSG. |
[M0276] Alex | • If you are in need of a debuffer that can lower the damage dealt by enemy units, the Alex can be a worthy mobile suit to use. However, its weakness in melee combat and the need for its canon pilot, Christina Mackenzie, makes it hard to recommend using it otherwise. It is essentially an inferior version of the Phenex. • But just like the Phenex, it's a good unit to use for Cooperative mode and Raid Battle. |
[M0087] Victory Gundam | • Though its EX Skill deals particularly high damage, the Victory Gundam doesn't have any other features such as buffs or healing for allies, or even self-buffs for its attack. If you want to use it, you'll need to get other mobile suits that can support it as well as the right pilot. |
[M0135] Theta Plus | • .The Theta Plus' EX Skill can deal high damage to enemies, though it does not have any other outstanding characteristics. |
[M0221] Engage Gundam Funnels | • .The Engage Gundam Funnels' EX Skill may not deal that much damage, but it does boost the damage that other "Gundam-Type" units deal. If you don't have any better damage buffers on your team, the Engage Gundam Funnels is a viable alternative. |
[M0207] Modified Rick Dijeh | • High accuracy and has the ability to self-heal, but deals lower damage compared to other Generic units. |
[M0240] Engage Zero Psycommu Test Type | • Can be a good offensive unit with how much damage its EX skill can deal, but it is still outclassed by many other Generic-type units. |
[M0273] Ple-Two's Qubeley Mk-II | • A highly evasive Generic-type unit that can make a single target up to 36% less accurate. Not as essential to have as in PvP but still useful if you're going against particularly tough PvE enemies. |
Mobile Suit | Tier Placement Reasoning |
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[M0274] Qubeley Mass Production Type (Non) | • A lesser version of Ple-Two's Qubeley Mk-II that does not have that MS's accuracy debuff. Though it deals decent beam damage, it is outclassed by many other Generic mobile suits. |
[M0044] Gundam GP01 | • A supporting mobile suit whose only notable feature is an 18% HP heal for all "Ground"-type mobile suit allies. |
Mobile Suit | Tier Placement Reasoning |
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[M0010] Gundam Full Armor (Thunderbolt) | • The Gundam Full Armor is both a decent attacker and a good tank with its 50% DEF buff that lasts for 20 seconds. • Fully investing in the Gundam Full Armor gets it a 50% DEF buff at the start of the battle, as well as a beam damage buff, making it even tougher to defeat. |
[M0105] The-O | • Despite being an Armored unit, the The-O is capable of being a deadly mobile suit on the battlefield with its EX Skill capable of not only dealing high damage but the "Unavoidable" debuff, making it a good combination with the Zeta Gundam, Hamma-Hamma, and others. |
[M0122] Gundam GP02A | • The GP02A's atomic bazooka deals heavy damage to all enemies on the battlefield. Even if it comes at a cost of getting the "unavoidable" debuff for 20 seconds, it has enough HP and DEF to survive. • Its level 5 Transcendent Skill boosts everything good about this unit - from a max HP buff, a damage resistance buff, an EX Skill damage buff, to a max damage buff. |
[M0231] Penelope | • A good defensive unit that can shrug off many attacks due to its high Guard Rate buff, and is capable of dealing good beam damage as well. |
Mobile Suit | Tier Placement Reasoning |
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[M0230] Xi Gundam | • High accuracy with its bullseye status that ensures that its attacks will hit enemies, even though it is an Armored unit that's supposed to be more focused on tanking enemy hits. Needs to be transcended in order to get its 50% DEF buff, though your resources could go to another Armored unit instead. |
Mobile Suit | Tier Placement Reasoning |
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[M0275] Zaku III Custom (TWA) | • Deals decent damage with its EX Skill, coupled with self-healing abilities that help sustain it during battle. |
Mobile Suit | Tier Placement Reasoning |
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[M0210] GM III Powered FA | • Boosts the damage of "GM-Type" units, but the relative rarity of useful mobile suits with that unit category means players won't be able to make the most out of this ability. |
[M0257] Over.on | • A heavy-hitting Armored unit similar to The-O, but lacks its defensive capabilities. Still good to use, however, if you just need an attacker to fill out your team. |
[M0227] Full Armor Engage Gundam B Plan | • Another dodge tank whose weakness lies in its needing to receive damage continuously to keep its Evasion up. Other Armored dodge tanks have additional bonuses that help them last in the fight longer. |
[M0269] Messer Type F01 | • An attrition unit that's supposed to taunt enemies into attacking it, the Messer Type F01 can be useful in missions where it has to take the heat for other units on your team. Just like with the Rick Dom, you're probably better fielding in units who hard counter whatever units you'll face in PvE. |
[M0311] Rick Dom (Thunderbolt) | • An attrition unit that's supposed to taunt enemies into attacking it, the Rick Dom can be useful in missions where it has to take the heat for other units on your team. However, because PvE matches typically consist of units of the same color, it's almost always better to just use a high-damage unit of whatever type counters the team you're facing instead of having the Rick Dom draw all the aggro. |
[M0117] Gato's Rick Dom | • Gato's Rick Dom acts as a good tank because its EX Skill restores its own HP four times over 20 seconds. It also deals good damage against single targets. • Fully investing in this unit buffs its HP and the damage dealt by its beam bazooka. |
Mobile Suit | Tier Placement Reasoning |
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[M0239] S Gundam | • The S Gundam is one of the best Bombardment units in the game at present because of its ability to buff its critical rate right after activating its EX Skill. When paired with the right pilot (such as Roux Louka), its range and accuracy also increase. • A fully Transcendent S Gundam gets a 25% accuracy buff, as well as a 36% critical ATK buff. |
[M0041] ZZ Gundam | • A glass cannon capable of taking down some mobile suits in one shot, though it would need to be Transcended to get important buffs to its Ranged Damage, Accuracy, and Critical Rate. |
[M0266] Zeta Gundam (Hyper Mega Launcher) | • A good bombardment unit that charges up its EX gauge by half every time with its EX skill, meaning it can fire off its EX skill faster. It still needs to survive the first few seconds of battle, however, before this loop gets going. |
Mobile Suit | Tier Placement Reasoning |
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[M0109] Johnny Ridden's Gelgoog Cannon | • This mobile suit's EX Skill not only deals good damage by bypassing the target's DEF, but it also stuns opponents, leaving them vulnerable to your teammates' attacks and unable to retaliate. |
Mobile Suit | Tier Placement Reasoning |
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[M0103] G-3 Gundam | • The G-3 Gundam is an alright bombardment unit if you happen to have it, but its main ability trades HP to deal damage to the nearest enemies, while not having abilities that allow it to sustain itself like healing. Since its EX Skill needs this MS to approach enemies to deal damage, there's a good chance that the G-3 will just get taken out very quickly. |
[M0256] Guncannon | • While it won't deal as much single-target damage as the ZZ Gundam or the S Gundam, the Guncannon deals a good amount of burst damage to all enemy units whenever it uses its EX Skill. AOE is a very powerful damage type to have in PvE. Among its transcendent upgrades is a buff to your EX Gauge Recovery, allowing you to deal even more AOE damage. |
[M0129] Psycho Zaku | • The Psycho Zaku can be a good anti "Gundam-type" unit that also does its role as a bombardment unit well. When paired with the right pilot, such as Daryl Lorenz, this unit gains accuracy and ranged sense buffs whenever an ally is defeated. • While this MS is actually one of the highest DPS Red-type MSs in the game, its conditional buff which requires its allies to die first hurts its value in a game mode that rewards you for having all your units survive the battle. |
Mobile Suit | Tier Placement Reasoning |
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[M0238] Gundam Ez8 | • The Ez8 improves the critical ATK and critical rate of all its allies, but especially more for Bombardment mobile suits. Great to pair with multiple Bombardment units or crit-based units like the Unicorn Gundam Perfectibility. |
Mobile Suit | Tier Placement Reasoning |
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[M0281] Engage Zero Yonfavin | • It deals respectable damage for support while also having an EX skill that increases the damage of all allies by 22%. Grants a constant damage buff for Newtype Machine allies for as long as it is alive, which is great if you have DPS carries like the Zeta Gundam or the ZZ Gundam, powerful units that fall under this unit category tag. |
[M0089] Char's Z'Gok | • Char’s Z’Gok is known for making its team lock in on Gundam-Type opponents first, but that’s not very important in PvE where you face teams of usually the same unit categories. • It’s great against Gundam-Types, but close to useless when there aren’t any Gundam-Types around. Because Gundam-Types are less common in PvE, Char’s Z’Gok becomes a lot less usable in this game mode. However, if against Gundam-Types, Char’s Z’Gok becomes one of the best mobile suits in the game. |
Mobile Suit | Tier Placement Reasoning |
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[M0337] Doven Wolf (Commander Type) | • Greatly increases the evasion of all Close Combat and Raid MSs while having an EX skill that grants absolute evade to all allies for 5 seconds. Excellent to pair alongside multiple melee fighters, but not so good without them. |
Mobile Suit | Tier Placement Reasoning |
---|---|
[M0267] Engage Zero Incom Type | • Greatly increases the survivability of Armored mobile suits, but you’re probably running just 1 Armored MS on your team for PvE anyway. Can heal and give small defensive buffs to all allies regardless of category, but there are better healers who bring way more to the table than this MS. |
Mobile Suit | Tier Placement Reasoning |
---|---|
[M0282] Qubeley Mass Production Type (Rey) | • Very niche in the sense that she buffs Qubeley-Type and Engage-Type MSs, which aren’t very common, especially among the top units in the game. Has an AoE heal in its EX skill but it takes way too long for it to activate. |
Mobile Suit | Tier Placement Reasoning |
---|---|
[M0183] Sisquiede Titans Color | • A versatile sniper that does AoE damage with its EX Skill and decreases the enemy's beam damage by 30% for 20 seconds. |
Mobile Suit | Tier Placement Reasoning |
---|---|
[M0217] RX-93ff Nu Gundam | • The RX-93ff is similar to the Zaku I with Big Gun except that it's also the fastest healer in the game so far. • It also comes with Bullseye buffs that make sure it will not miss. |
Mobile Suit | Tier Placement Reasoning |
---|---|
[M0214] Zaku I with Big Gun (Thunderbolt) | • One of the best snipers in the game, the Zaku I with Big Gun executes enemy mobile suits that your main attackers haven't taken out yet. |
Mobile Suit | Tier Placement Reasoning |
---|---|
[M0245] Titania | • The Titania is the best close combat MS in the game so far, with the ability to spam its EX skill by charging its EX gauge per evade and having 3 melee weapons that give it high hit counts. • Every evade also has a 1000 HP heal, helping the Titania sustain itself in battle. |
Mobile Suit | Tier Placement Reasoning |
---|---|
[M0258] Banshee Norn | • Very high melee beam damage; can dismantle teams one by one. Its EX SKill deals 704% ATK damage. • Capable of overwhelming even the tankiest armored units when upgraded. • Lacks defense and survivability: no healing, damage reduction, or evasion. But in PvE its fragility is less of a drawback against all-green teams but still risky. |
[M0292] Magna Martell | • Strong Close Combat unit with good burst damage in PvE; proximity damage increases with each hit it makes. Also deals the Unavoidable debuff to a targeted enemy, leaving them vulnerable to further hits. • When transcended, gains a 30-second 50% evasion buff at the start of the battle. However, it does not have any other defensive options. |
Mobile Suit | Tier Placement Reasoning |
---|---|
[M0205] Moon Gundam | • Bypasses a target's DEF with its EX Skill. Also buffs the Proximity (melee) damage dealt by its allies by 25%. Still needs transcending to get further defensive options like a 50% Evasion boost and additional beam damage. |
Mobile Suit | Tier Placement Reasoning |
---|---|
[M0313] Dijeh (Luio and Co.) | • Strong offensive damage with a 200,000 max damage cap boost, but lacks defensive options such as evasion even though it's supposed to be a frontline unit and would need some form of protection. |
Tier Lists | |
---|---|
Best Mobile Suit Tier List (PvE) | Best Pilot Tier List (PvE) |
Best Mobile Suit Tier List (PvP) | Best Pilot Tier List (PvP) |
Reroll Tier List | Event Tier List |
Best Coop Battle and Raid Battle Tier List |
Best Mobile Suit Tier List (PvE) [November 2024]
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