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Gundam UC Engage

GM III Powered FA Best Builds and Teams

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GM III Powered FA is an Armored Category Blue Type UR Rarity Mobile Suit in Mobile Suit Gundam U.C. Engage. Learn more about this Mobile Suit's basic info, skills, and which gacha you can get it in below!

GM III Powered FA Basic Info

GM III Powered FA Overview

[M0210] GM III Powered FA
PvE Rank PvP Rank
Gundam UCE - C (Armored) Icon
Gundam UCE - None Icon
Rarity Category Type
UR MementoMori - Armored Icon Armored Mobile Suit Gundam UC Engage- Blue ImageBlue

GM III Powered FA Recommended Game Modes

[M0210] GM III Powered FA
Recommended Game Modes
Story Mode Attack Image
Story Mode
Upgrade Quests Attack Image
Upgrade Quests
Phantom Ace Image
Phantom Ace
Arena
Arena
No Master Battle Skill Image
Master Battle
All Range Counterattack Image
Co-op
[M0210] GM III Powered FA
Recommended Events
• Mission Battle
• Challenge Battle
• Raid Battle
• Battle Rush
• Total War
• Clan Battle
• Encirclement Breakthrough Battles

GM III Powered FA Analysis

GM III Powered FA Skills
EX Skill • Deal 1097 ATK damage to one enemy.
• The damage of all "GM-Type" unit category allies is increased by 24% for 20 seconds.
Transcendent Skill • Unlock [Strong Attack]Double Beam Rifle.
• At the start of battle, the GM III Powered FA's DEF is increased by 70%.
• Whenever the GM III Powered FA takes damage, it heals 560 HP.
Skill 1 • Whenever the GM III Powered FA takes damage, it heals 440 HP.
Skill 2 • At the start of battle, the GM III Powered FA takes 11% less projectile damage.
• At the start of battle, the GM III Powered FA takes 11% less beam damage.

Low Impact Fragment Quest MS

The GM III Powered FA is one of the mobile suits you could earn from Fragment Quests, so there's value in owning this MS at max Potential Level as it contributes to you Haro Farm.

Unfortunately, like most of the other Fragment Quest units, this mobile suit does not perform well in battle at all.

Its EX skill hits the highest HP enemy unit for 1097% of its ATK, while also increasing the beam damage of all GM-Type units by 24% for 20 seconds. This EX skill would've been decent if only there were meta GM-Type DPS units in the game, but there are none.

Heals On Taking Damage

The GM III heals 440 HP on taking damage, and reduces the beam and projectile damage it takes by 11%. Neither of these buffs are strong defensive tools as today's best DPS units typically hit for massive amounts of damage, and healing back 440 HP per hit won't really change a thing.

Fully Transcending this MS grants its third weapon, a 70% DEF buff, and a 560 HP heal on taking damage. While these do improve the GM's survivability, it is never worth Transcending mobile suits that aren't very good in combat.

Not Worth Using

Overall, opt to use the GM III as fodder for easy Total War missions and for that purpose alone. Even its Sub Skills are bad, as it'll only increase the damage output of its allied GM-Type units, which again, isn't a strong unit category tag at all.

Even if the game were to release powerful GM-Type units, the GM III Powered FA still wouldn't be worth using, given its terrible offense and defense.

GM III Powered FA Best Build

Best Pilot

Pilot Rarity
UR
Series
Mobile Suit Moon Gundam

Ubaldo Morina strengthens his signature GM III's weak defense by granting it up to 50% resistances. He also grants 14% evasion, but that's not really something that improves this mobile suit.

Alternative Pilots

Pilot Details
Pilot Rarity: UR
Series: Mobile Suit Gundam U.C. Engage
Pilot Rarity: UR
Series: Mobile Suit Gundam 0083: Stardust Memory

Best Upgrades

This mobile suit is an Armored unit, and the suggested Unit Enhancement allocations of mobile suits from this category vary highly depending on what kind of team you’re facing. Try to analyze what kind of issues you're having trouble with and then strategize accordingly.

Do note that allocating or reallocating your Unit Enhancement Points will not guarantee you a win, and it is a costly process too. Think twice before doing so to avoid wasting valuable resources.

Best Modules

Best Modules
Module Image[Blue] Beam Enhancement Program A (SR) Module Image[Blue] Augmentation Frame A (SR)

To increase the GM III Powered FA's damage, give it a beam damage-boosting module. For the second slot, give it an HP-boosting module like the Blue Augmentation Frame A.

GM III Powered FA Best Team Comps

Best Allies

Mobile Suit Synergy Explanation
Mobile Suit Gundam U.C. Engage - Unicorn Gundam NT-D (White Unicorn) Icon[M0280] Unicorn Gundam (NT-D) • The GM III Powered FA can benefit from the White Unicorn's 26% damage buff that it grants to Blue-type allies on EX activation.
Mobile Suit Gundam U.C. Engage - Methuss (UR) Icon[M0397] Methuss • The GM III Powered FA can benefit from the Methuss' bonus healing that it grants to Blue-type allies on EX activation. The GM III Powered FA can also be revived by the Methuss should it fall in battle.
Mobile Suit Gundam U.C. Engage - Gyan Icon[M0317] Gyan • The GM III Powered FA can benefit from the Gyan's 36% beam damage resistance buff that it grants to allied Armored mobile suits. The Gyan will also force enemies to attack Armored units like this one first.

GM III Powered FA Skills and Stats

Skills Overview

EX Skill (Lv. 5): Double Beam Rifle
To one enemy unit with the highest HP, 1097% ATK damage
To "GM-Type" unit category allies, 20 second(s), increase beam damage by 24%
Transcendent Skill (Lv. 5)
Unlock [Strong Attack] Double Beam Rifle
When battle begins, increase DEF by 70%
On taking damage, restore 560HP
Skill 1 (Lv. 2)
On taking damage, restore 440 HP
Skill 2 (Lv. 2)
When battle begins, Projectile Damage Taken Down 11%
When battle begins, Beam Damage Taken Down 11%
Sub Skill
When battle begins, increase max HP by 10%
When battle begins, Damage Taken Down 10%
To "GM-Type" unit category allies: whenever ex is activated, for 20 second(s), increase damage by 8%
Grade Skill
When battle begins, increase guard rate by 20%
When battle begins, CriticaI Rate Taken Down 50%
(PvE Battle-Limited) When battle begins, SkiIl Damage Up 2000%
(PvE Battle-Limited) When battle begins, Max Skill Damage Up 20,000,000

Weapon Overview

Main Weapon: Double Beam Rifle
(Unit Level 1)
Classification Ranged Power A
Damage Type Beam Range Mid
Accuracy Value 100 Attack Count 3 hit(s) 1 time(s)
Addtl. Weapon: Double Beam Saber
(Unit Level 1)
Classification Proximity Power A
Damage Type Beam Range Near
Accuracy Value 100 Attack Count 1 hit(s) 1 time(s)
Third Weapon: [Strong Attack] Double Beam Rifle
(Unit Level 1)
Classification Ranged Power S+
Damage Type Beam Range Mid
Accuracy Value 100 Attack Count 3 hit(s) 1 time(s)

Stats Overview

CP 425675 ATK 2047
HP 102086 DEF 5787
Increase Projectiles 1032 Increase Beam 1103
Reduce Projectiles 2425 Reduce Beam 2329
Critical Value 824 Increase Critical 862

Stats shown here are when the unit is at Level 112, Customization Level 10, Skill Rate 10, and default Unit Enhancement Level.

Unit Categories Overview

[M0210] GM III Powered FA Unit Categories
• GM-Type
• Heavy Armor
• Black Mobile Suit
• Commander
• EFF-Affiliated

GM III Powered FA Best Terrain

Land
Space
Underwater

GM III Powered FA Available Gachas

GM III Powered FA Banners

This mobile suit can only be acquired via Fragment Quests.

Mobile Suit Gundam U.C. Engage Related Guides

Mobile Suits - Gundam UC Engage List of All Mobile Suits

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Mobile Suits by Unit Category
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Zeta Gundam (IF Claw and IF Blaster) - Gundam UC EngageZeta Gundam (IF Claw and IF Blaster)

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