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Mobile Suit Gundam U.C. Engage has status effects that can either help or hinder your mobile suit in battle! Read our guide to learn what Status Effects are, as well as a list of different buffs and debuffs in-game.
List of Contents
Status Effects in Mobile Suit Gundam U.C. Engage are buffs and debuffs that affect the performance of your mobile suit, with either positive or negative results. Buffs give your mobile suits an advantage during battle, while debuffs put them at a disadvantage.
Most status effects only last for a specific period or permanently, depending on the skill that casts them.
Buffs, for example, can give the mobile suit it belongs to a permanent boost in a specific stat from the very start of the battle until that unit gets destroyed. They can also last for a specified time (e.g., 30 seconds at the start of the battle, 10 seconds after using an EX Skill, etc.) or when a specific threshold has been reached (Until 100% HP is remaining, increase evasion by 50%).
Debuffs are also time-based, with debuffs like the Hyaku Shiki's "Unavoidable" status effect lasting up to 6 seconds.
When the skill that grants the buff says so, a buff's effect can stack and increase its overall stat benefits to the mobile suit. For example, The-O can buff its beam damage by 17% for 10 seconds every time it evades. This can be stacked up to five times, leading to a potential 85% beam damage buff overall.
So far, Gundam U.C. Engage has yet to release any mobile suit that can cleanse buffs or debuffs from itself or other mobile suits.
Status Effect Name | Icon | Effect |
---|---|---|
Regeneration | ![]() |
HP recovers at regular intervals. |
Heal | Coming Soon! | Recover a specified amount of HP. |
Increased DEF | ![]() |
DEF stat is increased, making it take less damage from enemy attacks. |
Increased Movement Speed | ![]() |
The mobile suit's Movement Speed is buffed, letting it move faster through the battlefield. |
Increased Critical Rate | ![]() |
Increases the mobile suit's Critical Rate, increasing its chance to inflict a Critical Hit. |
Bullseye | ![]() |
Ensures that all attacks made by the mobile suit with this buff will hit. |
Absolute Evade | Coming Soon! | Ensures that the mobile suit with this buff will evade all attacks. |
Increased Damage | ![]() |
Increases the overall damage dealt by the MS with this buff, including EX Skills. |
Increased Projectile Damage | ![]() |
Increases the damage dealt by the MS's Projectile weapons. |
Increased Beam Damage | ![]() |
Increases the damage dealt by the MS's Beam weapons. |
Increased Ranged Damage | ![]() |
Increases the damage dealt by the MS's ranged weapons. |
Increased Proximity Sense | ![]() |
Increases the damage dealt by the MS's melee weapons. |
Increased Max HP | ![]() |
Increases the MS's Maximum HP. |
Decreased Projectile Damage Received | ![]() |
Decreases the damage the MS gets from Projectile attacks. |
Decreased Beam Damage Received | ![]() |
Decreases the damage the MS gets from Beam attacks. |
Increased Accuracy | ![]() |
Increases the MS's Accuracy. |
Increased Evasion | ![]() |
Increases the MS's Evasion. |
Increased Guard Rate | Coming Soon! | Increases the MS's Guard Rate, which is the chance it takes 1 damage instead of the full amount. |
Increased Ranged Sense | ![]() |
>Buffs a pilot's Ranged Sense |
Increased Melee Sense | ![]() |
>Buff's a pilot's Melee Sense |
Increased Reaction | ![]() |
Increases a pilot's Reaction, which affects the MS's chance to guard against or evade an attack. |
Increased Resistance | ![]() |
Increases a pilot's Resistance, which helps in resisting a critical attack from enemies. |
Provoke | Coming Soon! | Forces all enemies to attack the unit with this status effect. |
Target Focus | Coming Soon! | The unit will prioritize targetting specific enemy units. |
Reflect Beam Damage | Coming Soon! | Deals back a percentage of the beam damage taken by the unit with reflect. |
HP Absorb | Coming Soon! | The MS with this buff heals back a percentage of the damage it received. |
Status Effect Name | Icon | Effect |
---|---|---|
Sustained Damage | ![]() |
The affected MS receives damage at regular intervals. |
Decreased DEF | ![]() |
Decreases the MS's DEF stat, allowing it to take more damage from enemy attacks. |
Decreased Movement Speed | ![]() |
Decreases the MS's movement speed, making it move slower on the battlefield. |
Stun | ![]() |
Stops the affected MS from moving for a specified period. |
Decreased Projectile Damage | ![]() |
Decreases the projectile damage dealt by the MS. |
Decreased Beam Damage | ![]() |
Decreases the beam damage dealt by the MS. |
Increased Projectile Damage Received | ![]() |
Increases the projectile damage received by the MS. |
Increased Beam Damage Received | ![]() |
Increases the beam damage received by the MS. |
Unavoidable | ![]() |
The affected MS won't be able to evade any attacks for a specified period. |
Jamming | Coming Soon! | The affected MS will have a chance to deal 1 damage instead of the full amount of the attack. |
Below is a list of unique interactions between certain stats, buffs, and debuffs.
Status Effect 1 | Status Effect 2 | Interaction |
---|---|---|
Accuracy | Evasion | Whichever stat is higher usually wins, and affects the outcome of whether an attack will land or not. |
Bullseye | Absolute Evade | Cancels each other out. In these cases, it goes back to the accuracy vs evasion calculation to determine whether an attack will land or not. |
Critical Strike | Guard Rate | Critical attacks bypass guard rate, and can never be guarded. |
Critical Strike | Pilot Resistance | Critical attacks bypass pilot resistance and are treated as if pilot resistances were 0. |
Status Effects Guide
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