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Gundam UC Engage

Hamma-Hamma Best Builds and Teams

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Hamma-Hamma is a Generic Category Red Type UR Rarity Mobile Suit in Mobile Suit Gundam U.C. Engage. Learn more about this Mobile Suit's basic info, skills, and which gacha you can get it in below!

Hamma-Hamma Basic Info

Hamma-Hamma Overview

[M0196] Hamma-Hamma
PvE Rank PvP Rank
Gundam UCE - B (Generic) Icon
Gundam UCE - None Icon
Rarity Category Type
UR MementoMori - Generic Icon Generic Mobile Suit Gundam UC Engage- Red ImageRed

Hamma-Hamma Recommended Game Modes

[M0196] Hamma-Hamma
Recommended Game Modes
Story Mode Attack Image
Story Mode
Upgrade Quests Attack Image
Upgrade Quests
Phantom Ace Image
Phantom Ace
Arena Image
Arena
Master Battle Skill Image
Master Battle
All Range Counterattack Image
Co-op
[M0196] Hamma-Hamma
Recommended Events
• Mission Battle
• Challenge Battle
• Raid Battle
• Battle Rush
• Total War
• Clan Battle

Hamma-Hamma Analysis

Hamma-Hamma Skills
EX Skill • Deal 487% ATK damage to all enemies.
• Stunned enemies receive an additional 365% ATK damage.
• Enemies inflicted with the Unavoidable status effect.
Transcendent Skill • At the start of battle, the Hamma-Hamma's accuracy is increased by 25%.
• At the start of battle, the Hamma-Hamma's beam damage is increased by 36%.
• At the start of battle, the Hamma-Hamma's EX Skill gauge is filled by 50%.
Skill 1 • At the start of battle, the Hamma-Hamma's beam damage is increased by 18%.
Skill 2 • Unlock Triple-Shot Beam Cannon (All-Range).
• At the start of battle, the Hamma-Hamma takes 11% less beam damage.
• At the start of battle, the Hamma-Hamma takes 11% less projectile damage.

AoE DPS Past Its Prime

The Hamma-Hamma is a mobile suit that once plagued the meta as one of the premier DPS threats, and was often the star of the show in AoE teams. Sadly, like plenty of its fellow mobile suits released during the earlier part of the game's lifespan, the Hamma-Hamma is no longer the powerhouse that it once was.

It's best known for its EX skill, which deals 487% of its ATK to all enemies, but deals another 365% if that target is stunned. Additionally, if a target is inflicted with the Unavoidable debuff, this EX skill also Stuns them for 4 seconds. When fully Transcended, this EX skill can be cast very early into the battle thanks to a standard 50% EX gauge restoration skill right when the battle begins.

To fulfill its conditions, players would often field it alongside other AoE units and debuffers that can inflict Stun or Unavoidable on opponents. The core usually consisted of the Hamma-Hamma, Qubeley, Hyaku Shiki, The-O, and the Zeta Gundam, since all these units can inflict debuffs and/or deal bonus damage against debuffed enemies. Unfortunately, this kind of setup is far from ideal these days, given that it's much better to field in multiple units with extremely high damage alongside units with incredible utility. You could still possibly find some success with this type of playstyle but know that it's not nearly as effective as playing by the meta.

Unimpressive Outside EX

Outside of this EX skill, the Hamma-Hamma isn't really all that strong. It benefits from an 18% beam damage buff from its Skill 1, while its Skill 2 grants 2 11% resistance buffs, one for projectile damage and the other for beam damage. None of these particularly stand out as impressive.

Not Worth Transcending At This Point

While it used to be great, it just isn't worth Transcending anymore given how much setup it requires, and how the complementary pieces it needs around it aren't all that good anymore either.

If you do decide to use this unit, other than the necessary synergies within the team comp, Potential Unleashed also plays a key role in the Hamma-Hamma's success, since this directly influences the EX skill's damage, bonus damage, and Stun duration.

Overall, the Hamma-Hamma is considered a "washed" unit, since its need for a specific team comp really hurts its value, and its damage output can no longer compete with that of today's top DPS units.

Best Sub MS

Mobile Suit Sub-Skills
Mobile Suit Gundam U.C. Engage - Gundam 4th Icon[M0367] Gundam 4th When battle begins, increase accuracy by 5%
When battle begins, increase evasion by 5%
When battle begins, increase max HP by 5%
When battle begins, increase beam damage by 5%
When battle begins, increase projectile damage by 5%
When battle begins, increase ex damage by 15%
Mobile Suit Gundam U.C. Engage - Full Armor Unicorn Gundam (NT-D) Icon[M0108] Full Armor Unicorn Gundam (NT-D) When battle begins, increase critical rate by 10%
When battle begins, increase ranged damage by 10%
To all enemies: whenever EX is activated, 40% ATK damage

Hamma-Hamma Best Build

Best Pilots

Pilot Rarity
UR
Series
Mobile Suit Gundam ZZ

Mashymre Cello is still the best pilot for the Hamma-Hamma. Even though the amount of ranged sense and accuracy he grants are rather minimal, and the resistances don't really make it tanky, it's the EX skill damage that still allows him to thrive in his signature MS, given that this is a very EX-reliant mobile suit.

Alternative Pilots

Pilot Details
Pilot Rarity: UR
Series: Mobile Suit Gundam: Char's Counterattack
Pilot Rarity: UR
Series: Mobile Suit Gundam U.C. Engage
Pilot Rarity: UR
Series: Mobile Suit Zeta Gundam
Pilot Rarity: UR
Series: Gundam Evolve 9
Pilot Rarity: UR
Series: Mobile Suit Victory Gundam

Best Upgrades

Recommended Unit Enhancement Levels
Body HP 23 / ATK 80
Main Weapon Power 30 / Accuracy 51 / Ex Gauge 22
Additional Weapon Power 40 / Accuracy 63
Third Weapon Power 30 / Accuracy 52 / Ex Gauge 21

The unit enhancement setup above is a multi-purpose setup meant to excel across different game modes. However, depending on the content, there may be situations where it is better to invest more points into accuracy.

You can try adjusting your Unit Enhancement setup if you can't win against certain stages. However, this will not guarantee you a win, so you should also factor in all the other elements in play and adjust accordingly.

Best Modules

Best Modules
Module Image[Red] Augmentation Frame A (SR) Module Image[Red] Augmentation Frame A (SR)

Hamma-Hamma Best Team Comps

Best Allies

Mobile Suit Synergy Explanation
Mobile Suit Gundam U.C. Engage - Narrative Gundam B-Packs Icon[M0356] Narrative Gundam B-Packs • The Hamma-Hamma can benefit from the Narrative Gundam B-Packs' damage cap, ranged damage, and accuracy buffs that it grants to allied Generic mobile suits.

Hamma-Hamma Strategy

How to Play

Strengths
• Good AoE damage with the right setup
• AoE Stuns with the right setup

To make the Hamma-Hamma work to its fullest potential, you'll need two units: the Hyaku Shiki to inflict an AoE Unavoidable debuff on all enemy units and the Qubeley to AoE Stun all enemy units. Manual EX skill activation should be done to ensure that the Qubeley and the Hyaku Shiki use their EX skills before the Hamma-Hamma.

As we've already mentioned above, the Hamma-Hamma is no longer a good DPS unit by today's standards, and when doing this optimal setup, you're fielding in 2 other units way past their primes. You're much better off fielding in meta units at this point in the game's lifespan.

How to Beat

Weaknesses
• Needs a specific team comp around it
• Said team comp fields in other non-meta units
• Easy to defeat

A Hamma-Hamma in PvP, assuming you're running a meta team, is probably not going to be a threat to you. Any meta DPS unit can easily beat this unit with a few attacks, and the same can be said for its allies who are meant to inflict Unavoidable and Stun on your units.

Hamma-Hamma Skills and Stats

Skills Overview

EX Skill (Lv. 5): Triple-Shot Beam Cannon (All-Range)
Deal damage equal to 487% of ATK to all enemies
If inflicted with Stun, deal additional damage equal to 365% of ATK
If inflicted with Unavoidable, inflict Stun for 4 second(s)
Transcendent Skill (Lv. 5)
When battle begins, increase accuracy by 25%
When battle begins, increase beam damage by 36%
When battle begins, restore 50% EX gauge
Skill 1 (Lv. 2)
When battle begins, increase beam damage by 18%
Skill 2 (Lv. 2)
Unlock Triple-Shot Beam Cannon (All-Range)
When battle begins, increase beam damage resistance by 11%
When battle begins, increase projectile damage resistance by 11%
Sub Skill
When battle begins, increase accuracy by 5%
When battle begins, increase evasion by 5%
When battle begins, increase max HP by 5%
When battle begins, increase beam damage by 5%
When battle begins, increase projectile damage by 5%
To enemies with Stun status: whenever EX is activated, 100% ATK damage
Grade Skill
Module Equip Slots +2
When battle begins Max Damage for All Weapons +300,000 / Attack Count
(PvE Battle-Limited) When battle begins, SkiIl Damage Up 2000
(PvE Battle-Limited) When battle begins, Max Skill Damage Up 20,000,000

Weapon Overview

Main Weapon: Triple-shot Beam Cannon
(Unit Level 1)
Classification Ranged Power B-
Damage Type Beam Range Mid
Accuracy Value 100 Attack Count 1 hit(s) 6 time(s)
Addtl. Weapon: Beam Saber
(Unit Level 1)
Classification Proximity Power A+
Damage Type Beam Range Near
Accuracy Value 100 Attack Count 1 hit(s) 1 time(s)
Third Weapon: Triple-Shot Beam Cannon (All-Range)
(Unit Level 1)
Classification Ranged Power A
Damage Type Beam Range Mid
Accuracy Value 100 Attack Count 3 hit(s) 2 time(s)

Stats Overview

CP 377230 ATK 4472
HP 53328 DEF 3956
Increase Projectiles 1261 Increase Beam 1777
Reduce Projectiles 1777 Reduce Beam 1261
Critical Value 842 Increase Critical 615

Stats shown here are when the unit is at Level 106, Customization Level 10, Skill Rate 10, and default Unit Enhancement Level.

Unit Categories Overview

[M0196] Hamma-Hamma Unit Categories
First Neo Zeon War
Prototype
High Firepower
Green Mobile Suit
Commander
Neo Zeon-Affiliated

Hamma-Hamma Best Terrain

Land
Space
Underwater

Hamma-Hamma Available Gachas

Hamma-Hamma Banners

List of Gacha Banners

Mobile Suit Gundam U.C. Engage Related Guides

Mobile Suits - Gundam UC Engage List of All Mobile Suits

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Zeta Gundam (IF Claw and IF Blaster) - Gundam UC EngageZeta Gundam (IF Claw and IF Blaster)

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