Fire Emblem Heroes (FEH)

Fallen Gustav Builds and Best IVs

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This is a ranking page for the hero Gustav - Sovereign Slain from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Fallen Gustav.

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Gustav - Sovereign Slain Icon Fallen Gustav

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Fallen Gustav Rating and Basic Information

FEH Fallen Gustav Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) B
(▶Reroll Ranking)
Ranking (including Inherit Skill) B
(▶FEH Tier List)

Gustav - Sovereign Slain: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill inflicts Atk/Spd/Def and Guard penalties on foe and Special cooldown acceleration to unit, and a guaranteed follow-up attack if foe can counter or initiates combat.

Fallen Gustav Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-5 on foe during combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if foe can counter, or if foe initiates combat, unit makes a guaranteed follow-up attack.

Cooldown Count = 3
Boosts damage dealt by 50% of unit’s Def.

At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Enables 【Canto (Rem.+1)】.
Inflicts Atk/Def-3 on foe during combat.
【Canto (Rem.+1)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type plus 1 (+1 space). For example, a flying unit who has moved 1 space to attack an opponent, can move 2 spaces after as fliers have 2 spaces of movement. (1 space remaining + 1 space bonus)

After combat, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions, grants Def/Res+6 to unit for 1 turn, and unit gains "foe cannot make a follow-up attack" for 1 turn.

Fallen Gustav Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (11) Attack Boon ★★★★★
Spd (3) Spd Bane ★★☆☆☆
Def (10) No Def IV ★★★★☆
Res (8) Res Bane ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk / -Spd

Fallen Gustav's best IVs are +Atk and -Spd. Since Fallen Gustav is an offensive hero with a guaranteed follow-up attack, boosting his Atk yields the highest return in combat.

His Spd is an obvious dump stat and should be his bane of choice.

+Atk for a +10 merge

We recommend +Atk when merging Fallen Gustav up to +10 for similar reasons above.

Fallen Gustav Best Builds

General Use / Budget Fallen Gustav

HOT
Special Skill IconBonfire
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This build utilizes Fallen Gustav's base kit to pick off enemies then move away with Canto. Atk Smoke 4 also allows him to act as an effective physical tank.

Galeforce Attacker Fallen Gustav

Special Skill IconGaleforce
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This build takes advantage of Headsman Glitnir's unique cooldown reduction and follow up effects to make good use of Galeforce, allowing Fallen Gustav to take another action.

Source Heroes for All Skills

Fallen Gustav Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
174
HP
HP 40 40
Rank: 489/1184
Atk
Atk 41 41
Rank: 343/1184
Spd
Spd 25 25
Rank: 938/1184
Def
Def 38 38
Rank: 128/1184
Res
Res 30 30
Rank: 387/1184

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 62 29 43 34 213
Lv.40 +10 45 46 29 43 34 197

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 45 29 42 34 197
+Atk
Lv.40 +10
44 49 29 42 34 198
+Spd
Lv.40 +10
44 45 32 42 34 197
+Def
Lv.40 +10
44 45 29 45 34 197
+Res
Lv.40 +10
44 45 29 42 37 197

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 57 25 38 30 190
5★ Lv.40 40 41 25 38 30 174

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 27 3 10 8 66

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
41 43 47 35 24 190
41 46 16 47 40 190
41 46 28 47 23 185
41 47 46 32 19 185
40 43 47 31 23 184
41 47 16 44 31 179
40 44 35 37 23 179
40 45 47 24 22 178
40 42 41 35 17 175
Fallen Gustav Icon Fallen Gustav
40 41 25 38 30 174
40 42 40 35 17 174
39 38 42 30 25 174
41 41 17 40 35 174
40 40 38 31 24 173
39 33 42 26 28 168
41 37 36 26 28 168
45 36 30 38 19 168
41 37 37 31 22 168
41 37 25 39 25 167
38 39 19 36 29 161
40 31 36 30 20 157
41 37 27 36 16 157
41 35 33 30 18 157
37 28 34 25 30 154
43 35 25 36 14 153
43 32 24 33 18 150

Note: Stats bonuses from skills are not taken into account.

Fallen Gustav Roles, Strengths, and Weaknesses

Fallen Gustav Roles

Gustav - Sovereign Slain Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Fallen Gustav is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he/she deals will be equivalent to his/her Atk minus the foe's Def stat.

Fallen Gustav Strengths

Headsman Glitnir has multiple effects that can impact combat

Fallen Gustav Attack Fire Emblem Heroes FEH

Fallen Gustav chops his enemies' heads off with his unique axe in Headsman Glitnir. This is a strong weapon that can influence combat heavily, assuming he meets the HP check.

Below is a summary of this weapon's effects:

Condition(s) Effect
Always Accelerates Fallen Gustav's Special trigger (cooldown count -1).
Fallen Gustav's HP ≥ 25% Inflicts Atk/Spd/Def-5 on foe during combat.
Fallen Gustav's HP ≥ 25% Grants Special cooldown charge +1 to Fallen Gustav per attack during combat.
Fallen Gustav's HP ≥ 25% Inflicts Special cooldown charge -1 to Fallen Gustav's foe per attack during combat.
Fallen Gustav's HP ≥ 25%
Foe can counterattack
OR
Foe initiates combat
Fallen Gustav makes a guaranteed follow-up attack.

Atk Smoke 4 increases bulk and denies enemy follow-up attacks

Years after the release of Atk Smoke 3, Fallen Gustav introduces the next tier of this skill with Atk Smoke 4.

In addition to the standard smoke effect of inflicting Atk-7 to nearby foes, this tier 4 skill also inflicts the Atk debuff on the foe, grants Def/Res+6 to its wielder for 1 turn and denies enemy follow-up attacks for 1 turn as well.

This skill is amazing on bulky units with low Spd, and Fallen Gustav certainly fits the bill.

Fallen Gustav Weaknesses

Reliance on Headsman Glitnir's conditions

Fallen Gustav heavily relies on meeting the HP check of Headsman Glitnir to have a big impact in combat.

When his HP is below the threshold, this mighty weapon becomes a glorified Slaying Axe+.

Thankfully, Fallen Gustav has the tools to remain healthy with his good bulk, Atk Smoke 4 denying follow-up attacks and inflicting an Atk debuff, and A/D Near Trace 3 allowing him to retreat after combat.

Keep Fallen Gustav healthy at all times to ensure that he remains relevant in battle!

Weak to Cavalry Effective Weapons

Fallen Gustav takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon is sure to take him down. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Gustav - Sovereign Slain Only Appears as a 5 Star Hero!

Gustav - Sovereign Slain only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Gustav - Sovereign Slain if a 4 Star version is released!

Unlock Potential Tier List

Fallen Gustav - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-5 on foe during combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if foe can counter, or if foe initiates combat, unit makes a guaranteed follow-up attack. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. 5★
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. 5★

Passives

Skill Name Effect Learned At
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Def+3 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Def+4 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Def+5 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
Enables 【Canto (Rem.+1)】.
Inflicts Atk/Def-1 on foe during combat.
【Canto (Rem.+1)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type plus 1 (+1 space). For example, a flying unit who has moved 1 space to attack an opponent, can move 2 spaces after as fliers have 2 spaces of movement. (1 space remaining + 1 space bonus)
5★
Enables 【Canto (Rem.+1)】.
Inflicts Atk/Def-2 on foe during combat.
【Canto (Rem.+1)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type plus 1 (+1 space). For example, a flying unit who has moved 1 space to attack an opponent, can move 2 spaces after as fliers have 2 spaces of movement. (1 space remaining + 1 space bonus)
5★
Enables 【Canto (Rem.+1)】.
Inflicts Atk/Def-3 on foe during combat.
【Canto (Rem.+1)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type plus 1 (+1 space). For example, a flying unit who has moved 1 space to attack an opponent, can move 2 spaces after as fliers have 2 spaces of movement. (1 space remaining + 1 space bonus)
5★
After combat, inflicts Atk -3 on foes within 2 spaces of target through their next actions. 5★
After combat, inflicts Atk -5 on foes within 2 spaces of target through their next actions. 5★
After combat, inflicts Atk -7 on foes within 2 spaces of target through their next actions. 5★
After combat, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions, grants Def/Res+6 to unit for 1 turn, and unit gains "foe cannot make a follow-up attack" for 1 turn. 5★

Fallen Gustav as a Source Hero

Fallen Gustav Avatar

Value of Skills ★★★★★

Fallen Gustav comes with Atk/Def Catch 4, A/D Near Trace 3, and Atk Smoke 4 as good inheritance options.

It is possible to obtain two of these skills with one copy of Fallen Gustav through pre-inheritance by foddering off a Sedgar for Atk/Def Catch 3 or a Kaze for Atk Smoke 3.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Fallen Gustav?

Top tier hero. Must summon. 3
Votes
Summon if you need his/her hero archetype. 4
Votes
Summon if you like this hero. 8
Votes
Summon for his/her Skill Inheritance options. 17
Votes
Pass on this hero. 5
Votes

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How to Get Fallen Gustav / Illustrations / Voice Actor / Quotes

How to Get Fallen Gustav

Obtain Through Regular Summon

Fallen Gustav is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Edward Bosco
Illustrator Kozaki Yusuke
Appears In

Illustration

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