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Mobile Suit Gundam U.C. Engage features dozens of mobile suits, but which ones should beginners get when starting out? See our reroll tier list to see the best starting mobile suits (MS) in the game, as well as the pilots you should have with them!
List of Contents
Early on in your playthrough of Mobile Suit Gundam U.C. Engage, you will have to go through the main quest. The Main Quest is made up of story missions that can give you Diamonds depending on whether you meet certain criteria once you meet them.
However, later on, you'll want to be doing other things too like participating in Cooperative Battles, events, and Arena. You won't always get to pull for the mobile suits you want, even if you spend a whole bunch of Diamonds, so it's also ideal to have some powerhouse units that are strong across all game modes right when you start the game.
This is why we ranked the mobile suits on this list based on their ability to tackle both the game's Main Quest and the mid-late game content.
Pilots do not have their Reroll Tier List because it's recommended that you spend your first few days pulling for mostly mobile suits. There will still be a few pilot suggestions later on who are also strong across most game modes, and who can flexibly pilot other MSs.
This mobile suit can easily tackle most of the content in the main quest without much trouble and will remain a powerhouse in other content, such as Coop Raids. | |
This mobile suit can easily tackle most of the content in the main quest and will remain a good pick for specialized content, such as Coop Raids. | |
This mobile suit can easily tackle most of the content in the main quest, but may have difficulty tackling specialized content. | |
This mobile suit can tackle most of the content in the main quest, provided that its weaknesses are covered by other mobile suits. | |
This mobile suit may struggle with main quest content and will require sufficient planning to even use it properly in a team. Only consider using these units if they fulfill specific niches that you do not have better mobile suits. |
Mobile Suit | Tier Placement Reasoning |
---|---|
[M0122] Gundam GP02A | • The Gundam GP02A is a powerhouse of an Armored unit capable of taking out entire teams with its extremely high damage AOE EX skill that hits all enemies. Rolling for one early on would be great for new accounts given how it excels across all game modes other than Cooperative Battles. |
[M0239] S Gundam | • The S Gundam is one of the best Bombardment units in the game at present because of its ability to buff its critical rate right after activating its EX Skill. When paired with the right pilot (such as Roux Louka), its range and accuracy also increase. • Due to its absurd firepower, it can easily pressure any opponent that comes within its range. • When paired with its signature pilot, [C0109] Roux Louka, it gains massive amounts of accuracy and ranged sense. |
[M0086] Zeta Gundam | • The Zeta Gundam can dish out some of the biggest damage in the game thanks to its EX skill that bypasses DEF, which it can cast at an absurdly rapid rate thanks to a collection of EX gauge recovery/restoration self-buffs. This unit is great across all game modes. |
[M0183] Sisquiede Titans Color | • The Sisquiede Titans Color is a Sniper unit equipped with an AOE EX skill that hits all enemies and reduces the beam damage they deal by 30%. • Aside from being a debuffer, it is also able to deal big amounts of damage from long range. |
[M0123] Gundam GP04 | • The Gundam GP04 is a Generic unit that behaves a lot like a sniper. It can rain down high-damage attacks from far away with great accuracy. It can easily take out unprotected Green-type units and high-evasion mobile suits. |
[M0041] ZZ Gundam | • The ZZ Gundam is one of the best mobile suits in the entire game. It can deal extremely high damage from a safe distance at the cost of being extremely fragile. This unit can carry a team as long as it stays protected from damage. |
[M0105] The-O | • The-O is an extremely well-rounded Armored unit. It's hard to take down thanks to its high HP, high evasion, and heal on evade skill. It's also quite powerful on the offensive side of things thanks to its EX skill which deals a huge amount of damage to a targeted enemy, inflicts Unavoidable, and if it's already inflicted with Unavoidable, deals even more damage. It can also fire the EX Skill off at a rapid rate thanks to its 6% EX gauge restoration on evade. • Pulling for The-O early on gives you one of the best tanks as well as a reliable damage dealer right from the get-go. |
[M0218] Sazabi [THE LIFE-SIZED v Gundam STATUE] | • The Yellow Sazabi is a unit with extremely high ramping damage, life steal abilities, and its Bullseye status effect that makes it hit all of its targets without missing. It needs a while to stack its damage, but once it does, it becomes almost unstoppable in battle. • This mobile suit is among the best of the best in the game across all game modes. |
Mobile Suit | Tier Placement Reasoning |
---|---|
[M0214] Zaku I with Big Gun (Thunderbolt) | • This Zaku is a powerful Sniper unit whose main job is to execute its enemies with its EX skill and deal damage from a safe distance. It needs Transcending and Potential Unleashed to be strong, but it can still be pretty decent without it early on when you're just grinding through the story. • Once you're invested in this unit, it becomes one of the best PvP units as well as a pretty good PvE and Coop unit. |
[M0076] Banshee (NT-D) | • The Banshee NT-D is another unit that needs big investments to be great, but once you raise its Transcendent and Potential levels, it's one powerhouse of a unit. It deals good amounts of damage while being able to heal back 45% of its max HP each time it uses its EX skill. |
[M0052] Sazabi | • This Sazabi surely isn't anywhere as powerful as its Yellow-type counterpart, but it's no slouch either. It's just decent in PvP, but it's excellent in both PvE and Coop Battles. Not only does it deal good amounts of damage and have high evasion, but it also buffs Blue-type allies. • Type buffing allies is always good for PvE since using monotype teams to counter other monotype teams in PvE is a tried and tested strategy. In cases like this, multiple allies at a time can benefit from the type buff. • With the Sazabi, you get both buffing support and a DPS threat all in one unit. |
[M0107] Full Armor Unicorn Gundam | • The Full Armor Unicorn Gundam (FAUC) is a Generic unit that can fit well in most teams. It's extremely tanky for a non-Armored mobile suit, supports its allies by buffing their beam damage, and deals good damage on its own as well. • The FAUC is a great unit across all game modes. |
[M0109] Johnny Ridden's Gelgoog Cannon | • Johnny Ridden's Gelgoog Cannon is a Bombardment unit that not only deals good damage from good range, but can also stun opponents and bypass their DEF when using its EX skill. This unit gains 50% accuracy against stunned targets, among many other self-buffs typical to Bombardment units. |
[M0029] Qubeley | • Haman's Qubeley is a mobile suit best known for its EX skill, which stuns all enemies for 4 seconds while reducing their evasion by 27%. This allows your other units to freely hit enemies without fear of retaliation for a full 4 seconds, which is huge for any game mode. • This mobile suit also deals good damage, has high accuracy, and can evade at a good rate as well. |
[M0251] Unicorn Gundam Perfectibility | • The Unicorn Gundam Perfectibility is one of the best Green-type units in the game. It's in the same league as the ZZ Gundam in terms of damage and the two are by far the best Green-type DPS units in the game. • This unit's high damage can be attributed to its EX skill that bypasses defense, high crit chance, and good accuracy. |
[M0089] Char's Z'Gok | • Char's Z'Gok is an extremely useful Support unit that forces its entire team to attack Gundam-Type units first. It can be used to quickly eliminate key Gundam-Type targets like the GP02A, S Gundam, and the Zeta Gundam. On top of the unique targeting feature, Char's Z'Gok also greatly increases the damage these Gundam-Type units take. • Char's Z'Gok is useful across all game modes for as long as there are key targets who fall under the Gundam-Type unit category, which is almost all the time given how Gundam-Type is one of the most common Unit Category Tags. |
[M0231] Penelope | • The Penelope is one of the tankiest Armored units in the game thanks to its very high guard rate. It's equipped with high DEF for attacks that do manage to get through its guard rate, as well as a high-powered EX skill that can chunk opponents down. • The Penelope loses some of its guard rate each time it's attacked, so it's weak to high hit-count units. Despite that, it's still a very hard unit to take down, especially without the right units. |
Mobile Suit | Tier Placement Reasoning |
---|---|
[M0010] Gundam Full Armor (Thunderbolt) | • The Full Armor Gundam (Thunderbolt) is one of the game's most used Armored units and for good reason. It has very high amounts of DEF, some resistances, and some healing on guarding too. Like with a lot of Armored units, this MS also has a powerful EX skill that can deal a good burst of damage. |
[M0079] Unicorn Gundam (NT-D) | • The Unicorn Gundam (NT-D) is a good attacker whose EX Skill bypasses an enemy's defense, on top of a 60% Critical Rate buff for 20 seconds afterward. • It has amazing damage output for a Generic mobile suit. However, investing in Rainbow Haro Coins is required to truly unlock its potential. • When paired with its signature pilot, [C0036] Banagher Links, it gains massive amounts of ranged sense, critical rate, and critical damage. |
[M0100] Hyaku Shiki | • Hyaku Shiki is an influential unit in the right unit lineup since it can inflict the Unavoidable status on entire enemy teams. • Unfortunately, the debuff only becomes relevant in late-game content and on teams with Hamma-Hamma and other units who have bonus effects against those afflicted with the debuff. The Unavoidable status is still quite useful to have, though, since you will get the occasional enemy with high evasion stats. |
[M0258] Banshee Norn | • Though it lacks the healing capabilities of other Banshee variants, the Banshee Norn is still a powerful melee fighter in its own right with its EX Skill capable of dealing high damage to a single enemy. • It's decent in all game modes and is one of the few designated The-O killers. This unit will tear through Green-types with ease. |
[M0236] Pale Rider (Space Type) | • Pale Rider (Space Type) is a niche unit hyper-specialized in destroying enemy mobile suits with the "Newtype Machine" unit category. • Pale Rider (Space Type) can be considered as an SS-tier unit if the opponent is a "Newtype Machine." Otherwise, you can reduce its rank to A-tier. It's still pretty good in general as it's one of the most evasive units in the game. • When paired with its signature pilot, [C0157] Chloe Croce, it gains incredible amounts of evasion and can raise its ranged sense every time it dodges attacks. |
[M0039] Nu Gundam | • The Nu Gundam is a mobile suit known for how it can heal all its allies for almost 1/4 of their max HP each time it uses its EX skill. • The Nu Gundam is a good unit across all game modes, especially alongside units who need to hang on and survive until they get to use their EX skill like the Gundam GP02A. |
[M0117] Gato's Rick Dom | • Gato's Rick Dom is a decent tank with a large health pool, an EX Skill that heals itself, and a large amount of projectile and beam resistance. • Unfortunately, its bulk is all that it can really be proud of. Its single damage-increasing skill only affects its main weapon, and not its entire arsenal. It also isn't defensively on par with the top mobile suits in its category. |
[M0196] Hamma-Hamma | • The Hamma-Hamma is a Generic-type mobile suit once considered one of the best units in the game. Its AoE EX Skill works exceptionally well with other mobile suits that cause debuffs like Stun and Unavoidable. It allows players access to a variety of team compositions that focus on crowd control. • Unfortunately for this unit, units now have a much bigger health pool than they used to, and the Hamma-Hamma's AoE attack isn't enough to instantly wipe out its opponents anymore. It's still quite strong, just not overpowered anymore. • What hurts its ranking on the tier list is how it needs to have units alongside it that can inflict Stun or Unavoidable on opponents like the Hyaku Shiki. |
[M0252] Blue Destiny Unit-1 | • Specialized in taking down "Newtype Machine" category units, though its EX Skill still deals decent damage versus other types of mobile suits. This mobile suit has made a name for itself as a Zeta Gundam killer. • Pairing it with Yuu Kajima gives the Blue Destiny Unit-1 increased melee damage, and accuracy, as well as faster EX Skill gauge recovery. |
[M0126] Kshatriya | • Marida's Kshatriya, in the right situations, can be a powerful mobile suit capable of stunning enemy units with near impunity due to its very high evasion and beam damage resistance. On top of that, it is capable of buffing its entire team's damage output right after, effectively creating damage windows that cannot be punished. • When paired with its signature pilot, [C0007] Marida Cruz, it gains massive amounts of evasion and melee capabilities. • While it's great in PvE, it's not very good in PvP since it takes a while to ramp up and is prone to dying before it gets to use its EX skill. |
[M0166] Phenex (NT Version) | • The Phenex is one of the best mobile suits for Cooperative Battles and Raid Battles. This is because of its EX skill that makes the opponent take 60% more beam and projectile damage from both the Phenex and its allies. • This mobile suit is also decent in the Story Mode and other PvE content, but it isn't too good in the Arena as its debuff only affects 1 enemy unit at a time. |
[M0230] Xi Gundam | • The Xi Gundam is a damage-armored unit that grants itself the Bullseye status effect each time it uses its EX skill, making it great against high evasion units. It also has some good survivability with high DEF, a small heal each time it takes damage, and up to 25% damage taken down. |
[M0121] Gundam F91 | • Gundam F91 is an executioner equipped with an EX Skill that deals 578% ATK damage to an enemy unit with the lowest HP as well as granting itself evasion and beam damage buffs for each EX Skill use. • It's one of those units that need a while to ramp up in power, but once it does, it can dominate the battle. |
[M0245] Titania | • Titania is a great close combat unit with all 3 of its weapons being melee, and a powerful melee EX Skill that can benefit greatly from evasion thanks to its 5% EX gauge restoration each time it evades an attack. However, as powerful as this mobile suit is in close combat, it can be easily countered with units that have the Bullseye ability such as the Yellow Sazabi, or units that can inflict the unavoidable status effect like the Hyaku Shiki or The-O. |
[M0266] Zeta Gundam (Hyper Mega Launcher) | • Zeta Gundam (Hyper Mega Launcher) is a Purple-type Bombardment unit, capable of dealing massive damage for as long as it stays safe and away from other units. If fully transcended, the Zeta Gundam (Hyper Mega Launcher) benefits from a starting 50% EX Gauge, 50% more crit rate after EX, and an increased damage cap of 200,000. • This unit is best known for its EX skill which deals 537% ATK damage while restoring 50% of its EX gauge, allowing it to use it at a rapid rate. |
[M0263] Crossbone Gundam X1 | • The Crossbone Gundam X1 is a nice addition if you want a good damage-dealing mobile suit that's Purple. Its EX Skill, Zanbuster, inflicts 693% ATK damage at a single enemy unit its other skills will allow this unit to have a 55% EX Gauge at the start of every battle as well as restoring 3.3% EX Gauge each time the Crossbone Gundam X1 deals damage to an enemy unit, allowing for faster EX Skill recasts. • On top of that, this unit also buffs the damage of all Purple-type allies, making it a great offensive buffer alongside powerful Purple-type units, like the FATB, Banshee (NT-D), and more. |
[M0276] Alex | • The Alex Gundam may be a nice addition if you've already filled up your ranks with high-damage units and you need a debuffer to amplify the team's damage. Upon using its EX Skill, 90mm Gatling Cannon, this MS will inflict 578% ATK damage to one targeted unit, as well as increase the beam damage and projectile damage taken by 50%. The Alex may be a decent PVE unit considering you have other high-damage-dealing units and an armored unit to protect this MS. On the other hand, its single-target debuff makes it one of the complimentary units for Cooperative Battle and most Raid Battle events. |
[M0217] RX-93ff Nu Gundam | • The RX-93ff Nu Gundam is a Sniper unit with healing capabilities. Its EX Skill allows it to deal 644% ATK damage to the enemy unit with the lowest HP as well as heal allies for 22% of their max HP. When fully Transcended, the RX-93ff Nu Gundam becomes an even greater threat as it benefits from a bullseye status for 8 seconds for each EX Skill use. • Excellent across all game modes thanks to its ability to snipe unprotected Red-types and quickly take them out of the fight. |
[M0249] V2 Gundam | • The V2 Gundam is a versatile Blue-type AOE attacker that excels in dealing massive damage while providing healing to allies with every EX Skill use. When fully Transcended, the V2 starts out with a 50% EX Gauge, and can help its allies survive for longer during battles. |
Mobile Suit | Tier Placement Reasoning |
---|---|
[M0040] Hi-Nu Gundam | • The Hi-Nu Gundam is a pure damage dealer with an EX Skill that deals 452% ATK damage and completely bypasses an enemy unit's defense. When fully transcended, Hi-Nu Gundam benefits from an absolute evade status as well as an increase in evasion by 50% whenever an EX Skill is used. • However, this MS could only be obtained by purchasing blueprints at Haro Coin shops, making it an extremely expensive MS to acquire and upgrade. |
[M0072] Nightingale | • The Nightingale is equipped with an EX Skill that deals AoE damage to the entire enemy party while buffing the beam damage dealt by its allies. • Further transcending the unit makes it more resistant to critical hits through a 20% guard rate buff. • While it's not too bad of a mobile suit, it's also outclassed by the top and middle-tier units in the game. More of a decent PvE unit with low PvP value. |
[M0047] Psycommu System Zaku | • The Psycommu System Zaku is a strong unit that can easily pressure single targets with its bulk, and ability to cut its opponents' damage. • The issue is that the game's main quest rarely makes you fight single targets. It works wonders against enemy ace mobile suits, though. • When paired with its signature pilot, [C0020] Peche Montagne, it gains large amounts of resistance, ranged sense, and most importantly, accuracy. |
[M0211] Byarlant Custom | • The Byarlant Custom is a powerful damage dealer that prides itself in its ability to hit enemies hard and not get hit itself. • Despite its high evasion modifiers, it can only reach those numbers once its health goes below the 40% threshold; a slightly terrifying point to reach when you're trying to clear a stage with no losses. |
[M0216] Berga-Dalas | • The Berga-Dalas is a useful mobile suit that possesses a rare skill that increases all enemies' beam damage taken. On top of that, it also buffs the damage-dealing capabilities of its ally Raid units and those with the "High Mobility" unit category. • Other than that, its only other notable aspect early on is its staying power. Its damage-increasing passives are locked behind its transcendent skill. • When paired with its signature pilot, [C0141] Dorel Ronah, it gains massive melee sense bonuses dependent on its evasive capabilities. |
[M0016] Char's Zaku II | • Char's Zaku II is a strong unit capable of stunning enemy targets for long periods of time while also being one of the few Raid units that actually excel at melee combat. • It's a solid unit overall, though it only ranks in the B-tier for the Reroll Tier List because it's a unit you can earn for free later on. |
[M0009] Unicorn Gundam | • The Unicorn Gundam is pretty average in its ability to fight, but the substantial damage buffs it grants to "Psycho-Frame Type" mobile suits is often the reason why it earns a spot on most people's teams. • Its ability to increase the firepower of all the Nu, Sazabi, Unicorn, and Banshee variants makes it a great unit, but it only earns a spot in our B-tier in this list because it's a unit you can acquire for free later on through Fragment Quests, so it's not that big of a reroll target. • When paired with its signature pilot, [C0006] Banagher Links, it gains a boost in accuracy, melee sense, and ranged sense. |
[M0103] G-3 Gundam | • The G-3 Gundam is a powerful bombardment unit that grows stronger the less health it has. • Considering, however, a Bombardment unit's natural weakness to Raid units, it's difficult to justify having to reduce your own health to increase your stats when they can easily be picked off by a strong Raid-category enemy. After all, main quest missions need you to complete the stage with your entire team intact to get all rewards. • It's an okay unit, but it's greatly overshadowed by its fellow Blue-type Bombardment MS, the S Gundam. |
[M0286] Sinanju Stein (NT Version) | • Just like the Sinanju, its EX Skill gives it a 50% Critical Rate buff but it also gives it a couple of debuffs in the form of a 54% Evasion decrease and 49% more damage taken. Both these debuffs last for 10 seconds. • Transcending this unit increases its Evasion by 25% and gives it 36% more beam damage. It also gets a 50% Critical Rate buff that lasts for 30 seconds from the start of the battle, making it highly dangerous to enemies during the early stages of a fight. • It's very good if you want to target specific Generic category units thanks to its ability to lock into Generic units first, but otherwise it's just an "okay" mobile suit, and might even be detrimental to your team if it attacks a low-priority target first. |
[M0275] Zaku III Custom (TWA) | • Sustains itself in battle by healing 45% of its max HP with its EX Skill, while dealing decent damage versus one enemy unit. A decent defensive Armored unit, but it pales in comparison to its fellow Green-type Armored MS, The-O. |
[M0275] Zaku III Custom (TWA) | • The Ez8 is a pure support MS capable of increasing critical rates and critical ATK damage output of allied units and provides further boosts to Bombardment units. This MS is very effective even with minimal investment but transcending it enhances Ez8's ability to support allied units by providing 36% Critical Rate and 45% Critical ATK for 30 seconds at the start of any battle. It's quite niche in the sense that it needs units like the S Gundam and the ZZ Gundam alongside it, but in the right setting, the Ez8's support really takes their power to another level. |
[M0157] Varguil (Gundam Head) | • The Varguil (Gundam Head) is a dedicated Yellow MS killer that can stun and deal damage equal to 626% of ATK to a targeted enemy unit and deal additional damage equal to 377% of ATK if the Mobile Suit is Yellow. This MS is particularly useful if you're looking for a PVE Unit to deal with tough Yellow aces. • Transcending this MS will allow you to fire its EX Skill quicker with a starting 50% EX Gauge as well as a 50% evasion increase and 4 seconds stun to a targeted unit whenever it uses its EX Skill. |
[M0205] Moon Gundam | • The Moon Gundam is a Close Combat specialist unit that has a powerful EX Skill that deals 422% ATK damage and bypasses any defense as well as boosting any other close combat units or MS Units that utilize proximity damage. When fully transcended, Moon Gundam benefits from increased evasion and beam damage as well as further boosting the proximity damage of its allies. It's not a bad unit by any means, but it's also far from the best given how it's at its strongest when paired with other melee attackers. |
[M0312] Gaplant | • The Gaplant's EX Skill deals 628% ATK damage on the lowest enemy unit making this unit a looming threat to Raid, Bombardment, or Sniper MS units that have a significantly lower base HP. Moreover, this MS Unit can instantly use its EX Skill at the start of every battle due to its 99% EX Gauge restoration skill. However, the Gaplant's survival relies on its evasion so it is still vulnerable to getting killed by strong EX skills. • Another average unit across most game modes that isn't too strong or underpowered, and for that reason, it only earns a spot in the B-tier given how you'd want to pull only for the best units and not just the average ones when rerolling. |
[M0337] Doven Wolf (Commander Type) | • The Doven Wolf has some decent damage as a support unit, but it's best known for how its EX grants a 5-second window where all allies are granted the Absolute Evade status effect, and how it grants all Close Combat and Raid allies 28% more evasion. • A powerful unit in the right team composition, but its value is limited for the same reason. It will not thrive without the proper team composition. |
[M0313] Dijeh (Luio and Co.) | • A hard-hitting Close Combat unit capable of dealing big crit damage, this version of the Dijeh is a bonafide frontline glass cannon. Its utter lack of any defensive feature hinders it from climbing the ranks of all our tier lists. |
[M0339] Gundam Pixy (Early Development Type) | • The Gundam Pixy is capable of not only inflicting "Stun" debuff on a targeted enemy but also inflicting them fast enough to form a chain of stuns versus that enemy unit, leaving them vulnerable to attacks by its allies. • Despite its terrain disadvantage in Space maps, it's still an excellent unit that can counter team compositions centered around 1 or 2 very strong MSs by locking down and immobilizing a key MS. |
[M0269] Messer Type F01 | • The Messer is an Armored mobile suit whose main gimmick is how it taunts all enemy units, forcing them to attack it for the first 8 seconds of combat. This allows its allies to attack without fear of retaliation for the entire duration of the Taunt, or until the Messer falls in combat, whichever comes first. • This unit isn't very strong on its own and needs allies who can take advantage of the window of opportunity its taunt provides. If not paired with other effective attackers, it won't be too effective in battle. |
[M0030] Gundam GP01Fb | • The Gundam GP01FB is a mobile suit best known for its EX skill that grants a movement speed buff, which allows melee attackers to close in on opponents and attack at a better rate. This same EX skill also grants 25% evasion to all allies, increasing the entire team's survivability. • The GP01FB is a strong mobile suit in the right team composition, but it's pretty lackluster on its own. Because of how it needs more setup than other units, it earns a spot in B-tier. |
Mobile Suit | Tier Placement Reasoning |
---|---|
[M0131] Zaku I (Char) | • Char's Zaku I is a support unit that buffs Zaku-type allies, further increasing the power of units like the Psycho Zaku, Char's Zaku II, and the Zaku I with Big Gun. • This unit is placed in the C-tier not because it's bad, but because it needs specific allies alongside it to excel, and because it's a mobile suit you can earn from Fragment Quests. This is a common trend among many C-tier units. |
[M0080] Re-GZ | • The Re-GZ is a support that buffs the damage output of all Blue-type allies. It's quite useful in PvE, especially later on when you have teams of multiple Blue mobile suits to deal with Red-type PvE stages. • While it's great when you want to boost the damage of units like the Sazabi, GP02A, and S Gundam, it's a unit you don't really want to target rolling for since you can earn it through Fragment Quests. |
[M0044] Gundam GP01 | • The Gundam GP01 is another unit you can earn from Fragment Quest. It's not a very good unit at all, given how it buffs Ground types and heals Delaz Conflict allies. It's a very niche support that buffs only a handful of units, most of which aren't very good in the meta either. |
[M0176] Engage Zero with Booster | • While the Engage Zero with Booster's kit might look decent at first glance, it's not very remarkable when you think about it. A lot of its highlight abilities are locked behind Transcendent levels, and because Rainbow Haro coins are extremely rare, you wouldn't want to waste them on just a so-so or below-average mobile suit. |
[M0070] Delta Plus | • The Delta Plus is yet another support unit. Its EX skill does not deal damage, but it boosts the accuracy of all allies by 23% and the evasion of all High Mobility allies by 17%. While accuracy is nice to have, you're almost always better off putting in other mobile suits who can contribute to the battle in more meaningful ways. |
[M0046] Kampfer | • The Kampfer is a Raid unit known for its EX skill that attacks the highest HP target and causes damage to it every 5 seconds. • Sadly, its damage output isn't very good, it only has 1 melee weapon, and it has no defensive features whatsoever. |
[M0031] Gundam Mk-II (Titans) | • Another decent unit that's only in the C-tier because you can earn it from Fragment Quests. The Gundam Mk-II increases the beam damage a targeted enemy takes while having beam damage buffs of its own. |
[M0065] Char's Zaku II (THE ORIGIN) | • Char's Zaku II (The Origin) is kind of like a ranged version of the regular CharKu II in the sense that they're both evasive crowd control units that deal projectile damage. However, The Origin Zaku's slow is much less valuable than the Charku II's stun, given how stunned opponents can't attack, but slowed opponents can still fight back. Overall a decent unit, but it's not something you should be rolling for. |
[M0034] Gundam | • The Green Gundam is another support unit that buffs all allies that share the same type with it, making it extremely useful in PvE alongside multiple Green-type units. • Other than its supportive capabilities, its EX skill also bypasses defenses. • While it's a great PvE unit in certain team compositions, it's only in C-tier because it too is a mobile suit you can farm fragments for. |
[M0087] Victory Gundam | • There's nothing really special about the Victory Gundam given its basic and straightforward kit of damage, evasion, and some resistances. Its name might be misleading, as it likely won't be causing you any victories. |
[M0073] Narrative Gundam | • The Narrative Gundam is similar to the Re-GZ and the Green Gundam in the sense that they increase the damage of all their allies who share the same type. The Narrative Gundam will do well in PvE stages against Green-types, but only if you put it alongside multiple Red-type units. Like its fellow type-buffing mobile suits, this MS can be earned by playing Fragment Quests. |
[M0129] Psycho Zaku | • The Psycho Zaku is a potent Red Bombardment unit that grows stronger with each fallen ally. • It's a powerful unit, but early on, you don't want any of your MSs dying so you can get 3 stars on your story quest missions. This makes it not very good for newer players. |
[M0207] Modified Rick Dijeh | • The Modified Rick Dijeh is a mobile suit that sort of does a little bit of everything. It's somewhat tanky with regeneration and resistances, but it also has some crit, accuracy, evasion, and damage buffs. • It's an off-tank that's also a jack of all trades. It's not particularly excellent at anything, and a lot of its skills are locked behind Transcendent levels. In the same way that the Engage Zero with Booster isn't so bad when Transcended, you wouldn't really want to do that since a whole lot of other MSs are better worth Transcending. |
[M0267] Engage Zero Incom Type | • The Engage Zero Incom Type is a Support mobile suit that heals all allies while improving their resistances too. Armored mobile suits receive even bigger bonuses to these stats. • This mobile suit needs some set-up to be effective, and the lineups it's good in don't exactly mesh well with the meta, making it a C-tier MS. |
[M0345] Messala | • The Messala is another mobile suit that isn't very good unless you invest heavily in it. It won't just need Transcendence, but Potential Unleashed too given how its EX skill is its key ability. Even with big investments, it isn't quite on par with the top MSs in the current meta. |
[M0338] Zeta Gundam III | • The Zeta III is an okay unit that excels when fully Transcended, and against evasion units thanks to its Bullseye status effect. • It's not very strong when you don't Transcend it, and it gets shredded by high hit-count attacks and EX skills, making it a bad mobile suit for a beginner. |
What UR Mobile Suit Should I Get? Reroll Tier List [December 2024]
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