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| Best Mobile Suit Tier List (PvE) | Best Mobile Suit Tier List (PvP) |
Our PvE Tier list groups each Gundam UC Engage mobile suit per category and ranks each one based on its ability to perform well in various PvE situations. See our tier list to find out which Mobile Suits are the most useful in their respective roles and why!
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| Mobile Suit Tier List by Role (PvE) | ||
|---|---|---|
| Raid | Generic | Armored |
| Bombardment | Support | Sniper |
| Close Combat | ||
The Main Quest is the first PvE content Gundam UCE players will play with. When playing the Main Quest, most UR rarity mobile suits should work just fine, but to clear Main Quest missions efficiently (and to get as many Diamonds as you can from them), some units are better at their roles than others.
This is why we ranked UR mobile suits in the game according to how fast they can help with clearing Main Quests, how they can synergize with other mobile suits, and whether or not using them comes with drawbacks or caveats.
| These mobile suits can clear main quest missions quickly and be the backbone of your teams. This MS not only excels at its intended role but can also effectively deal with mobile suits that have a type advantage over it. | |
| Powerful mobile suits that are not as essential as SS-tiered ones but are still a boon if you have them. These MSs excel at their intended role, and may also be relied upon to defend themselves against enemies with type advantages against them. | |
| Though not as powerful or as useful as SS- and S-tier mobile suits, these mobile suits still offer great utility, especially if you have the other mobile suits they need to work effectively. However, these MSs may or may not have one or two drawbacks that make them less useful compared to mobile suits in higher tiers. | |
| Average damage and utility. Use when you lack mobile suits in this role from higher tiers. Recommended to switch to higher-tier units when able. | |
| Below average damage and utility, or its EX Skill is not as damaging or as useful as those in higher tiers. Use of these units for this particular role is not recommended. |
| Jump to a Section! | |||||||||||
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| Raid | Generic | ||||||||||
| Armored | Bombardment | Support | |||||||||
| Sniper | Close Combat | ||||||||||
| Jump to a Section! | |||||||||||
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| SS Tier | S Tier | ||||||||||
| A Tier | B Tier | C Tier | |||||||||
| Mobile Suit | Tier Placement Reasoning / Best Pilot / Best Sub MS | ||
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[M0438] Gundam F91 (Twin VSBR-equipped)
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• Deals strong AoE EX damage against the entire team. • Great defense thanks to being Stealthed for the entire match's duration, as well as a 99% EX damage reduction buff for any stray AoE EX skill that might hit it. • Heals and charges its EX gauge for 24% each time an ally falls in battle. |
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[M0483] Gundam
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• Has a powerful single-target EX skill, which enjoys potent PvE-exclusive EX damage buffs. • Benefits from Bullseye and Absolute Evade. • 2M damage cap and 4M 2nd Weapon damage cap. • Well-rounded kit. |
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[M0473]Gundam GP02 (MLRS)
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• Comes with a Damage Taken debuff twice as potent as the previous best debuffers. • Deals strong ATK bypass defense damage with its EX skill. • Debuff is tied to EX skill, so it can affect multiple targets within the same battle. |
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| SS Tier | S Tier | ||||||||||
| A Tier | B Tier | C Tier | |||||||||
| Mobile Suit | Tier Placement Reasoning / Best Pilot / Best Sub MS | ||
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[M0437] Rozen Zulu
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• The Rozen Zulu is a very powerful Raid mobile suit with very high damage output, crit rate, and defense. It is extremely well-rounded similar to something like the Baund Doc, and its highlight features include the Bullseye status effect on EX, EX gauge restoration on crits, and an 800,000 damage cap increase to its Additional Weapon. | ||
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[M0469] Gundam GP01Fb
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• Solid defense with Absolute Evade + evasion and 42% damage reduction. • Spams EX when constantly evading. • Can clear certain PvE content by itself as long as enemies do not have anti-evasion units or strong EX skills. |
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[M0479] Zaku III Custom
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• A tanky lifestealing bruiser that benefits from Absolute Evade against ranged attacks, heals itself on EX, and Bullseye on EX. • Vulnerable to EX skills and melee attacks. • Can be situationally good. |
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| SS Tier | S Tier | ||||||||||
| A Tier | B Tier | C Tier | |||||||||
| Mobile Suit | Tier Placement Reasoning / Best Pilot / Best Sub MS | ||
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[M0179] Banshee Norn (NT-D)
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• A powerful mobile suit in its own right in PvE, the Banshee Norn (NT-D) is capable of not only dealing huge amounts of damage, but also granting itself Absolute Evade status for 10 seconds whenever it uses its EX Skill, allowing it to deal damage with impunity to enemy units. It can then loop its EX skill, given its ability to restore part of its EX gauge with each successful evasion. | ||
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[M0383] Kshatriya Repaired
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• If you took the Red Kshatriya and upgraded its kit to make it better suited for today's supercharged battlefields, you'll get the Kshatriya Repaired. This mobile suit is a very solid offensive support/DPS hybrid with the ability to inflict Unavoidable, buff its entire team's damage, and deal high amounts of crit damage even without the Ez8. • Its only downside is that it doesn't have any defensive tools at its disposal, so you'll have to keep this MS protected. |
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| SS Tier | S Tier | ||||||||||
| A Tier | B Tier | C Tier | |||||||||
| Mobile Suit | Tier Placement Reasoning / Best Pilot / Best Sub MS | ||
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[M0100] Hyaku Shiki
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• The Hyaku-Shiki's main attraction is its ability to inflict the "Unavoidable" debuff on its enemies with its EX Skill. Not only does this stop the enemy from dodging attacks for six seconds, but certain mobile suits do extra damage or debuffs to enemies with this debuff. • The Hyaku-Shiki's drawback is that it gets a DEF debuff for 20 seconds after using its EX Skill, making it more vulnerable to counterattacks. Also, you'll only really need Unavoidable for PvE when there are enemy units with Absolute Evade or high evasion, which doesn't happen too often. The Hyaku Shiki also doesn't deal that much damage, so if you don't really need Unavoidable for the content you're tackling, you're better off fielding something else instead. |
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[M0077] Ple's Qubeley Mk-II
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• Another raid unit with a non-damaging EX Skill that can act as a support, Ple's Qubeley Mk-II makes all its enemies take more damage from beam-based weapons, as well as buff the beam weapon damage of its allies for 20 seconds. • Unfortunately, this MS' buffs and debuffs aren't too impactful if you compare it with the game's top buffers and debuffers. |
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[M0336] Sazabi
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• The Purple Sazabi is a lot like the Yellow Sazabi, though it's less dominant and less survivable without the lifesteal. In exchange, it’s got some added utility in the form of stunning, both on attack and on EX skill. • Its damage output and utility make it one of the best Raid units in the game for PvE, though Raid units are considered the weakest category of mobile suits due to the lack of any meta-defining units coming out of this category. Compared to the other S-tier picks in other categories, this set of S-tier units is arguably the least impactful. |
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[M0463] Gouf Custom
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• A mobile suit that inflicts Unavoidable and Stun on opponents with its EX skill. Deals significant damage to Stunned targets, and gets extremely high evasion and EX gauge recovery in Land maps. • The Gouf Custom is held back by its gimmick of how the enemy it's attacking needs to be stunned first. Another major issue is this unit's lack of map versatility, suffering from a ✖ terrain disadvantage when in Space. |
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[M0344] Hy-Gogg
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• The Hy-Gogg can be quite impactful, but only in Underwater maps which are not common at all. • Benefits from numerous EX recovery buffs when Underwater. • EX skill deals damage and increases the damage cap and damage of all Amphibious allies. |
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[M0432] Heidemarie's Giessen Doga
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• A melee-oriented debuffer that makes its target take 32% more damage and 50% more melee damage. • Outclassed by the top debuffers, especially by the Gundam GP02 (MLRS). • Melee-oriented units are not particularly good, which hurts the Giessen Doga's value. |
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| SS Tier | S Tier | ||||||||||
| A Tier | B Tier | C Tier | |||||||||
| Mobile Suit | Tier Placement Reasoning / Best Pilot / Best Sub MS | ||
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[M0040] Hi-Nu Gundam
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• The Hi-Nu used to be an alright Raid unit if you can build it, though it's well past its prime, and is no longer a threat. • At full investment, the Hi-Nu gets an accuracy buff, 5 seconds of absolute evasion upon activating its EX Skill on top of a 20-second 50% evasion buff, giving it some respectable survivability. |
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[M0019] Sinanju
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• Although the Sinanju is capable of reaching over 100% crit rate on its own, its lack of any damage cap increases, paired with its bad weapon rotation and low amount of damage buffs, prevents it from dealing huge damage. | ||
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[M0076] Banshee (NT-D)
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• The Banshee (NT-D) is able to sustain itself in battle. • At full investment, the Banshee (NT-D) gets to heal part of the damage it deals, heals 45% of its HP with its EX skill, and benefits from an enhanced HP pool. • While its defense isn't necessarily bad, it's not particularly good either, as it has no forms of damage resistance or negation. Meta DPS units will shred right through this unit despite its high HP and healing. • Its offense also really isn't anything special, thanks to the quality of its weapon rotation, as well as its lack of buffs related to damage cap and crit. |
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[M0072] Nightingale
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• The Nightingale is best known for its AoE EX skill, as well as the team-wide 30% beam damage buff it comes with. Unfortunately, its regular skills are notably unimpactful, and its only form of defense is a 20% guard rate and a heal-on-guard mechanic, which isn't enough to keep it safe in battle. | ||
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[M0033] Gundam (THE ORIGIN)
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• Gundam (THE ORIGIN)'s EX Skill inflicts the 'unavoidable' debuff on its target. This means, for 8 seconds, an enemy won't be able to evade any attacks, enabling your entire team to deal damage to it regardless of their accuracy and the enemy's evasion or Absolute Evade. • Outside of that niche, the Gundam does not particularly do well in all other aspects. |
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[M0112] Matsunaga's High Mobility Zaku II
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• Matsunaga's High Mobility Zaku II is a potential executioner who can move fast around the battlefield. • This mobile suit suffers from a lack of any impactful damage or defensive buffs, and will be a subpar unit at best when fielded in. |
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[M0216] Berga-Dalas
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• While the Berga-Dalas itself isn't that big of a damage dealer, it's a support unit to have for other Raid units because its EX Skill gives them a 25% beam damage buff for 20 seconds. "High Mobility" mobile suits also get a 25% critical rate buff. • Unfortunately, this MS' buffs and debuffs aren't too impactful, especially if you compare it with the game's top buffers and debuffers. |
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[M0211] Byarlant Custom
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• The Byarlant Custom is a pretty straightforward Raid mobile suit focused on accuracy. While it does have decent amounts of accuracy, the damage just isn't there, so it's not really worth using. | ||
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[M0016] Char's Zaku II
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• A starter raid unit that you can acquire and get to Potential Lv. 5 all for free. It's best known for its EX Skill, which deals a 7-second stun to a targeted enemy unit, while having 2 decent melee weapons, which surprisingly isn't very common among the Raid units. • Because of its lack of impactful damage buffs, as well as how it loses 50% evasion once damaged, it is not by any means a top-tier unit. |
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[M0176] Engage Zero with Booster
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• The Engage Zero with Booster is similar to the Hyaku Shiki and the Gundam (THE ORIGIN) in that it can inflict the "unavoidable", but has little else to differentiate it from those mobile suits. | ||
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[M0046] Kampfer
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• The Kampfer's offense, defense, and utility are low-tier, hence its low placement on the tier list. | ||
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[M0011] Banshee
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• Similar to the Banshee (NT-D), the Banshee is a Raid unit that can sustain itself with the healing it gets from its EX Skill. Just like its NT-D version, this MS's defense isn't very impressive despite the heal, and neither is its damage. | ||
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[M0031] Gundam Mk-II (Titans)
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• The Gundam Mk-II (Titans) is a debuffer that makes an enemy more vulnerable to beam weapons by 50% for 20 seconds. While it's a pretty decent debuffer, it does not particularly shine elsewhere. | ||
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[M0286] Sinanju Stein (NT Version)
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• The Sinanju Stein has the potential to be a potent attacker and debuffer, since its EX Skill inflicts the enemy it hits with 49% more damage taken, as well as an evasion debuff. It also gets a 50% critical rate buff. • It's quite survivable itself, given how it's capable of reaching 80% evasion just by itself, and more if you pair it with a pilot that grants evasion. • Its special targeting system, while very useful when against teams with key Generic units, can do you more harm than good in certain situations where the Generic unit isn't the priority target. |
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[M0252] Blue Destiny Unit-1
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• Blue Destiny Unit-1's utility is limited because it specializes in taking down mobile suits with the "Newtype Machine" unit category tag. It enjoys massive buffs when butting heads with Newtypes, but is subpar at best when against non-Newtypes. | ||
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[M0073] Narrative Gundam
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• The Narrative Gundam is best known for its ability to buff its team's Red-type units with its EX skill. However, outside this ability, this mobile suit is actually terrible in all other aspects. | ||
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[M0127] Kampfer High Mobility Type
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• The Kampfer High Mobility Type can be useful against enemies that have the "Gundam-Type" category, with its additional ATK buff whenever it activates its EX Skill. It also has two melee weapons, making it better than plenty of Raid units as a melee fighter. • Despite all that, it's still not particularly a good mobile suit. |
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[M0194] Gundam
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• This Gundam is less useful than the Gundam (THE ORIGIN) simply because it lacks the latter's "Unavoidable" debuff. Long story short, it doesn't do anything well at all. | ||
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[M0181] Engage Gundam Booster
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• Just like the Narrative Gundam, the Engage Gundam Booster can buff the damage of its allies, but only those with the "Gundam-Type" unit category. Outside of its Gundam-buffing capabilities, it is rather unremarkable. | ||
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[M0126] Kshatriya
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• A Raid unit that stuns its target, as well as raises the damage of its entire team with its EX Skill. Gains lifesteal when fully Transcended as it can restore its own HP based on a percentage of the damage it deals to enemies, on top of stacking evasion and beam damage buffs. • Unfortunately, the Kshatriya is no longer the beast it once was, as its damage output simply cannot compete with the top DPS or bruisers of the game. Because its damage isn't top-tier, neither is its healing, given that the amount is based on the damage it deals. |
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[M0242] Varguil
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• Could be a good counter to Blue-type units because of the up to 1200% damage it can deal with its EX Skill on top of a 10-second "Unavoidable" debuff. This makes it a decent, but very situational unit in stages where you face nothing but Blue-type enemies. • Like many of the other units released earlier in the game's lifespan, the Varguil's damage output cannot match that of the recently released units. |
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[M0157] Varguil (Gundam Head)
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• If you are facing units like the Gundam Zeta or any other Yellow-type unit, the Varguil (Gundam Head) can counter it because of its anti-Yellow unit specialization. Its EX Skill deals extra damage to Yellow-type mobile suits and stuns them for 7 seconds. This makes it a decent pick for stages with all-Yellow enemy teams. • Like many of the other units released earlier in the game's lifespan, the Varguil's damage output cannot match that of the recently-released units. |
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[M0312] Gaplant
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• A mobile suit that can use its EX skill right when the battle begins to hit the lowest HP enemy unit on the team with good damage. It's great for injuring and potentially taking out the lowest HP enemy unit very early on, but finds not much use outside of that niche. | ||
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[M0229] Gaplant Trainer
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• The Gaplant Trainer is equipped with an EX skill that inflicts Unavoidable and deals bonus damage to High Mobility targets, which plenty of MSs can be vulnerable to, given how it's one of the most common unit category tags. • Outside of its utility in the form of Unavoidable, this MS doesn't really do very well in combat due to a poor offense and defense. |
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[M0339] Gundam Pixy (Early Development Type)
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• Can be useful in PvE when you don't have other units to stun enemies with. Otherwise, it's held back by its weak defense and low damage. This mobile suit is purely a niche utility unit. • It has a terrain disadvantage in Space, and while that's very common among PvE stages, it doesn't matter too much since its main job is to stun and not deal damage. |
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[M0345] Messala
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• The Messala isn't very good in PvP, but it can come in handy in PvE where opposing units are all scattered and vulnerable to getting countered. The Messala can instantly blast a unit it counters with its EX Skill, possibly taking it out of the fight while enjoying up to a 142% ranged sense bonus. It has 7 stacks of absolute evasion as well, while also having good evasion outside of that. Its downside lies in it being another one of those Raid units with just 1 melee weapon. It's also pretty bad without Transcending and unleashing its potential, as it won't have much evasion and it won't deal as much damage with its EX Skill. | ||
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[M0293] Qubeley Mass Production Type (Lyn)
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• A decent and somewhat well-rounded PvE welfare unit, Lyn's Qubeley's problem isn't that it's bad, but it just can't compete with the better Red-type or Raid units. It can definitely still find some value, though, especially when you're just starting out, given its okay damage and evasion. | ||
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[M0475] Gundam EX
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• The Gundam EX is a mobile suit that can use its high damage EX skill right when the battle begins, and can spam its EX skill as well, given its high evasion and 5% EX gauge gain on evade. • What really limits the Gundam EX's value is its terrain disadvantage, making it terrible in Space maps, which are very common throughout PvE stages. It also needs crazy high investments to perform well, though you'll likely want to spend your resources on a stronger unit. |
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| Raid | Generic | ||||||||||
| Armored | Bombardment | Support | |||||||||
| Sniper | Close Combat | ||||||||||
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| SS Tier | S Tier | ||||||||||
| A Tier | B Tier | C Tier | |||||||||
| Mobile Suit | Tier Placement Reasoning / Best Pilot / Best Sub MS | ||
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[M0386] Gundam F91 (Full Power)
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• The F91 is an extremely useful tank in the sense that it benefits from a permanent Absolute Evade buff, taunts all enemies for the first 8 seconds of combat, and deals good amounts of damage. It also has high evasion and 99% EX damage resistance, which means that the only way to beat it is by reducing that EX damage resistance and hitting it with powerful EX skills, or by using Unavoidable or Bullseye+high accuracy. It can survive for as long as the match goes on when the team you're facing has none of these tools to beat it. | ||
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[M0470] Narrative Gundam B2-Packs
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• Has both Absolute Evade and Perfect Guard, as well as 99% EX damage reduction. • Powerful EX damage and fast EX gauge recovery. |
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[M0449] Unicorn Gundam (Hyper Mega Launcher)
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• Top-tier DPS unit with a powerful single-target EX skill that it can loop and fire off frequently. • Great defense makes it vulnerable only to Blue-type units. Defensive buffs last for the first 90 seconds of battle. • One of the best DPS unit for most PvE content. |
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| SS Tier | S Tier | ||||||||||
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[M0296] Magna Martell (Awaken)
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• The Awakened Magna Martell is one of the most impactful units in the Generic Tier List's SS-tier. It's extremely tanky thanks to its permanent Absolute Evade buff, it hits hard, and it's also the best debuffer in the game by a good margin. It can fill multiple roles all at once, namely tank, DPS, and debuffer. | ||
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[M0408] Sinanju
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• The Generic version of the Sinanju is an extremely powerful crit-based mobile suit with access to the Bullseye status effect, extremely high crit rate, and critical ATK, and a heal-on-crit mechanic. It is one of the strongest DPS units in the game. | ||
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[M0382] Zeta Gundam
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• The Waverider Zeta, much like its other variants, is an EX spamming unit. On its third EX skill, it uses its Lethal EX instead, which deals a whopping 2079% ATK, inflicts the Unguardable and Unavoidable statuses on the target for 8 seconds, and increases the damage it inflicts by 39%. Outside of those, it benefits from a damage cap increase, EX damage buffs, EX gauge recovery buffs, accuracy, evasion, and, of course, beam damage. | ||
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[M0249] Penelope
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• Has Perfect Guard, high guard rate, and 99% EX damage resistance. • Can heal itself on EX. • Somewhat like the Perfect Guard version of the Gundam F91 (Full Power) |
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[M0471] Sinanju Stein (NT Version)
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• An anti-Generic mobile suit that inflicts Provoke on MSs of this category. • Deals big EX damage against Generic units, and takes significantly less damage from them. • Excellent in PvE stages against key Generic targets and all Generic teams. |
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[M0434] Unicorn Gundam Perfectibility (NT-D)
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• An extremely high damage crit-based attacker, the PF NT-D prevents enemies from healing with its EX skill while enjoying increased critical rate against enemies with this debuff. It's especially useful against Psycho-Frame Type units, as it jams them for the first 18 seconds of combat, and benefits from increased critical ATK and accuracy against Jammed enemies. Critical strikes also heal this unit for a flat amount of HP, greatly boosting its survivability. • Outside of its ability to jam Psycho-Frame Types, the PF NT-D cannot jam by itself, so to get the most out of it, pair it with a mobile suit that could inflict Jamming for it. |
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[M0377] Victory 2 Assault Gundam
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• For the same reasons it is great in PvP (the V2A's ability to benefit from Perfect Guard, a potent single-target heal, team-wide EX damage resistance buffs, and ramping evasion and beam damage buffs), this unit is automatically an SS-tier pick. • It’s already firmly established itself as one of the best mobile suits in the game, but its value may rise even more as a healer once the next generation of extremely durable frontline units comes along. |
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[M0407] Gundam 5th
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•The Gundam 5th increases all allies' EX damage by 25% and heals them over time, which can be quite good in the right team comp. • Not particularly a meta pick since most PvE teams would rather have more utility or straight up damage instead. • Can be viable in Cooperative Battles when no better options are available, or in events where players split up their resources like Total War and Special Operation. |
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[M0467] Vigna-Ghina
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• Absolute Evade + evasion MS that buffs other MSs that share this defensive status. • Deals fair amounts of damage, but does not do very well against today's top MSs. • Gives small buffs to damage, evasion, and damage reduction for mobile suits with Absolute Evade and High Mobility MSs. |
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| SS Tier | S Tier | ||||||||||
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[M0034] Gundam
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• The Gundam (MSG version) might be decent to bring along if you have mostly "Green"-type allies, as it increases their damage by 25% with its EX Skill. Other than that, however, it doesn't have other features that stand out. | ||
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[M0166] Phenex (NT Version)
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• Aside from being able to deal high amounts of damage with its EX Skill, the Phenex also makes its target receive 60% more Beam and Projectile damage, making it vulnerable to attacks from the Phenex's allies. This makes it more useful in Cooperative Battles and Raid Battles, but it's alright to have for the main quest as well. • Transcending the unit gives it an added specialization against "Psycho-Frame Type" enemies, who will receive 26% more damage for 20 seconds after the Phenex activates its EX Skill. |
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[M0218] Sazabi [THE LIFE-SIZED v Gundam STATUE]
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• While it no longer holds the title as the best Generic unit in the game, the Yellow Sazabi is still extremely useful given its high beam damage, life steal, and Bullseye for the first 18 seconds of combat. This deadly combination makes it a self-sustaining bruiser with anti-evasion capabilities. | ||
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[M0352] Gottrlatan
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• A powerful EX looping mobile suit, though since it’s an MS that relies on its EX skill a lot, you’ll want it at the highest potential and transcendent level you can. • Its EX spamming capabilities, high beam and melee damage, increased damage cap, and decent evasion help this unit do well in all Gundam UCE content once you invest heavily in it. |
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[M0335] Nu Gundam (Green)
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• Its team-wide Green-type buff makes it great in PvE content against Blue-type enemies, given that you'll probably run multiple other Green-types with it. • It's also the Nu Gundam that can heal the earliest, so it’s quite good in keeping its allies alive, increasing the odds of players securing 3-star mission clears. • It also features some decent damage, though it needs time to ramp up. |
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[M0280] Unicorn Gundam (NT-D)
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• Without having to worry about facing strong counters like the Zeong and Char's Z'Gok, the Unicorn Gundam (NT-D) is a powerhouse for clearing PvE content thanks to its high damage, powerful buffs to Blue-type units on its team, and access to the Bullseye status effect. | ||
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[M0371] Baund Doc
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• The Baund Doc is a highly versatile Mobile Suit with solid damage, evasion, durability, and the ability to inflict Unavoidable, making it a solid option despite not standing out in any single area. | ||
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[M0300] Todesritter
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• Todesritter is an anti-Newtype Machine unit that is much more effective at taking out enemy mobile suits that fall under this unit category. However, because of its high crit rate and good survivability, it’s still a very good PvE unit even against non-Newtype Machines. In PvE stages against Newtype Machines, the Todesritter is probably your best bet. | ||
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[M0359] Atlas Gundam
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• Very niche unit best used to inflict Target Focus on Zeon Forces-Affiliated enemies. However, needing this is very rare. • Comes with both guard rate and evasion, but these alone are easy to bypass these days. • Subpar damage output. |
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[M0428] Quess' Jagd Doga
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• A Generic unit that grants Red Mobile Suit (RMS) unit category MSs 44% more damage and 44% damage reduction. • Also grants RMS units 10 seconds of Bullseye on EX. • Not very useful given how current RMS units are no longer good, and future ones in the Japanese servers are not too impressive either. |
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[M0318] Gundam GP03 Stamen
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• Deals bonus EX damage against units with Unavoidable status. • Increases damage of Yellow and Delaz Conflict allies. • Low damage output and subpar defense hurts its ranking. |
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[M0462] Re-GZ
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• A supportive MS whose abilities' potency increases the more EFF-Affiliated allies it has. • Buffs EFF allies' damage, damage reduction, and gives them the Regeneration status. • Will almost never find itself in a full EFF team, but it can find some value as a healer for EFF units. • Some EFF-Affiliated MSs are very strong in the meta. |
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| SS Tier | S Tier | ||||||||||
| A Tier | B Tier | C Tier | |||||||||
| Mobile Suit | Tier Placement Reasoning / Best Pilot / Best Sub MS | ||
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[M0079] Unicorn Gundam (NT-D)
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• The Unicorn Gundam (NT-D) is an attacker whose EX Skill bypasses an enemy's defense, on top of a 60% Critical Rate buff for 20 seconds afterward. • The damage buffs it grants to itself, even when you add them all up, sadly, don't amount to much, so it cannot compete with today's top DPS units. |
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[M0236] Pale Rider (Space Type)
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• The Pale Rider (Space Type) is the worst of the anti-Newtype units, given how it deals the least amount of damage between the three. • Despite its lack of damage, it can still do quite well against teams with no answer for evasion, regardless of whether or not you're facing Newtypes. In these cases, just expect your victory to take a while, given its low damage output. |
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[M0039] Nu Gundam
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• The Nu Gundam is the first healer of the game, and given that, it's one of the worst in this role, given its sluggish EX skill casting time. This is bad because it increases the likelihood of the healing going off when some of its allies have already been eliminated. • While its heal is still useful, it pales in comparison to its Green-type version, and even the R-rarity GM (GR). It also isn't very good as a DPS unit, nor can it withstand many attacks. |
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[M0086] Zeta Gundam
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• The Zeta Gundam used to be an EX-looping powerhouse, equipped with an EX Skill capable of bypassing the defense of enemy mobile suits afflicted with the "Unavoidable," debuff, making it a core unit in teams centered around AoE and Unavoidable. • Unfortunately, the Zeta Gundam has fallen off, and its damage output just can't compete with the top-tier units anymore. |
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[M0052] Sazabi
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• The Sazabi's EX Skill makes it target the enemy with the highest HP, making it useful to whittle down tanky foes. It also makes that particular unit take 60% more beam damage for 20 seconds, which is great since most meta units deal primarily beam damage. If you happen to be running a team with plenty of Blue-type mobile suits, the Sazabi will also give allies of this type a damage buff. • Unfortunately, none of the things Sazabi does are no longer top-tier. Its defense pales in comparison to Absolute Evade/Perfect Guard units, and its damage output cannot compete with the best, given its lack of crit and damage cap buffs. |
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[M0123] Gundam GP04
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• The Gundam GP04 is a far-range attacker that should keep its distance from the main fight, only attacking with its long-range rifle. • Its EX Skill targets the enemy with the highest HP and makes them take 50% more damage from beam weapons for 20 seconds, allowing your allies to pile on more damage. • Like with many of the older units of the game, the GP04's damage output is no longer anything special. |
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[M0131] Zaku I (Char)
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• Its only valuable skill is how Zaku-type mobile suits will have their damage increased by 22% with the Zaku I's EX Skill. • Sadly, no Zaku-type unit is top-tier, which means there's no real reason to use this unit. |
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[M0030] Gundam GP01Fb
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• Its EX Skill increases the evasion of all allies for 20 seconds. If they happen to have the "Delaz Conflict", they also get healed. • However, you're almost always better off using its MS slot for another mobile suit that deals more damage or offers much more potent utility instead. |
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[M0047] Psycommu System Zaku
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• The Psycommu System Zaku decreases a single enemy's beam and projectile damage by 50% for 20 seconds, though there's not much use for it outside that, and you're better off fielding another top-tier DPS or utility unit instead. It's far more valuable to take out your enemies sooner, rather than inflicting them with damage debuffs. | ||
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[M0080] Re-GZ
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• A supporting mobile suit that does best in a team with multiple "Blue"-type DPS mobile suits, since its EX skill boosts the damage of Blue-type mobile suit allies for 20 seconds. This makes it good to use when you're facing stages full of Red-type enemies. • Just like the other type of buffers released earlier on in the game's lifespan, this MS does not perform well outside that niche. |
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[M0044] Gundam GP01
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• A supporting mobile suit whose only notable feature is an 18% HP heal for all "Ground"-type mobile suit allies, which meta units don't typically fall under. | ||
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[M0070] Delta Plus
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• Could be good to bring along when you're facing enemies that evade attacks too often, since its EX Skill gives a party-wide accuracy boost for 20 seconds regardless of what mobile suit type or category they are. • Other than that, however, it's a lackluster MS, and it's not the best anti-evasion unit by any means. |
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[M0065] Char's Zaku II (THE ORIGIN)
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• It's the Char's Zaku II MSG version but without the stun. Instead of getting stunned, enemies get a movement speed reduction and take 50% more damage from projectile weapons for 20 seconds. • Movement speed reduction isn't a powerful buff at all, and there aren't many projectile damage-oriented mobile suits that are at the top of the meta. That said, try to avoid using Char's Zaku II. |
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[M0009] Unicorn Gundam
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• Low damage, bad defense, and overall low impact. • However, it can be a decent buffer for beginners since it's capable of buffing some pretty strong units such as the Sazabi, the Nu Gundam, and other Unicorn Gundam variants. |
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[M0087] Victory Gundam
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• Has ramping damage and evasion buffs when fully Transcended, and benefits from a pretty straightforward high damage EX skill. However, it's not worth Transcending, and is rather unimpactful in combat. | ||
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[M0196] Hamma-Hamma
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• The Hamma-Hamma is a Generic-type mobile suit whose AoE EX Skill works well with other mobile suits that cause debuffs like Stun and Unavoidable. Pairing it with units that can inflict these debuffs, as well as the right pilot, will make its AoE EX skill more potent. • Without this specific setup, however, it doesn't have that much use, and even if you do field in the ideal setup, it pales in comparison to the best DPS units in the game. |
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[M0107] Full Armor Unicorn Gundam
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• The Full Armor Unicorn Gundam is a defensive Generic unit best known for its EX Skill that increases the beam and projectile damage resistance of its allies by 30% for 20 seconds, as well as having buffs to its max HP, DEF, and some decent damage too. • It used to be one of the best bruisers in the game, but it's been powercrept and is sadly nothing special anymore. |
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[M0135] Theta Plus
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• The Theta Plus' skills do not mesh well together, given that its only defensive feature is some guard rate and a heal-on-guard mechanic. Sadly, the guard rate is only valued at 20% and is locked behind Transcendent Lv. 5, which really isn't worth getting and isn't nearly enough to consistently trigger the heal. | ||
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[M0221] Engage Gundam Funnels
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• The Engage Gundam Funnels is rather unremarkable outside of its ability to buff Gundam-Type allies with its EX skill. | ||
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[M0207] Modified Rick Dijeh
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• A sort of jack of all trades with a little bit of everything, as well as the ability to self-heal, but deals much lower damage compared to meta Generic units. | ||
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[M0121] Gundam F91
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• Benefits from multiple buffs after using its EX skill, specifically to damage, evasion, and accuracy. Sadly, its damage isn't high by today's standards, and it cannot deal with evasive threats consistently. Its evasion is quite high valued at over 100%, though regular evasion is much easier to counter than Absolute Evade. | ||
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[M0029] Qubeley
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• The Qubeley was one of the game's most popular units. It's accurate yet evasive and is equipped with an AoE stun that also deals a good chunk of damage while reducing enemy evasion with its EX skill. Finally, its high hit-count weapons and third weapon buffs make this unit deal some damage, though it's not a lot by today's standards. | ||
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[M0251] Unicorn Gundam Perfectibility
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• Gets a 60% critical rate boost whenever it fires off its EX Skill, which also bypasses the target's defense. Needs to be transcended, however, if you're interested in getting its critical ATK buffs that come with its Transcendent skills. • While its skills appear to be top-tier, its lack of defense paired with the lack of damage cap boosts as well as more impactful damage buffs limit the PF's value as a DPS unit. |
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[M0240] Engage Zero Psycommu Test Type
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• Benefits from evasion and beam damage resistance on taking damage, but it can't really take many hits, especially from powerful PvE units, so it won't be able to reach max stacks. Even at max stacks, its defense really isn't special, and this unit is greatly outclassed by the best Generic units. | ||
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[M0263] Crossbone Gundam X1
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• A decent buffer with Absolute Evade, it performs much better if you have a team made up mostly of Purple MSs. If you intend to use it without such a team, then you might want to consider other higher-tier units. • Even with multiple Purple-types on your team, you're probably better off just fielding in stronger DPS units or meta supports or tanks instead. |
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[M0276] Alex
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• If you are in need of a debuffer that a single enemy unit takes more beam and projectile damage, the Alex can be a worthy mobile suit to use. It is essentially an inferior version of the Phenex in the sense that its debuff values are a little bit lower than the Phenex. • Just like the other single-target debuffers, it's a good unit to use for Cooperative mode and Raid Battle. |
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[M0273] Ple-Two's Qubeley Mk-II
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• An evasive Generic unit that can make a single target up to 36% less accurate. Greatly outclassed by the higher-tiered Generic units on this list. | ||
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[M0274] Qubeley Mass Production Type (Non)
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• A lesser version of Ple-Two's Qubeley Mk-II that does not have that MS's accuracy debuff. Though it deals decent beam damage, it is outclassed by many other Generic mobile suits. | ||
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[M0340] Dag Doll
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• The Dag Doll is a mobile suit best known for its ability to jam all opposing Raid units, as well as whatever it's attacking. It also has the ability to heal back a portion of the damage it deals, but the thing is, its damage isn't really top-tier (nor is it particularly bad), so it won't be able to heal at a high level. | ||
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[M0249] V2 Gundam
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• If you need a healer that will go with your heavy-hitting units, the V2 is a good choice since it heals up to 22% of its allies' HP every time it uses its EX Skill. Its evasion is much more valuable in PvE, where you won't always face off against units with high accuracy, Bullseye, and Unavoidable. | ||
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[M0338] Zeta Gundam III
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• A fine mobile suit with access to Bullseye through its EX skill, the Zeta III gains stacks of Absolute Evade each time it lands crits. One big downside is that the Zeta III is reliant on having a high Potential Lv., which you likely don't have access to, given that this unit did not have a dedicated banner. | ||
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[M0225] Full Armor Engage Gundam C Plan
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• Buffs the entire team's damage output by 8%, and another 16% to MSs with the Gundam-Type unit category tag. Not much value outside of that, but its damage buffs might be of use if your team mostly consists of strong Gundam-Type units, or if you intend on buffing a key Gundam-Type unit. | ||
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[M0297] Engage Zero Yonfavin (Awaken)
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• The Awakened Yonfavin deals good single-target beam damage, has decent accuracy, and benefits from increased EX gauge recovery, all on top of having the ability to heal its entire team. • Unfortunately, only its Third Weapon hits hard and is super accurate, and it doesn't have any buffs to its damage cap or its crit rate, limiting its offensive value. |
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[M0351] Cima's Gelgoog Marine
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• Cima's Gelgoog Marine is a strong debuffer similar to Phenex and Alex, making enemies take more beam and projectile damage, which is ideal for Cooperative and Raid Battles against single but powerful foes. • While the Phenex has a slightly higher debuff (60% vs. 50%), Cima's Gelgoog applies its debuff earliest thanks to its Transcendent Skill. Additionally, it deals decent damage with buffs to ranged sense and beam damage, including a stacking beam damage buff of up to 59%. |
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[M0342] Red Zeta
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• The Red Zeta is a specialized anti-Green mobile suit with powerful skills that deal significant burst damage to Green-type units but suffer penalties when facing Blue-types. Its EX skill hits Green units twice for 578% ATK damage and boosts evasion and ranged damage, while its Transcendent abilities allow early activation of this skill. If this unit only had to fight Green-type mobile suits, then it would've been S tier. However, the Main Quest has many mobile suits of different types, against which the Red Zeta does nothing special. | ||
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[M0367] Gundam 4th
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• The Gundam 4th is known for its extremely strong AoE EX skill, similar to the Gundam GP02A's. The two essentially serve the same purpose, and their win condition is to be able to get their EX skill off at least once before dying. • One downside to this unit is that it's reliant on its EX skill, so you'll want it at a high Potential Level for better EX skill multipliers. However, this unit did not have a dedicated banner, so odds are you only have this unit at Potential Lv. 0. |
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[M0430] Narrative Gundam C-Packs
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• The Narrative Gundam C-Packs is an anti-Psycho-Frame Type unit that jams its target with its EX skill when it falls under that unit category tag. It receives 99% less damage against Psycho-Frame Type units while dealing 120% more damage against them. • The C-Packs are an excellent unit when against Psycho-Frame Type PvE stages, but are so-so against other mobile suits. |
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[M0378] Nu Gundam (Double Fin Funnels)
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• The Nu DFF is a DPS unit best known for its ability to enter the Assault status for the first 18 seconds of the battle, and for 10 seconds after using its EX skill too. It also has a great defense as it benefits from Absolute Evade for the first 18 seconds of the battle. • What holds it back from being an SS-tier pick is how its damage output pales in comparison to the best Generic units in the game, given its inability to land crits. |
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| Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Raid | Generic | ||||||||||
| Armored | Bombardment | Support | |||||||||
| Sniper | Close Combat | ||||||||||
| Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| SS Tier | S Tier | ||||||||||
| A Tier | B Tier | C Tier | |||||||||
| Mobile Suit | Tier Placement Reasoning / Best Pilot / Best Sub MS | ||
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[M0381] The-O
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• The-O (Purple), commonly referred to as Purple-O, is the best mobile suit in the game at the time of writing. It boasts a high guard rate paired with Perfect Guard, heals on guarding, and deals huge AoE damage with its spammable EX and Lethal EX skills. Its incredible defense, paired with its strong offense, makes it a force to be reckoned with for both PvE and PvP. | ||
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[M0454] ZZ Gundam (Hyper Giga Cannon)
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• Reduce incoming damage by a very high amount. • Debuffs its own damage reduction with each attack it takes. At max debuff stacks, this MS will still be tough to take down. • High damage EX skill hits all enemies for 934% ATK twice • EX skill charges quickly when taking damage from multiple attackers. |
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| SS Tier | S Tier | ||||||||||
| A Tier | B Tier | C Tier | |||||||||
| Mobile Suit | Tier Placement Reasoning / Best Pilot / Best Sub MS | ||
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[M0431] Alex (Chobham Armor)
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• The Alex (Chobham Armor) is an Armored unit with the ability to reflect 154% of the EX skill damage it takes back at the attacker, while having ridiculously high beam and projectile damage resistance. Its EX skill heals it for 45% of its max HP, increasing the amount of damage it can reflect back at its foes. | ||
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[M0412] Nu Gundam HWS
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• Another bruiser-type Armored unit, the Nu Gundam HWS shouldn't be your main tank as its defense is situationally good against Rival Units. Its strongest asset is its EX skill, which hits Rival Units like The-O (Purple) with extremely high damage. • You won't always be fighting Rival Units in PvE, so bring it along when you do and leave it out if you're not. |
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|---|---|---|---|---|---|---|---|---|---|---|---|
| SS Tier | S Tier | ||||||||||
| A Tier | B Tier | C Tier | |||||||||
| Mobile Suit | Tier Placement Reasoning / Best Pilot / Best Sub MS | ||
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[M0325] Quin Mantha
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• A powerful bruiser with a massive HP pool and good resistances. Its constant access to the Assault state can be instrumental in taking out Guard/Perfect Guard-oriented units like the The-O (Purple). • It may not be SS-tier on its own, as it needs the Methuss to showcase its true strength. The Methuss will be able to constantly heal itself and resurrect itself should it fall in battle. |
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|---|---|---|---|---|---|---|---|---|---|---|---|
| SS Tier | S Tier | ||||||||||
| A Tier | B Tier | C Tier | |||||||||
| Mobile Suit | Tier Placement Reasoning / Best Pilot / Best Sub MS | ||
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[M0231] Penelope
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• It used to be the best defensive unit in the game that could shrug off many attacks due to its high Guard Rate buff and is capable of dealing good beam damage as well. Its value hasn't dropped that much in PvE since the next generation of extremely durable Armored units has not arrived, and units with Assault or high crit rates aren't too present in PvE. | ||
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|---|---|---|---|---|---|---|---|---|---|---|---|
| SS Tier | S Tier | ||||||||||
| A Tier | B Tier | C Tier | |||||||||
| Mobile Suit | Tier Placement Reasoning / Best Pilot / Best Sub MS | ||
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[M0010] Gundam Full Armor (Thunderbolt)
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• The Gundam Full Armor is a pretty good tank with its DEF and beam damage resistance buffs .• Pairing it with a pilot that grants plenty of guard rate or resistances allows it to become somewhat self-sustaining thanks to its heal-on-guard mechanic that it can't activate on its own. |
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[M0122] Gundam GP02A
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• The GP02A's atomic bazooka deals heavy damage to all enemies on the battlefield. Even if it comes at a cost of getting the "Unavoidable" debuff for 20 seconds, it has enough HP and DEF to survive. • Its level 5 Transcendent Skill boosts everything good about this unit - from a max HP buff, a damage resistance buff, an EX Skill damage buff, to a max damage buff. While its offense is surely among the most potent among Armored units, its defense is rather lacking, and it doesn't do very well as the team's primary tank when facing hard-hitting units. |
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[M0117] Gato's Rick Dom
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• Gato's Rick Dom is a terrible mobile suit overall since its resistance buffs only activate when falling below HP thresholds, which is bad for a self-healing unit. It doesn't even have a Third Weapon, limiting its overall effectiveness and EX gauge recovery. | ||
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[M0275] Zaku III Custom (TWA)
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• A mobile suit that can heal itself with its EX skill and each instance of damage it deals, which is a lot given its multi-hit weapons. Unfortunately, healing alone is not enough to make a unit tanky, and high-damage mobile suits can tear through high amounts of HP rather quickly if it's not accompanied by resistance, evasion, or guard rate. | ||
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[M0105] The-O
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• A dodge tank that's unstoppable under the right circumstances. To beat it, you'll need either high accuracy, Bullseye, or Unavoidable on it. Otherwise, it'll keep evading attacks, which heals it as well as charges its EX gauge, making it spam its powerful EX skill that also inflicts Unavoidable. • Excellent for PvE stages where the enemies don't have access to evasion counters. |
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[M0210] GM III Powered FA
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• Boosts the damage of "GM-Type" units, but the relative rarity of useful mobile suits with that unit category means players won't be able to make the most out of this ability. | ||
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[M0230] Xi Gundam
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• High accuracy with its bullseye status that ensures that its multi-hit attacks will hit enemies, even though it is an Armored unit that's supposed to be more focused on tanking enemy hits. Needs to be transcended in order to get its 50% DEF buff, though your resources could go to another Armored unit that's actually capable of defending your team instead. | ||
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[M0257] Over.on
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• A heavy-hitting Armored unit similar to The-O, but lacks its defensive capabilities. Can be a capable EX spammer when paired with the Gyan, given how it'll draw all aggro toward the Over.On. | ||
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[M0227] Full Armor Engage Gundam B Plan
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• Another dodge tank whose weakness lies in its needing to receive damage continuously to keep its Evasion up. Meta dodge tanks have additional bonuses with easy-to-fill conditions that help them last in the fight longer. | ||
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[M0311] Rick Dom (Thunderbolt)
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• An extremely useful Taunt tank that can take the heat off of your key DPS units and buy them time to do their thing. It's not nearly as durable as the top-tier Armored units, but that doesn't matter if your team's DPS units are able to defeat the enemies before the Taunt expires. | ||
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[M0269] Messer Type F01
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• An extremely useful Taunt tank that can take the heat off of your key DPS units and buy them time to do their thing. It's not nearly as durable as the top-tier Armored units, but that doesn't matter if your team's DPS units are able to defeat the enemies before the Taunt expires. | ||
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[M0284] Hazel Custom
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• An Armored unit equipped with both evasion and guard rate. It would've been way better if it went all-in on just one defensive feature and not had it split between the two. | ||
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[M0341] ZZ-GR
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• The ZZ-GR is designed to reflect 33% of incoming beam damage back at attackers, but its lack of durability prevents it from excelling any further as a tank. While its EX skill boosts beam damage, deals 1154% ATK, and heals 45% of max HP, its other defensive options are limited and require Transcendent Lv. 5 to unlock. | ||
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[M0306] Full Armor ZZ Gundam
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• The Full Armor ZZ Gundam (FAZZ) is a powerful Armored tank in Gundam UC Engage, known for its ability to resist EX skill damage and boost Blue-type allies like the powerful Zeong. If you have a team mostly made of Blue-type mobile suits, this unit will serve you well in PvE, especially when you are up against Red-type teams. With its high durability and ability to spam its EX Skill, the FAZZ is a good MS to grind with through story mode or other PvE content. | ||
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[M0349] Dom Gnomides
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• High accuracy with its bullseye status that ensures that its multi-hit attacks will hit enemies, even though it is an Armored unit that's supposed to be more focused on tanking enemy hits. Needs to be transcended in order to get its 50% DEF buff, though your resources could go to another Armored unit that's actually capable of defending your team instead. | ||
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| Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Raid | Generic | ||||||||||
| Armored | Bombardment | Support | |||||||||
| Sniper | Close Combat | ||||||||||
| Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
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[M0358] Geymalk
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• The Geymalk is a mobile suit that increases its damage with each use of its EX. After a few stacks of its damage buff from its EX skill, it is able to consistently reach its damage cap. Extremely valuable in PvE since it's much easier to buy it time to get stacks. | ||
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[M0411] Palace Athene
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• The Palace Athene is a rather straightforward, powerful Bombardment unit with high crit damage, special EX skill targetting capabilities that hit both the target and the farthest enemy unit, a 400,000 damage cap increase, and a damage resistance buff to help it withstand hits. Its Third Weapon also hits ridiculously hard thanks to its Third Weapon Critical ATK buff. | ||
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[M0266] Zeta Gundam (Hyper Mega Launcher)
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• A powerful bombardment unit that charges up its EX gauge by half every time with its EX skill, meaning it can fire off its EX skill faster. It also benefits from some built-in crit rate, as well as a damage cap boost. • What holds back this unit isn't its lack of damage, it's how it needs high levels of Potential Unleashed to function well, given that this affects the EX skill's damage, and the amount of EX gauge it restores after using its EX skill. |
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[M0324] Gedlav
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• A powerful mobile suit that, like the ZZ Gundam and FA Engage A Plan, needs to stay healthy to deal big damage. However, unlike those two, the Gedlav is very tanky and can stay above the health threshold needed to perform well. • Its EX skill can also heal it, possibly getting its HP back above the threshold should it fall critically before using its EX skill. • The Gedlav is extremely versatile, given how it has a 〇 terrain rating in all map types, including Underwater. It does not, however, have a damage cap buff, so it may struggle to keep up with the top-tier units in Space and Land. |
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[M0056] Zeong
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• The Zeong used to be the clear-cut best DPS unit in the game. Now it's a little less clear on which Bombardment unit really is the best, but it's still a powerhouse of a unit. This Bombardment MS can single-handedly win matches thanks to its powerful AOE EX skill and its high hit count and beam damage-enhanced weaponry. • Because most PvE stages are against teams of a single type/color, the Zeong's AOE EX skill will annihilate Red-type teams and will be effective against most PvE stages, sometimes even against enemies the Zeong has a type disadvantage against. Its only downside is that it doesn't have a lot of accuracy, so it'll struggle against units with plenty of evasion. |
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[M0299] RX-78F00 HMT Gundam High Mobility Type
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• The RX-78F00 HMT Gundam High Mobility Type excels in PvE with its near-guaranteed critical hits. It does not have to worry about staying at max HP as long as you have other units that can keep enemies away (plus it won't have to come face to face with meta threats like the Zeong or Char's Z'Gok). As long as you can keep the "Crit Gramps" healthy, it is one of the better units you can get your hands on for PvE. • This unit sadly does not come with a damage cap boost, so it'll have trouble keeping up with the recently-released meta units in terms of damage. |
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[M0108] Full Armor Unicorn Gundam (NT-D)
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• A powerful mobile suit, the FAUC NT-D is comparable to the Zeong in the sense that they're both multi-hit Bombardment units with AoE EX Skills and good damage buffs, including a 200,000 damage cap increase. However, what limits the FAUC NT-D's value is its self-inflicted 200% crit rate debuff. This makes it impossible to land crits, even when alongside an Ez8. • This MS also happens to be quite durable for a Bombardment MS, thanks to a 99% damage taken down buff. The thing here is that Green-type mobile suits deal 99% damage against the FAUC NT-D, neutralizing the damage resistance buff. Luckily, this won't be a problem in PvE since enemies typically consist of just a single type. |
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[M0239] S Gundam
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• The S Gundam is a straightforward crit-based unit whose best feature is its high crit damage, though that's pretty much it. It's held back by its lack of damage cap buffs. | ||
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[M0409] Victory 2 Buster Gundam
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• A Zeong-like AoE Bombardment unit that deals bonus damage to Armored units. It is equipped with an extremely powerful Third Weapon that benefits from multiple damage buffs and a 1,000,000 increase to its Third Weapon max damage. • Its biggest weakness in Arena is the FAZZ, and because it’s almost never present in PvE, it won’t have difficulty shredding through teams, especially in stages against multiple Armored units. |
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[M0350] Gray Zeta
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• A Bombardment unit whose power grows the more Purple type units on its team. • Using a team with 6 Purple type units is far from optimal, so Gray Zeta is not worth using now nor in the future. |
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[M0398] Gengaozo
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• A Bombardment mobile suit with built-in crit rate and crit ATK, as well as a damage cap buff with a solid EX skill. • It needs to take damage in order to stack its EX damage buffs and restore its EX gauge. • Unfortunately, taking damage is not ideal since this MS does not come with any defensive features. • Will likely get destroyed once it takes aggro from any decent DPS unit. |
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[M0433] Gundam 4th (Bst)
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• An AoE unit with a 1M damage cap on its 3rd weapon. • Lacks the necessary damage buffs to actually reach these numbers. • Fragile defensively. • Cannot compete with today's best damage threats. |
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[M0103] G-3 Gundam
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• The G-3 Gundam's main ability trades HP to deal damage to the nearest enemies, while not having abilities that allow it to sustain itself, like healing. Since its EX Skill needs this MS to approach enemies to deal damage, there's a good chance that the G-3 will just get taken out very quickly. | ||
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[M0129] Psycho Zaku
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• A mobile suit that grows in strength when its allies die, a condition that really isn't ideal given how Armored units tend to fall first in battle. Its lack of a damage cap increase further prevents it from being of any use. | ||
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[M0041] ZZ Gundam
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• A Bombardment unit from the earlier days, the ZZ Gundam is a straightforward DPS unit that sadly cannot compete with the game's finest Bombardments due to a lack of a damage cap buff and its overall simplicity. | ||
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[M0109] Johnny Ridden's Gelgoog Cannon
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• This mobile suit's EX Skill not only deals good damage by bypassing the target's DEF, but it also stuns opponents, leaving them vulnerable to your teammates' attacks and unable to retaliate. It also benefits from a built-in critical rate, though it's only at 25%, and it doesn't benefit from any damage cap buffs, limiting its offensive value. | ||
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[M0256] Guncannon
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• The worst of the AoE Bombardment units, the Guncannon has some value as an AoE attacker, but its damage really isn't anything special, especially since it lacks crit rate and damage cap increases | ||
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[M0223] Full Armor Engage Gundam A Plan
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• A Bombardment unit from the earlier days, the Full Armor Engage Gundam A Plan is an anti-Green DPS Bombardment unit with straightforward damage-oriented skills. It sadly cannot compete with the game's finest Bombardments due to a lack of a damage cap buff and its overall simplicity. | ||
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[M0315] Char's Rick Dom
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• Char's Rick Dom is a mobile suit centered around being "tanky" for a Bombardment unit. It isn't a very good mobile suit because plenty of its buffs scale with its max HP, which isn't high at all, given that it's a Bombardment unit. • It can be used against stages with multiple Bombardment units, as it can also jam enemy Bombardment units for 4.4 seconds, 4 seconds into the battle, potentially making the enemy Bombardment units hit for just 1 damage instead of the full amount. |
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[M0317] Gyan
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• The Gyan is an extremely powerful unit for both PvP and PvE as well. It forces enemies to target Armored mobile suits for the first 15 seconds of combat, protecting its team's DPS and utility units. It also enhances the survivability of Zeon Forces-Affiliated allies by reducing incoming damage and boosting its own EX skill damage when paired with them. Even without full investment, the Gyan excels in tanking and team protection, making it a valuable addition to any competitive team. | ||
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[M0397] Methuss
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• The Methuss heals all allies with its EX skill, grants the Regeneration status to all allies, which restores health every 6 seconds, and grants beam and projectile damage resistance buffs too for as long as it stays alive. • Blue-type units get even bigger heals and resistances, and can be resurrected by the Methuss should they fall in battle. |
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[M0459] Phenex (NT-D/NT Version)
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• The Phenex is like the upgraded version of the Methuss as it gives Green-type units potent heals, buffs to damage cap and damage. It can also revive fallen Green-type allies. • Grants Sniper and Bombardment units Stealth for as long as it is alive, protecting them from any unwanted aggro. • Heals all allies and grants them Absolute Evade. |
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[M0089] Char's Z'Gok
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• Char’s Z’Gok is known for making its team lock in on Gundam-Type opponents first and deal significantly more damage against them, but that’s not very important in PvE, where you face teams of usually the same unit categories. • It’s great against Gundam-Types, but close to useless when there aren’t any Gundam-Types around. Because Gundam-Types are less common in PvE, Char’s Z’Gok becomes a lot less usable in this game mode. However, if against Gundam-Types, Char’s Z’Gok becomes one of the best mobile suits in the game. |
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[M0427] Ple's Qubeley Mk-ll
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• Ple's Qubeley is essentially Ez8 2.0 since it is a buffer that increases the team's critical rate and critical ATK. • Also debuffs the enemy team's ability to land crits. • Crits have become significantly less valuable given the rise of high damage EX skill users. which hurts the Qubeley's value. |
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[M0238] Gundam Ez8
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• The Ez8 improves the critical ATK and critical rate of all its allies, but especially more for Bombardment mobile suits. It has become a staple support that elevates the damage output of units without crit buffs, especially Bombardment units. | ||
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[M0356] Narrative Gundam B-Packs
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• The B-Packs is a unit that increases the max damage cap, ranged damage, and combat effectiveness of Generic and Sniper mobile suits. If you field plenty of these on your team, the B-Packs is the perfect unit to accompany them. • The B-Packs is a necessary unit for when you have plenty of units that have fallen off in terms of damage when compared to the game’s SS-tier units. |
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[M0337] Doven Wolf (Commander Type)
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• Increases the evasion of all Close Combat and Raid MSs while having an EX skill that grants absolute evade to all allies for 5 seconds. Only useful when you’re running a team full of Raid and Close Combat units, though that’s very unlikely unless you’re a beginner with not a lot of other units to play around with. | ||
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[M0267] Engage Zero Incom Type
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• Its heal and durability buffs help Armored units last longer in battles, which is very useful in weaker teams where the tank dies before being able to clear the PvE mission. Especially useful when paired alongside the Gyan. • However, once you’ve gotten stronger, it’s not really needed anymore unless you’re running something like a tank-centered team. |
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[M0281] Engage Zero Yonfavin
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• It deals respectable damage for support while also having an EX skill that increases the damage of all allies by 22%. Grants a constant damage buff for Newtype Machine allies for as long as it is alive, which is great if you have DPS carries like the Zeong, Zeta Gundam, and Magna Martell (Awakened) powerful units that fall under this unit category tag. | ||
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[M0282] Qubeley Mass Production Type (Rey)
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• Very niche in the sense that she buffs Qubeley-Type and Engage-Type MSs, which aren’t very common, especially among the top units in the game. Has an AoE heal in its EX skill, but it takes way too long for it to activate. | ||
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[M0435] Zeong
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• The Sniper Zeong is similar to a cross between Char's Z'Gok and Awakened Magna Martell. • Grants Target Focus to enemy Protagonist Units and its EX skill deals huge damage against enemies of this unit category. • Inflicts a 48% damage taken debuff on a target for the entire battle. • Has Absolute Evade when falling to 40% HP, but in exchange, decreases its DEF by 100%. |
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[M0458] Theta Plus
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• A Sniper unit with a 1.2 million damage cap increase, access to the Assault status, and a strong EX skill that deals bonus damage to Blue-type and Support category mobile suits. It is the best Sniper unit in the game so far. | ||
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[M0357] White Rider
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• A mobile suit that is able to access the Assault status for 30 seconds after using its EX skill, but cannot use its EX skill again afterwards, and cannot land crits. • It also only has a 3rd weapon damage cap buff, so if you pair that with its inability to crit, you're looking at a subpar damage output by today's standards. Still, its utility as an Assault unit makes it a viable pick should you need a way to beat guard-oriented units. |
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[M0364] Gundam Mk-II (AEUG) + Flying Armor
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• The Gundam Mk-II with Flying Armor is a powerful stunner with high evasion, despite being a Sniper unit. Though this all disappears the moment its HP goes below 50%, it shouldn't have this issue in PvE (as the enemies in that mode shouldn't be able to damage it as badly). It also has a decent EX skill that deals damage, stuns for 7 seconds, and further increases evasion. • This MS also has a damage cap boost, but it's only valued at 100,000. |
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[M0333] Gundam + G-Fighter
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• Nearly identical to the Gundam Mk-II + Flying Armor, this MS also benefits from plenty of buffs when above 50% HP. One notable difference between the two is that the G-Fighter deals two instances of EX Skill damage instead of a stun, while also increasing evasion. Great in PvE, where it’s easy to keep this unit protected in comparison to PvP. • This MS also has a damage cap boost, but it's only valued at 100,000. |
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[M0214] Zaku I with Big Gun (Thunderbolt)
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• One of the best snipers in the game, the Zaku I with Big Gun (BGZ) executes enemy mobile suits that your main attackers haven't taken out yet. Its long-range weaponry allows it to rain down damage on enemy units from very far away. • The BGZ's lack of a damage cap boost has made its damage numbers lackluster by today's standards. |
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[M0183] Sisquiede Titans Color
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• A versatile sniper that does AoE damage with its EX Skill and decreases the enemy's beam damage by 30% for 20 seconds, all while having long-range weapons that allow it to fight from a safe distance. • The Sisquiede's lack of a damage cap boost has made its damage numbers lackluster by today's standards. |
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[M0217] RX-93ff Nu Gundam
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• The RX-93ff is similar to the Zaku I with Big Gun in the sense that they're both long-range fighters that execute EX skills, except that the Nu is also equipped with a pretty good heal. • This MS also comes with Bullseye buffs that ensure it will not miss. • The Sniper Nu's lack of a damage cap boost has made its damage numbers lackluster by today's standards. |
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[M0319] Zanneck
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• The Zanneck is a mid-range sniper unit with strong damage buffs and sustain capabilities. Its EX skill deals 537% ATK damage while boosting its own damage output, and when fully Transcended, it gains a 50% EX gauge restoration buff that lets it activate this skill earlier. While it's not the strongest DPS out there, its damage sustain effect and buffs make it good for longer battles, such as certain events and co-op battles, and events where special sources of damage are valuable. | ||
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[M0379] Dijeh + Modified Do-dai
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• A Sniper unit with a well-rounded kit consisting of ranged damage, evasion, max HP, and movement speed. • While it used to be decent, the Dijeh is not a mobile suit that can compete with today's finest units. |
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[M0360] Rig Contio
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• An extremely situational unit that specializes against enemies that are inflicted with Stun, Jamming, Unavoidable, or Sustained Damage. • Debuffs of this type are not typically used since they are rarely needed. • Even against these debuffed enemies, Rig Contio's damage is not very impressive, nor is its defense any good. |
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[M0426] Crossbone Gundam X3
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• A melee-oriented MS that deals rather subpar damage, but is very tanky due to ridiculously high ranged damage reduction and 99% EX damage reduction. • Ranged damage reduction buff disappears after 90 seconds of combat. • Great at tanking, specifically for the Unicorn Gundam (HML) given both units are Red-type units. |
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[M0476] Zeta Gundam (IF Claw and IF Blaster)
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• A premier DPS threat for extended PvE battles. • A tanky melee bruiser with no EX skills for the first 24 seconds of combat, but turns into a glass cannon EX looper afterwards. • It is quite average in terms of damage early on, and then becomes near-defenseless after 24 seconds. |
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[M0404] Blue Destiny Unit-2
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• Like the BD-1, this unit is also an anti-Newtype mobile suit. This version of the MS deals ridiculously high EX damage against Newtype Machines. • It comes with a few notable upgrades too like having access to Bullseye, EX damage reduction, and guard rate. • A situational pick to consider, but only against Newtype Machines. |
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[M0245] Titania
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• The Titania is like the Close Combat version of The-O, with the ability to spam its EX skill by charging its EX gauge per evade and having 3 melee weapons that allow it to excel in melee combat while staying in melee range. It gains Absolute Evade every time it takes damage and heals 1000 HP per evade, helping the Titania sustain itself in battle. | ||
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[M0365] Fafnir
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• More or less a complete package of melee damage, evasion, damage resistances, and high HP, at the cost of being unable to deal crit damage. • Also equipped with an instant execute EX skill that targets the lowest HP enemy unit for decent damage, while also buffing evasion and beam damage. • It is one of the few Close Combat mobile suits that benefit from a 200,000 damage cap boost. |
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[M0363] Crossbone Gundam X2
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• The first mobile suit with access to Stealth, the Crossbone Gundam will stay hidden for the first 18 seconds of combat thanks to dropping last on the enemy's target priority rankings. After that, it gets a permanent Absolute Evade buff and an increase in melee damage. • The Crossbone also benefits from a 99% EX damage resistance buff, granting it even better survivability. |
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[M0258] Banshee Norn
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• A straightforward DPS melee fighter with good amounts of accuracy. It's fallen off by quite a bit, given its lack of damage cap buffs. | ||
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[M0205] Moon Gundam
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• Bypasses a target's DEF with its EX Skill. Also buffs the Proximity damage dealt by its allies by 25%. The Moon Gundam is sort of like the weaker version of Char's Gelgoog. | ||
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[M0313] Dijeh (Luio and Co.)
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• Strong offensive damage with a 200,000 max damage cap boost and high crit rate, but lacks defensive options such as evasion. Shot up in value as a PvE unit now that the crit rework has finally arrived. | ||
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[M0292] Magna Martell
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• Strong Close Combat unit with good burst damage in PvE; proximity damage increases with each hit it makes. Also deals the Unavoidable debuff to a targeted enemy, leaving them vulnerable to further hits. • When transcended, gains a 30-second 50% evasion buff at the start of the battle. • It is one of the few Close Combat mobile suits that benefit from a 200,000 damage cap boost. |
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[M0268] Char's Gelgoog
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• A high-damage melee fighter that grants a team-wide proximity damage buff, as well as a 200000 damage cap boost for Raid and Close Combat allies. • A must-have for melee-oriented team compositions, though plenty of units with beam sabers and other melee weapons 2s can benefit from its buffs too. • Melee-oriented units being weak in the current meta hurts Char's Gelgoog's value. |
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[M0348] Zaku IV (Illia Pazom)
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• Very strong in the right setup, but extremely situational. It needs allies who can inflict AoE debuffs like the Qubeley or the Hyaku Shiki for its strong damage potential to show. This makes it a sub-optimal unit since you'd much rather have other meta DPS units on your team rather than debuffers. | ||
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[M0347] Efreet Custom
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• Another mediocre and situational unit, the Efreet Custom has an ✖ terrain disadvantage in Space, and a lot of the PvE content takes place in Space stages. • It has a fun gimmick wherein it becomes nigh unstoppable for 10 seconds after it uses its EX skill, though it’s outshone by other MSs who are effective all throughout the match, and do not have terrible terrain disadvantages. |
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| Tier Lists | |
|---|---|
Best Mobile Suit Tier List (PvP) |
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Best Mobile Suit Tier List (PvE) |
Best Pilot Tier List (PvE) |
Reroll Tier List |
Event Tier List |
Best Coop Battle and Raid Battle Tier List |
Best Sub Mobile Suit Tier List |
Best Mobile Suit Tier List (PvE) [December 2025]

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I hear Purple The O is very powerful but do not see him anywhere on these lists. Is Green The O so much better?