Best Mobile Suit Tier List (PvE) | Best Mobile Suit Tier List (PvP) |
Mobile Suit Gundam U.C. Engage's Arena and other PvP modes need good mobile suits that not only deal heavy damage but synergize well with other units. Read our tier list of the best mobile suits for PvP so you can form your own team and climb the ranks!
Like in our PvE Tier List, every mobile suit in Mobile Suit Gundam U.C. Engage has a specific role and type, and certain mobile suits are better at their roles than others. In the context of Arena Mode, however, players have to consider whether their mobile suit can be countered by other mobile suits, and which mobile suits are currently "meta."
This is why we ranked the game's UR mobile suits according to how much damage they deal, their stats, and how their skills contribute to their teams.
Mobile Suit | Tier Placement Reasoning |
---|---|
[M0218] Sazabi [THE LIFE-SIZED v Gundam STATUE] | • One of the best Generic units currently available because of its multiple beam damage self-buffs, its Bullseye buff that prevents it from missing its targets, a 200,000 max damage cap increase, and up to 66% life steal when dealing damage. All it has to do is to keep attacking, and it will be able to survive a fight and take out the opposing team. |
[M0086] Zeta Gundam | • The Zeta Gundam is capable of some of the highest DPS in the game. Its extremely spammable EX Skill not only ignore an enemy's defense, but it also deals additional damage if that enemy has been hit with the Unavoidable debuff (and that damage ignores enemy DEF as well). • Even when not paired with. |
[M0105] The-O | • One of the tankiest melee fighters in the game, The-O deals great damage to single targets and inflicts "Unavoidable" on them with its EX Skill. But if they already have Unavoidable (most likely from the Hyaku Shiki if you partnered it up with The-O), then it will deal even more damage with its EX Skill. • Transcending it is a must because of the Evasion boosts it gets, along with the ability to heal itself with every successful evasion. |
[M0122] Gundam GP02A | • The GP02A may not look like an ideal Armored unit, but it's a devastating AoE attacker that can remove a hefty chunk of HP from its enemies with its Atomic Bazooka EX Skill. In exchange, it won't be able to avoid attacks for 20 seconds, but that's where your other units come in to finish the enemy off • When transcended, the GP02A's EX Skill gets even deadlier with a damage buff and max damage boost. This is on top of 25% more HP and 25% less damage taken from enemy attacks. |
[M0266] Zeta Gundam (Hyper Mega Launcher) | • The Zeta Gundam (Hyper Mega Launcher)'s EX Skill deals up to 537% of its ATK as damage to single enemy units. At the same time, it also restores 50% of its EX Gauge, meaning you'll have land less hits on enemies to charge up your EX skill and use it again. • Due to its higher damage cap and its consistently high DPS, it is currently one of the best Bombardment units in the game. |
[M0183] Sisquiede Titans Color | • Even though it's a Sniper unit, the Sisquiede is a long-range, heavy-hitting fighter with AoE damage and debuffs from its EX Skill. It's a versatile unit that's good in both PvP and PvE game modes. |
Mobile Suit | Tier Placement Reasoning |
---|---|
[M0076] Banshee (NT-D) | • The Banshee (NT-D) is unlike many other Raid units in that while other Raid units need to rely on Evasion to avoid damage, the Banshee (NT-D) simply shrugs off any damage by healing it with its EX Skill. • Unless the Banshee (NT-D) is ganged up on or affected by many debuffs, it's a hard unit to kill that causes great damage with its Armed Armor EX Skill and HP drain abilities. |
[M0123] Gundam GP04 | • One of the best anti-Evasion unit mobile suits so far, the Gundam GP04 by itself only deals high damage with its EX Skill and gives itself a beam damage boost. But when paired with pilots like Cima Garahau (C0049), the GP04 gets the Accuracy buffs it needs to almost never miss its shots in battle. • The GP04 has made a name for itself in Arena as an unprotected Green-type assassin, and as one of the best counters for The-O. |
[M0231] Penelope | • Guard-oriented defensive unit. Can shrug off even the heaviest of attacks like it’s nothing. Against opponents with high hit counts, it’ll lose its guard rate with each hit but it’ll be able to spam its very high damage EX skill. |
[M0010] Gundam Full Armor (Thunderbolt) | • One of the best Armored mobile suits in the game because of how good it is at its job: to tank damage with its DEF buffs from both its EX and Transcendent Skills. • Whenever it guards against a hit, it restores a little bit of HP as well, though this probably won't trigger as much as The-O's " heals on every successful evasion" ability. |
[M0041] ZZ Gundam | • A glass cannon that hits hard but needs investment and the support of other units in order to survive. • Can match the S Gundam's power and is one of the only units that can make quick work of the Gundam GP02, a very common powerhouse unit in the higher ranks of the Arena. |
[M0239] S Gundam | • One of the best Bombardment units this game has to offer, the S Gundam deals high damage with its EX Skill and gives itself a Critical Rate boost afterward - making even its basic attacks capable of taking out Raid units. • Transcending it gives the mobile suit more accuracy, and increased Critical ATK, while its other skills raise its beam damage depending on whether it still has 80-100% HP during the battle. |
[M0107] Full Armor Unicorn Gundam | • Though the Full Armor Gundam sounds like it should be an Armored mobile suit, it's still a great Generic mobile suit that not only deals heavy damage but also makes its entire team take 30% percent less Beam and Projectile damage for 20 seconds. • When transcended, the Full Armor Unicorn Gundam gets higher Accuracy, Beam Damage, and HP, making it a deadly unit. |
[M0251] Unicorn Gundam Perfectibility | • Gets a 20% critical rate boost whenever it fires off its EX Skill, which also bypasses a single target's defense. Needs to be transcended, however, if you're interested in getting its Accuracy and Critical ATK buffs that come with its transcendent skill. |
[M0340] Dag Doll | • Deals huge amounts of damage, jams whatever it’s attacking, jams all opposing Raid units at the start of combat, and heals for 55% of the damage it deals. A strong Raid counter and a very potent Arena unit overall. |
[M0029] Qubeley | • One of the important AOE attackers to get alongside the Hamma Hamma and Hyaku Shiki. It's also an anti-evasion unit that provides excellent value with its EX Skill, which hits all enemies with a decent amount of damage, while also having high evasion to keep itself alive. |
[M0214] Zaku I with Big Gun (Thunderbolt) | • A long-ranged executioner with a skillset that optimizes it for dealing damage from far away and consistently landing hits. |
[M0245] Titania | • A high evasion unit that can dominate the battlefield as it has good melee capability and heals itself whenever it evades hits. It also gets Absolute Evade status whenever it does get hit, protecting it from getting too much damage too quickly. • When left unchecked, the Titania can completely take over battles similar to how The-O does. |
[M0217] RX-93ff Nu Gundam | • A high accuracy ranged fighter that gets the Bullseye buff whenever it uses its EX skill, which means it won't miss its hits. Can easily take out unprotected Red types units thanks to its long range weaponry. |
[M0089] Char's Z'Gok | • Great to have against teams centered around strong Gundam-types, as it makes its allies go after those mobile suits first. However, if you're up against teams whose main units consist of Zaku-types or other kinds of mobile suits, having the Z'Gok might . |
Mobile Suit | Tier Placement Reasoning |
---|---|
[M0252] Blue Destiny Unit-1 | • Though the Blue Destiny Unit-1 specializes in taking down enemies with the "Newtype Machine" unit category, its EX Skill still deals quite a lot of damage to non-Newtype mobile suits. • When paired with Yuu Kajima, the Blue Destiny becomes a melee powerhouse with higher melee sense, faster EX skill gauge recovery, and higher accuracy. |
[M0236] Pale Rider (Space Type) | • The Pale Rider, just like the Blue Destiny, specializes in killing mobile suits with the "Newtype Machine" unit category. But also just like the Blue Destiny, the Pale Rider deals a lot of damage with its EX Skill even if it's not going up against a Newtype Machine. • If it is fighting against a Newtype Machine though, then it'll deal not only increased damage but inflict "Unavoidable" on them for 8 seconds. • The Pale Rider's transcendent skills give it 50% more evasion, higher beam damage and accuracy versus Newtype Machine enemies, and even 4 seconds of Unavoidable for non-Newtype Machine enemies. |
[M0052] Sazabi | • Already great ranged attacker that also makes its target take 60% more Beam damage for 20 seconds, the Sazabi also buffs the damage of any "Blue" type mobile suit allies. This is great, especially since one of the best Bombardment and Armored units in the game so far are both Blue (the Gundam GP02A and the S Gundam). |
[M0230] Xi Gundam | • High accuracy with its bullseye status that ensures that its attacks will hit enemies, even though it is an Armored unit that's supposed to be more focused on tanking enemy hits. Needs to be transcended in order to get its 50% DEF buff, though your resources could go to another Armored unit instead. |
[M0109] Johnny Ridden's Gelgoog Cannon | • Compared to other Bombardment units, Johnny Ridden's Gelgoog Cannon's EX Skill does not deal that much damage. But that damage ignores the enemy's DEF, as well as inflicts Stun (making it good to pair with other mobile suits that can capitalize on that). • Johnny Ridden's Gelgoog Cannon is a good counter to popular Purple-type MSs like the FATB and the Qubeley. |
[M0079] Unicorn Gundam (NT-D) | • The Unicorn Gundam (NT-D) is similar to the Banshee (NT-D) in that they're both heavy-hitting melee fighters. But while the Banshee (NT-D) has self-healing properties, the Unicorn Gundam (NT-D) focuses more on damage. • Its EX Skill not only bypasses an enemy's defense, but it also gives the mobile suit a 60% Critical Rate boost for 20 seconds. • Not quite on par with the ZZ Gundam, The-O, and the Unicorn Gundam Perfectibility, but it might be the fourth best Green-type DPS unit. |
[M0100] Hyaku Shiki | • A reliable MS capable of making the entire enemy team incapable of avoiding attacks from your allies, leading the way to many different EX Skill combos depending on whether or not you have the right units. • For PvP this can be a rather broken skill that potentially leads to powerful foes getting cut down by the Zeta Gundam, or the entire enemy party potentially getting stunned for four seconds by the Hamma-Hamma. However, it's a paltry unit otherwise. |
[M0121] Gundam F91 | • An executioner who grows tremendously in power after using its EX skill, which grants it big amounts of evasion, movement speed, and beam damage. It’ll need time to ramp up, but when it does, it becomes a force of nature. Its vulnerability to getting killed early by AOE team comps prevents it from climbing to S, but it’s almost there. |
[M0258] Banshee Norn | • This is the unit to have if you're having trouble against dodge tanks like The-O or even Green-type units in general. It's heavily matchup dependent, but it's great at what it does best. |
Mobile Suit | Tier Placement Reasoning |
---|---|
[M0157] Varguil (Gundam Head) | • The Varguil (Gundam Head) functions the same way as the Varguil, but with a specialization against Yellow-type units instead. Its EX Skill also stuns Yellow units instead of inflicting Unavoidable on them. One of the few viable units that can be used against Yellow-type units. • Another difference the Varguil (Gundam Head) has over the Varguil is that its Transcendence Skill gives it a 50% Evasion boost that lasts for the first 30 seconds of the battle. |
[M0242] Varguil | • The Varguil is a specialist MS that deals with Blue-type units, inflicting increased damage versus them and Unavoidable with its EX Skill. Even when it's not facing Blue-type units, its EX Skill can still pack a punch. It eventually develops a skill that restores its EX skill gauge the more it deals damage, allowing the Varguil to spam its EX. |
[M0039] Nu Gundam[M0335] Nu Gundam (Green) | • The Nu Gundam is a heavy-hitting Generic unit that deals high damage with both its EX Skill and its Fin Funnels. The reason you might put it in for your team, however, is that it heals your entire party for 22% of their max HP. • When transcended, it gets more accuracy and damage for its Fin Funnels, a stackable beam damage buff whenever it damages enemies, as well as a boost to its healing for allies. • However, with the Arena meta focused on dealing as much damage as possible, it's more likely to die and not be able to do its healing. |
[M0269] Messer Type F01 | • An Armored unit similar to the Rick Dom (Thunderbolt) that provokes all enemy units for the first 8 seconds of combat, forcing all of them to attack it for the duration. This unit draws attention away from all its allies, allowing them to freely attack without fear of retaliation for an entire 8 seconds. Unlike the Rick Dom TB, this unit has a bunch of defensive skills to help it survive the onslaught, which earns it a spot in B-tier. |
[M0286] Sinanju Stein (NT Version) | • Just as deadly as the Sinanju, but also makes one enemy take more damage and decreases their Evasion for 10 seconds with the EX Skill. It also has the same Critical Rate buffs as the Sinanju with its EX skill and Transcendent Skill. • However, it has a skill that makes it go after Generic mobile suits first, which may or may not be what you want it to do in battle depending on who you're facing. Its effectiveness against Generic mobile suits is also middling. |
[M0126] Kshatriya | • One of the most powerful melee fighters in the game, the Kshatriya is not only highly evasive but tanky to boot because of its HP absorption ability. It also stuns the target of its EX Skill for 7 seconds, which is valuable in the Arena as it leaves that particular mobile suit open to attacks from its teammates. • However, its effectiveness is limited in PvP matches where enemies deal massive amounts of damage that can overwhelm its HP absorption, and the buffs from its EX skill take too long to activate. |
[M0211] Byarlant Custom | • The Byarlant Custom is a potent anti-evasion unit that can also boost its own Evasion at the same time. If you don't have units like the GP04, or sniper units, the Byarlant can be your go-to unit for dealing with evasive enemy mobile suits for some time. |
[M0339] Gundam Pixy (Early Development Type) | • Is capable of not only inflicting "Stun" debuffs on enemies, but also inflicting them fast enough to form a chain of stuns versus the enemy team, leaving them vulnerable to attacks by its allies. |
[M0249] V2 Gundam | • The V2 Gundam is a Blue Generic mobile suit who secures a spot on teams thanks to its EX skill, which serves as both an AOE attack and a team-wide heal. Its evasion and beam damage also grow the longer the battle goes on. An overall very solid unit, but it's not quite as good as the ones in the higher tiers. |
[M0196] Hamma-Hamma | • While the Hamma-Hamma has been one of the top meta units in Arena for a while, it’s fallen off a bit recently. Its EX Skill, which used to wipe out entire teams in conjunction with the Hyaku Shiki and other units, doesn’t hit the same because units are quite tankier now that the level cap has increased from the time it was king. |
[M0281] Engage Zero Yonfavin | • If you have a team of mobile suits with the "Newtype Machine" unit category, the Engage Zero Yonfavin will raise all their damage and even restore their EX skill gauge if they have the "Link Psycommu" unit category as well. Other than that, however, it's more useful in PvE and Coop. |
Mobile Suit | Tier Placement Reasoning |
---|---|
[M0117] Gato's Rick Dom | • A heavy-hitting Armored unit whose quality as an Armored unit comes in the form of being able to regenerate its HP every time it activates its EX Skill. Other defensive skills include less Projectile Damage taken from enemies, and less Beam Damage taken from enemies (one buff kicks in when the Rick Dom's HP goes below 80% percent, and the second buff kicks in when its HP goes below 50%). • It's certainly worse than the top Armored units of the meta, but it earns a spot in this list purely for its value as a tank for Arena defense team. Here, a yellow DPS unit can be placed behind it to keep potential flankers with type advantages at bay. |
[M0312] Gaplant | • A glass cannon executioner that seeks out the target with the lowest HP and takes them down with a killer beam rifle. The Gaplant is a great example of what to expect from Raid units (low defense in exchange for high damage and Evasion) and will do well when paired with pilots that increase its evasion and melee damage like Rosamia Badam. • Good for use in lower-ranked Arena matches, but its lack of survivability and limited offensive value makes it weak against higher-ranked PvP teams. |
[M0033] Gundam (THE ORIGIN) | • The Gundam (M0033) is a decent melee fighter capable of inflicting the unavoidable debuff on a single enemy before taking them out with its Beam Saber. If you don't have any other mobile suit that can cast that debuff, this Gundam variant will work in a pinch. • You will need to invest in this unit though if you want to get its evasion boost as well as a stronger version of its Beam Saber, but you may want to save the resources and invest in other units instead. It also has two melee weapons, giving it an advantage in close-quarters combat. |
[M0216] Berga-Dalas | • The Berga-Dalas' EX Skill works similarly to that of Ple's Qubeley Mk-II in that it's mainly a support skill that makes enemies take 34% more beam damage. It also boosts the Beam Damage and Critical Rate of any allies with the "Raid" category and "High Mobility" unit category. • It also has two melee weapons, making it better at close-quarters combat than most of the Raid units. |
[M0040] Hi-Nu Gundam | • Don't get us wrong; the Hi-Nu is a great raid unit with an EX skill that deals decent upfront damage and continuous damage afterward. But getting it takes quite a bit of effort (can only be obtained by buying blueprints from the shop) and, in the end, you get a unit that is outperformed by a good number of other mobile suits when it comes to damage. |
[M0009] Unicorn Gundam | • Useful to have to buff the Sazabi, the Nu Gundam, and both the Banshee (NT-D) and the Banshee Norn, but it's quite average as its own mobile suit. |
[M0129] Psycho Zaku | • While its conditional bonus that requires its allies to die to increase its power isn't ideal, when it's the last mobile suit standing, it becomes ridiculously powerful and can singlehandedly end battles. |
[M0238] Gundam Ez8 | • Strong in teams centered around two or more bombardment units due to the critical ATK buffs it gives to them. Otherwise, it's more useful in PvE at the moment. |
[M0016] Char's Zaku II | • Char's Zaku II is a frontline attacker with one simple use: it stuns enemies for 7 seconds before cutting them down with its Heat Hawk. • An easily accessible and upgradeable MS with good melee power. |
Tier Lists | |
---|---|
Best Mobile Suit Tier List (PvE) | Best Pilot Tier List (PvE) |
Best Mobile Suit Tier List (PvP) | Best Pilot Tier List (PvP) |
Reroll Tier List | Event Tier List |
Best Coop Battle and Raid Battle Tier List |
Best Mobile Suit Tier List (PvP) [November 2024]
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