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Arena is an endgame content that pits you and your finest squad against other players. Read on to learn what milestones you should aim for and for what rewards you can earn.
List of Contents
Arena Guide Checklist |
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Unlike in PvE, where you can focus on forming mobile suit teams solely based on their damage and toughness alone, you will have to consider more variables in PvP. This includes what kind of team your enemy has, what units you have, and what the current trend is in what units to use in general.
You'll always see what kind of defense team your enemy has set before you fight them in the match, so you'll have the chance to set your team accordingly.
For example, if you see that the Defense team has a bunch of Armored mobile suits that heal themselves, stuff your Offense team with Bombardment, Sniper, and Close Combat units. If they have the Zeta Gundam or any other "Newtype Machine" mobile suits, then bring along the Blue Destiny Unit-1 or the Pale Rider (Space Type).
Most Common Arena Mobile Suits and Counters
While the Auto Deployment feature in the game saves you a little bit of time, it's always better to manually set the formation yourself so you could strategically position your units in advantageous spots. Capitalizing on counters and category/type advantages will make a night and day difference and will win you so much more games than you would've if you just set your auto-deployment setting to On.
If you turn off 'AUTO' mode during battle, you can choose when to use your mobile suits' EX Skills and activate them by tapping their portrait. This could prove effective when doing certain EX Skill combos like casting the Unavoidable debuff and then using the Hamma-Hamma's EX Skill to stun them.
Do note, however, that this tip only applies to certain team comps that benefit from casting their EX skills in a certain order, like those with the Hamma-Hamma, Qubeley, Hyaku Shiki, and The-O. Most team comps are totally fine with the AUTO setting for EX skills turned on.
If your rank is A1 or below, you can choose who among three opponents you can battle. In the Arena home screen, you'll see the listed opponents' team, rank, and total CP. Some of these choices will be Rank Change Battles, which as the name suggests, will be counted towards your Rank up progress. Consider doing these if you think you can beat the Rank Change Battle opponent, but if not, go with the safer option and secure the win instead.
Winning your Rank Change Battles are important because the higher your Arena rank, the more Arena points you'll earn per battle. This will improve your odds of getting that high ranking and earning more rewards from Arena, as well as staying in Elite or making it there.
Setting Defense teams can be hard because enemies will inevitably set up good counters versus them. The rule of thumb is to place mobile suits with longevity in mind, but you'll also need to have powerful DPS units to terrorize the enemy team. A good way to go about it is to have one or two powerful DPS threats along with a tank, and then just fill up the rest of the roster with other meta mobile suits.
The best mobile suit for Arena is the Gyan, not because of its damage, but because it forces the enemy team to attack the Gyan's allied Armored units first. This skill keeps the Gyan's key units protected, as the opponents will be too preoccupied with attacking the Armored units.
Not everyone has a Gyan, so the next best thing is to place an Armored or other unit with tanking capabilities with the same color/type as your strongest carry. If you place your carry behind this unit, flanking opponents with type advantages over your carry will attack your tank instead of your unit.
Whether you have a Gyan team comp or you're going with the alternative strategy above, the goal is the same. Get your team to withstand the opposing team long enough for your carry/carries to do their thing and win you the battle.
Usually, when you're starting out in the Arena, enemies have around 800,000 CP, so if your own CP isn't there yet, then grind for materials to level up your mobile suits, upgrade their Custom level, and even get a couple of good Modules that raise their Evasion and Beam/Projectile damage or Accuracy.
Aim to have at least a million CP before trying the Arena out, and be prepared to face off against many strong players as there are players whose teams have fallen off the rankings over time but can still give quite a challenge to newcomers.
A majority of today's best Arena teams are held together by units with powerful AOE EX skills that can instantly destroy their opponents. To counter this, a lot of the top players in the world have been using double HP modules on all the units they use for PvP, not just the tanks. These modules will help your units survive the barrage of EX skills the opponent prepared for them.
However, it's not as simple as that, since modules have substats called Special Abilities that boost other things like damage and evasion. You'll want to attach HP modules with these substats that are relevant to whatever your unit needs.
For example, if you use the S Gundam for Arena, you'll want to put double HP modules with substats like bonus damage, bonus beam damage, or enhanced critical strikes. You wouldn't want to put in HP modules with substats in resistances or projectile damage since the S Gundam doesn't need those.
Arena is a seasonal endgame content for Gundam U.C. Engage and is its primary Player vs Player (PvP) mode. It involves pitting your best squad of mobile suits against enemy players' defense lineups.
Arena has two divisions. One is Standard, which is, as its name suggests, is the regular league that most players will find themselves in. Elite, on the other hand, is the premier PvP battlefield for the top UCE players in the world. Here, only those that have found success in the last season will be allowed to enter. Come the end of the season, the top 300 players of Standard will be eligible to play in Elite Arena, while those outside of the top 300 rankings of Elite will be relegated back to Standard.
Arena can be accessed from the Quests panel at the Home screen. It is unlocked at Player Rank 40, which lets it count as endgame content. However, because mobile suits and pilots' levels are dependent on player rank, and the maximum level is reached beyond level 100, Arena can be considered its own ecosystem where level 40 is its own " early game."
How To Rank Up and Unlock All Content Quickly
Unlike the main quest, the conditions for victory in Arena are much simpler: you just have to defeat your enemy's team, no matter the cost. Hence, it has its own meta where mobile suits and pilots that are otherwise questionable to use in the main quest can be viable, or even downright desirable to use.
Another notable difference that makes Arena distinct from other modes is that players can set any kind of team as their Defensive or Offensive lineup. Unlike the vast majority of PvE content where enemies often share a single Type, Arena lineups are often diverse in both Types, Categories, and Unit Categories. This will force participants to adjust their teams to deal with the ever-changing lineups they face, as well as create a defensive lineup that can resist attacks from as many kinds of teams as they can plan for.
Each Arena Season lasts for a week, and rewards are distributed depending on your rank. The rotation also changes the type of map fights will take place in, so your lineup consideration must involve the changing terrain.
It's recommended to push as far as you can every day. This is because the game only provides you with six chances to fight daily, and you can't spend currency to purchase chances.
Rank | Reward | QTY |
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1 | Diamonds | 2,300 |
Arena Medal | 8,000 |
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Recycle Pt. | 4,000 |
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2 | Diamonds | 1,800 |
Arena Medal | 7,500 |
|
Recycle Pt. | 3,750 |
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3-5 | Diamonds | 1,500 |
Arena Medal | 7,000 |
|
Recycle Pt. | 3,500 |
|
6-10 | Diamonds | 1,300 |
Arena Medal | 6,500 |
|
Recycle Pt. | 3,250 |
|
11-20 | Diamonds | 1,100 |
Arena Medal | 6,000 |
|
Recycle Pt. | 3,000 |
|
21-30 | Diamonds | 1,000 |
Arena Medal | 5,500 |
|
Recycle Pt. | 2,750 |
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31-50 | Diamonds | 900 |
Arena Medal | 5,000 |
|
Recycle Pt. | 2,500 |
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51-70 | Diamonds | 800 |
Arena Medal | 4,500 |
|
Recycle Pt. | 2,250 |
|
71-100 | Diamonds | 700 |
Arena Medal | 4,200 |
|
Recycle Pt. | 2,100 |
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101-150 | Diamonds | 600 |
Arena Medal | 3,900 |
|
Recycle Pt. | 1,950 |
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151-200 | Diamonds | 550 |
Arena Medal | 3,600 |
|
Recycle Pt. | 1,800 |
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201-300 | Diamonds | 500 |
Arena Medal | 3,300 |
|
Recycle Pt. | 1,650 |
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301 and Below | Diamonds | 450 |
Arena Medal | 3,000 |
|
Recycle Pt. | 1,500 |
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