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In Gundam UC Engage, Status Effects correspond to a unique buff, debuff, or mechanic that affects combat. Read on to see our list of Status Effects, as well as a list of Status Effect interactions.
List of Contents
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| Status Effects Guide |
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Status Effects in Mobile Suit Gundam U.C. Engage are buffs and debuffs that affect the performance of a mobile suit, with either positive or negative results. Buffs give mobile suits an advantage during battle, while debuffs put them at a disadvantage.

Most status effects only last for a specific period or permanently, depending on the skill that casts them.
For example, buffs can boost a mobile suit's specific stat from the very start of the battle until that unit gets destroyed. They can also last for a specified time (e.g., 30 seconds at the start of the battle, 10 seconds after using an EX Skill, etc.) or when a specific threshold has been reached (Until 100% HP is remaining, increase evasion by 50%).
Debuffs are also time-based, with debuffs like the Hyaku Shiki's Unavoidable

When the skill that grants the buff says so, a buff's effect can stack and increase its overall stat benefits to the mobile suit. For example, The-O can buff its beam damage by 17% for 10 seconds every time it evades. This can be stacked up to five times, leading to a potential 85% beam damage buff overall.
So far, Gundam U.C. Engage has yet to release any mobile suit that can cleanse buffs or debuffs from itself or other mobile suits.
| Status Effect Name | Icon | Effect |
|---|---|---|
| Regeneration | ![]() |
HP recovers at regular intervals. |
| Heal | Coming Soon! | Recover a specified amount of HP. |
| Increased DEF | ![]() |
DEF stat is increased, making it take less damage from enemy attacks. |
| Increased Movement Speed | ![]() |
The mobile suit's Movement Speed is buffed, letting it move faster through the battlefield. |
| Increased Critical Rate | ![]() |
Increases the mobile suit's Critical Rate, increasing its chance to inflict a Critical Hit. |
| Bullseye | ![]() |
Ensures that all attacks made by the mobile suit with this buff will hit. |
| Absolute Evade | ![]() |
Ensures that the mobile suit with this buff will evade all attacks. |
| Increased Damage | ![]() |
Increases the overall damage dealt by the MS with this buff, including EX Skills. |
| Increased Projectile Damage | ![]() |
Increases the damage dealt by the MS's Projectile weapons. |
| Increased Beam Damage | ![]() |
Increases the damage dealt by the MS's Beam weapons. |
| Increased Ranged Damage | ![]() |
Increases the damage dealt by the MS's ranged weapons. |
| Increased Proximity Sense | ![]() |
Increases the damage dealt by the MS's melee weapons. |
| Increased Max HP | ![]() |
Increases the MS's Maximum HP. |
| Decreased Projectile Damage Received | ![]() |
Decreases the damage the MS gets from Projectile attacks. |
| Decreased Beam Damage Received | ![]() |
Decreases the damage the MS gets from Beam attacks. |
| Increased Accuracy | ![]() |
Increases the MS's Accuracy. |
| Increased Evasion | ![]() |
Increases the MS's Evasion. |
| Increased Guard Rate | Coming Soon! | Increases the MS's Guard Rate, which is the chance it takes 1 damage instead of the full amount. |
| Increased Ranged Sense | ![]() |
Buffs a pilot's Ranged Sense |
| Increased Melee Sense | ![]() |
Buffs a pilot's Melee Sense |
| Increased Reaction | ![]() |
Increases a pilot's Reaction, which affects the MS's chance to guard against or evade an attack. |
| Increased Resistance | ![]() |
Increases a pilot's Resistance, which helps in resisting a critical attack from enemies. |
| Restore EX Gauge | ![]() |
Restore a percentage of EX skill gauge when conditions are met, such as initiating the battle or activating an EX skill. |
| EX Gauge Recovery Up | ![]() |
Increase the rate of filling up the EX Gauge whenever the MS unit deals or takes damage. |
| Provoke | ![]() |
Forces all enemies to attack the unit with this status effect. |
| Target Focus | ![]() |
The unit will prioritize targeting specific enemy units. |
| Reflect Beam Damage | ![]() |
Deals back a percentage of the beam damage taken by the unit with reflect. |
| HP Absorb | ![]() |
The MS with this buff heals back a percentage of the damage it received. |
| Hyper Awaken | ![]() |
The MS with this buff gains a set of various buffs and/or unlocks a fourth weapon. |
| Reflect Projectile Damage | ![]() |
Deals back a percentage of the projectile damage taken by the unit with reflect. |
| Assault | ![]() |
Attacks from this MS cannot be guarded against. |
| Perfect Guard | ![]() |
MS with this buff guards against any attack, including critical hits. |
| Reflect EX Damage | Coming soon! | Deals back a percentage of the projectile damage taken by the unit with reflect. |
| Stealth | Coming soon! | The MS's targeting priority is lowered. |
| Status Effect Name | Icon | Effect |
|---|---|---|
| Sustained Damage | ![]() |
The affected MS receives damage at regular intervals. |
| Decreased DEF | ![]() |
Decreases the MS's DEF stat, allowing it to take more damage from enemy attacks. |
| Decreased Movement Speed | ![]() |
Decreases the MS's movement speed, making it move slower on the battlefield. |
| Stun | ![]() |
Stops the affected MS from moving for a specified period. |
| Decreased Projectile Damage | ![]() |
Decreases the projectile damage dealt by the MS. |
| Decreased Beam Damage | ![]() |
Decreases the beam damage dealt by the MS. |
| Increased Projectile Damage Received | ![]() |
Increases the projectile damage received by the MS. |
| Increased Beam Damage Received | ![]() |
Increases the beam damage received by the MS. |
| Unavoidable | ![]() |
The affected MS will not be able to evade any attacks for a specified period. |
| Jamming | ![]() |
The affected MS will have a chance to deal 1 damage instead of the full amount of the attack. |
| Disable EX Skills | ![]() |
The affected MS cannot activate its EX Skill. |
| Unguardable | ![]() |
The affected MS cannot guard against any attack. |
| Disable HP Restoration | ![]() |
The affected MS will not be able to restore its own HP. |
Below is a list of unique interactions between certain stats, buffs, and debuffs.
| Status Effect 1 | Status Effect 2 | Interaction |
|---|---|---|
| Accuracy | Evasion | Whichever stat is higher usually wins, and affects the outcome of whether an attack will land or not. |
| Bullseye | Absolute Evade | Cancels each other out. In these cases, it goes back to the accuracy vs evasion calculation to determine whether an attack will land or not. |
| Critical Strike | Guard Rate | Critical attacks bypass guard rate, and can never be guarded. |
| Critical Strike | Pilot Resistance | Critical attacks bypass pilot resistance and are treated as if pilot resistances were 0. |
| Unguardable | Perfect Guard | Unguardable bypasses Perfect Guard, disabling guarding against attacks. |
| Assault | Perfect Guard | Cancels each other out. The attack from a unit with Assault status will be determined using the target's guard rate. Assault bypass Perfect Guard when it is a critical hit. |
| Provoke | Target Focus | Aggro will shift towards the mobile suit with Provoke. |
| Stealth | Target Focus | Mobile suit will still be in Stealth and rank least on the target priority ranking. |

Status Effects Guide

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