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Gundam UC Engage

Zeta Gundam III Best Builds and Teams

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Zeta Gundam III is a Generic Category Purple Type UR Rarity Mobile Suit in Mobile Suit Gundam U.C. Engage. Learn more about this Mobile Suit's basic info, skills, and which gacha you can get it in below!

Zeta Gundam III Basic Info

Zeta Gundam III Overview

[M0338] Zeta Gundam III
PvE Rank PvP Rank
Gundam UCE - B (Generic) Icon
Gundam UCE - None Icon
Rarity Category Type
UR MementoMori - Generic Icon Generic Mobile Suit Gundam UC Engage- Purple ImagePurple

Zeta Gundam III Recommended Game Modes

[M0338] Zeta Gundam III
Recommended Game Modes
Story Mode Attack Image
Story Mode
Upgrade Quests Attack Image
Upgrade Quests
Phantom Ace Image
Phantom Ace
Arena
Arena
No Master Battle Skill Image
Master Battle
No All Range Counterattack Image
Co-op
[M0338] Zeta Gundam III
Recommended Events
• Mission Battle
• Total War
• Total War
• Clan Battle

Zeta Gundam III Analysis

Zeta Gundam III Skills
EX Skill • Deal 578% ATK damage to one targeted enemy.
• The Zeta Gundam III gains Bullseye status effect for 8 seconds.
Transcendent Skill • At the start of battle, the Zeta Gundam III increases accuracy by 25%.
• At the start of battle, the Zeta Gundam III increases beam damage by 36%.
• At the start of battle, the Zeta Gundam III increases critical rate by 25%.
Skill 1 • At the start of battle, the Zeta Gundam III increases EX Skill gauge recovery by 64% for 30 seconds.
Skill 2 • Unlock [Strong Attack] Beam Rifle.
• Upon critical hit, the Zeta Gundam III gains absolute evade 1 time (Stackable up to 5 times).

Crits, Bullseye, and Absolute Evade

The Zeta III is a Purple Generic mobile suit that benefits from the Bullseye status effect for 8 seconds each time it activates its EX skill, which also deals a chunk of damage. This unit benefits from 64% increased EX gauge recovery, and with that, it can cast its EX skill at a pretty good rate of every 8-11 seconds. That means that it'll almost never miss once it gets to use its EX skill for the first time. Because of this, the Zeta III will be usable against units that rely on evasion to survive, like The-O.

When landing critical hits, the Zeta III gains 1 stack of absolute evade, which stacks up to 5 times. The problem with this unit is that it has a crit rate buff of just 25%, and that's only after you Transcend it to Lv. 5. With this unit's signature pilot, that number goes up to 51%. However, even with a 50% critical rate buff, having only a maximum of 5 stacks of absolute evade will mean that mobile suits with weapons that hit multiple times will easily deplete these stacks. When you haven't gotten this unit to Transcendent Lv. 5, this skill won't be of any use, and even if you do, units with attacks that have high hit counts will simply shred through its defenses.

Finally, this unit did not arrive with a special banner with higher pull rates. Instead, it was just added to the pool of units you could pull for in the regular MS banner. That said, it'll be hard to get one, and especially multiple copies of this unit. The same goes for Fa Yuiry, its signature pilot. That being said, chances are you only have this MS at Potential Lv. 0, so the Bullseye from its EX skill's duration would be really quick.

Transcending Grants Key Buffs

The Zeta Gundam III is a unit that benefits from landing critical strikes, but its only critical rate self-buff is locked behind Transcendent Lv. 5. Without Transcending this unit at all, all you'll get from this unit is its EX skill and its Skill 1, which increases its EX skill recovery. Skill 2 becomes useless without the ability to land crits. Its only other skill effects are buffs to accuracy and beam damage, though those are locked behind Transcendent levels as well.

As briefly touched on above, Potential Unleashed is also really important on this MS for the Bullseye status duration.

However, even though Transcending greatly increases this unit's effectiveness, it is still not recommended for the reasons we'll discuss below.

Outclassed By Modern Bullseye/Absolute Evade Units

While this was a pretty solid unit if you had it built back then, it just no longer holds up against today's powerhouse units. For one, it doesn't have a damage cap increase, so its damage will be lacking, even when it gets to land its crits. Speaking of crits, plenty of today's crit-oriented units are able to reach 100% crit rate just by pairing them with their signature pilot and using Sub MSs or modules. The Zeta III, on the other hand, can only reach up to 50% crit rate. Its Bullseye skill is alright, though it needs high Potential Levels if you want it to perform well. It also has low accuracy, so you can't expect it to do well against Absolute Evade.

As for its Absolute Evade skill, it simply isn't reliable as a primary form of defense, given that it relies on crits to get stacks, and again, its ability to land crits is nowhere near as consistent as today's viable crit-oriented units. It can also only hold 5 stacks at a time, so any multi-hit unit could easily deplete its stacks. This pales in comparison to today's best Absolute Evade units, with a handful of units having access to permanent Absolute Evade buffs. The Zeta III also does not have any regular evasion, so Bullseye units with even a little bit of accuracy could easily take out this unit, too. Sadly, this MS does not have any other defensive feature other than this flawed and unreliable access to Absolute Evade.

Zeta Gundam III Best Build

Best Pilot

Pilot Rarity
UR
Series
Mobile Suit Zeta Gundam

Fa gives the Zeta Gundam III some much-needed critical rate, bringing the total up to 51% when fully Transcended. She also grants 77% more ranged sense for the first 30 seconds of combat, additional stacks of up to 190% more ranged sense on critical hits, and up to 65% accuracy and reaction on evading. Because Fa gives a critical rate buff and a bunch of other benefits, she's the best pilot for the Zeta III by far.

Alternative Pilots

Pilot Details
Pilot Rarity: UR
Series: Mobile Suit Gundam
Pilot Rarity: UR
Series: Mobile Suit Gundam F91
Pilot Rarity: UR
Series: Mobile Suit Gundam ZZ
Pilot Rarity: UR
Series: Mobile Suit Zeta Gundam
Pilot Rarity: UR
Series: Gundam Evolve 9

Best Upgrades

Recommended Unit Enhancement Levels
Body HP 31 / ATK 41 / Evasion 31
Main Weapon Power 41 / Accuracy 41 / Ex Gauge 21
Additional Weapon Power 51 / Accuracy 51
Third Weapon Power 41 / Accuracy 41 / Ex Gauge 21

The Unit Enhancement setup above is a multi-purpose setup meant to excel across different game modes. However, depending on the content, there may be situations where it is better to invest more points into accuracy.

You can try adjusting your Unit Enhancement setup if you can't win against certain stages. However, this will not guarantee you a win, so you should also factor in all the other elements in play and adjust accordingly.

Best Modules

Best Modules
Module Image[Purple] Augmentation Frame A (SR) Module Image[Purple] Augmentation Frame A (SR)
Because of this unit's reliance on critical strikes, use modules with substats that affect crits.

Zeta Gundam III Best Team Comps

Best Allies

Mobile Suit Synergy Explanation
Mobile Suit Gundam U.C. Engage - Narrative Gundam B-Packs Icon[M0356] Narrative Gundam B-Packs • The Zeta Gundam III can benefit from the Narrative Gundam B-Packs' damage cap, ranged damage, and accuracy buffs that it grants to allied Generic mobile suits.

Zeta Gundam III Skills and Stats

Skills Overview

EX Skill (Lv. 5): Long Beam Saber
To one targeted enemy unit, 578% ATK damage
To self, 8 second(s), grant bullseye status
Transcendent Skill (Lv. 5)
When battle begins, increase accuracy by 25%
When battle begins, increase beam damage by 36%
When battle begins, increase critical rate by 25%
Skill 1 (Lv. 2)
When battle begins, for 30 second(s), increase EX gauge recovery by 64%
Skill 2 (Lv. 2)
Unlock [Strong Attack] Beam Rifle
On critical hit, grant absolute evade 1 time(s)(Stack up to 5 time(s))
Sub Skill
When battle begins, increase accuracy by 5%
When battle begins, increase evasion by 5%
When battle begins, increase max HP by 5%
When battle begins, increase beam damage by 5%
When battle begins, increase projectile damage by 5%
Whenever EX is activated, for 3 second(s), grant Bullseye status
Grade Skill
Module Equip Slots +2
When battle begins Max Damage for All Weapons +300,000 / Attack Count
(PvE Battle-Limited) When battle begins, SkiIl Damage Up 2000
(PvE Battle-Limited) When battle begins, Max Skill Damage Up 20,000,000

Weapon Overview

Main Weapon: Beam Rifle
(Unit Level 1)
Classification Ranged Power S+
Damage Type Beam Range Mid
Accuracy Value 105 Attack Count 3 hit(s) 1 time(s)
Addtl. Weapon: Beam Saber
(Unit Level 1)
Classification Proximity Power SS-
Damage Type Beam Range Near
Accuracy Value 100 Attack Count 1 hit(s) 1 time(s)
Third Weapon: [Strong Attack] Beam Rifle
(Unit Level 1)
Classification Ranged Power SS+
Damage Type Beam Range Mid
Accuracy Value 100 Attack Count 3 hit(s) 1 time(s)

Stats Overview

CP 573546 ATK 6115
HP 95683 DEF 6115
Increase Projectiles 2462 Increase Beam 1897
Reduce Projectiles 2391 Reduce Beam 1842
Critical Value 1056 Increase Critical 1056

Stats shown here are when the unit is at Level 130, Customization Level 13, Skill Rate 10, and Unit Enhancement Level 4.

Unit Categories Overview

[M0338] Zeta Gundam III Unit Categories
• Prototype
• Newtype Machine
• Gundam-Type
• White Mobile Suit
• Transforming Unit

Zeta Gundam III Best Terrain

Land
Space
Underwater

Zeta Gundam III Available Gachas

Zeta Gundam III Banners

List of Gacha Banners

Mobile Suit Gundam U.C. Engage Related Guides

Mobile Suits - Gundam UC Engage List of All Mobile Suits

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