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Cooperative Battles are midgame content where players across the server team up to defeat powerful enemies. Learn about what Cooperative Battles entail and what rewards you can earn for participating.
List of Contents
Cooperative Battles are midgame PvE content separated by difficulties and types of opponents. These stages drop modules that you can equip to your mobile suits to raise their stats. These stages are also quite difficult and you'll have the option to send out SOS signals to get other players' assistance.
Cooperative Battles can be accessed once you reach Player Rank 20. Although every stage doesn't visibly demand large amounts of Combat Power, it can be very difficult to clear a raid on your own, especially at the early stages of the game. This is where the cooperative aspect of the game mode comes in as you can call on other players to assist you, or you can answer their calls and help finish a fight that other players have started.
The option to send out an SOS Signal and to whom you send that signal can be decided at the start of the raid's first run. But first, you must decide on a lineup to use against the enemy ace. Because you can control the enemy's type when you're the one initiating the raid, you're free to select one that you can easily deal with.
For example, if your team is occupied predominantly by Blue-types like the [M0239] S Gundam and the [M0040] Hi-Nu Gundam, you can initiate fights against Red-type enemies so your Blue-types can deal more damage.
Your reward is based on how well you do in the battle. The better you do, the higher your chances of getting good-quality modules. Bonus modules are also granted to whoever starts the Co-op Battle, and whoever deals the most damage.
These battles come in different difficulties, with Cooperative Quest I granting certain types of modules (Blue, Red, Green, Yellow, Purple), and Cooperative Quest II granting certain kinds of modules. Below is a table on which Cooperative Quests reward you with certain modules.
Cooperative Quest | Reward |
---|---|
Cooperative Quest I (Red) | Red Type Modules of all rarities and base skills |
Cooperative Quest I (Blue) | Blue Type Modules of all rarities and base skills |
Cooperative Quest I (Green) | Green Type Modules of all rarities and base skills |
Cooperative Quest I (Yellow) | Yellow Type Modules of all rarities and base skills |
Cooperative Quest I (Purple) | Purple Type Modules of all rarities and base skills |
Cooperative Quest II (Red) | Evasion Regulator Modules of all types and rarities |
Cooperative Quest II (Blue) | AD-ASL-A Modules of all types and rarities |
Cooperative Quest II (Green) | Augmentation Frame Modules of all types and rarities |
Cooperative Quest II (Yellow) | Beam and Projectile Enhancement Program Modules of all types and rarities |
Cooperative Quest II (Purple) | EX Damage Enhancement Program Modules of all types and rarities |
Joining an existing Co-op Raid only costs 1 BP while starting one costs 5 BP. While starting these battles costs more BP, it's almost always better to do so. This is because of how the player that starts the Raid gets a bonus reward module, and so will the player who deals the most damage.
Starting matches yourself will guarantee that you get at least 2 modules, as you'll get both your standard reward and the finder's reward. You can also rejoin these battles for free whenever you lose, so you can keep going at it and accumulate damage that way. That said, your chances of dealing the most damage in the battle are boosted when you start the battle yourself, considering that you control when to send the SOS Signal to invite other players in.
Before you start or join a co-op raid, you'll have the option to select a paired mobile suit and pilot belonging to one of your clanmates to fight with you, taking up the rightmost slot on your team. Unless you've been playing for a long time or you've spent a lot on this game, these units will probably end up carrying your team and doing ridiculous amounts of damage. It might even solo an entire battle for you and hand you the victory in just one attempt.
Because these units will be key to your victory and topping the damage rankings, try to use units that can enhance their damage. For example, if you borrow a powerful Zeong, using a Re-GZ and a Gundam Ez8 alongside it will further amplify its power. After these, look to add your own powerful DPS units.
Use the remaining slots for powerful debuffers or buffers that'll help your team deal even more damage. Some of the best in this role are the Awakened Magna Martell, Phenex, Cima's Gelgoog Marine, Alex, and Char's Z'Gok (situationally).
On the other hand, if you're more of an advanced player who's already capable of soloing Cooperative Battles, you're likely better off running your best DPS units, along with some support units to boost their damage. Use your absolute best units even in stages where they suffer from a type disadvantage. Maximize your damage output and try to analyze your built team. Check the units you think are replaceable, and then see your best options for improving your team's overall damage output.
When starting battles yourself, you get to decide when to use the SOS feature. You can definitely solo these Cooperative Battles later on when your units are already very powerful, but when you're at the early and mid-game, you probably can't. Even if you can rejoin as many times as you want, it'll take an unreasonable amount of time to solo a boss when you just don't have the firepower to do so.
That said, a good way to ensure that you take home the reward for dealing the most damage is to only call for other players once you've brought the opponent down to below half its health. That way, even if the strongest teams in the world join your Coop Battle, you'll still be able to secure the top rank in terms of damage.
The Reward Boost feature allows you to double or triple the rewards of a Cooperative Battle in exchange for twice or thrice the BP and Coop Tickets if needed. Cooperative Battles can take a while, so using this feature is a foolproof way to save yourself some time.
1 |
![]() The Cooperative Raid mode can be selected directly from the home menu. It is located right above Quests and below the Events panel. |
---|---|
2 |
![]() Once you're at the Cooperative Raid window, there will be three relevant tabs for you: Co-op List, Co-op Quests, and Unconfirmed Battles. In this case, you will want to head over to the Co-op Quests tab |
3 |
![]() Among the list of Cooperative Quest missions, select the appropriate difficulty and enemy type that you want to face. |
4 |
![]() Select the team that you want to fight with. After that, you will be brought to the Unit Deployment screen. |
5 |
![]() You will then be given an option whether to release an SOS Signal or not. The window will also let you choose who will receive your SOS Signal. |
6 |
![]() Continue the fight as usual. |
1 |
![]() The Cooperative Raid mode can be selected directly from the home menu. It is located right above Quests and below the Events panel. |
---|---|
2 |
![]() Once you're at the Cooperative Raid window, there will be three relevant tabs for you: Co-op List, Co-op Quests, and Unconfirmed Battles. In this case, you will want to head over to the Co-op List tab. |
3 |
![]() There, you will find a list of ongoing Cooperative battles that you can freely join. This list will include raids that you have been invited to, as well as all public ones. |
4 |
![]() If you want to join a certain fight, simply click on the listed item and select your squad |
5 |
![]() If you want to spread the SOS Signal to the raid to more people, you can select the appropriate options upon you reach the Unit Deployment phase. |
1 |
![]() The Cooperative Raid mode can be selected directly from the home menu. It is located right above Quests and below the Events panel. |
---|---|
2 |
![]() Once you're at the Cooperative Raid window, there will be three relevant tabs for you: Co-op List, Co-op Quests, and Unconfirmed Battles. In this case, you will want to head over to the Unconfirmed Battles tab |
3 |
![]() Cooperative battles you have participated in will be listed here upon the fight's conclusion. If you want to claim your prize, simply click on any listed item, view the results, and check your rewards. |
4 |
![]() Note that if the fight is cleared by you or another participant by the time you finish the stage, you will be directed to this window immediately after. |
Icon | Description |
---|---|
![]() | [Red] Projectile Enhancement Program A (SR) When battle begins: red type mobile suit projectile damage is increased by 9% |
![]() | [Red] Beam Enhancement Program A (SR) When battle begins: red type mobile suit beam damage is increased by 9% |
![]() | [Red] AD-ASL-A (SR) When battle begins: red type mobile suit accuracy is increaased by 7% |
![]() | [Red] Evasion Regulator A (SR) When battle begins: red type mobile suit evasion is increased by 7% |
![]() | [Red] Augmentation Frame A (SR) When battle begins: red type mobile suit Max HP is increased by 16% |
![]() | [Red] Projectile Enhancement Program A (R) When battle begins: red type mobile suit projectile damage is increased by 6% |
![]() | [Red] Beam Enhancement Program A (R) When battle begins: red type mobile suit beam damage is increased by 6% |
![]() | [Red] AD-ASL-A (R) When battle begins: red type mobile suit accuracy is increased by 4% |
![]() | [Red] AD-ASL-A (R) When battle begins: red type mobile suit accuracy is increased by 4% |
![]() | [Red] AD-ASL-A (R) When battle begins: red type mobile suit accuracy is increased by 4% |
![]() | [Red] AD-ASL-A (R) When battle begins: red type mobile suit accuracy is increased by 4% |
![]() | [Red] AD-ASL-A (R) When battle begins: red type mobile suit accuracy is increased by 4% |
![]() | [Red] AD-ASL-A (R) When battle begins: red type mobile suit accuracy is increased by 4% |
![]() | [Red] AD-ASL-A (R) When battle begins: red type mobile suit accuracy is increased by 4% |
![]() | [Red] AD-ASL-A (R) When battle begins: red type mobile suit accuracy is increased by 4% |
Icon | Description |
---|---|
![]() | [Blue] Projectile Enhancement Program A (SR) When battle begins: blue type mobile suit projectile damage is increased by 9% |
![]() | [Blue] Beam Enhancement Program A (SR) When battle begins: blue type mobile suit beam damage is increased by 9% |
![]() | [Blue] AD-ASL-A (SR) When battle begins: blue type mobile suit accuracy is increaased by 7% |
![]() | [Blue] Evasion Regulator A (SR) When battle begins: blue type mobile suit evasion is increased by 7% |
![]() | [Blue] Augmentation Frame A (SR) When battle begins: blue type mobile suit Max HP is increased by 16% |
![]() | [Blue] Projectile Enhancement Program A (R) When battle begins: blue type mobile suit projectile damage is increased by 6% |
![]() | [Blue] Beam Enhancement Program A (R) When battle begins: blue type mobile suit beam damage is increased by 6% |
![]() | [Blue] AD-ASL-A (R) When battle begins: blue type mobile suit accuracy is increased by 4% |
![]() | [Blue] Evasion Regulator A (R) When battle begins: blue type mobile suit evasion is increased by 4% |
![]() | [Blue] Augmentation Frame A (R) When battle begins: blue type mobile suit Max HP is increased by 10% |
![]() | [Blue] Projectile Enhancement Program A (N) When battle begins: blue type mobile suit projectile damage is increased by 3% |
![]() | [Blue] Beam Enhancement Program A (N) When battle begins: blue type mobile suit beam damage is increased by 3% |
![]() | [Blue] AD-ASL-A (N) When battle begins: blue type mobile suit accuracy is increased by 1% |
![]() | [Blue] Evasion Regulator A (N) When battle begins: blue type mobile suit evasion is increased by 1% |
![]() | [Blue] Augmentation Frame A (N) When battle begins: blue type mobile suit Max HP is increased by 6% |
Icon | Description |
---|---|
![]() | [Green] Projectile Enhancement Program A (SR) When battle begins: green type mobile suit projectile damage is increased by 9% |
![]() | [Green] Beam Enhancement Program A (SR) When battle begins: green type mobile suit beam damage is increased by 9% |
![]() | [Green] AD-ASL-A (SR) When battle begins: green type mobile suit accuracy is increaased by 7% |
![]() | [Green] Evasion Regulator A (SR) When battle begins: green type mobile suit evasion is increased by 7% |
![]() | [Green] Augmentation Frame A (SR) When battle begins: green type mobile suit Max HP is increased by 16% |
![]() | [Green] Projectile Enhancement Program A (R) When battle begins: green type mobile suit projectile damage is increased by 6% |
![]() | [Green] Beam Enhancement Program A (R) When battle begins: green type mobile suit beam damage is increased by 6% |
![]() | [Green] AD-ASL-A (R) When battle begins: green type mobile suit accuracy is increased by 4% |
![]() | [Green] Evasion Regulator A (R) When battle begins: green type mobile suit evasion is increased by 4% |
![]() | [Green] Augmentation Frame A (R) When battle begins: green type mobile suit Max HP is increased by 10% |
![]() | [Green] Projectile Enhancement Program A (N) When battle begins: green type mobile suit projectile damage is increased by 3% |
![]() | [Green] Beam Enhancement Program A (N) When battle begins: green type mobile suit beam damage is increased by 3% |
![]() | [Green] AD-ASL-A (N) When battle begins: green type mobile suit accuracy is increased by 1% |
![]() | [Green] Evasion Regulator A (N) When battle begins: green type mobile suit evasion is increased by 1% |
![]() | [Green] Augmentation Frame A (N) When battle begins: green type mobile suit Max HP is increased by 6% |
Icon | Description |
---|---|
![]() | [Yellow] Projectile Enhancement Program A (SR) When battle begins: yellow type mobile suit projectile damage is increased by 9% |
![]() | [Yellow] Beam Enhancement Program A (SR) When battle begins: yellow type mobile suit beam damage is increased by 9% |
![]() | [Yellow] AD-ASL-A (SR) When battle begins: yellow type mobile suit accuracy is increaased by 7 |
![]() | [Yellow] Evasion Regulator A (SR) When battle begins: yellow type mobile suit evasion is increased by 7% |
![]() | [Yellow] Augmentation Frame A (SR) When battle begins: yellow type mobile suit Max HP is increased by 16 |
![]() | [Yellow] Projectile Enhancement Program A (R) When battle begins: yellow type mobile suit projectile damage is increased by 6% |
![]() | [Yellow] Beam Enhancement Program A (R) When battle begins: yellow type mobile suit beam damage is increased by 6% |
![]() | [Yellow] AD-ASL-A (R) When battle begins: yellow type mobile suit accuracy is increased by 4% |
![]() | [Yellow] Evasion Regulator A (R) When battle begins: yellow type mobile suit evasion is increased by 4% |
![]() | [Yellow] Augmentation Frame A (R) When battle begins: yellow type mobile suit Max HP is increased by 10% |
![]() | [Yellow] Projectile Enhancement Program A (N) When battle begins: yellow type mobile suit projectile damage is increased by 3% |
![]() | [Yellow] Beam Enhancement Program A (N) When battle begins: yellow type mobile suit beam damage is increased by 3% |
![]() | [Yellow] AD-ASL-A (N) When battle begins: yellow type mobile suit accuracy is increased by 1% |
![]() | [Yellow] Evasion Regulator A (N) When battle begins: yellow type mobile suit evasion is increased by 1% |
![]() | [Yellow] Augmentation Frame A (N) When battle begins: yellow type mobile suit Max HP is increased by 6% |
Icon | Description |
---|---|
![]() | [Purple] Projectile Enhancement Program A (SR) When battle begins: purple type mobile suit projectile damage is increased by 9% |
![]() | [Purple] Beam Enhancement Program A (SR) When battle begins: purple type mobile suit beam damage is increased by 9% |
![]() | [Purple] AD-ASL-A (SR) When battle begins: purple type mobile suit accuracy is increaased by 7% |
![]() | [Purple] Evasion Regulator A (SR) When battle begins: purple type mobile suit evasion is increased by 7% |
![]() | [Purple] Augmentation Frame A (SR) When battle begins: purple type mobile suit Max HP is increased by 16% |
![]() | [Purple] Projectile Enhancement Program A (R) When battle begins: purple type mobile suit projectile damage is increased by 6% |
![]() | [Purple] Beam Enhancement Program A (R) When battle begins: purple type mobile suit beam damage is increased by 6% |
![]() | [Purple] AD-ASL-A (R) When battle begins: purple type mobile suit accuracy is increased by 4% |
![]() | [Purple] Evasion Regulator A (R) When battle begins: purple type mobile suit evasion is increased by 4% |
![]() | [Purple] Augmentation Frame A (R) When battle begins: purple type mobile suit Max HP is increased by 10% |
![]() | [Purple] Projectile Enhancement Program A (N) When battle begins: purple type mobile suit projectile damage is increased by 3% |
![]() | [Purple] Beam Enhancement Program A (N) When battle begins: purple type mobile suit beam damage is increased by 3% |
![]() | [Purple] AD-ASL-A (N) When battle begins: purple type mobile suit accuracy is increased by 1% |
![]() | [Purple] Evasion Regulator A (N) When battle begins: purple type mobile suit evasion is increased by 1% |
![]() | [Purple] Augmentation Frame A (N) When battle begins: purple type mobile suit Max HP is increased by 6% |
Icon | Description |
---|---|
![]() |
[Red] Evasion Regulator A (SR) When battle begins: red type mobile suit evasion is increased by 7% |
![]() |
[Red] Evasion Regulator A (R) When battle begins: red type mobile suit evasion is increased by 4% |
![]() |
[Red] Evasion Regulator A (N) When battle begins: red type mobile suit evasion is increased by 1% |
![]() |
[Blue] Evasion Regulator A (SR) When battle begins: blue type mobile suit evasion is increased by 7% |
![]() |
[Blue] Evasion Regulator A (R) When battle begins: blue type mobile suit evasion is increased by 4% |
![]() |
[Blue] Evasion Regulator A (N) When battle begins: blue type mobile suit evasion is increased by 1% |
![]() |
[Green] Evasion Regulator A (SR) When battle begins: green type mobile suit evasion is increased by 7% |
![]() |
[Green] Evasion Regulator A (R) When battle begins: green type mobile suit evasion is increased by 4% |
![]() |
[Green] Evasion Regulator A (N) When battle begins: green type mobile suit evasion is increased by 1% |
![]() |
[Yellow] Evasion Regulator A (SR) When battle begins: yellow type mobile suit evasion is increased by 7% |
![]() |
[Yellow] Evasion Regulator A (R) When battle begins: yellow type mobile suit evasion is increased by 4% |
![]() |
[Yellow] Evasion Regulator A (N) When battle begins: yellow type mobile suit evasion is increased by 1% |
![]() |
[Purple] Evasion Regulator A (SR) When battle begins: purple type mobile suit evasion is increased by 7% |
![]() |
[Purple] Evasion Regulator A (R) When battle begins: purple type mobile suit evasion is increased by 4% |
![]() |
[Purple] Evasion Regulator A (N) When battle begins: purple type mobile suit evasion is increased by 1% |
Cooperative Battle Guide
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