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This is a list of all of the Status Effects in Paper Mario: The Thousand-Year Door (TTYD). Read on to see the list of all Status Effects, what are the possible causes of each status effect, how to remove each one of them, and more!
List of Contents
All status effects can be applied to Mario, Mario's partners, enemies, and bosses and can be prevented by using Guard and Superguard.
Status | Effect |
---|---|
Allergic | Removes all the character's status effects. Any status effects applied before Allergic cannot be removed. |
Atk-Up | Raises the character's attack power. |
Burned | Deals fire damage and reduces the character's HP by 1 at the end of every turn. |
Charged | Raises the character's attack power for next attack. |
Confused | Causes the character's to ignore any action command. This also includes Guard and Superguard. |
Def-Up | Raises the character's defense. |
Dizzy | Lowers the character's accuracy when attacking. |
Dodgy | Enables the character to avoid attacks. |
Electrified | Inflicts damage to enemies that attack directly. |
Fast | Enables the character to have two turns per round. |
Frozen | Disables the character's movement and actions. When the status effect is removed, the character's HP will be reduced by 1 . |
Gradual FP | Regenerates Flower Points more efficiently. |
Gradual HP | Regenerates Health Points more efficiently. |
Huge | Raises the character's attack power and will make the character very big. |
Immobilized | Disables all character actions. |
Invisible | Enables the character to avoid all attacks. |
Knocked Out | Ends character's participation in battle. |
Payback | Deal damage to attackers. |
Poison | Deals poison damage and reduces the character's HP by 1 at the end of every turn. |
Sleepy | Disables all the character's actions. When affected by this status effect, Guard and Superguard can still be used. |
Slow | Limits the character's turn to every other round. |
Soft | Lowers the character's defense all the way to 0. |
Tiny | Lowers the character's attack power all the way to 0 and will make the character very small. |
Allergic is a very rare status effect that makes the character immune to all further status effects. However, any status effect applied before Allergic cannot be removed.
The only possible causes of Allergic would be eating Space Food and getting hit by Shadow Queen's Dangerous Breath attack and Beldam's No Status attack.
Allergic can be prevented by using Guard and Superguard, but once applied, the only way to cure it is to wait it out every round because there are no known items, badges, or special moves that can remove it.
Atk-Up is a common status effect that increases the character's attack power for a few rounds. Using items, badges, and special moves, like Power Punch, All or Nothing, Power Rush, Power Rush P, and Power Lift, can cause this status effect.
The Charging status effect can also cause this status effect, and note that enemies that are capable of charging can also achieve the Atk-up status effect.
The Atk-Up status effect cannot be prevented because it acts as a buff to the character, and the only way to actually cure it is to wait for it to be removed after every round.
Burned is a status effect that deals fire damage and reduces the character's HP by 1 at the end of every turn. It will also last for a couple of rounds, depending on the digit indicated on the burn icon.
The possible causes of this status effect would be using Vivian's Shade Fist and Fiery Jinx moves, equipping the Fire Drive badge, and getting hit by the attacks of enemies and bosses like Ember, Fire Bro, Lava Bubble, Phantom Ember, Sir Grodus, and X-Naut PhD.
Burned can be prevented by using Guard and Superguard, but once applied, it can be cured by using a move, item, or badge that can cause a Frozen status effect, such as Ice Storm, Ice Smash, or a spraying stage prop.
Charged is a status effect that raises the character's attack power for their next attack and can only last for one round. Possible causes of this status effect would be eating Hot Sauce and equipping Charge and Charge P.
Certain enemies and bosses can apply this status effect to themselves, like Hyper Goomba, Hyper Paragoomba, Hyper Spiky Goomba, Koopatrol, Dark Koopatrol, Sky-Blue Spinny, Hyper Bald Cleft, Hyper Cleft, Bulky Bob-omb, Bob-ulk, Gloomtail, Macho Grubba, Cortez, Marilyn, and Shadow Queen.
The Charged status effect cannot be prevented because it acts as a buff to the character, and the only way to actually cure it is to wait for it to be removed after every round.
Confused is a status effect that causes the character to ignore any action command, including Guard and Superguard. Main causes of this status effect would be using Vivian's Infatuate attack, Ruin Powder, and Head Rattle.
Other causes also include falling bugs stage effect and getting hit by ceratin attacks of enemies and bosses like Atomic Boo, Wizzerd, Bonetail, and Shadow Queen.
Confused can be prevented by using Guard and Superguard, but once applied, the only way to cure it is to wait it out every round because there are no known items, badges, or special moves that can remove it.
Def-Up is a status effect that raises the character's defense and can last for a few rounds. Possible causes of this status effect would be using Courage Shell and the Power Lift special move.
Certain enemies and bosses can apply this status effect to themselves, like Magikoopa, Red Magikoopa, Bulky Bob-omb, Bob-ulk, Wizzerd, Elite Wizzerd, Macho Grubba, Kammy Koopa, and Shadow Queen.
The Def-Up status effect cannot be prevented because it acts as a buff to the character, and it can be cured or negated by using a move, item, or badge that can cause a Soft status effect, like Mr. Softener and Soft Stomp.
Dizzy is a status effect that lowers the character's accuracy when attacking. Possible causes of this status effect would be Ms. Mowz's Tease move and Dizzy Dial.
Note that no known enemy attacks are capable of applying this status effect to Mario or to hi partners.
The Dizzy status effect can only be applied to enemies so there is no need to worry about curing this status effect.
Dodgy is a status effect that enables the character to avoid attacks. Main causes of this status effect would be using Repel Cape, Madame Flurrie's Dodgy Fog move and the Mist random stage effect.
Certain enemies and bosses can also apply this status effect, like Magikoopa, Macho Grubba, and Sir Grodus.
The Dodgy status effect cannot be prevented and the only way to cure it is to wait it out every round because there are no known items, badges, or special moves that can remove it.
Electrified is a status effect that protects your character with electricity and inflicts damage to enemies that attack directly. Note that using Guard and Superguard will negate this status effect.
The main causes of this status effect would be eating Electro Pop, Love Pudding, and Peach Tart, using Volt Shroom and Mystery, equipping Zap Tap, Lucky Start, Feeling Fine, and Feeling Fine P.
Other causes also include falling stage lights, and certain enemies and bosses can apply this status effect to themselves, like Magikoopa, Green Magikoopa, Dark Puff, Ruff Puff, Ice Puff, Elite Wizzerd, and Kammy Koopa.
The Electrified status effect cannot be prevented and there are no known items, badges, or special moves that can cure it.
Fast is a status effect that enables the character to perform two turns in one round. The only possible cause of this status effect would be using Goombella's Rally Wink move.
Certain bosses like Macho Grubba and Beldam can use certain moves that can apply this status effect to themselves.
The Fast status effect cannot be prevented because it acts as a buff to the character, and there are no known items, badges, or special moves that can cure it.
Frozen is a status effect that disables the character's movement and actions. When the status effect is removed, the character's HP will be reduced by 1. The main causes of this status effect would be using Ice Storm and Ice Smash.
Other causes also include a spraying stage prop, and getting hit by the attacks of enemies and bosses, like Ice Puff, Frost Piranha, Beldam, Sir Grodus and Bonetail.
Note that by eating certain items like Icicle Pop, Snow Bunny, and Zess Frappe will apply this status effect to the user.
Frozen can be prevented by using Guard and Superguard, but once applied, it can be cured by using a move, item, or badge that can cause a Burned status effect, such as Fire Drive or Vivian's Shade Fist and Fiery Jinx moves.
Gradual FP is a status effect that lets the character regenerate more Flower Points efficiently. The only possible causes of this status effect would be eating Gradual Syrup and equipping Happy Flower and Lucky Start.
The Gradual FP status effect can only be cured by unequipping the badges that causes it like Happy Flower and Lucky Start.
Gradual HP is a status effect that lets the character regenerate more Health Points efficiently. The only possible causes of this status effect would be eating Slow Shroom, Meteor Meal, Couple's Cake, and Shroom Broth and equipping Lucky Start, Happy Heart, and Happy Heart P.
The Gradual HP status effect can only be cured by unequipping the badges that causes it like Lucky Start, Happy Heart, and Happy Heart P.
Huge is a status effect, similar to Atk-Up, that raises the character's attack power and will make the character very big. The only possible cause of this status effect would be using Power Punch.
Certain enemies and bosses can apply this status effect to themselves, like X-Naut, Elite X-Naut, Magikoopa, Red Magikoopa, Wizzerd, Elite Wizzerd, Dark Wizzerd, Beldam and Kammy Koopa.
Huge status effect can be negated by using a move, item, or badge that can cause a Tiny status effect, such as Mini Mr. Mini, Shrink Stomp, and Yoshi's Mini-Egg move.
Immobilized is a status effect that disables all the character's actions. The only possible causes of this status effect would be using Stop Watch and Clock Out special move.
Other causes also include getting hit by the attacks of enemies and bosses like, like X-Yux, Atomic Boo, and Sir Grodus.
The only way to remove Immobilized status effect is to wait it out every turn because there are no known items, badges, or special moves that can remove it.
Inivisible is a status effect that enables the character to avoid all attacks. The possible causes of this status effect would be using Vivian's Veil move, using Boo's Sheet, and eating Love Pudding.
Certain enemies and bosses can apply this status effect to themselves, like Magikoopa, Green Magikoopa, Boo, Dark Boo, and Kammy Koopa.
The only way to remove Inivisible status effect is to wait it out every turn because there are no known items, badges, or special moves that can remove it.
Knocked Out is a status effect that ends the character's participation in battle. The only possible cause of this status effect is when a character's or enemies' HP reaches zero.
Knocked Out characters can only be revived by using Life Shroom. Upon reviving the character, they will regain 10 HP. Note that a knocked out character will not be revived after a battle.
Payback is a status effect that deal damage to attackers. The possible causes of this status effect would be using Admiral Bobbery's Hold Fast move, Spite Pouch, and Return Postage.
Certain enemies and bosses can apply this status effect to themselves, like Poison Puff and Sir Grodus.
The Payback status effect cannot be prevented and the only way to cure it is to wait it out every round because there are no known items, badges, or special moves that can remove it.
Poison is a status effect that deals poison damage and reduces the character's HP by 1 at the end of every turn. The main possible cause of this status effect would be getting hit by the attacks of certain enemies and bosses like Putrid Piranha, Poison Pokey, Poison Puff, Cortez, Beldam, Gloomtail, Bowser, and Shadow Queen.
Do note that eating a Poison Shroom will apply this status effect to the user.
Poison can be prevented by using Guard and Superguard, but once applied, the only way to cure it is to wait it out every round because there are no known items, badges, or special moves that can remove it.
Sleepy is a status effect that disables all the character's actions. When affected by this status effect, Guard and Superguard can still be used. The main possible causes of this status effect would be using Sleepy Sheep and Sleepy Stomp.
Other causes include getting hit by the attacks of certain enemies and bosses like Crazee Dazee, Amazy Dayzee, and Bonetail.
Sleepy characters can be woken up when disturbed by using moves to attack them. When Mario or his party members have this status effect, you can wait for it to be removed or wait for your enemy to attack your party.
Slow is a status effect that limits the character's turn to every other round. The only possible cause of this status effect would be getting hit by the one of the attacks of Beldam.
The Slow status effect cannot be prevented and there are no known items, badges, or special moves that can cure it.
Soft is a status effect that lowers the character's defense all the way to 0. The only possible causes of this status effect would be using Mr. Softener and Soft Stomp.
The Soft status effect cannot be prevented because it acts as a buff to the character, and it can be cured or negated by using a move, item, or badge that can cause a Def-Up status effect, like Courage Shell and the Power Lift special move.
Tiny is a status effect, similar to Soft, that lowers the character's attack power all the way to 0 and will make the character very small. The possible causes of this status effect would be using Yoshi's Mini-Egg move, Mini Mr. Mini, and equipping Shrink Stomp.
Other causes include getting hit by the attacks of certain enemies and bosses like X-Naut PhD, Beldam, and Bonetail.
Tiny status effect can be negated by using a move, item, or badge that can cause a Huge status effect, such as Power Punch.
All Battle Mechanic Guides | |
---|---|
Battle Mechanics | What Happens When You Die? |
Audience Mechanic | How to Charge Star Power |
How to Trigger Bingo | How to Guard and Superguard |
How to Recover HP | How to Recover FP |
Stats Explained | Do Badges Stack? |
List of All Status Effects | Danger Mario Build |
Pianta Parlor Game Guides | |
---|---|
Plane Game | Paper Game |
Tube Game | Boat Game |
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