Cooperative Raids are midgame content where players across the server team up to defeat powerful enemies. Learn about what Cooperative Raids entail and what rewards you can earn for participating.
List of Contents
Cooperative Raids are midgame PvE content separated by difficulties and types of opponents. These stages drop modules that you can equip to your mobile suits to raise its stats. These stages are also quite difficult and often require you to send out SOS signals to get other players' assistance.
Cooperative Raids can be accessed once you reach Player Rank 20. Although every stage doesn't visibly demand large amounts of Combat Power, it's nearly impossible to clear a raid on your own at the early stages of the game. This is true for any stage and any difficulty. Thus, cooperation between you and other players is a must.
The option to send out an SOS Signal and to whom you send that signal can be decided at the start of the raid's first run. But first, you must decide on a lineup to use against the enemy ace. Because you can control the enemy's type when you're the one initiating the raid, you're free to select one that you can easily deal with.
For example, if your team is occupied predominantly by Blue-types like the [M0239] S Gundam and the [M0040] Hi-Nu Gundam, you can initiate fights against Red-type enemies so you can deal more damage.
Take note, however, that you can only receive modules of the same type as the one you fight in. For example, fighting against Red-type enemies will give you Red-type modules.
1 |
The Cooperative Raid mode can be selected directly from the home menu. It is located right above Quests and below the Events panel. |
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2 |
Once you're at the Cooperative Raid window, there will be three relevant tabs for you: Co-op List, Co-op Quests, and Unconfirmed Battles. In this case, you will want to head over to the Co-op Quests tab |
3 |
Among the list of Cooperative Quest missions, select the appropriate difficulty and enemy type that you want to face. |
4 |
Select the team that you want to fight with. After that, you will be brought to the Unit Deployment screen. |
5 |
You will then be given an option whether to release an SOS Signal or not. The window will also let you choose who will receive your SOS Signal. |
6 |
Continue the fight as usual. |
1 |
The Cooperative Raid mode can be selected directly from the home menu. It is located right above Quests and below the Events panel. |
---|---|
2 |
Once you're at the Cooperative Raid window, there will be three relevant tabs for you: Co-op List, Co-op Quests, and Unconfirmed Battles. In this case, you will want to head over to the Co-op List tab. |
3 |
There, you will find a list of ongoing Cooperative battles that you can freely join. This list will include raids that you have been invited to, as well as all public ones. |
4 |
If you want to join a certain fight, simply click on the listed item and select your squad |
5 |
If you want to spread the SOS Signal to the raid to more people, you can select the appropriate options upon you reach the Unit Deployment phase. |
1 |
The Cooperative Raid mode can be selected directly from the home menu. It is located right above Quests and below the Events panel. |
---|---|
2 |
Once you're at the Cooperative Raid window, there will be three relevant tabs for you: Co-op List, Co-op Quests, and Unconfirmed Battles. In this case, you will want to head over to the Unconfirmed Battles tab |
3 |
Cooperative battles you have participated in will be listed here upon the fight's conclusion. If you want to claim your prize, simply click on any listed item, view the results, and check your rewards. |
4 |
Note that if the fight is cleared by you or another participant by the time you finish the stage, you will be directed to this window immediately after. |
Icon | Description |
---|---|
[Red] Projectile Enhancement Program A (SR) When battle begins: red type mobile suit projectile damage is increased by 9% | |
[Red] Beam Enhancement Program A (SR) When battle begins: red type mobile suit beam damage is increased by 9% | |
[Red] AD-ASL-A (SR) When battle begins: red type mobile suit accuracy is increaased by 7% | |
[Red] Evasion Regulator A (SR) When battle begins: red type mobile suit evasion is increased by 7% | |
[Red] Augmentation Frame A (SR) When battle begins: red type mobile suit Max HP is increased by 16% | |
[Red] Projectile Enhancement Program A (R) When battle begins: red type mobile suit projectile damage is increased by 6% | |
[Red] Beam Enhancement Program A (R) When battle begins: red type mobile suit beam damage is increased by 6% | |
[Red] AD-ASL-A (R) When battle begins: red type mobile suit accuracy is increased by 4% | |
[Red] AD-ASL-A (R) When battle begins: red type mobile suit accuracy is increased by 4% | |
[Red] AD-ASL-A (R) When battle begins: red type mobile suit accuracy is increased by 4% | |
[Red] AD-ASL-A (R) When battle begins: red type mobile suit accuracy is increased by 4% | |
[Red] AD-ASL-A (R) When battle begins: red type mobile suit accuracy is increased by 4% | |
[Red] AD-ASL-A (R) When battle begins: red type mobile suit accuracy is increased by 4% | |
[Red] AD-ASL-A (R) When battle begins: red type mobile suit accuracy is increased by 4% | |
[Red] AD-ASL-A (R) When battle begins: red type mobile suit accuracy is increased by 4% |
Icon | Description |
---|---|
[Blue] Projectile Enhancement Program A (SR) When battle begins: blue type mobile suit projectile damage is increased by 9% | |
[Blue] Beam Enhancement Program A (SR) When battle begins: blue type mobile suit beam damage is increased by 9% | |
[Blue] AD-ASL-A (SR) When battle begins: blue type mobile suit accuracy is increaased by 7% | |
[Blue] Evasion Regulator A (SR) When battle begins: blue type mobile suit evasion is increased by 7% | |
[Blue] Augmentation Frame A (SR) When battle begins: blue type mobile suit Max HP is increased by 16% | |
[Blue] Projectile Enhancement Program A (R) When battle begins: blue type mobile suit projectile damage is increased by 6% | |
[Blue] Beam Enhancement Program A (R) When battle begins: blue type mobile suit beam damage is increased by 6% | |
[Blue] AD-ASL-A (R) When battle begins: blue type mobile suit accuracy is increased by 4% | |
[Blue] Evasion Regulator A (R) When battle begins: blue type mobile suit evasion is increased by 4% | |
[Blue] Augmentation Frame A (R) When battle begins: blue type mobile suit Max HP is increased by 10% | |
[Blue] Projectile Enhancement Program A (N) When battle begins: blue type mobile suit projectile damage is increased by 3% | |
[Blue] Beam Enhancement Program A (N) When battle begins: blue type mobile suit beam damage is increased by 3% | |
[Blue] AD-ASL-A (N) When battle begins: blue type mobile suit accuracy is increased by 1% | |
[Blue] Evasion Regulator A (N) When battle begins: blue type mobile suit evasion is increased by 1% | |
[Blue] Augmentation Frame A (N) When battle begins: blue type mobile suit Max HP is increased by 6% |
Icon | Description |
---|---|
[Green] Projectile Enhancement Program A (SR) When battle begins: green type mobile suit projectile damage is increased by 9% | |
[Green] Beam Enhancement Program A (SR) When battle begins: green type mobile suit beam damage is increased by 9% | |
[Green] AD-ASL-A (SR) When battle begins: green type mobile suit accuracy is increaased by 7% | |
[Green] Evasion Regulator A (SR) When battle begins: green type mobile suit evasion is increased by 7% | |
[Green] Augmentation Frame A (SR) When battle begins: green type mobile suit Max HP is increased by 16% | |
[Green] Projectile Enhancement Program A (R) When battle begins: green type mobile suit projectile damage is increased by 6% | |
[Green] Beam Enhancement Program A (R) When battle begins: green type mobile suit beam damage is increased by 6% | |
[Green] AD-ASL-A (R) When battle begins: green type mobile suit accuracy is increased by 4% | |
[Green] Evasion Regulator A (R) When battle begins: green type mobile suit evasion is increased by 4% | |
[Green] Augmentation Frame A (R) When battle begins: green type mobile suit Max HP is increased by 10% | |
[Green] Projectile Enhancement Program A (N) When battle begins: green type mobile suit projectile damage is increased by 3% | |
[Green] Beam Enhancement Program A (N) When battle begins: green type mobile suit beam damage is increased by 3% | |
[Green] AD-ASL-A (N) When battle begins: green type mobile suit accuracy is increased by 1% | |
[Green] Evasion Regulator A (N) When battle begins: green type mobile suit evasion is increased by 1% | |
[Green] Augmentation Frame A (N) When battle begins: green type mobile suit Max HP is increased by 6% |
Icon | Description |
---|---|
[Yellow] Projectile Enhancement Program A (SR) When battle begins: yellow type mobile suit projectile damage is increased by 9% | |
[Yellow] Beam Enhancement Program A (SR) When battle begins: yellow type mobile suit beam damage is increased by 9% | |
[Yellow] AD-ASL-A (SR) When battle begins: yellow type mobile suit accuracy is increaased by 7 | |
[Yellow] Evasion Regulator A (SR) When battle begins: yellow type mobile suit evasion is increased by 7% | |
[Yellow] Augmentation Frame A (SR) When battle begins: yellow type mobile suit Max HP is increased by 16 | |
[Yellow] Projectile Enhancement Program A (R) When battle begins: yellow type mobile suit projectile damage is increased by 6% | |
[Yellow] Beam Enhancement Program A (R) When battle begins: yellow type mobile suit beam damage is increased by 6% | |
[Yellow] AD-ASL-A (R) When battle begins: yellow type mobile suit accuracy is increased by 4% | |
[Yellow] Evasion Regulator A (R) When battle begins: yellow type mobile suit evasion is increased by 4% | |
[Yellow] Augmentation Frame A (R) When battle begins: yellow type mobile suit Max HP is increased by 10% | |
[Yellow] Projectile Enhancement Program A (N) When battle begins: yellow type mobile suit projectile damage is increased by 3% | |
[Yellow] Beam Enhancement Program A (N) When battle begins: yellow type mobile suit beam damage is increased by 3% | |
[Yellow] AD-ASL-A (N) When battle begins: yellow type mobile suit accuracy is increased by 1% | |
[Yellow] Evasion Regulator A (N) When battle begins: yellow type mobile suit evasion is increased by 1% | |
[Yellow] Augmentation Frame A (N) When battle begins: yellow type mobile suit Max HP is increased by 6% |
Icon | Description |
---|---|
[Purple] Projectile Enhancement Program A (SR) When battle begins: purple type mobile suit projectile damage is increased by 9% | |
[Purple] Beam Enhancement Program A (SR) When battle begins: purple type mobile suit beam damage is increased by 9% | |
[Purple] AD-ASL-A (SR) When battle begins: purple type mobile suit accuracy is increaased by 7% | |
[Purple] Evasion Regulator A (SR) When battle begins: purple type mobile suit evasion is increased by 7% | |
[Purple] Augmentation Frame A (SR) When battle begins: purple type mobile suit Max HP is increased by 16% | |
[Purple] Projectile Enhancement Program A (R) When battle begins: purple type mobile suit projectile damage is increased by 6% | |
[Purple] Beam Enhancement Program A (R) When battle begins: purple type mobile suit beam damage is increased by 6% | |
[Purple] AD-ASL-A (R) When battle begins: purple type mobile suit accuracy is increased by 4% | |
[Purple] Evasion Regulator A (R) When battle begins: purple type mobile suit evasion is increased by 4% | |
[Purple] Augmentation Frame A (R) When battle begins: purple type mobile suit Max HP is increased by 10% | |
[Purple] Projectile Enhancement Program A (N) When battle begins: purple type mobile suit projectile damage is increased by 3% | |
[Purple] Beam Enhancement Program A (N) When battle begins: purple type mobile suit beam damage is increased by 3% | |
[Purple] AD-ASL-A (N) When battle begins: purple type mobile suit accuracy is increased by 1% | |
[Purple] Evasion Regulator A (N) When battle begins: purple type mobile suit evasion is increased by 1% | |
[Purple] Augmentation Frame A (N) When battle begins: purple type mobile suit Max HP is increased by 6% |
Icon | Description |
---|---|
[Red] Evasion Regulator A (SR) When battle begins: red type mobile suit evasion is increased by 7% |
|
[Red] Evasion Regulator A (R) When battle begins: red type mobile suit evasion is increased by 4% |
|
[Red] Evasion Regulator A (N) When battle begins: red type mobile suit evasion is increased by 1% |
|
[Blue] Evasion Regulator A (SR) When battle begins: blue type mobile suit evasion is increased by 7% |
|
[Blue] Evasion Regulator A (R) When battle begins: blue type mobile suit evasion is increased by 4% |
|
[Blue] Evasion Regulator A (N) When battle begins: blue type mobile suit evasion is increased by 1% |
|
[Green] Evasion Regulator A (SR) When battle begins: green type mobile suit evasion is increased by 7% |
|
[Green] Evasion Regulator A (R) When battle begins: green type mobile suit evasion is increased by 4% |
|
[Green] Evasion Regulator A (N) When battle begins: green type mobile suit evasion is increased by 1% |
|
[Yellow] Evasion Regulator A (SR) When battle begins: yellow type mobile suit evasion is increased by 7% |
|
[Yellow] Evasion Regulator A (R) When battle begins: yellow type mobile suit evasion is increased by 4% |
|
[Yellow] Evasion Regulator A (N) When battle begins: yellow type mobile suit evasion is increased by 1% |
|
[Purple] Evasion Regulator A (SR) When battle begins: purple type mobile suit evasion is increased by 7% |
|
[Purple] Evasion Regulator A (R) When battle begins: purple type mobile suit evasion is increased by 4% |
|
[Purple] Evasion Regulator A (N) When battle begins: purple type mobile suit evasion is increased by 1% |
Cooperative Raid Guide
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