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This is a ranking page for the hero Merric - Wind Pontifex from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ascended Merric.
Heroes With the Same Name | |
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Ascended Merric
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List of Contents
New Heroes - New Heroes (Attuned Caeda & Ascended Merric) Featured Heroes | |||
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Attuned Caeda [9.5/10] |
Ascended Merric [9.5/10] |
Yuliya [8.5/10] |
Arlen [9.0/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants bonus stats, a Null Follow-Up effect, damage reduction on foe's first attack, and Special cooldown acceleration before unit's first attack and first follow-up attack. ・Exclusive Special pierces through damage reduction, grants Canto to unit and heals 20 HP to unit and all allies. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X to unit (X = 9, -3 x number of allies with HP ≤ 40%; min 0), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 30% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-1 to unit before unit's first attack and Special cooldown count-1 to unit before unit's first follow-up attack during combat. |
Cooldown Count = 2 When Special triggers, boosts damage by 40% of unit's Spd and neutralizes foe's "reduces damage by X%" effects from non-Special skills. After combat, if unit's Special triggered, restores 20 HP to unit and all allies (healing does not stack if triggered more than once per combat; HP restored to allies even if unit's HP reaches 0) and grants 【Canto (1)】 to unit for 1 turn. |
If unit initiates combat, grants Atk/Spd+7 during combat and reduces damage from foe's first attack during combat by 30%. |
Inflicts Spd/Res-3 on foe and additional penalty to foe's Spd/Res = 6 - current penalty on each of those stats during combat (min 0; calculates each stat penalty independently; still inflicts penalty on foe even if foe triggers an effect that neutralizes penalties during combat). If penalty is active on foe's Spd or Res, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). After combat, inflicts Spd/Res-6 on foe through its next action. |
At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Spd+6 and 【Incited】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Spd+3 to unit during combat. 【Incited】 If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only). |
Stat | Superboon/Superbane | IV Recommendation |
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HP (19) | ★★★☆☆ | |
Atk (13) | ★★★★☆ | |
Spd (7) | ★★★★★ | |
Def (4) | ★★☆☆☆ | |
Res (5) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Ascended Merric are +Spd and -Res. Spd is a superboon and boosting it allows Merric to maximize his ability to create follow-up attacks, allowing him to trigger Sacred Wind multiple times in one combat.
Ascended Merric's Res is lackluster at only base 20 and can be safely taken as a bane as it won't change any of his matchups against foes that deal magic damage.
We recommend +Spd when merging Ascended Merric up to +10 to ensure he can create follow-up attacks against his foes.
HOT | |
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This build loads up on offensive stats to allow Ascended Merric to burst down his foes quickly with pre-combat damage and frequent Sacred Wind triggers.
HOT | |
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Desperation 4 allows Ascended Merric to make his follow-up attack before his foe can counterattack. However, his foe might not even be able to counterattack after succumbing to repeated Sacred Wind triggers.
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Ascended Merric's base kit already works well as an offensive unit, and can be ran right out of the box with good success.
Neutral Stats at Lv. 40 (5★) | ||
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173 | ||
HP |
41 |
Rank: 342/1171 |
Atk |
43 |
Rank: 207/1171 |
Spd |
46 |
Rank: 62/1171 |
Def |
23 |
Rank: 826/1171 |
Res |
20 |
Rank: 1003/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 46 | 62 | 51 | 27 | 24 | 210 | Lv.40 +10 | 46 | 48 | 51 | 27 | 24 | 196 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 48 | 47 | 50 | 27 | 24 | 196 |
+Atk Lv.40 +10 | 45 | 51 | 50 | 27 | 24 | 197 |
+Spd Lv.40 +10 | 45 | 47 | 54 | 27 | 24 | 197 |
+Def Lv.40 +10 | 45 | 47 | 50 | 31 | 24 | 197 |
+Res Lv.40 +10 | 45 | 47 | 50 | 27 | 27 | 196 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 41 | 57 | 46 | 23 | 20 | 187 |
5★ Lv.40 | 41 | 43 | 46 | 23 | 20 | 173 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 19 | 27 | 7 | 4 | 5 | 62 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
39 | 47 | 16 | 26 | 46 | 174 | |
Ascended Merric
|
41 | 43 | 46 | 23 | 20 | 173 |
39 | 43 | 30 | 17 | 40 | 169 | |
40 | 42 | 46 | 18 | 22 | 168 | |
38 | 40 | 16 | 35 | 34 | 163 | |
38 | 41 | 40 | 23 | 20 | 162 | |
39 | 36 | 40 | 19 | 23 | 157 | |
42 | 32 | 35 | 27 | 16 | 152 | |
39 | 36 | 34 | 22 | 20 | 151 | |
36 | 37 | 37 | 17 | 23 | 150 | |
37 | 33 | 21 | 27 | 28 | 146 | |
34 | 30 | 35 | 19 | 27 | 145 | |
34 | 35 | 30 | 20 | 26 | 145 | |
37 | 31 | 33 | 19 | 25 | 145 | |
36 | 34 | 34 | 17 | 23 | 144 | |
36 | 32 | 25 | 22 | 29 | 144 |
Note: Stats bonuses from skills are not taken into account.
Ascended Merric is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.
Ascended Merric's Tender Excalibur deals effective damage against flying foes and grants Ascended Merric Atk/Spd/Def/Res+5, bonus Atk/Spd based on the number of wounded allies nearby, a Null Follow-Up effect, and 30% damage reduction on his foe's first attack.
More importantly, if Ascended Merric is equipped with a Special skill that can trigger during his attacks, Tender Excalibur grants Ascended Merric Special cooldown count -1 before his first attack and another Special cooldown count -1 before his first follow-up attack during combat.
With Tender Excalibur's accelerated Special trigger and Sacred Wind's low 2 cooldown, this combo means all of Ascended Merric's attacks will trigger Sacred Wind!
Ascended Merric's exclusive Special Sacred Wind has a low 2 cooldown, neutralizes his foe's non-Special damage reduction effects, and boosts his damage by 40% of his Spd whenever it triggers.
After combat, if Ascended Merric triggered Sacred Wind, the entire team heals 20 HP (no matter where they are) and he is granted 【Canto (1)】 for one turn.
When paired with Tender Excalibur, this Special is nearly guaranteed to be triggered in every combat, making Ascended Merric a fantastic support unit capable of healing multiple allies at once.
Ascended Merric takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Merric - Wind Pontifex only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Merric - Wind Pontifex if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 2 | No Effect | 5★ | |
6 | 2 | No Effect | 5★ | |
9 | 2 | No Effect | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X to unit (X = 9, -3 x number of allies with HP ≤ 40%; min 0), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 30% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-1 to unit before unit's first attack and Special cooldown count-1 to unit before unit's first follow-up attack during combat. |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ | |
(Cooldown Count = 2) Boosts damage dealt by 50%. | 5★ | |
(Cooldown Count = 2) When Special triggers, boosts damage by 40% of unit's Spd and neutralizes foe's "reduces damage by X%" effects from non-Special skills. After combat, if unit's Special triggered, restores 20 HP to unit and all allies (healing does not stack if triggered more than once per combat; HP restored to allies even if unit's HP reaches 0) and grants 【Canto (1)】 to unit for 1 turn. |
5★ |
Skill Name | Effect | Learned At |
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If unit initiates combat, grants Spd+2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd +2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd +4 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd+7 during combat and reduces damage from foe's first attack during combat by 30%. | 5★ | |
Inflicts Spd -3 on foe through its next action after combat. | 5★ | |
Inflicts Spd/Res-3 on foe through its next action after combat. | 5★ | |
Inflicts Spd/Res -5 on foe through its next action after combat. | 5★ | |
Inflicts Spd/Res-3 on foe and additional penalty to foe's Spd/Res = 6 - current penalty on each of those stats during combat (min 0; calculates each stat penalty independently; still inflicts penalty on foe even if foe triggers an effect that neutralizes penalties during combat). If penalty is active on foe's Spd or Res, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). After combat, inflicts Spd/Res-6 on foe through its next action. |
5★ | |
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+2 to unit for 1 turn. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 for 1 turn. | 5★ | |
At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Spd+6 and 【Incited】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Spd+3 to unit during combat. 【Incited】 If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only). |
5★ |
Value of Skills | ★★★★★ |
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Ascended Merric has Remote Sparrow, Seal Spd/Res 3, and Incite Atk/Spd as inheritance options.
Incite Atk/Spd should be the priority skill to acquire, followed by Remote Sparrow. Seal Spd/Res 3 is not worth inheriting onto other units.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Ascended Merric is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Yuri Lowenthal |
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Illustrator | Yoshiro Ambe |
Appears In |
Heroes from Emblem Heroes - Celica: Of Echoes | |||
---|---|---|---|
Legendary Veronica [9.5/10] |
Embla [9.5/10] |
Legendary Hinoka [9.5/10] |
Ivy [9.5/10] |
Attuned Caeda [9.5/10] |
Emblem Celica [9.5/10] |
Legendary Xander [9.0/10] |
Rosado [9.0/10] |
Ascended Merric [9.5/10] |
Medeus [9.5/10] |
Fomortiis [9.0/10] |
Gotoh [9.0/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Ascended Merric Builds and Best IVs
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