Fire Emblem Heroes (FEH)

Ivy Builds and Best IVs

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This is a ranking page for the hero Ivy - Snow Queen from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ivy.

Heroes With the Same Name
Ivy - Snow Queen Icon Ivy

New Heroes - New Heroes (Attuned Ivy & Rearmed Hortensia) Featured Heroes
Kagetsu IconKagetsu
[8.5/10]
Ivy IconIvy
[9.5/10]
Rosado IconRosado
[9.0/10]
Hortensia IconHortensia
[9.5/10]

Ivy Rating and Basic Information

FEH Ivy Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Ivy - Snow Queen: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill grants additional mobility to unit, grants bonus stats and damage reduction to unit during combat, neutralizes effects that slow down unit's Special cooldown charges, and grants 7 HP healing for each of unit's follow-up attacks.
・Exclusive A skill grants bonus stats and a guaranteed follow-up attack to unit, denies foe's follow-up attack, neutralizes foe's non-Special damage reduction skills, and can trigger a Potent follow-up.

Ivy Skills at 5★


Might: 14  Range: 2
Accelerates Special trigger (cooldown count-1). If unit is on a team with unit's support partner, unit can move to a space within 2 spaces of any support partner within 3 spaces of unit. If unit is not on a team with their support partner, at start of turn, unit can move 1 extra space (that turn only; does not stack). If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+X to unit during combat (X = 25% of foe's Atk at start of combat - 4; max 14, min 5), neutralizes effects that inflict "Special cooldown charge -X" on unit, reduces damage from attacks during combat by percentage = 20 + number of spaces from start position to end position of whoever initiated combat (max 5) x 10 (excluding area-of-effect Specials), and if unit deals damage with follow-up attack, restores 7 HP to unit (triggers even if 0 damage is dealt).

Cooldown Count = 3
Treats foe's Def/Res as if reduced by 50% during combat.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+9 to unit during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and also, when unit performs a follow-up attack, neutralizes "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). At start of combat, if unit's HP ≥ 25% and if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】 during combat (if unit cannot perform follow-up and attacks twice, X = 80; otherwise, X = 40).
【Potent Follow X%】
Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).

Enables 【Canto (Rem.; Min 1)】. Inflicts Atk/Res-4 on foe during combat and unit deals +7 damage including when dealing damage with a Special triggered before combat.
【Canto (Rem.; Min 1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min 1; if unit used a movement skill that warped them, its remaining movement is 1).

If unit initiates combat, inflicts Atk/Spd/Def/Res-5 on foe and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and after combat, deals 7 damage to target and foes within 2 spaces of target and applies 【Divine Vein (Haze)】 on target's space and on each space within 2 spaces of target space for 1 turn.
【Divine Vein (Haze)】
Applies the following effects on space: Inflicts Atk/Spd/Def/Res-5 on foe and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)

Infantry and flying allies within 2 spaces can move to a space within 2 spaces of unit.

Ivy Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) HP Superbane ★★★☆☆
Atk (8) Attack Boon ★★★★★
Spd (4) Spd Boon ★★★☆☆
Def (11) No Def IV ★★☆☆☆
Res (8) Res Bane ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk / -Def

The best IVs for Ivy are +Atk and -Def. Atk is a superboon and boosts Ivy's already high Atk stat from base 47 to base 51, increasing her nuking potential.

While Ivy's Spd is average at base 34, Spd isn't a big concern especially since Obsession grants a Potent follow-up attack.

Ivy's Def is her least important stat at only base 26 and is a safe bane to take as reducing it will not impact any of her matchups.

+Atk for a +10 merge

We recommend +Atk when merging Ivy up to +10 to maximize her nuking power and defeat a wider range of enemies in one round of combat.

Ivy Best Builds

General Use / Budget Ivy

HOT
Special Skill IconLuna
Emblem Icon: -
Passive Skill A IconObsession

How to Use, Explanation

Ivy's base kit already functions well in performing an offensive role while retaining mobility for her team. Soaring Echo negates the need for Guidance 4 or Soaring Guidance on her C slot, opening it up for Deadly Miasma or any other skill she wants to equip.

Source Heroes for All Skills

Ivy Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
178
HP
HP 41 41
Rank: 342/1171
Atk
Atk 47 47
Rank: 11/1171
Spd
Spd 34 34
Rank: 624/1171
Def
Def 26 26
Rank: 700/1171
Res
Res 30 30
Rank: 387/1171

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 46 66 38 31 34 215
Lv.40 +10 46 52 38 31 34 201

HP Atk Spd Def Res Total
+HP
Lv.40 +10
48 51 38 30 34 201
+Atk
Lv.40 +10
45 55 38 30 34 202
+Spd
Lv.40 +10
45 51 42 30 34 202
+Def
Lv.40 +10
45 51 38 33 34 201
+Res
Lv.40 +10
45 51 38 30 37 201

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 41 61 34 26 30 192
5★ Lv.40 41 47 34 26 30 178

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 22 4 11 8 64

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 47 29 17 46 179
40 45 47 27 19 178
Ivy Icon Ivy
41 47 34 26 30 178
37 38 23 27 42 167
40 43 16 30 38 167
39 37 43 16 28 163
38 36 38 22 26 160
39 38 35 17 26 155
37 35 34 17 32 155
39 33 36 23 19 150
37 34 30 16 33 150
37 34 37 20 21 149
34 31 34 22 26 147

Note: Stats bonuses from skills are not taken into account.

Ivy Roles, Strengths, and Weaknesses

Ivy Roles

Ivy - Snow Queen Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Ivy is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.

Ivy Strengths

Icebound Tome grants mobility and offensive bonuses

Ivy Attack Fire Emblem Heroes FEH

Ivy's exclusive blue tome Icebound Tome grants Ivy bonus mobility depending on her allies for the map:

  • If Ivy's support partner is on the team, Icebound Tome allows Ivy to warp to a space within 2 spaces of any support partner within 3 spaces of Ivy.
  • If Ivy's support partner is not on the team, Icebound Tome grants Ivy +1 movement at the start of each turn.

In combat, Icebound Tome grants Ivy Atk/Spd/Def/Res+X, where X is 25% of her foe's Atk -4 (min 5; max 14), neutralizes effects that slow down her Special charges, and grants Ivy percentage damage reduction equal to 20 plus the number of spaces moved by the initiator x 10, with a minimum of 20% and a maximum of 70% damage reduction in total.

Finally, Icebound Tome heals Ivy 7 HP for each of her follow-up attacks, providing a small amount of sustain to keep her healthy.

Obsession grants Potent follow-up among other effects

Ivy's exclusive A skill Obsession grants multiple effects that swing combat in her favor.

To start, Obsession grants Ivy Atk/Spd/Def/Res+9 and a guaranteed follow-up attack during combat, and denies her foe's follow-up attack, while also neutralizing her foe's percentage-based non-Special damage reduction effects.

More importantly, Obsession grants Ivy 【Potent Follow X%】 if Ivy meets the modified Spd check.

Even though Ivy's Spd stat is average at only base 34, Obsession's guaranteed and Potent follow-up attacks provide enough offense to remain relevant, while excelling if Ivy outspeeds her foe, allowing her to attack up to three times in one combat.

Ivy Weaknesses

Weak to Bows

As a flying unit, Ivy takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Ivy - Snow Queen Only Appears as a 5 Star Hero!

Ivy - Snow Queen only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ivy - Snow Queen if a 4 Star version is released!

Unlock Potential Tier List

Ivy - List of Skills

Weapons

Skill Name Might Range Effect Learned At
14 2 Accelerates Special trigger (cooldown count-1). If unit is on a team with unit's support partner, unit can move to a space within 2 spaces of any support partner within 3 spaces of unit. If unit is not on a team with their support partner, at start of turn, unit can move 1 extra space (that turn only; does not stack). If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+X to unit during combat (X = 25% of foe's Atk at start of combat - 4; max 14, min 5), neutralizes effects that inflict "Special cooldown charge -X" on unit, reduces damage from attacks during combat by percentage = 20 + number of spaces from start position to end position of whoever initiated combat (max 5) x 10 (excluding area-of-effect Specials), and if unit deals damage with follow-up attack, restores 7 HP to unit (triggers even if 0 damage is dealt). 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. 5★
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. 5★

Passives

Skill Name Effect Learned At
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+9 to unit during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and also, when unit performs a follow-up attack, neutralizes "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). At start of combat, if unit's HP ≥ 25% and if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】 during combat (if unit cannot perform follow-up and attacks twice, X = 80; otherwise, X = 40).
【Potent Follow X%】
Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).
5★
Enables 【Canto (Rem.)】.
Inflicts Atk/Res-1 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★
Enables 【Canto (Rem.)】.
Inflicts Atk/Res-2 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★
Enables 【Canto (Rem.)】.
Inflicts Atk/Res-3 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★
Enables 【Canto (Rem.; Min 1)】. Inflicts Atk/Res-4 on foe during combat and unit deals +7 damage including when dealing damage with a Special triggered before combat.
【Canto (Rem.; Min 1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min 1; if unit used a movement skill that warped them, its remaining movement is 1).
5★
If unit initiates attack, foes within 2 spaces of target take 3 damage after combat. 5★
If unit initiates attack, foes within 2 spaces of target take 5 damage after combat. 5★
If unit initiates attack, foes within 2 spaces of target take 7 damage after combat. 5★
If unit initiates combat, inflicts Atk/Spd/Def/Res-5 on foe and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and after combat, deals 7 damage to target and foes within 2 spaces of target and applies 【Divine Vein (Haze)】 on target's space and on each space within 2 spaces of target space for 1 turn.
【Divine Vein (Haze)】
Applies the following effects on space: Inflicts Atk/Spd/Def/Res-5 on foe and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)
5★
Infantry and flying allies within 2 spaces can move to a space within 2 spaces of unit. 5★

Ivy as a Source Hero

Ivy Avatar

Value of Skills ★★★★★

Ivy has A/R Far Trace 4, Deadly Miasma, and Soaring Echo as valuable inheritance options.

Soaring Echo is an Attuned Skill; it should be the priority skill to inherit from every copy of Ivy you have. It is possible to inherit multiple skills at once with one copy of Ivy, so try to find room to inherit Soaring Echo as well.

As an Attuned hero, Ivy will not disappear from your barracks upon using her as inheritance fodder once.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Ivy?

Top tier hero. Must summon. 44
Votes
Summon if you need his/her hero archetype. 0
Votes
Summon if you like this hero. 7
Votes
Summon for his/her Skill Inheritance options. 9
Votes
Pass on this hero. 2
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Ivy / Illustrations / Voice Actor / Quotes

How to Get Ivy

Obtain Through Regular Summon

Ivy is a limited time Attuned Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Reba Buhr
Illustrator Kakage
Appears In

Illustration

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Comment

1 twztid13 8 months

I really wish i could understand the obsession skill's speed check. This just copied what the game says, but it seems worded so oddly, & i don't understand it. If the opponent's speed is lessened by 25, & Ivy's speed is still 5 higher than theirs, she gets a 3rd attack, is that what it's saying? If nothing else, can you give examples of the types if heroes she usually won't get a 3rd attack against? Is it just heroes with really high speed?

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