Understanding the Combat System in Mobile Suit Gundam U.C. Engage is important in winning battles quickly. But read our guide to understand how the game's combat system works, and how you can use it to your advantage.
Things to Remember About Combat |
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Mobile Suit Gundam U.C. Engage is an idle game, and like many idle games, the combat is automatic. Your units will move and engage the enemy on their own with almost zero input from the player, except when activating EX Skills, which are special attacks unique to each mobile suit.
Your mobile suits will prioritize targeting the enemy units in front of them. Once those are destroyed, they will then attack nearby enemy units. Certain EX Skills however could change target depending on their effects. For example, the Gundam GP 00 or "Engage Zero" has a Beam Rifle EX Skill that targets the enemy unit with the lowest remaining HP.
Like in other idle games, U.C. Engage's combat revolves around specific types of mobile suits with different colors having distinct advantages and disadvantages against other mobile suits with their own types and colors.
When it comes to Types, Red MSs beat Green MSs, which in turn beat Blue MSs. Blue MSs beat Red MSs. Meanwhile, Yellow and Purple MSs are strong against each other (and have no strengths or weaknesses against mobile suits belonging to other colors).
Type | Beats | Weak Against | Row Placement |
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Raid | Bombardment & Sniper | Armored | Front |
Armored | Raid | Bombardment & Sniper | Front |
Generic | None | None | Center |
Bombardment | Armored | Raid | Back |
Sniper | Armored | Raid | Back |
Close Combat | Armored | Raid | Front |
Support | None | None | Center |
On top of the Type system, each mobile suit belongs to one of seven categories: Raid, Armored, Generic, Bombardment, Sniper, Close Combat, and Support.
Raid units are your main assaulters who belong at the Front row of your deployment field, and are strong against Snipers and Bombardment units. Meanwhile, Armored units counter Raid units, but are weak against Snipers and Bombardment units. Generic units are not strong or weak against any specific unit, making them highly flexible.
As for Close Combat units, they have the same advantage as the Bombardment and Sniper units against Armored mobile suits, but also share the same weakness versus Raid units. Support mobile suits meanwhile are just like Generic mobile suits with no advantages or disadvantages whatsoever.
Aside from the Color and Type system, each mobile suit also does better (or worse) when operating in specific terrain.
In-game, there are three terrain types: Land, Space, and Underwater. Units graded '〇' will have no added advantage fighting in that terrain, but will suffer no stat penalities either.
Mobile suits graded '△' in a given terrain meanwhile will have decreased stats when used in those kinds of terrain, while those graded with '✖' will suffer even worse stat penalties.
Combat Tips |
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To win tough battles in U.C. Engage, you need to deploy units that have a Type and Category advantage against the enemy units. For example, if you're faced with a bunch of Raid units, it may be a good idea to have an Armored unit and put them in the front of your line.
Before the battle starts, you'll be brought to the deployment screen, where you can manually place your units on the Deployment Field. Here, place units in front of enemies they have a type and category advantage against, and place them either in the Front, Center, or Back row.
Going by our earlier example, you will want to put your Armored units in front, while keeping your Bombardment or Sniper units in the back or on another part of the row that's away from the enemy's Raid units.
But remember that the enemy will always hunt down mobile suits they have a Type advantage over, meaning Blue units will always go for Red units even if you put the Red unit in your backline. So position your units accordingly so that they're close by. You can also use this to your advantage by having a tanky unit (i.e. an Armored unit) of a specific type to act as bait for enemy units.
EX Skills are powerful attacks unique to your Mobile Suits and can change the course of battle if properly employed. Certain skills can damage all enemies or target enemies with specific conditions, so use them wisely.
To use an EX Skill, you just need to tap on your mobile suit's icon during battle once it begins to glow and have an "EX" logo on the top right-hand corner. You can also turn on "Auto Mode" so that your suits use their EX Skills the moment they become available.
Battles can take long, and if you don't want to spend too much time watching them, you can make them go faster with the Fast Forward button located in the lower right-hand corner of the screen during battle. If you have a Haro Pass, you can make battles go 3 times the speed of an average battle.
Each mobile suit in the game (especially the UR Rarity ones) has its signature pilot, meaning the Gundam character that piloted them in their respective series. That means the Nu Gundam should be piloted by Amuro Ray from Char's Counterattack, while the Gundam F91 should be piloted by Seabook Arno.
While you can put pilots in mobile suits they didn't have in their home series, only do this when their skills complement each other. Just like mobile suits, pilots have specific skills that kick in depending on the type of mobile suit they're in, as well as the unit categories the mobile suit has such as "Gundam-Type," "White Mobile Suit,".
For example, Roux Louka increases her ranged sense by 64% if her mobile suit is a Blue Type, and an additional boost if the MS is from the Bombardment category. She gives the suit additional buffs
Before deploying your mobile suits, remember to put resources toward your strongest units so you can reliably win battles. This means leveling up your strongest MSs to match your player rank as well as raising their Customization, Skill Rate, and Potential. Make sure to level up your Pilots as well.
The main rule of thumb is to check the enemy's CP. In PvE, you can check the Recommended CP of a particular quest in the deployment screen. Make sure your CP is larger than the recommended CP, or else the game will tell you if it's not.
For PvP, you can check the opponent's CP by looking at their Total CP in the Arena screen just before you begin your match.
Combat System Explained
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