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Tornado Jump is one of Mario's Jump moves in Paper Mario: The Thousand-Year Door (TTYD). Read on to learn about the effects of Tornado Jump, its FP cost, and how to time its Action Command and Stylish Move!
List of Contents
Description | Attack a grounded or aerial enemy with a jump attack. Press the A button before hitting a target and input the given button sequence to perform a second attack that hits all aerial enemies. | ||
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How to Get | Equip Tornado Jump Badge | ||
Target | Single enemy | ||
Attack Type | Jump | FP | 3 |
The Action Command for Tornado Jump requires the player to press the A button right before Mario bounces on his target to let him jump high in the air. Press the buttons in the order shown on screen in order for Mario to start spinning, creating tornadoes and damaging all enemies in the air.
The Stylish Move timing for Tornado Jump requires the player to press the A button once Mario starts falling down from his attack but before he hits the ground. This will cause him to roll back to his original position. Right before he's in his original spot, press the A button again for him to perform his second stylish move.
All Moves and Attacks | |
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Jump Moves | Hammer Moves |
Special Moves | Party Member Moves |
Move Guides | |
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Action Commands | Stylish Moves |
All Moves Tier List | Best Jump Moves |
Best Hammer Moves | Best Party Member Moves |
Best Special Moves | - |
All Moves | |||
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Charge | Jump | Multibounce | Power Bounce |
Power Jump | Shrink Stomp | Sleepy Stomp | Soft Stomp |
Spin Jump | Spring Jump | Tornado Jump |
Paper Mario: The Thousand-Year Door (TTYD) Walkthrough & Guides Wiki
Tornado Jump Timing and Effects
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