★ New Events: Bonus Battle (Until 3/16), Encirclement Breakthrough Battles (Until 3/18), Blitz Mission (Until 3/22) Total War (Until 3/27), Battle Rush EX (Until 3/27)
★ New MS and Pilot: Gerbera Tetra and Cima Garahau || Gundam Unit 5 (Bst) and Fold Romfellow
★ Tier Lists: MS (PvE / PvP) and Pilots (PvE / PvP)
★ Check out our Arena Strategy Guide!
★ Answer our survey for Gundam UCE or try our gacha simulators!

| Best Mobile Suit Tier List (PvE) | Best Mobile Suit Tier List (PvP) |
Our PvE Tier list groups each Gundam UC Engage mobile suit per category and ranks each one based on its ability to perform well in various PvE situations. See our tier list to find out which Mobile Suits are the most useful in their respective roles and why!
Enjoying the wiki? We'd love to hear from you! Take part in our quick survey and help us make the wiki even better. ▶︎ Gundam UCE Wiki Survey |
| Mobile Suit Tier List by Role (PvE) | ||
|---|---|---|
| Raid | Generic | Armored |
| Bombardment | Support | Sniper |
| Close Combat | ||
The Main Quest is the first PvE content Gundam UCE players will play with. When playing the Main Quest, most UR rarity mobile suits should work just fine, but to clear Main Quest missions efficiently (and to get as many Diamonds as you can from them), some units are better at their roles than others.
This is why we ranked UR mobile suits in the game according to how fast they can help with clearing Main Quests, how they can synergize with other mobile suits, and whether or not using them comes with drawbacks or caveats.
| These mobile suits can clear main quest missions quickly and be the backbone of your teams. This MS not only excels at its intended role but can also effectively deal with mobile suits that have a type advantage over it. | |
| Powerful mobile suits that are not as essential as SS-tiered ones but are still a boon if you have them. These MSs excel at their intended role, and may also be relied upon to defend themselves against enemies with type advantages against them. | |
| Though not as powerful or as useful as SS- and S-tier mobile suits, these mobile suits still offer great utility, especially if you have the other mobile suits they need to work effectively. However, these MSs may or may not have one or two drawbacks that make them less useful compared to mobile suits in higher tiers. | |
| Average damage and utility. Use when you lack mobile suits in this role from higher tiers. Recommended to switch to higher-tier units when able. | |
| Below average damage and utility, or its EX Skill is not as damaging or as useful as those in higher tiers. Use of these units for this particular role is not recommended. |
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| Raid | Generic | ||||||||||
| Armored | Bombardment | Support | |||||||||
| Sniper | Close Combat | ||||||||||
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| SS Tier | S Tier | ||||||||||
| A Tier | B Tier | C Tier | |||||||||
| Mobile Suit | Tier Placement Reasoning / Best Pilot / Best Sub MS | ||
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[M0438] Gundam F91 (Twin VSBR-equipped)
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• Deals strong AoE EX damage against the entire team. • Great defense thanks to being Stealthed for the entire match's duration, as well as a 99% EX damage reduction buff for any stray AoE EX skill that might hit it. • Heals and charges its EX gauge for 24% each time an ally falls in battle. |
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[M0473]Gundam GP02 (MLRS)
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• Comes with a Damage Taken debuff twice as potent as the previous best debuffers. • Deals strong ATK bypass defense damage with its EX skill. • Debuff is tied to EX skill, so it can affect multiple targets within the same battle. |
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[M0489] Qubeley
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• A meta-defining mobile suit that is a DPS and debuffer hybrid. This MS inflicts Unavoidable and Stun on all enemies, nullifies Unavoidable on its allied Raid units, and benefits from multiple buffs against debuffed enemies. • A phenomenal DPS that also renders evasion-based enemies useless. |
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| A Tier | B Tier | C Tier | |||||||||
| Mobile Suit | Tier Placement Reasoning / Best Pilot / Best Sub MS | ||
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[M0483] Gundam
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• Has a powerful single-target EX skill, which enjoys potent PvE-exclusive EX damage buffs. • Benefits from Bullseye and Absolute Evade. • 2M damage cap and 4M 2nd Weapon damage cap. • Well-rounded kit. |
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[M0493] Hambrabi
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• An anti-Newtype and Gundam-Type that deals bonus EX damage against enemies that fall under these categories. • Comes with formidable defenses in the form of evasion. Absolute Evade, and 99% EX damage reduction. |
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| Mobile Suit | Tier Placement Reasoning / Best Pilot / Best Sub MS | ||
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[M0469] Gundam GP01Fb
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• Solid defense with Absolute Evade + evasion and 42% damage reduction. • Spams EX when constantly evading. • Can clear certain PvE content by itself as long as enemies do not have anti-evasion units or strong EX skills. |
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[M0479] Zaku III Custom
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• A tanky lifestealing bruiser that benefits from Absolute Evade against ranged attacks, heals itself on EX, and Bullseye on EX. • Vulnerable to EX skills and melee attacks. • Can be situationally good. |
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| A Tier | B Tier | C Tier | |||||||||
| Mobile Suit | Tier Placement Reasoning / Best Pilot / Best Sub MS | ||
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[M0179] Banshee Norn (NT-D)
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• A damage dealer that can give itself Absolute Evade status for 10 seconds whenever it uses its EX Skill and gain buffs with each evasion. • Outdated MS that is outshined by today's top evasion bruisers. |
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[M0437] Rozen Zulu
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• A crit-oriented MS whose highlight features include the Bullseye status effect on EX, EX gauge restoration on crits, and an 800,000 damage cap increase to its Additional Weapon. • A subpar crit unit by today's standards. |
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[M0383] Kshatriya Repaired
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• If you took the Red Kshatriya and upgraded its kit to make it better suited for today's supercharged battlefields, you'll get the Kshatriya Repaired. This mobile suit is a solid offensive support/DPS hybrid with the ability to inflict Unavoidable, buff its entire team's damage, and deal high amounts of crit damage even without the Ez8. • Its only downside is that it doesn't have any defensive tools at its disposal, which is typically unacceptable in today's meta. |
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[M0432] Heidemarie's Giessen Doga
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• A melee-oriented debuffer that makes its target take 32% more damage and 50% more melee damage. • Outclassed by the top debuffers, especially by the Gundam GP02 (MLRS). • Melee-oriented units are not particularly good, which hurts the Giessen Doga's value. |
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| SS Tier | S Tier | ||||||||||
| A Tier | B Tier | C Tier | |||||||||
| Mobile Suit | Tier Placement Reasoning / Best Pilot / Best Sub MS | ||
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[M0040] Hi-Nu Gundam
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• The Hi-Nu used to be an alright Raid unit, though it's well past its prime, and is no longer a threat. • At full investment, the Hi-Nu gets an accuracy buff, 5 seconds of absolute evasion upon activating its EX Skill on top of a 20-second 50% evasion buff, giving it some respectable survivability. |
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[M0019] Sinanju
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• Although the Sinanju is capable of reaching over 100% crit rate on its own, its lack of any damage cap increases, paired with its bad weapon rotation and low amount of damage buffs, prevents it from dealing huge damage. | ||
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[M0100] Hyaku Shiki
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• Inflicts Unavoidable on all enemies, but that is the only thing it can do. • Can be used when in need of a counter for evasion/Absolute Evade, but better options are usually available. |
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[M0076] Banshee (NT-D)
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• A self-sustaining bruiser that deals very low damage, and whose heal is easily overpowered by top DPSs today. | ||
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[M0072] Nightingale
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• The Nightingale is best known for its AoE EX skill, as well as the team-wide 30% beam damage buff it comes with. • Unfortunately, its regular skills are notably unimpactful, and its only form of defense is a 20% guard rate and a heal-on-guard mechanic, which isn't enough to keep it safe in battle. |
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[M0033] Gundam (THE ORIGIN)
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• Inflicts the Unavoidable debuff with its EX skill, and does nothing else. • Outclassed as an evasion counter and does not do well in all other aspects. |
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[M0112] Matsunaga's High Mobility Zaku II
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• Matsunaga's High Mobility Zaku II is a potential executioner who can move fast around the battlefield. • This mobile suit suffers from a lack of any impactful damage or defensive buffs, and will be a subpar unit at best when fielded in. |
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[M0216] Berga-Dalas
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• A supportive Raid unit with an EX Skill that gives allied Raids a 25% beam damage buff for 20 seconds. "High Mobility" mobile suits also get a 25% critical rate buff. • Unfortunately, this MS' buffs and debuffs aren't impactful, especially if you compare it with the game's top buffers and debuffers. |
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[M0211] Byarlant Custom
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• The Byarlant Custom is a pretty straightforward Raid mobile suit focused on accuracy. While it does have decent amounts of accuracy, the damage just isn't there, so it's not really worth using. | ||
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[M0077] Ple's Qubeley Mk-II
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• A debuffer makes all its enemies take more damage from beam-based weapons, as well as buff the beam weapon damage of its allies for 20 seconds. • Unfortunately, this MS's buffs and debuffs aren't too impactful if compared to the game's top buffers and debuffers. |
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[M0016] Char's Zaku II
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• A single-target stunner with low damage. • Terrible as both a DPS and as a debuffer. |
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[M0176] Engage Zero with Booster
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• The Engage Zero with Booster is similar to the Hyaku Shiki and the Gundam (THE ORIGIN) in that it can inflict the "Unavoidable" debuff, but has little else to differentiate it from those mobile suits. | ||
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[M0046] Kampfer
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• The Kampfer's offense, defense, and utility are low-tier, hence its low placement on the tier list. | ||
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[M0011] Banshee
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• Similar to the Banshee (NT-D), the Banshee is a Raid unit that can sustain itself with the healing it gets from its EX Skill. Just like its NT-D version, this MS's defense isn't very impressive despite the heal, and neither is its damage. | ||
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[M0031] Gundam Mk-II (Titans)
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• The Gundam Mk-II (Titans) is a debuffer that makes an enemy more vulnerable to beam weapons by 50% for 20 seconds. • Outclassed by better debuffers. |
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[M0286] Sinanju Stein (NT Version)
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• A crit-oriented unit that prioritizes attacking Generic units first. • Unfortunately, its damage output has fallen off drastically, and it cannot compete with today's units. |
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[M0252] Blue Destiny Unit-1
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• An anti-Newtype unit that has fallen off dramatically. Even against Newtypes, this MS cannot match the damage output of the higher-tiered units. | ||
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[M0073] Narrative Gundam
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• The Narrative Gundam is best known for its ability to buff its team's Red-type units with its EX skill. However, outside this ability, this mobile suit is actually terrible in all other aspects. | ||
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[M0127] Kampfer High Mobility Type
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• The Kampfer High Mobility Type specializes against enemies that have the "Gundam-Type" unit category, but it is quite bad in all regards, even against Gundam-Types. | ||
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[M0194] Gundam
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• This Gundam is less useful than the Gundam (THE ORIGIN) simply because it lacks the latter's "Unavoidable" debuff. Long story short, it doesn't do anything well at all. | ||
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[M0181] Engage Gundam Booster
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• The Engage Gundam Booster can buff the damage of its allies, but only those with the "Gundam-Type" unit category. Outside of its Gundam-buffing capabilities, it is rather unremarkable. | ||
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[M0126] Kshatriya
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• A Raid unit that can buff the damage of its entire team, and benefit from lifesteal and evasion, while also having some beam damage buffs. • Despite being quite loaded for an old unit, its damage output simply cannot compete with the top DPS or bruisers of the game. Because its damage isn't top-tier, neither is its healing, given that the amount is based on the damage it deals. |
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[M0242] Varguil
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• An anti- Blue-type unit that can also inflict Unavoidable. • Like many of the other units released earlier in the game's lifespan, the Varguil's damage output cannot match that of the recently released units. |
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[M0157] Varguil (Gundam Head)
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• An anti-Yellow unit that can also stun its target. • Like many of the other units released earlier in the game's lifespan, the Varguil's damage output cannot match that of the recently-released units. |
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[M0312] Gaplant
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• A mobile suit that can use its EX skill right when the battle begins to hit the lowest HP enemy unit on the team with some damage. • Although it used to have a niche role of insta-bursting backline units, it is no longer an effective MS to field. |
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[M0229] Gaplant Trainer
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• Comes with an EX skill that inflicts Unavoidable and deals bonus damage to High Mobility targets, which plenty of MSs can be vulnerable to, given how it's one of the most common unit category tags. • Outside of its utility in the form of Unavoidable, this MS doesn't really do very well in combat due to its poor offense and defense. |
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[M0339] Gundam Pixy (Early Development Type)
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• A niche utility unit known for being able to Stun an enemy unit early in battle. • Using this MS wastes a spot on the team that could go to far more impactful units. |
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[M0345] Messala
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• Can instantly blast a unit it counters with its EX Skill, and has 7 stacks of absolute evasion as well. • Its quick EX skill does not do well against today's common units, so it is no longer worth using. |
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[M0293] Qubeley Mass Production Type (Lyn)
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• A straightforward Raid unit whose highlights include damage and evasion. • Struggles both offensively and defensively, making it rather useless in today's meta. |
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[M0475] Gundam EX
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• Can instantly use its high damage EX skill right when the battle begins, and can spam its EX skill as well, given its high evasion and 5% EX gauge gain on evade. • What really limits the Gundam EX's value is its old age and outdated design, as well as its terrain disadvantage, making it terrible in Space maps. |
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[M0336] Sazabi
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• The Purple Sazabi is a lot like the Yellow Sazabi, though it's less dominant and less survivable without the lifesteal. In exchange, it’s got some added utility in the form of stunning, both on attack and on EX skill. • Like its Yellow counterpart, it is no longer worthy of a spot in any half decent team. |
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[M0463] Gouf Custom
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• A mobile suit that inflicts Unavoidable and Stun on opponents with its EX skill. Deals significant damage to Stunned targets, and gets extremely high evasion and EX gauge recovery in Land maps. • The Gouf Custom is held back by its gimmick of how the enemy it's attacking needs to be stunned first. Another major issue is this unit's lack of map versatility, suffering from a ✖ terrain disadvantage when in Space. |
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[M0344] Hy-Gogg
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• The Hy-Gogg can be quite impactful, but only in Underwater maps which are not common at all. • Benefits from numerous EX recovery buffs when Underwater. • EX skill deals damage and increases the damage cap and damage of all Amphibious allies. |
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| Raid | Generic | ||||||||||
| Armored | Bombardment | Support | |||||||||
| Sniper | Close Combat | ||||||||||
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| SS Tier | S Tier | ||||||||||
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| Mobile Suit | Tier Placement Reasoning / Best Pilot / Best Sub MS | ||
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[M0470] Narrative Gundam B2-Packs
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• Has both Absolute Evade and Perfect Guard, as well as 99% EX damage reduction. • Powerful EX damage and fast EX gauge recovery. |
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[M0449] Unicorn Gundam (Hyper Mega Launcher)
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• Top-tier DPS unit with a powerful single-target EX skill that it can loop and fire off frequently. • Great defense makes it vulnerable only to Blue-type units. Defensive buffs last for the first 90 seconds of battle. • One of the best DPS units for most PvE content. |
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[M0386] Gundam F91 (Full Power)
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• Benefits from a permanent Absolute Evade buff, taunts all enemies for the first 8 seconds of combat, and deals good amounts of damage. It also has high evasion and 99% EX damage resistance, which means that the only way to beat it is by reducing that EX damage resistance and hitting it with powerful EX skills, or by using Unavoidable or Bullseye+high accuracy. It can survive for as long as the match goes on when the team you're facing has none of these tools to beat it. | ||
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[M0382] Zeta Gundam
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• The Waverider Zeta, much like its other variants, is an EX spamming unit. On its third EX skill, it uses its Lethal EX instead, which deals a whopping 2079% ATK, inflicts the Unguardable and Unavoidable statuses on the target for 8 seconds, and increases the damage it inflicts by 39%. Outside of those, it benefits from a damage cap increase, EX damage buffs, EX gauge recovery buffs, accuracy, evasion, and, of course, beam damage. | ||
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[M0429] Penelope
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• Has Perfect Guard, high guard rate, and 99% EX damage resistance. • Can heal itself on EX. • Somewhat like the Perfect Guard version of the Gundam F91 (Full Power) |
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[M0471] Sinanju Stein (NT Version)
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• An anti-Generic mobile suit that inflicts Provoke on MSs of this category. • Deals big EX damage against Generic units, and takes significantly less damage from them. • Excellent in PvE stages against key Generic targets and all Generic teams. |
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[M0296] Magna Martell (Awaken)
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• It boasts a respectable defense thanks to its permanent Absolute Evade buff, and it's also a pretty good single-target debuffer. It can fill multiple roles all at once, namely tank, DPS, and debuffer, though it is outshined by today's best picks. | ||
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[M0434] Unicorn Gundam Perfectibility (NT-D)
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• A high damage crit-based attacker, the PF NT-D prevents enemies from healing with its EX skill while enjoying increased critical rate against enemies with this debuff. • Useful against Psycho-Frame Type units, as it jams them for the first 18 seconds of combat, and benefits from increased critical ATK and accuracy against Jammed enemies. • Has sustain in the form of HP restoration, offering some survivability. • It has gone from the premier PvE DPS to a more or less average counter against Psycho-Frame Type units. |
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[M0408] Sinanju
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• The Generic version of the Sinanju is a crit-based mobile suit with access to the Bullseye status effect, extremely high crit rate, critical ATK, and a heal-on-crit mechanic. • Outclassed by the newer crit-oriented mobile suits, but it is still a viable DPS when no other units are available. |
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[M0166] Phenex (NT Version)
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• Makes its target receive 60% more Beam and Projectile damage, while also further debuffing Psycho-Frame Type targets to make them take 26% more damage. • Dramatically outclassed by the game's new offensive debuffers, but is still usable against Psycho-Frame Type units. |
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[M0377] Victory 2 Assault Gundam
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• Benefits from Perfect Guard, and has a solid single-target heal. • Its heal is outclassed by today's healers that can revive allies, and its Perfect Guard is easily bypassed by strong EX skill users. |
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[M0407] Gundam 5th
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•The Gundam 5th increases all allies' EX damage by 25% and heals them over time, which can be quite good in the right team comp. • Not particularly a meta pick since most PvE teams would rather have more utility or straight-up damage instead. • Can be viable in Cooperative Battles when no better options are available, or in events where players split up their resources like Total War and Special Operation. |
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[M0467] Vigna-Ghina
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• Absolute Evade + evasion MS that buffs other MSs that share this defensive status. • Deals fair amounts of damage, but does not do very well against today's top MSs. • Gives small buffs to damage, evasion, and damage reduction for mobile suits with Absolute Evade and High Mobility MSs. |
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[M0474] Gundam EX
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• Has huge amounts of guard rate and evasion. • Gets 200% EX damage reduction at 50% HP. • Seemingly impressive defense does not fare too well against today's overloaded DPS units. • Conditionally strong EX, only against Zeon Forces-Affiliated units, which are not very common these days. |
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[M0079] Unicorn Gundam (NT-D)
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• The Unicorn Gundam (NT-D) is an attacker whose EX Skill bypasses an enemy's defense, on top of a 60% Critical Rate buff for 20 seconds afterward. • The damage buffs it grants to itself, even when you add them all up, sadly, don't amount to much, so it cannot compete with today's top DPS units. |
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[M0236] Pale Rider (Space Type)
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• The Pale Rider (Space Type) is the worst of the anti-Newtype units, given how it deals the least amount of damage among all of them. • The Pale Rider pales in comparison to today's evasion bruisers too. |
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[M0039] Nu Gundam
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• The Nu Gundam is the first healer of the game, and given that, it's one of the worst in this role, given its sluggish EX skill casting time. This is bad because it increases the likelihood of the healing going off when some of its allies have already been eliminated. • While its heal is still useful, it pales in comparison to its Green-type version, and even the R-rarity GM (GR). It also isn't very good as a DPS unit, nor can it withstand many attacks. |
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[M0086] Zeta Gundam
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• The Zeta Gundam used to be an EX-looping powerhouse, equipped with an EX Skill capable of bypassing the defense of enemy mobile suits afflicted with the "Unavoidable," debuff, making it a core unit in teams centered around AoE and Unavoidable. • Unfortunately, the Zeta Gundam has fallen off, and its damage output just can't compete with the top-tier units anymore. |
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[M0052] Sazabi
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• An evasion-based bruiser and Blue-type buffer hybrid. • Unfortunately, none of the things Sazabi does are no longer top-tier. Its defense pales in comparison to Absolute Evade/Perfect Guard units, and its damage output cannot compete with the best, given its lack of crit and damage cap buffs. |
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[M0123] Gundam GP04
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• A long-range attacker with some accuracy built-in. • Like with many of the older units of the game, the GP04's damage output is no longer anything special. |
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[M0131] Zaku I (Char)
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• Its only valuable skill is how Zaku-type mobile suits will have their damage increased by 22% with the Zaku I's EX Skill. • Sadly, no Zaku-type unit is top-tier, which means there's no real reason to use this unit. |
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[M0030] Gundam GP01Fb
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• Its EX Skill increases the evasion of all allies for 20 seconds. If they happen to have the "Delaz Conflict", they also get healed. • However, you're always better off using its MS slot for another mobile suit that deals more damage or offers much more potent utility instead. |
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[M0047] Psycommu System Zaku
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• A low-impact debuffer that decreases a single enemy's beam and projectile damage by 50% for 20 seconds. | ||
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[M0080] Re-GZ
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• A buffer that increases the damage of allied Blue-type units. • Just like the other type of buffers released earlier in the game's lifespan, this MS does not perform well, even as just a buffer. |
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[M0044] Gundam GP01
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• A supporting mobile suit whose only notable feature is an 18% HP heal for all "Ground"-type mobile suit allies, which meta units don't typically fall under. | ||
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[M0070] Delta Plus
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• Has an EX Skill that gives a party-wide accuracy boost for 20 seconds, which is quite useless in today's meta. | ||
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[M0065] Char's Zaku II (THE ORIGIN)
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• An even worse version of Char's Zaku II MSG version (another low-tier pick), but without the stun. | ||
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[M0009] Unicorn Gundam
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• Low damage, bad defense, and overall low impact. • However, it can be a decent buffer for beginners since it's capable of buffing some pretty strong units such as the Sazabi, the Nu Gundam, and other Unicorn Gundam variants. |
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[M0034] Gundam
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• Buffs "Green"-type allies, increasing their damage by 25% with its EX Skill. • Very low-impact buffer by today's standards. |
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[M0087] Victory Gundam
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• A low-impact evasive DPS that has been a weak MS for a while now. | ||
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[M0196] Hamma-Hamma
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• A Generic-type mobile suit whose AoE EX Skill deals bonus damage against those inflicted with the Stun and Unavoidable debuffs. • Even if you do pair it with debuffers, it pales in comparison to the best DPS units in the game. |
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[M0107] Full Armor Unicorn Gundam
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• The Full Armor Unicorn Gundam is a defensive Generic unit best known for its EX Skill that increases the beam and projectile damage resistance of its allies by 30% for 20 seconds, as well as having buffs to its max HP, DEF, and some damage too. • It used to be one of the best bruisers in the game, but it's been powercrept and is sadly nothing special anymore. |
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[M0135] Theta Plus
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• The Theta Plus' skills do not mesh well together, given that its only defensive feature is some guard rate and a heal-on-guard mechanic. Sadly, the guard rate is only valued at 20% and is locked behind Transcendent Lv. 5, which really isn't worth getting and isn't nearly enough to consistently trigger the heal. | ||
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[M0221] Engage Gundam Funnels
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• The Engage Gundam Funnels is rather unremarkable outside of its ability to buff Gundam-Type allies with its EX skill. | ||
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[M0207] Modified Rick Dijeh
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• An outdated jack of all trades that is subpar in all regards, despite being quite well-rounded. | ||
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[M0121] Gundam F91
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• Benefits from multiple buffs after using its EX skill, specifically to damage, evasion, and accuracy. Sadly, its damage isn't high by today's standards, and it cannot deal with evasive threats consistently. Its evasion is quite high valued at over 100%, though evasion is easy to counter these days. | ||
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[M0029] Qubeley
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• The Qubeley was one of the game's most popular units. It's accurate yet evasive and is equipped with an AoE stun that also deals damage while reducing enemy evasion with its EX skill. • Its utility and defense no longer pose a threat in today's meta, and neither is its damage. |
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[M0251] Unicorn Gundam Perfectibility
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• A crit-oriented DPS with an EX Skill that bypasses the target's defense. • It was quite useful back in the day, but it no longer has a place in today's meta. |
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[M0240] Engage Zero Psycommu Test Type
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• Benefits from evasion and beam damage resistance on taking damage, but it can't really take many hits, especially from powerful PvE units, so it won't be able to reach max stacks. Even at max stacks, its defense really isn't special, and this unit is greatly outclassed by the best Generic units. | ||
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[M0263] Crossbone Gundam X1
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• A Purple-type buffer with Absolute Evade. • Even with multiple Purple-types on your team, you're better off just fielding in stronger DPS units or meta supports or tanks instead. |
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[M0276] Alex
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• A debuffer that a single enemy unit takes more beam and projectile damage, the Alex is essentially an inferior version of the Phenex in the sense that its debuff values are a little bit lower than the Phenex, while also not having access to any general damage taken debuffs. • Just like the other single-target debuffers, it's a good unit to use for Cooperative mode and Raid Battle. |
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[M0273] Ple-Two's Qubeley Mk-II
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• An evasive Generic unit that can make a single target up to 36% less accurate. Greatly outclassed by the higher-tiered Generic units on this list. | ||
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[M0274] Qubeley Mass Production Type (Non)
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• A lesser version of Ple-Two's Qubeley Mk-II that does not have that MS's accuracy debuff. It is outclassed by many other Generic mobile suits. | ||
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[M0340] Dag Doll
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• Best known for its ability to jam all opposing Raid units, as well as whatever it's attacking. It also has the ability to heal back a portion of the damage it deals, but the thing is, its damage isn't really top-tier (nor is it particularly bad), so it won't be able to heal at a high level. | ||
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[M0218] Sazabi [THE LIFE-SIZED v Gundam STATUE]
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• Once the strongest unit in the game, the Yellow Sazabi boasts beam damage, lifesteal, and Bullseye for the first 18 seconds of combat. • It has fallen off significantly, and is nowhere near as useful as today's best units. |
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[M0249] V2 Gundam
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• Heals up to 22% of its allies' HP every time it uses its EX Skill, while also having evasion too. • Unfortunately, it is outclassed by today's best healers. |
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[M0338] Zeta Gundam III
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• Has access to Bullseye through its EX skill, and gains stacks of Absolute Evade each time it lands crits. • Despite its Absolute Evade and Bullseye, it is neither durable, nor is it an effective anti-Evasion unit in today's meta. |
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[M0225] Full Armor Engage Gundam C Plan
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• Buffs the entire team's damage output by 8%, and another 16% to MSs with the Gundam-Type unit category tag. Not much value outside of that, but its damage buffs might be of use if your team mostly consists of strong Gundam-Type units, or if you intend on buffing a key Gundam-Type unit. | ||
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[M0352] Gottrlatan
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• Comes with EX spamming capabilities, beam and melee damage buffs, an increased damage cap, and decent evasion. • Unfortunately, it is no longer the beast it once was, given the release of much more powerful and impactful DPS units. |
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[M0335] Nu Gundam (Green)
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• Comes with team-wide damage buff for all Green-types, heals, and ramping damage. • Outclassed by today's top healers and buffers. |
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[M0297] Engage Zero Yonfavin (Awaken)
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• The Awakened Yonfavin deals single-target beam damage, has decent accuracy, and benefits from increased EX gauge recovery, all on top of having the ability to heal its entire team. • Outclassed by today's best healers and DPS units. |
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[M0351] Cima's Gelgoog Marine
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• Cima's Gelgoog Marine is a debuffer similar to Phenex and Alex, making enemies take more beam and projectile damage, which is decent for Cooperative and Raid Battles against single but powerful foes. • Dramatically overshadowed by today's top debuffers. |
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[M0280] Unicorn Gundam (NT-D)
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• Boasts decent damage, damage buffs to Blue-type units on its team, and access to the Bullseye status effect. • Its damage has significantly fallen off, and its defense is pretty much non-existent, hence its low ranking. |
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[M0371] Baund Doc
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• The Baund Doc is a jack of all trades with solid damage, evasion, durability, and the ability to inflict Unavoidable. • It is quite subpar in all regards by today's standards, hence its low ranking. |
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[M0342] Red Zeta
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• The Red Zeta is a specialized anti-Green mobile that deals increased damage against Green-type units but suffers penalties when facing Blue-types. Its EX skill hits Green units twice for 578% ATK damage and boosts evasion and ranged damage, while its Transcendent abilities allow early activation of this skill. • Even if it had to fight just Green-type mobile suits, better options are available. |
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[M0367] Gundam 4th
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• Comes with a slow-charging AoE EX skill that deals respectable damage. • Best at high Potential Levels, but even then, its damage output is quite lacking. |
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[M0300] Todesritter
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• An anti-Newtype Machine unit that is much more effective at taking out enemy mobile suits that fall under this unit category. • Benefits from high crit rate and has some defensive tools as well. • Not particularly ideal anymore, due to power creep and the introduction of far better units. |
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[M0430] Narrative Gundam C-Packs
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• An anti-Psycho-Frame Type unit that jams its target with its EX skill when it falls under that unit category tag. It receives 99% less damage against Psycho-Frame Type units while dealing 120% more damage against them. • Subpar performance even when against Psycho-Frame Type PvE stages, and weak against other mobile suits. |
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[M0378] Nu Gundam (Double Fin Funnels)
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• The Nu DFF is a DPS unit best known for its ability to enter the Assault status for the first 18 seconds of the battle, and for 10 seconds after using its EX skill too. It also benefits from Absolute Evade for the first 18 seconds of the battle. • Very low damage and inability to land crits make this a below average unit. |
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[M0359] Atlas Gundam
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• Very niche unit best used to inflict Target Focus on Zeon Forces-Affiliated enemies. However, needing this is very rare. • Comes with both guard rate and evasion, but these alone are easy to bypass these days. • Subpar damage output. |
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[M0428] Quess' Jagd Doga
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• A Generic unit that grants Red Mobile Suit (RMS) unit category MSs 44% more damage and 44% damage reduction. • Also grants RMS units 10 seconds of Bullseye on EX. • Not very useful given how current RMS units are no longer good, and future ones in the Japanese servers are not too impressive either. |
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[M0318] Gundam GP03 Stamen
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• Deals bonus EX damage against units with Unavoidable status. • Increases damage of Yellow and Delaz Conflict allies. • Low damage output and subpar defense hurts its ranking. |
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[M0462] Re-GZ
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• A supportive MS whose abilities' potency increases the more EFF-Affiliated allies it has. • Buffs EFF allies' damage, damage reduction, and gives them the Regeneration status. • Will almost never find itself in a full EFF team, but it can find some value as a healer for EFF units. • Some EFF-Affiliated MSs are very strong in the meta. |
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| Jump to a Section! | |||||||||||
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| Raid | Generic | ||||||||||
| Armored | Bombardment | Support | |||||||||
| Sniper | Close Combat | ||||||||||
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| SS Tier | S Tier | ||||||||||
| A Tier | B Tier | C Tier | |||||||||
| Mobile Suit | Tier Placement Reasoning / Best Pilot / Best Sub MS | ||
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[M0381] The-O
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• Once the face of the meta, the Purple-O boasts a high guard rate paired with Perfect Guard, heals on guarding, and deals huge AoE damage with its spammable EX and Lethal EX skills. Its incredible defense, paired with its strong offense, makes it a force to be reckoned with for both PvE and PvP. • No longer the best tank in the game, but is still quite good when counters are not present on the opposing side. |
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[M0454] ZZ Gundam (Hyper Giga Cannon)
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• Reduces incoming damage by a very high amount. • Debuffs its own damage reduction with each attack it takes. At max debuff stacks, this MS will still be tough to take down. • High damage EX skill hits all enemies for 934% ATK twice • EX skill charges quickly when taking damage from multiple attackers. • Excellent synergy with the Support Phenex, which can heal and revive the ZZ HCG. |
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[M0490] Great Zeong
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• Reduces incoming damage by a very high amount. • Debuffs its own damage reduction when inflicted with Stun, Unavoidable, or Jamming. • High damage EX skill hits its target, the lowest HP enemy unit, and the nearest enemy unit with 1154% ATK. • EX skill charges quickly when taking damage from multiple attackers. • Excellent alongside the Methuss, which can heal and revive the Great Zeong. |
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| Jump to a Section! | |||||||||||
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| SS Tier | S Tier | ||||||||||
| A Tier | B Tier | C Tier | |||||||||
| Mobile Suit | Tier Placement Reasoning / Best Pilot / Best Sub MS | ||
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[M0431] Alex (Chobham Armor)
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• The Alex (Chobham Armor) is an Armored unit with the ability to reflect 154% of the EX skill damage it takes back at the attacker, while having ridiculously high beam and projectile damage resistance. Its EX skill heals it for 45% of its max HP, increasing the amount of damage it can reflect back at its foes. | ||
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| Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| SS Tier | S Tier | ||||||||||
| A Tier | B Tier | C Tier | |||||||||
| Mobile Suit | Tier Placement Reasoning / Best Pilot / Best Sub MS | ||
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[M0325] Quin Mantha
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• A powerful bruiser with a massive HP pool and good resistances. Its constant access to the Assault state can be instrumental in taking out Guard/Perfect Guard-oriented units like the The-O (Purple). • Great synergy with the Methuss, which is able to constantly heal the Quin Mantha and resurrect it should it fall in battle. |
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[M0412] Nu Gundam HWS
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• Another bruiser-type Armored unit, the Nu Gundam HWS shouldn't be your main tank as its defense is situationally good against Rival Units. Its strongest asset is its EX skill, which hits Rival Units like The-O (Purple) with extremely high damage. • You won't always be fighting Rival Units in PvE, which makes this unit a situational pick. |
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| Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| SS Tier | S Tier | ||||||||||
| A Tier | B Tier | C Tier | |||||||||
| Mobile Suit | Tier Placement Reasoning / Best Pilot / Best Sub MS | ||
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[M0231] Penelope
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• It used to be the best defensive unit in the game that could shrug off many attacks due to its high guard rate. • Its value has dropped significantly due to the arrival of the next generation of extremely durable Armored units. |
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| Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| SS Tier | S Tier | ||||||||||
| A Tier | B Tier | C Tier | |||||||||
| Mobile Suit | Tier Placement Reasoning / Best Pilot / Best Sub MS | ||
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[M0010] Gundam Full Armor (Thunderbolt)
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• An outdated tank with some DEF and beam damage resistance buffs. Significantly worse than today's top tanks. • Pairing it with a pilot that grants plenty of guard rate or resistances allows it to become somewhat self-sustaining thanks to its heal-on-guard mechanic that it can't activate on its own. |
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[M0122] Gundam GP02A
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• Has an EX skill that deals decent damage to all units, but is very fragile compared to today's Armored beasts. | ||
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[M0117] Gato's Rick Dom
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• Gato's Rick Dom is a terrible mobile suit overall since its resistance buffs only activate when falling below HP thresholds, which is bad for a self-healing unit. It doesn't even have a Third Weapon, limiting its overall effectiveness and EX gauge recovery. | ||
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[M0275] Zaku III Custom (TWA)
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• A mobile suit that can heal itself with its EX skill and each instance of damage it deals, which is a lot given its multi-hit weapons. • Unfortunately, healing alone is not enough to make a unit tanky, and high-damage mobile suits can tear through high amounts of HP rather quickly if it's not accompanied by resistance, evasion, or guard rate. |
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[M0105] The-O
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• An outdated dodge tank that is no longer the beast it once was. • While it does have some evasion, access to Unavoidable, and heals, it simply does not do a very good job at tanking against today's powerhouses. |
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[M0210] GM III Powered FA
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• Boosts the damage of "GM-Type" units, but the relative rarity of useful mobile suits with that unit category means players won't be able to make the most out of this ability. | ||
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[M0230] Xi Gundam
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• A bruiser with Bullseye that is subpar both offensively and defensively by today's standards. | ||
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[M0257] Over.on
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• An EX spammer that gains EX when taking damage. • Not very durable, and its EX skill is also weak by today's standards. |
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[M0227] Full Armor Engage Gundam B Plan
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• Another dodge tank whose weakness lies in its needing to receive damage continuously to keep its Evasion up. • Low-impact Armored unit that is weak on both sides of the battle. |
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[M0311] Rick Dom (Thunderbolt)
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• A Taunt tank that provokes enemies and forces aggro towards itself. • It's not nearly as durable as the top-tier Armored units, so it will just get eliminated early into the battle. |
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[M0269] Messer Type F01
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• A Taunt tank that Provokes enemies and forces aggro towards itself. • It's not nearly as durable as the top-tier Armored units, so it will just get eliminated early into the battle. |
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[M0284] Hazel Custom
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• An Armored unit equipped with both evasion and guard rate. It would've been way better if it went all-in on just one defensive feature and not had it split between the two. | ||
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[M0341] ZZ-GR
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• The ZZ-GR is designed to reflect 33% of incoming beam damage back at attackers, but its lack of durability prevents it from excelling any further as a tank. While its EX skill boosts beam damage, deals 1154% ATK, and heals 45% of max HP, its kit is quite underloaded compared to today's best Armored units. | ||
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[M0306] Full Armor ZZ Gundam
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• The (FAZZ) is known for its ability to resist EX skill damage, benefit from high guard rate, and boost Blue-type allies' damage. • It is quite squishy compared to today's top tanks, hence its low tier rank. |
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[M0349] Dom Gnomides
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• High accuracy with its Bullseye status that ensures that its multi-hit attacks will hit enemies, even though it is an Armored unit that's supposed to be more focused on tanking enemy hits. Needs to be transcended in order to get its 50% DEF buff, though your resources could go to another Armored unit that's actually capable of defending your team instead. | ||
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| Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Raid | Generic | ||||||||||
| Armored | Bombardment | Support | |||||||||
| Sniper | Close Combat | ||||||||||
| Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| SS Tier | S Tier | ||||||||||
| A Tier | B Tier | C Tier | |||||||||
| Mobile Suit | Tier Placement Reasoning / Best Pilot / Best Sub MS | ||
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[M0487] Victory 2 Assault Buster Cannon Gundam
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• Deals huge crit damage due to its ability to benefit from the Extracritical status. • Similar to the Generic Sinanju, but with better damage at the expense of not having Bullseye. • Decent tanking ability thanks to damage reduction buff and team-wide heals. |
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| Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| SS Tier | S Tier | ||||||||||
| A Tier | B Tier | C Tier | |||||||||
| Mobile Suit | Tier Placement Reasoning / Best Pilot / Best Sub MS | ||
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[M0485] Gottrlatan
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• A Bombardment mobile suit with high crit-oriented damage output and a PvE exclusive Skill DMG buff. • Landing crits deal an additional 168% ATK damage to its target, too. • Comes with 200% EX damage down for the first 30 seconds of combat, high evasion, and a 10,000 HP heal for each crit it lands. |
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| Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| SS Tier | S Tier | ||||||||||
| A Tier | B Tier | C Tier | |||||||||
| Mobile Suit | Tier Placement Reasoning / Best Pilot / Best Sub MS | ||
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[M0358] Geymalk
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• The Geymalk is a mobile suit that increases its damage with each use of its EX. After a few stacks of its damage buff from its EX skill, it is able to consistently reach its damage cap. • The ceiling on this unit's damage is quite low, given how low its damage cap is. |
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|---|---|---|---|---|---|---|---|---|---|---|---|
| SS Tier | S Tier | ||||||||||
| A Tier | B Tier | C Tier | |||||||||
| Mobile Suit | Tier Placement Reasoning / Best Pilot / Best Sub MS | ||
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[M0266] Zeta Gundam (Hyper Mega Launcher)
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• A Bombardment unit that charges up its EX gauge by half every time with its EX skill, meaning it can fire off its EX skill faster. It also benefits from some built-in crit rate, as well as a damage cap boost. • Once an impressive DPS, it is now a low-value pick that sucks if compared to the newer DPS units of today. |
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[M0299] RX-78F00 HMT Gundam High Mobility Type
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• A crit-oriented Bombardment mobile suit. • Despite its high crit rate, it is quite weak offensively and its defense is non-existent. |
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[M0411] Palace Athene
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• The Palace Athene is a rather straightforward Bombardment unit with crit damage, special EX skill targeting capabilities that hit both the target and the farthest enemy unit, a 400,000 damage cap increase, and a damage resistance buff to help it withstand hits. • Quite weak offensively and squishy defensively by today's standards. |
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|---|---|---|---|---|---|---|---|---|---|---|---|
| SS Tier | S Tier | ||||||||||
| A Tier | B Tier | C Tier | |||||||||
| Mobile Suit | Tier Placement Reasoning / Best Pilot / Best Sub MS | ||
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[M0239] S Gundam
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• The S Gundam is a straightforward crit-based unit whose best feature is its high crit damage, though that's pretty much it. • Low damage due to a lack of damage cap buffs. |
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[M0103] G-3 Gundam
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• A low-impact DPS that trades HP for a low damage EX skill. | ||
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[M0129] Psycho Zaku
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• A mobile suit that grows in strength when its allies die, a condition that really isn't ideal given how Armored units tend to fall first in battle. Its lack of a damage cap buff further prevents it from being of any use. | ||
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[M0041] ZZ Gundam
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• A Bombardment unit from the earlier days, the ZZ Gundam is a straightforward DPS unit that sadly cannot compete with the game's finest Bombardments due to a lack of a damage cap buff and its overall simplicity. | ||
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[M0109] Johnny Ridden's Gelgoog Cannon
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• Has an EX Skill that bypasses the target's DEF and stuns them. It also benefits from a built-in critical rate, though it's only at 25%. • Outclassed by today's top DPS units. |
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[M0256] Guncannon
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• The worst of the AoE Bombardment units, the Guncannon has some value as an AoE attacker, but its damage really isn't anything special, especially since it lacks crit rate and damage cap increases. | ||
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[M0223] Full Armor Engage Gundam A Plan
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• A Bombardment unit from the earlier days, the Full Armor Engage Gundam A Plan is an anti-Green DPS Bombardment unit with straightforward damage-oriented skills. It sadly cannot compete with the game's finest Bombardments due to a lack of a damage cap buff and its overall simplicity. | ||
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[M0324] Gedlav
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• Needs to stay healthy to deal damage. It is quite tanky, and can stay above the health threshold needed to perform well. • Its EX skill can also heal it, possibly getting its HP back above the threshold should it fall critically before using its EX skill. • Has a 〇 terrain rating in all map types, including Underwater. • No longer a threatening DPS unit, and its defense is average at best in today's meta. |
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[M0056] Zeong
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• The Zeong used to be the clear-cut best DPS unit in the game, but has now fallen to the bottom of the tier list. • Its AoE EX skill can still be quite decent against Red-type stages with multiple enemies, but it is no longer worth using due to the presence of much more powerful DPS units. |
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[M0108] Full Armor Unicorn Gundam (NT-D)
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• Essentially a Blue-type version of the Zeong that has a self-inflicted debuff that prevents it from landing crits. • Like the Zeong, this MS' AoE skill is alright, but its damage output overall is low by today's standards. It is also relatively tanky, but it is not enough to fend off today's top attackers. |
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[M0315] Char's Rick Dom
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• Char's Rick Dom is a mobile suit centered around being "tanky" for a Bombardment unit. Plenty of its buffs scale with its max HP, which isn't high at all, given that it's a Bombardment unit. • Jams enemy Bombardment units for 4.4 seconds, 4 seconds into the battle. • Neither tanky nor a competent DPS. |
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[M0409] Victory 2 Buster Gundam
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• A Zeong-like AoE Bombardment unit that deals bonus damage to Armored units. It is equipped with an extremely powerful Third Weapon that benefits from multiple damage buffs and a 1,000,000 increase to its Third Weapon max damage. • Relatively weak in the meta, and struggles to take out today's premier Armored units. |
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[M0350] Gray Zeta
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• A Bombardment unit whose power grows the more Purple type units on its team. • Using a team with 6 Purple type units is far from optimal, so Gray Zeta is not worth using now nor in the future. |
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[M0398] Gengaozo
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• A Bombardment mobile suit with built-in crit rate and crit ATK, as well as a damage cap buff with a solid EX skill. • It needs to take damage in order to stack its EX damage buffs and restore its EX gauge. • Unfortunately, taking damage is not ideal since this MS does not come with any defensive features. • Will likely get destroyed once it takes aggro from any decent DPS unit. |
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[M0433] Gundam 4th (Bst)
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• An AoE unit with a 1M damage cap on its 3rd weapon. • Lacks the necessary damage buffs to actually reach these numbers. • Fragile defensively. • Cannot compete with today's best damage threats. |
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[M0397] Methuss
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• The Methuss heals all allies with its EX skill, grants the Regeneration status to all allies, which restores health every 6 seconds, and grants beam and projectile damage resistance buffs too for as long as it stays alive. • Blue-type units get even bigger heals and resistances, and can be resurrected by the Methuss should they fall in battle. |
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[M0459] Phenex (NT-D/NT Version)
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• The Phenex is like the upgraded version of the Methuss as it gives Green-type units potent heals, buffs to damage cap and damage. It can also revive fallen Green-type allies. • Grants Sniper and Bombardment units Stealth for as long as it is alive, protecting them from any unwanted aggro. • Heals all allies and grants them Absolute Evade. |
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[M0368] Re-GZID
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• An excellent support capable of drawing aggro towards its allied Armored units, while granting its allies solid defensive and offensive buffs, on top of healing. • Increases the damage cap on allies with Bullseye and Assault. |
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[M0089] Char's Z'Gok
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• Char’s Z’Gok is known for making its team lock in on Gundam-Type opponents first and deal significantly more damage against them, but that’s not very important in PvE, where you face teams of usually the same unit categories. • Great against Gundam-Types, but is quite useless against other enemy types. |
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[M0427] Ple's Qubeley Mk-ll
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• Ple's Qubeley is essentially Ez8 2.0 since it is a buffer that increases the team's critical rate and critical ATK. • Also debuffs the enemy team's ability to land crits. • Crits have become significantly less valuable given the rise of high damage EX skill users, which hurts the Qubeley's value. |
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[M0317] Gyan
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• The Gyan is an extremely powerful unit for both PvP and PvE as well. It forces enemies to target Armored mobile suits for the first 15 seconds of combat, protecting its team's DPS and utility units. It also enhances the survivability of Zeon Forces-Affiliated allies by reducing incoming damage and boosting its own EX skill damage when paired with them. Even without full investment, the Gyan excels in tanking and team protection, making it a valuable addition to any competitive team. • The Re-GZID is essentially the new and improved version of the Gyan, and its release has pushed Gyan down a few tiers. |
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[M0238] Gundam Ez8
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• The Ez8 improves the critical ATK and critical rate of all its allies, and grants even more buffs for Bombardment mobile suits. • It is quite outdated, overshadowed in all regards by the new crit buffer, the Support Qubeley. |
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[M0356] Narrative Gundam B-Packs
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• The B-Packs is a unit that increases the max damage cap, ranged damage, and combat effectiveness of Generic and Sniper mobile suits. If you field plenty of these on your team, the B-Packs is a solid unit to accompany them. • It is nowhere near as relevant as it once used to be, due to more impactful units being available today. |
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[M0337] Doven Wolf (Commander Type)
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• Increases the evasion of all Close Combat and Raid MSs while having an EX skill that grants absolute evade to all allies for 5 seconds. Only useful when you’re running a team full of Raid and Close Combat units, though that’s very unlikely unless you’re a beginner with not a lot of other units to play around with. | ||
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[M0267] Engage Zero Incom Type
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• Its heal and durability buffs help Armored units last longer in battles, which is very useful in weaker teams where the tank dies before being able to clear the PvE mission. Especially useful when paired alongside the Gyan. • However, once you’ve gotten stronger, it’s not really needed anymore, even if you’re running something like a tank-centered team. |
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[M0281] Engage Zero Yonfavin
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• Has an EX skill that increases the damage of all allies by 22%. Grants a constant damage buff for Newtype Machine allies for as long as it is alive. • Low-impact support that is no longer worth fielding today. |
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[M0282] Qubeley Mass Production Type (Rey)
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• Very niche in the sense that she buffs Qubeley-Type and Engage-Type MSs, which aren’t very common, especially among the top units in the game. Has an AoE heal in its EX skill, but it takes way too long for it to activate. | ||
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[M0461] Daryl's Acguy
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• Inflicts Provoke on the farthest enemy unit. • Benefits from Stealth the whole match, and grants buffs to allies with the same status. • Fast EX gauge recovery in Underwater maps • Extremely niche to the point that it will rarely be useful. |
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| Mobile Suit | Tier Placement Reasoning / Best Pilot / Best Sub MS | ||
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[M0488] Nu Gundam (LFF and Hyper Mega Bazooka Launcher)
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• Starts off strong with all its allies alive, and loses potency with each fallen ally. • Works well in today's meta of extremely durable mobile suits. • Comes with a massive HP pool and potent damage reduction buffs. • Benefits from the Full Fire status in PvE, which allows it to hit all enemies with its weapon attacks. |
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[M0435] Zeong
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• The Sniper Zeong is similar to a cross between Char's Z'Gok and Awakened Magna Martell. • Grants Target Focus to enemy Protagonist Units and its EX skill deals huge damage against enemies of this unit category. • Inflicts a 48% damage taken debuff on a target for the entire battle. • Has Absolute Evade when falling to 40% HP, but in exchange, decreases its DEF by 100%. |
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[M0458] Theta Plus
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• A Sniper unit with a 1.2 million damage cap increase, access to the Assault status, and an EX skill that deals bonus damage to Blue-type and Support category mobile suits. • Outclassed by today's best counters to Perfect Guard. |
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[M0333] Gundam + G-Fighter
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• Nearly identical to the Gundam Mk-II + Flying Armor, it also benefits from plenty of buffs when above 50% HP. One notable difference between the two is that the G-Fighter deals two instances of EX Skill damage instead of a stun, while also increasing evasion. • Subpar both offensively and defensively. |
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[M0214] Zaku I with Big Gun (Thunderbolt)
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• An executioner DPS that is terrible in today's meta, due to its one-dimensional kit and weak damage. | ||
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[M0183] Sisquiede Titans Color
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• Deals AoE damage with its EX Skill and decreases the enemy's beam damage by 30% for 20 seconds. • The Sisquiede's lack of a damage cap boost has made its damage numbers lackluster by today's standards. |
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[M0217] RX-93ff Nu Gundam
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• A long-range fighter that can also heal its allies. • This MS also comes with Bullseye buffs that ensure it will not miss. • Its kit is quite lackluster by today's standards, despite being quite good back then. |
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[M0364] Gundam Mk-II (AEUG) + Flying Armor
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• A stunner with high evasion, whose buffs disappear the moment its HP goes below 50%, it shouldn't have this issue in PvE (as the enemies in that mode shouldn't be able to damage it as badly). It also has an EX skill that deals damage, stuns for 7 seconds, and further increases evasion. • Even when healthy, this MS is sub-optimal in today's meta. |
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[M0319] Zanneck
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• A mid-range sniper unit with damage buffs and damage sustain capabilities. • Its one-dimensional kit makes it vulnerable to getting eliminated early, and its damage is not high by today's standards. |
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[M0379] Dijeh + Modified Do-dai
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• A Sniper unit with a well-rounded kit consisting of ranged damage, evasion, max HP, and movement speed. • While it used to be decent, the Dijeh is not a mobile suit that can compete with today's finest units. |
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[M0357] White Rider
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• A mobile suit that is able to access the Assault status for 30 seconds after using its EX skill, but cannot use its EX skill again afterwards, and cannot land crits. • It also only has a 3rd weapon damage cap buff, so if you pair that with its inability to crit, you're looking at a low damage output by today's standards. Although it has access to Assault, more impactful guard counters exist. |
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[M0360] Rig Contio
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• An extremely situational unit that specializes against enemies that are inflicted with Stun, Jamming, Unavoidable, or Sustained Damage. • Debuffs of this type are not typically used since they are rarely needed. • Even against these debuffed enemies, Rig Contio's damage is not very impressive, nor is its defense any good. |
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| Raid | Generic | ||||||||||
| Armored | Bombardment | Support | |||||||||
| Sniper | Close Combat | ||||||||||
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| SS Tier | S Tier | ||||||||||
| A Tier | B Tier | C Tier | |||||||||
| Mobile Suit | Tier Placement Reasoning / Best Pilot / Best Sub MS | ||
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[M0426] Crossbone Gundam X3
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• A melee-oriented MS that deals rather subpar damage, but is very tanky due to very high ranged damage reduction and 99% EX damage reduction. • Ranged damage reduction buff disappears after 90 seconds of combat. • Great at tanking, specifically for the Unicorn Gundam (HML), given that both units are Red-type units. |
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[M0476] Zeta Gundam (IF Claw and IF Blaster)
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• A premier DPS threat for extended PvE battles. • A tanky melee bruiser with no EX skills for the first 24 seconds of combat, but turns into a glass cannon EX looper afterwards. • It is quite average in terms of damage early on, and then becomes near-defenseless after 24 seconds. |
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[M0460] Regelgu
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• Crit-oriented melee unit with Assault, making it great against units with both Perfect Guard and guard rate. • Niche PvP unit for taking out Perfect Guard units, but strong EX-oriented MSs outperform it in this regard. • Has only regular evasion for defense, which is not enough to defend itself against today's powerhouses. • Deals solid crit damage in a PvE setting. |
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[M0404] Blue Destiny Unit-2
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• Like the BD-1, this unit is also an anti-Newtype mobile suit. This version of the MS deals increased EX damage against Newtype Machines. • It comes with a few notable upgrades, too, like having access to Bullseye, EX damage reduction, and guard rate. • A situational pick to consider, but only against Newtype Machines. |
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[M0363] Crossbone Gundam X2
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• The first mobile suit with access to Stealth, the Crossbone Gundam will stay hidden for the first 18 seconds of combat thanks to dropping last on the enemy's target priority rankings. After that, it gets a permanent Absolute Evade buff and an increase in melee damage. • The Crossbone also benefits from a 99% EX damage resistance buff, granting it even better survivability. |
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[M0494] GQuuuuuuX (Omega Psycommu Activated)
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• A defensive-minded mobile suit that does not really thrive in many situations when compared to the peers of its generation. • Gains conditional buffs that activate when it is granted certain buffs or inflicted with Unavoidable. This makes it a very niche mobile suit that is dramatically outperformed by other units of its time. |
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[M0258] Banshee Norn
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• A straightforward DPS melee fighter with good amounts of accuracy. It's fallen off significantly, given its lack of damage cap buffs. | ||
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[M0205] Moon Gundam
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• Bypasses a target's DEF with its EX Skill. Also buffs the Proximity damage dealt by its allies by 25%. • Overall a low-impact and outdated MS. |
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[M0313] Dijeh (Luio and Co.)
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• A crit-oriented glass cannon with absolutely no defense. • Not only is it one-dimensional, but it also does not thrive offensively, so there is no point running this MS unless no other options are available. |
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[M0245] Titania
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• The Titania is like the Close Combat version of The-O, with the ability to spam its EX skill by charging its EX gauge per evasion. It gains Absolute Evade every time it takes damage and heals 1000 HP per evade, helping the Titania sustain itself in battle. • Pales in comparison to today's evasion bruisers. |
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[M0292] Magna Martell
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• A Close Combat unit that increases its proximity damage with each hit it lands. Also inflicts the Unavoidable debuff on a targeted enemy, leaving them vulnerable to further hits. • It has not aged too well and is subpar by today's standards. |
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[M0268] Char's Gelgoog
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• A melee fighter that grants a team-wide proximity damage buff, as well as a 200000 damage cap boost for Raid and Close Combat allies. • Only really useful in PvE stages where the gimmick is to deal melee damage. |
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[M0348] Zaku IV (Illia Pazom)
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• Needs allies who can inflict AoE debuffs like the Qubeley or the Hyaku Shiki for its damage potential to show. This makes it a sub-optimal unit since you'd much rather have other meta DPS units on your team rather than debuffers. • Even with the right team comp, the Zaku IV pales in comparison to today's best units. |
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[M0347] Efreet Custom
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• Another mediocre and situational unit, the Efreet Custom has a ✖ terrain disadvantage in Space, and a lot of the PvE content takes place in Space stages. • It has a fun gimmick wherein it becomes supercharged for 10 seconds after it uses its EX skill, though it’s outshone by other MSs who are effective all throughout the match, and do not have terrible terrain disadvantages. |
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[M0365] Fafnir
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• A blend of melee damage, evasion, damage resistances, and high HP, at the cost of being unable to deal crit damage. • Also equipped with an instant execute EX skill that targets the lowest HP enemy unit for decent damage, while also buffing evasion and beam damage. • Does not fare well against today's DPS greats. |
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I hear Purple The O is very powerful but do not see him anywhere on these lists. Is Green The O so much better?
Best Mobile Suit Tier List (PvE) [March 2026]

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