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Gundam UC Engage

Gundam Mk-II (Titans) Best Builds and Teams

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Gundam Mk-II (Titans) is a Raid Category Blue Type UR Rarity Mobile Suit in Mobile Suit Gundam U.C. Engage. Learn more about this Mobile Suit's basic info, skills, and which gacha you can get it in below!

Gundam Mk-II (Titans) Basic Info

Gundam Mk-II (Titans) Overview

[M0031] Gundam Mk-II (Titans)
PvE Rank PvP Rank
Gundam UCE - B (Raid) Icon
Gundam UCE - None Icon
Rarity Category Type
UR MementoMori - Raid Icon Raid Mobile Suit Gundam UC Engage- Blue ImageBlue

Gundam Mk-II (Titans) Recommended Game Modes

[M0031] Gundam Mk-II (Titans)
Recommended Game Modes
Story Mode Attack Image
Story Mode
Upgrade Quests Attack Image
Upgrade Quests
Phantom Ace Image
Phantom Ace
Arena
Arena
No Master Battle Skill Image
Master Battle
All Range Counterattack Image
Co-op
[M0031] Gundam Mk-II (Titans)
Recommended Events
• Mission Battle
• Challenge Battle
• Raid Battle
• Battle Rush
• Total War
• Clan Battle

Gundam Mk-II (Titans) Analysis

Gundam Mk-II (Titans) Skills
EX Skill • Deal 502% ATK damage to one targeted enemy.
• Increase the beam damage taken by the targeted enemy by 50% for 20 seconds.
Transcendent Skill • Unlock [Strong Attack]Hyper Bazooka.
• Whenever the Gundam Mk-II uses its EX Skill, it increases the projectile damage taken by the targeted enemy by 50% for 20 seconds.
• At the start of battle, the Gundam Mk-II's EX Skill gauge recovery is increased by 46%.
Skill 1 • The Gundam Mk-II's beam damage is increased by 20% for 30 seconds after the start of battle.
Skill 2 • Whenever the Gundam Mk-II takes damage, the beam damage it deals to enemies is increased by 4% for 10 seconds (stackable up to 5 times).
• At the start of battle, the Gundam Mk-II's movement speed is increased by 8%.

Accessible Single Target Debuffer

The Gundam Mk-II is one of the best mobile suits you can earn from Fragment Quest, thanks to its usefulness as a single target debuffer.

Its EX skill deals 502% ATK damage, while also increasing the beam damage an enemy takes by 50% for 20 seconds. When fully Transcended, this EX skill gives the same debuff but for Projectile Damage, and charges 46% faster.

This EX skill alone makes it one of the best Fragment Quest units, and a good mobile suit for Cooperative Quests. If you don't have Phenex, Alex, or Cima's Gelgoog Marine, you can use the Mk-II in their place instead. To put it into perspective, its beam and projectile damage taken debuff duration and potency are equal to those of the Alex and Cima's Gelgoog, while the Phenex's is only 10% stronger. A high Potential Lv. Mk-II will outperform these three units as debuffers if you don't have them at high Potential Lv.

Unremarkable Outside Of Debuffing

While it's good at debuffing and making a single enemy unit take increased damage, it's not quite good at anything else. It benefits from a 30-second 20% beam damage buff, a stacking 4% beam damage buff on taking damage that maxes out at 20%, and an 8% movement speed buff. All three buffs are rather unremarkable, and the stacking debuff is particularly bad as this unit is not meant to withstand taking hits.

Its offense, outside of its damage taken debuffs, isn't good at all. This is for mainly 2 reasons. The first is that it is a Raid unit with only 1 melee weapon and 2 subpar ranged weapons, and its Third Weapon is unlocked by Transcending it. Next is that its beam damage buffs aren't very good at all in the sense that each one amounts to a maximum of just 20%, one of them expires in half a minute, and the other one needs to take hits to get stacks, which is really undesirable for a mobile suit that can't take hits. That brings us to its defense, which is pretty much nonexistent given its absence of any defensive buffs whatsoever.

Stronger When Transcended

You'll want to fully Transcend this unit for maximum debuff uptime if you plan on getting the most value out of this unit as a single target debuffer for reasons we've already discussed above. Regardless of whether you're a newbie or a seasoned veteran, if you don't have the other debuffers we've mentioned above or have them but at low Potential Lv., this mobile suit will come in handy for Cooperative Battles.

Gundam Mk-II (Titans) Best Build

Best Pilot

Pilot Rarity
UR
Series
Mobile Suit Zeta Gundam

Kamille Bidan is the Mk-II's signature pilot who grants it 76% melee sense, 38% ranged sense, and 10% accuracy. He also grants 22% reaction for 10 seconds each time the Mk-II evades, but this skill is rather useless since the Mk-II has no built-in evasion whatsoever anyway.

Because of its role as a single-target debuffer and since there are no pilots who can accelerate its EX gauge recovery, the pilot doesn't really matter as much since it won't deal much damage nor will it survive for long regardless of the buffs it receives from pilots.

Alternative Pilots

Pilot Details
Pilot Rarity: UR
Series: Mobile Suit Zeta Gundam
Pilot Rarity: UR
Series: Mobile Suit Zeta Gundam
Pilot Rarity: UR
Series: Mobile Suit Gundam Side Story: The Blue Destiny

Best Upgrades

This mobile suit is a Raid unit, and the suggested Unit Enhancement allocations of mobile suits from this category vary highly depending on what kind of team you’re facing. Try to analyze what kind of issues you're having trouble with and then strategize accordingly.

Do note that allocating or reallocating your Unit Enhancement Points will not guarantee you a win, and it is a costly process too. Think twice before doing so to avoid wasting valuable resources.

Best Modules

Best Modules
Module Image[Blue] Augmentation Frame A (SR) Module Image[Blue] Augmentation Frame A (SR)

Gundam Mk-II (Titans) Best Team Comps

Best Allies

Mobile Suit Synergy Explanation
Mobile Suit Gundam U.C. Engage - Unicorn Gundam NT-D (White Unicorn) Icon[M0280] Unicorn Gundam (NT-D) • The Gundam Mk-II (Titans) can benefit from the White Unicorn's 26% damage buff that it grants to Blue-type allies on EX activation.
Mobile Suit Gundam U.C. Engage - Methuss (UR) Icon[M0397] Methuss • The Gundam Mk-II (Titans) can benefit from the Methuss' bonus healing that it grants to Blue-type allies on EX activation. The Gundam Mk-II (Titans) can also be revived by the Methuss should it fall in battle.
Mobile Suit Gundam U.C. Engage - Char[M0268] Char's Gelgoog • Raid mobile suits like the Gundam Mk-II (Titans) can benefit from a 200000 damage cap increase when paired alongside Char’s Gelgoog’s.

Gundam Mk-II (Titans) Skills and Stats

Skills Overview

EX Skill (Lv. 5): Hyper Bazooka
To one targeted enemy unit, 502% ATK damage
And 20 second(s), increase beam damage taken by 50%
Transcendent Skill (Lv. 5)
Unlock [Strong Attack] Hyper Bazooka
To one targeted enemy unit: whenever EX is activated, for 20 second(s), increase projectile damage taken by 50%
When battle begins, increase EX gauge recovery by 46%
Skill 1 (Lv. 2)
Starting 30 second(s) after battle begins, increase beam damage by 20%
Skill 2 (Lv. 2)
On taking damage, for 10 second(s), increase beam damage by 4% (Stack up to 5 time(s))
When battle begins, increase movement speed by 8%
Sub Skill
When battle begins, increase evasion by 10%
When battle begins, increase beam damage by 10%
When battle begins, increase projectile damage by 10%
To one targeted enemy unit: whenever EX is activated, for 20 second(s), increase beam damage taken by 12%
Grade Skill
When battle begins Max Damage for All Weapons +600,000 / Attack Count
When battle begins, increase evasion by 50%
When battle begins, increase movement speed by 30%
(PvE Battle-Limited) When battle begins, SkiIl Damage Up 2000%
(PvE Battle-Limited) When battle begins, Max Skill Damage 20,000,000

Weapon Overview

Main Weapon: Hyper Bazooka
(Unit Level 1)
Classification Ranged Power D+
Damage Type Projectile Range Mid
Accuracy Value 105 Attack Count 2 hit(s) 1 time(s)
Addtl. Weapon: Beam Saber
(Unit Level 1)
Classification Proximity Power S
Damage Type Beam Range Near
Accuracy Value 105 Attack Count 1 hit(s) 2 time(s)
Third Weapon: [Strong Attack] Hyper Bazooka
(Unit Level 1)
Classification Ranged Power D+
Damage Type Projectile Range Mid
Accuracy Value 105 Attack Count 2 hit(s) 1 time(s)

Stats Overview

CP 366351 ATK 5137
HP 43164 DEF 3393
Increase Projectiles 1510 Increase Beam 2223
Reduce Projectiles 998 Reduce Beam 1215
Critical Value 485 Increase Critical 1068

Stats shown here are when the unit is at Level 106, Customization Level 10, Skill Rate 10, and default Unit Enhancement Level.

Unit Categories Overview

[M0031] Gundam Mk-II (Titans) Unit Categories
Gryps War
Prototype
Protagonist Unit
Gundam-Type
Black Mobile Suit
Successor Unit
Commander
Titans-Affiliated

Gundam Mk-II (Titans) Best Terrain

Land
Space
Underwater

Gundam Mk-II (Titans) Available Gachas

Gundam Mk-II (Titans) Banners

List of Gacha Banners

Mobile Suit Gundam U.C. Engage Related Guides

Mobile Suits - Gundam UC Engage List of All Mobile Suits

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