Arena is an endgame content that pits you and your finest squad against other players. Read on to learn what milestones you should aim for and for what rewards you can earn.
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Arena Guide Checklist |
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Unlike in PvE, where you can focus on forming mobile suit teams solely based on their damage and toughness alone, you will have to consider more variables in PvP. This includes what kind of team your enemy has, what units you have, and what the current trend is in what units to use in general.
You'll always see what kind of defense team your enemy has set before you fight them in the match, so you'll have the chance to set your team accordingly.
For example, if you see that the Defense team has a bunch of Armored mobile suits that heal themselves, stuff your Offense team with Bombardment, Sniper, and Close Combat units. If they have the Zeta Gundam or any other "Newtype Machine" mobile suits, then bring along the Blue Destiny Unit-1 or the Pale Rider (Space Type).
If you turn off 'AUTO' mode during battle, you can choose when to use your mobile suits' EX Skills and activate them by tapping their portrait. This could prove effective when doing certain EX Skill combos like casting the Unavoidable debuff and then using the Hamma-Hamma's EX Skill to stun them.
Setting Defense teams can be hard because enemies will inevitably set up good counters versus them. So the best rule of thumb is to place mobile suits with longevity in mind, but balance them out with units that can counter anything that can harm them.
For example, you can stuff your Defense team with the Gundam Full Armor, the Zock, and The-O.
But since they're all Armored units, you need to also put in units like the S Gundam, the Banshee (NT-D), and the Kshatriya to counter any Bombardment and Sniper units the enemy could send. Note that both the Banshee (NT-D) and Kshatriya are capable of shrugging off or avoiding damage, so don't just put in Raid units with low DEF, low Evasion, or no self-healing properties.
Usually, when you're starting out in the Arena, enemies have around 800,000 CP, so if your own CP isn't there yet, then grind for materials to level up your mobile suits, upgrade their Custom level, and even get a couple of good Modules that raise their Evasion and Beam/Projectile damage or Accuracy.
Aim to have at least a million CP before trying the Arena out, and be prepared to face off against many strong players as there are players whose teams have fallen off the rankings over time but can still give quite a challenge to newcomers.
Arena is a seasonal endgame content for Gundam U.C. Engage and is its primary Player vs Player (PvP) mode. It involves pitting your best squad of mobile suits against enemy players' defense lineups.
Arena can be accessed from the Quests panel at the Home screen. It is unlocked at Player Rank 40, which lets it count as endgame content. However, because mobile suits and pilots' levels are dependent on player rank, and the maximum level is reached beyond level 100, Arena can be considered its own ecosystem where level 40 is its own " early game."
Unlike the main quest, the conditions for victory in Arena are much simpler: you just have to defeat your enemy's team, no matter the cost. Hence, it has its own meta where mobile suits and pilots that are otherwise questionable to use in the main quest can be viable, or even downright desirable to use.
Another notable difference that makes Arena distinct from other modes is that players can set any kind of team as their Defensive or Offensive lineup. Unlike the vast majority of PvE content where enemies often share a single Type, Arena lineups are often diverse in both Types, Categories, and Unit Categories. This will force participants to adjust their teams to deal with the ever-changing lineups they face, as well as create a defensive lineup that can resist attacks from as many kinds of teams as they can plan for.
Each Arena Season lasts for a week, and rewards are distributed depending on your rank. The rotation also changes the type of map fights will take place in, so your lineup consideration must involve the changing terrain.
It's recommended to push as far as you can every day. This is because the game only provides you with six chances to fight daily, and you can't spend currency to purchase chances.
Rank | Reward | QTY |
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1 | Diamonds | 2,300 |
Arena Medal | 8,000 |
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Recycle Pt. | 4,000 |
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2 | Diamonds | 1,800 |
Arena Medal | 7,500 |
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Recycle Pt. | 3,750 |
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3-5 | Diamonds | 1,500 |
Arena Medal | 7,000 |
|
Recycle Pt. | 3,500 |
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6-10 | Diamonds | 1,300 |
Arena Medal | 6,500 |
|
Recycle Pt. | 3,250 |
|
11-20 | Diamonds | 1,100 |
Arena Medal | 6,000 |
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Recycle Pt. | 3,000 |
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21-30 | Diamonds | 1,000 |
Arena Medal | 5,500 |
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Recycle Pt. | 2,750 |
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31-50 | Diamonds | 900 |
Arena Medal | 5,000 |
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Recycle Pt. | 2,500 |
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51-70 | Diamonds | 800 |
Arena Medal | 4,500 |
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Recycle Pt. | 2,250 |
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71-100 | Diamonds | 700 |
Arena Medal | 4,200 |
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Recycle Pt. | 2,100 |
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101-150 | Diamonds | 600 |
Arena Medal | 3,900 |
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Recycle Pt. | 1,950 |
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151-200 | Diamonds | 550 |
Arena Medal | 3,600 |
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Recycle Pt. | 1,800 |
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201-300 | Diamonds | 500 |
Arena Medal | 3,300 |
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Recycle Pt. | 1,650 |
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301 and Below | Diamonds | 450 |
Arena Medal | 3,000 |
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Recycle Pt. | 1,500 |
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