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Understanding the Combat System in Mobile Suit Gundam U.C. Engage is important in winning battles quickly. But read our guide to understand how the game's combat system works, and how you can use it to your advantage.
List of Contents
| Things to Remember About Combat |
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Mobile Suit Gundam U.C. Engage is an idle game, and like many idle games, the combat is automatic. Your units will move and engage the enemy on their own with almost zero input from the player, except when activating EX Skills, which are special attacks unique to each mobile suit.
Your mobile suits will prioritize targeting the enemy units in front of them. Once those are destroyed, they will then attack nearby enemy units. Certain EX Skills however could change target depending on their effects. For example, the Gaplant comes with an EX Skill that targets the enemy unit with the lowest remaining HP.
On the other hand, if you place a mobile suit in a manner where no enemy unit is in front of it, it will lock in on the nearest MS they have a type advantage over, or if there are none, the nearest MS they go neutral against. This information comes in useful when you want to counter key targets hiding behind Armored units.
There are also some units that change the way combat is approached. For example, the Char's Z'Gok makes its entire team attack only Gundam-Type units first, ignoring other units like models of the Qubeley and the Zaku. Another example would be the Gundam F91 (Full Power), which inflicts Provoke on itself, forcing all enemies to attack only itself for the first 8 seconds of combat.
The order followed when determining which enemies your MSs decide to attack is as follows: enemies with Provoke → enemies with Target Focus → enemies directly in front of it → enemies your unit has a type advantage over → enemies your unit goes neutral against → enemies your unit has a type disadvantage against. Should there be multiple targets that fall under the same priority, the next condition met will determine where your units will go. For example, if there are four enemy units with the Target Focus status, your own units will attack whichever of the four is directly in front of them, or if there's none, they'll attack whichever of the four they have a type advantage over first. Should there be multiple targets of the same priority, your units will target the closest priority target to their current location.
Aggro against PvE stages are dependent on the PvE stage at hand. Some PvE content follows the regular rules of aggro we've discussed above, while some target the highest HP unit on your team, eliminating the need for a Gyan or a Taunt Tank.

Like in other idle games, U.C. Engage's combat revolves around specific types of mobile suits with different colors having distinct advantages and disadvantages against other mobile suits with their own types and colors.

When it comes to Types, Red MSs beat Green MSs, which in turn beat Blue MSs. Blue MSs beat Red MSs. Meanwhile, Yellow and Purple MSs are strong against each other (and have no strengths or weaknesses against mobile suits belonging to other colors).
| Type | Beats | Weak Against | Row Placement |
|---|---|---|---|
| Raid | Bombardment & Sniper | Armored | Front |
| Armored | Raid | Bombardment & Sniper | Front |
| Generic | None | None | Center |
| Bombardment | Armored | Raid | Back |
| Sniper | Armored | Raid | Back |
| Close Combat | Armored | Raid | Front |
| Support | None | None | Center |
On top of the Type system, each mobile suit belongs to one of seven categories: Raid, Armored, Generic, Bombardment, Sniper, Close Combat, and Support.
Raid units are typically your frontline DPS units often equipped with melee weapons and evasion, and are strong against Snipers and Bombardment units. Meanwhile, Armored units counter Raid units, but are weak against Snipers and Bombardment units. Generic units are not strong or weak against any specific unit, making them highly flexible.
As for Close Combat units, they have the same advantage as the Bombardment and Sniper units against Armored mobile suits but also share the same weakness versus Raid units. Support mobile suits meanwhile are just like Generic mobile suits with no advantages or disadvantages whatsoever.
Mobile Suit Categories Explained

Aside from the Color and Type system, each mobile suit also does better (or worse) when operating in specific terrain.
In-game, there are three terrain types: Land, Space, and Underwater. Units graded '〇' will have no added advantage fighting in that terrain, but will suffer no stat penalties either.
Mobile suits graded '△' in a given terrain meanwhile will have decreased stats when used in those kinds of terrain, while those graded with '✖' will suffer even worse stat penalties.
| Combat Tips |
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To win tough battles in U.C. Engage, you need to deploy units that have a Type advantage against the enemy units. For example, if you're faced with a bunch of Red-type units, it may be a good idea to have strong Blue-type DPS units on your team.
There are also mobile suits with kits designed to counter specific kinds of mobile suits. For example, Todesritter becomes a DPS machine when facing off against Newtype Machines. Char's Z'Gok, on the other hand, inflicts Target Priority on all Gundam-Type units and forces them to take more damage from its entire team. Having these units and knowing when to use them will allow you to win much more battles than otherwise.
The teams you'll face in PvE often consist of just 1 type, making them extremely easy to counter. One of the things that you should aim for as a beginner is to collect extremely powerful mobile suits of each type. Having meta units for every situation allows you to clear most PvE content, provided you've invested enough into your team.
Best Mobile Suit Tier List (PvE)

Before the battle starts, you'll be brought to the deployment screen where you can manually place your units on the Deployment Field. Here, place units in front of enemies they have a type and category advantage against, and place them either in the Front, Center, or Back row.
Remember, if a key enemy is hiding behind an Armored unit, you can still set a counter to attack it by placing it in a way where there's no enemy MS in front of it. That way, it'll lock in on the target they have an advantage over and hopefully take it out quickly.
The opponents you'll face in PvE often have their mobile suits laid out in the open, leaving them vulnerable to you countering their key units. Try to exploit this by directly placing units in front of enemy mobile suits they counter. That way, they'll have bigger chances of winning their duels, allowing them to move on and assist their allies.

EX Skills are powerful attacks unique to your Mobile Suits and can change the course of battle if properly employed. Certain skills can damage all enemies or target enemies with specific conditions, so use them wisely.
To use an EX Skill, you just need to tap on your mobile suit's icon during battle once it begins to glow and have an "EX" logo on the top right-hand corner. You can also turn on "Auto Mode" so that your suits use their EX Skills the moment they become available.
In most cases, you can get away with leaving your EX activation set to Auto Mode and be perfectly fine. However, some team compositions require you to do it manually and in a certain order to get the most out of it.
An example of this would be teams centered around AOE EX skills that can decimate entire teams. A staple in this team is the Hamma-Hamma, whose EX skill damages all enemies, stuns them if they're inflicted with the Unavoidable debuff, and deals more damage to them when stunned. Before the Hamma-Hamma uses its EX Skill, it'll want the Hyaku Shiki to use its EX skill first and inflict all enemies with the Unavoidable debuff, leaving them vulnerable to the Hamma-Hamma's stun.
Another unit that should use their EX skill before the Hamma-Hamma is the Qubeley, who stuns all enemies on the battlefield. Again, this fulfills the condition for the Hamma-Hamma to deal extra damage.

Battles can take long, and if you don't want to spend too much time watching them, you can make them go faster with the Fast Forward button located in the lower right-hand corner of the screen during battle. If you have a Haro Pass, you can make battles go 3 times the speed of an average battle.
Haro Pass (VIP Pass) Perks and Benefits

Each mobile suit in the game (especially the UR Rarity ones) has its signature pilot, meaning the Gundam character that piloted them in their respective series. That means the Nu Gundam should be piloted by Amuro Ray from Char's Counterattack, while the Gundam F91 should be piloted by Seabook Arno. Plenty of units in the game are just different versions of the same mobile suits or pilot, and you'll need to pick the right version of the signature pilot for the mobile suit you're using. For example, The-O (Purple) goes extremely well with Paptimus Scirocco's [C0293] version, but not with [C0128]
While you can put pilots in mobile suits they didn't have in their home series, only do this when their skills complement each other. Just like mobile suits, pilots have specific skills that kick in depending on the type of mobile suit they're in, as well as the unit categories the mobile suit has such as "Gundam-Type" and "White Mobile Suit".
For example, Roux Louka increases her ranged sense by 64% if her mobile suit is a Blue Type, and an additional boost if the MS is from the Bombardment category. She'll also grant more ranged sense to High Firepower units, 10% accuracy to Prototype units, and increased accuracy by 15% for White Mobile Suit units whenever EX is activated.
Putting Roux in her signature mobile suit, the S Gundam, will be optimal since it'll be able to benefit from all the bonuses that Roux provides. In contrast, putting Roux in something like the Char's Zaku II is something you shouldn't do because the only bonus it can receive from it is the 10% accuracy buff to Prototype units.

Before deploying your mobile suits, remember to put resources toward your strongest units so you can reliably win battles. This means leveling up your strongest MSs to match your player rank as well as raising their Customization, Skill Rate, and Potential. Make sure to level up your Pilots as well.

The main rule of thumb is to check the enemy's CP. In PvE, you can check the Recommended CP of a particular quest in the deployment screen. Make sure your CP is larger than the stage's Recommended CP, or else the game will tell you if it's not.

For PvP, you can check the opponent's CP by looking at their Total CP in the Arena screen just before you begin your match.

Combat System Explained

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