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Mobile Suit Gundam U.C. Engage players need to form good teams to clear the game's PvE and PvP modes with ease. Find out how to build your team, what mobile suits to consider getting, and how they'll work together in battle.
List of Contents
Team Building Tips |
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In Mobile Suit Gundam U.C. Engage, team formations are rarely set in stone. Whatever team you come up with will depend on what Mobile Suits and Pilots you have on hand, how much investment your MSs and Pilots have gotten, and what purpose the team will be.
The team's purpose is important because while in PvE you can almost always just cobble together a team with high CP and HP, in PvP other players have formed teams that are more complex to deal with.
To counter them, your team could focus on Evasion (fielding Raid units with high evasion), or perhaps Anti-Evasion (fielding units with high Accuracy/units that deal the "Unavoidable" debuff that makes your units unable to evade attacks for a while).
Maybe you want to field a bunch of AoE units supported by two Armored MSs to nearly wipe the entire enemy team quickly. If you're having trouble with anti-Evasion teams, you could put together a team that is tanky enough to survive getting debuffed with Unavoidable.
As long as there's a clear point behind the teams you're forming, you would've already solved roughly 80% of your problems if you were having trouble with coming up with teams beforehand.
Like in other team-based gacha games, properly synergizing your units at the team level is important to winning battles in the game. One of the popular ways to do it is to build a team around a single mobile suit and its abilities. For example, the Hyaku Shiki can inflict "Unavoidable" on an entire enemy party, making it good to pair with other units that either deal extra damage or give more debuffs to enemies with that particular debuff.
But you could also counter a Hyaku Shiki team by building your team around tanky units that still deal massive amounts of damage like the Banshee (NT-D), The-O, and others. Even if they get hit with Unavoidable, they can survive or even shrug off whatever damage they get afterward.
You can also build a team around mobile suits that have support powers like damage boosts for all mobile suits in your team that have the "High Mobility" unit category (like the Delta Plus) or monotype teams like all Blue types or all Red types (the Re-GZ and the Narrative Gundam respectively).
Just keep in mind that some EX Skills require your other units to have a certain Category (Raid, Bombardment, Sniper, etc.), unit category (Zaku-type, High Mobility, Delaz Conflict, etc.) or Type (Red, Blue, Green, Yellow, Purple), and this may limit your choices as to what mobile suits to put in your team.
Speaking of mobile suit types, certain types have advantages over other types in a rock-paper-scissors dynamic. Red types beat Green types, Green types beat Blue types, and Blue types beat Red types. Yellow and Purple types meanwhile beat each other.
Depending on what team you're facing either in PvE or PvP, you can build teams made up of mobile suits from one type, or teams where a majority of units come from one type to counter them. This is more common in PvE modes, however, so Type is not the end-all-be-all of deciding what units to put out there.
Aside from your mobile suit's Type, you'll also have to consider their Category. Raid units beat Sniper, Bombardment, and Close Combat units, while Armored units beat Raid units. But Sniper, Bombardment, and Close Combat units are strong versus Armored units. Generic and Support units meanwhile have no advantages or disadvantages toward any mobile suit.
Just like Type, you can mold a team around Armored Units supported by one Bombardment unit, one Armored unit, and a Sniper. Or field four Raid units supported by a Bombardment unit and a Close Combat unit. It all depends on the unit categories of the enemy party you are facing and what mobile suits you have whose types counter theirs.
Mobile Suit Categories Explained
Aside from Types and Categories, mobile suits have their own unofficial roles in battle. The-O, the Gundam GP02A, and even the Banshee (NT-D) are considered tanky even though the third is a Raid unit. The Gundam GP04, S Gundam, and Zaku I with Big Gun are anti-evasion units with high accuracy, even though they are Generic, Bombardment, and Sniper units respectively.
So you'll have to also figure out what roles your mobile suits serve and what is the best mix of units that you can use to deal with the enemy you are facing. Maybe you have four melee-focused mobile suits, a Generic unit that can raise your party's movement speed and evasion like the Gundam GP01Fb, and a single Bombardment unit.
Or maybe you have three mobile suits with AoE attacks (the Hamma-Hamma, the Sisquiede, and the Gundam GP02A), a Generic unit that can make enemies take more beam and projectile damage, and two melee-focused units. There are a lot of potential combinations out there, but always keep in mind the team's purpose and whether it is a proper counter to the enemy you are facing.
With new units coming out roughly every two weeks, what teams beat what in Gundam UCE can change very rapidly. As of this writing, teams that rely on the "Unavoidable" debuff are popular but are also on the way out because of the release of dodge tanks like The-O and others that can shrug off being hit with that debuff. As newer units are rolled out, this dynamic could change yet again.
With that in mind, practice forming different kinds of teams by figuring out what the team's purpose is, how the skills of the mobile suits within it synergize with each other, what Type and Category your mobile suits are, and what roles they play in battle. Once you get the hang of this, you should be able to form teams that adapt to the changes in what mobile suits other players use, only limited by what mobile suits and pilots you haven't pulled yet from the game's gacha banners.
List of All Gacha Assembly Banners
Mobile Suit | Details |
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[M0105] The-O | Summary • A hard-hitting Armored unit that can also dodge hits before closing in with its melee attacks. Inflicts "Unavoidable" on the target of its EX Skill, leaving it vulnerable to the other heavy hitters in the team. |
[M0076] Banshee (NT-D) | Summary • Melee-focused Raid unit with the ability to heal itself every time it uses its powerful EX Skill. Needs heavy investment, however, and the right pilot to truly shine. |
[M0126] Kshatriya | Summary • A deadly melee unit with HP absorb abilities that help sustain itself on the battlefield, on top of stacking Evasion buffs to avoid damage. |
[M0047] Psycommu System Zaku | Summary • A great support unit for the Kshatriya since it not only debuffs both the Beam and Projectile damage of its target, but decreases their Accuracy by 36% too when fully transcended. |
[M0183] Sisquiede Titans Color | Summary • A good AoE attacker that also debuffs the Beam damage dealt by all enemies by 30% for 20 seconds. |
[M0239] S Gundam | Summary • One of the best Bombardment units in the game, the S Gundam is not only strong enough to take out Armored units but any foe because of its Critical Rate buffs and high accuracy courtesy of the right pilot. |
Mobile Suit | Details |
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[M0100] Hyaku Shiki | Summary • The main debuffer of the team, whose "Unavoidable" debuff will prevent the enemy from evading attacks from all the other members of this party. |
[M0196] Hamma-Hamma | Summary • Deals AoE damage and stuns them if they got hit with "Unavoidable" beforehand. |
[M0183] Sisquiede Titans Color | Summary • Another AoE unit that, together with the Hamma-Hamma, will most likely destroy the entire enemy party after using its EX Skill, or at least leave them with so little HP that they can be picked off by the other units in this team. |
[M0076] Banshee (NT-D) | Summary • The Banshee can rush in after the Hamma-Hamma and Sisquiede have fired off their EX Skills and pick off whatever is left of the enemy team. |
[M0239] S Gundam ] | Summary • Same role as the Banshee NT-D but as a ranged fighter. |
[M0122] Gundam GP02A | Summary • If you happen to have the GP02A, you can bring it along for its Atomic Bazooka AoE just to be sure. |
Mobile Suit | Details |
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[M0312] Gaplant | Summary • Glass cannon unit that deals high damage to single targets, the Gaplant is fast and great to pair with units that get more powerful with each enemy defeated. |
[M0109] Johnny Ridden's Gelgoog Cannon | Summary • Though its damage is lower than other Bombardment units, that damage ignores an enemy's DEF, making this unit a potentially good executioner that can clean up after the Gaplant. What's better is that if you give it the right pilot, the suit |
[M0337] Doven Wolf (Commander Type) | Summary • Grants absolute evade status to the entire team, protecting them from damage from 5 seconds. |
[M0105] The-O | Summary • One of the main damage dealers in the team, The-O will benefit from the Doven Wolf's support power while supporting the Gaplant. |
[M0123] Gundam GP04 | Summary • A highly accurate ranged fighter that's effective versus other high-evasion units when paired with the right pilot. |
[M0239] S Gundam | Summary • Serves the same role as it does in the previous teams with its high accuracy and a high chance to inflict critical hits. |
Team Building Guide
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