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This is a ranking page for the hero Hugh - Worldly Mage from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Hugh.
List of Contents
| Legendary Heroes - Deirdre: Fated Saint Featured Heroes | |||
|---|---|---|---|
Legendary Seliph[8.5/10] |
Hugh[8.5/10] |
Galzus[8.0/10] |
Legendary Fae[9.0/10] |
Legendary Myrrh[9.0/10] |
Legendary Deirdre[9.0/10] |
Triandra[9.0/10] |
Thórr[9.0/10] |
Fallen Gustav[8.5/10] |
Legendary Corrin (F)[8.5/10] |
Ash[9.0/10] |
Fallen Rhea[8.5/10] |

| Overall Rating | 8.5/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Weapon skill grants buffs to himself depending on how many times he's been enhanced by Dragonflowers and grants additional bonuses based on already existing ones. |
|
Might: 14 Range: 2 Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants bonus to Atk/Spd/Def/Res during combat based on the number of times unit has been enhanced using Dragonflowers. (Five or more times grants +7, four times grants +6, three times grants +5, and two or fewer times grants +4.) At start of combat, if unit's HP ≥ 25% and unit has been enhanced using Dragonflowers three or more times, grants further bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. |
|
Cooldown Count = 2 Treats foe's Def/Res as if reduced by 30% during combat. |
|
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Spd/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Spd/Def+2 to unit during combat. |
|
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 and 【Null Panic】 to unit for 1 turn. 【Null Panic】 if unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (18) |
|
★★★★☆ |
| Atk (8) |
|
★★★★☆ |
| Spd (9) |
|
★★★★★ |
| Def (8) |
|
★★★☆☆ |
| Res (7) |
|
★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Hugh are +Spd and -Res. A +Spd IV boosts his already high Spd, allowing him to compete with the fastest units in the metagame.
His Res is below average and can be safely taken as a bane without altering his matchups.
We recommend +Spd when merging Hugh up to +10 to allow him to outspeed most of his opponents and remain competitive against the fastest units in the metagame.
| HOT | |
|---|---|
|
|
|
This build maximuzes Hugh's Atk and Spd to nuke his enemies down. Null Follow-Up is used to avoid effects that deny his follow-up.
|
|
|
This is a budget build for Hugh using his base kit as a starting point.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 171 | ||
| HP |
40 |
Rank: 489/1317 |
| Atk |
38 |
Rank: 510/1317 |
| Spd |
42 |
Rank: 217/1317 |
| Def |
27 |
Rank: 646/1317 |
| Res |
24 |
Rank: 761/1317 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 45 | 57 | 50 | 31 | 28 | 211 | Lv.40 +10 | 45 | 43 | 47 | 31 | 28 | 194 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 47 | 42 | 46 | 31 | 28 | 194 |
| +Atk Lv.40 +10 | 44 | 46 | 46 | 31 | 28 | 195 |
| +Spd Lv.40 +10 | 44 | 42 | 49 | 31 | 28 | 194 |
| +Def Lv.40 +10 | 44 | 42 | 46 | 35 | 28 | 195 |
| +Res Lv.40 +10 | 44 | 42 | 46 | 31 | 31 | 194 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 40 | 52 | 45 | 27 | 24 | 188 |
| 5★ Lv.40 | 40 | 38 | 42 | 27 | 24 | 171 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 18 | 22 | 12 | 8 | 7 | 67 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 38 | 46 | 48 | 24 | 32 | 188 | |
| 40 | 46 | 45 | 36 | 16 | 183 | |
| 40 | 43 | 45 | 25 | 30 | 183 | |
| 39 | 43 | 45 | 24 | 31 | 182 | |
| 38 | 41 | 46 | 20 | 32 | 177 | |
| 39 | 44 | 36 | 25 | 32 | 176 | |
| 41 | 38 | 36 | 18 | 38 | 171 | |
|
|
40 | 38 | 42 | 27 | 24 | 171 |
| 43 | 40 | 36 | 21 | 31 | 171 | |
| 38 | 37 | 33 | 23 | 35 | 166 | |
| 38 | 36 | 35 | 21 | 36 | 166 | |
| 41 | 37 | 39 | 26 | 23 | 166 | |
| 45 | 35 | 39 | 19 | 27 | 165 | |
| 36 | 42 | 40 | 19 | 28 | 165 | |
| 40 | 40 | 39 | 21 | 25 | 165 | |
| 38 | 30 | 34 | 27 | 23 | 152 | |
| 39 | 35 | 35 | 21 | 21 | 151 | |
| 37 | 33 | 34 | 20 | 26 | 150 | |
| 33 | 34 | 31 | 17 | 33 | 148 | |
| 39 | 32 | 34 | 23 | 20 | 148 | |
| 34 | 32 | 34 | 15 | 32 | 147 |
Note: Stats bonuses from skills are not taken into account.
Hugh is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.

Hugh's weapon buffs are shown here.
Hugh's Sell-Spell Tome gives him Atk/Spd/Def/Res based on the number of times he's been given Dragonflowers.
He'll also get more Atk/Spd/Def/Res based on any existing buffs he already has if he's been given at least 3 Dragonflowers.
This weapon rewards those who invest in Hugh, as Dragonflowers can't be farmed consistently.
It should be noted that if he is invested in, his Rouse Atk/Spd 4 and Spd/Def Ideal 4 will activate the second effect of his weapon.
Due to his kit lacking Close Counter, Hugh is vulnerable against melee units as they can just go up into his face without her being able to retaliate.
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
|---|
Hugh - Worldly Mage only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Hugh - Worldly Mage if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 4 | 2 | No Effect | 5★ | |
| 6 | 2 | No Effect | 5★ | |
| 9 | 2 | No Effect | 5★ | |
| 14 | 2 | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants bonus to Atk/Spd/Def/Res during combat based on the number of times unit has been enhanced using Dragonflowers. (Five or more times grants +7, four times grants +6, three times grants +5, and two or fewer times grants +4.) At start of combat, if unit's HP ≥ 25% and unit has been enhanced using Dragonflowers three or more times, grants further bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
| (Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. | 5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Spd/Def+3 to unit during combat. | 5★ | |
| At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Spd/Def+4 to unit during combat. | 5★ | |
| At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Spd/Def+5 to unit during combat. | 5★ | |
| At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Spd/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Spd/Def+2 to unit during combat. | 5★ | |
| At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+2 to unit for 1 turn. | 5★ | |
| At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn. | 5★ | |
| At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 for 1 turn. | 5★ | |
| At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 and 【Null Panic】 to unit for 1 turn. 【Null Panic】 if unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
5★ |

| Value of Skills | ★★★★☆ |
|---|
Hugh can be foddered off for Spd/Def Ideal 4 and Rouse Atk/Spd 4.
However, you cannot inherit both skills to another unit from just one copy of Hugh.
Since he requires investment to make his weapon really shine, only fodder him off if you've decided not to give him your Dragonflowers.
Hugh is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Matthew David Rudd |
|---|---|
| Illustrator | 8ichibi8 |
| Appears In |
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| Heroes from Legendary Heroes - Deirdre: Fated Saint | |||
|---|---|---|---|
Legendary Seliph[8.5/10] |
Hugh[8.5/10] |
Galzus[8.0/10] |
Legendary Fae[9.0/10] |
Legendary Myrrh[9.0/10] |
Legendary Deirdre[9.0/10] |
Triandra[9.0/10] |
Thórr[9.0/10] |
Fallen Gustav[8.5/10] |
Legendary Corrin (F)[8.5/10] |
Ash[9.0/10] |
Fallen Rhea[8.5/10] |
▶︎Return to the Red Heroes Page
| Close-Range | Ranged |
|---|---|
Sword |
Red Tome |
Red Breath |
Red Dagger |
Red Beast |
Red Bow |
Hugh Builds and Best IVs



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Thanks for bringing this up, we've fixed an error with Hugh's page. His Best IV section is now visible. +Spd is the best for him to keep him competitive against speedy foes.