★ TTYD Switch Remake is now available!
┗ Remake Differences | New Gold Medal Badge!
★ Tips for Beginners | Secrets and Combat Tips
┗ How to Level Up Fast | How to Farm Coins
☆ Best Moves | Best Partners | Best Badges
★ All Walkthroughs | All Star Pieces | All Shine Sprites
This is a list of all the Moves that Mario and his party members can use in Paper Mario: The Thousand-Year Door (TTYD). Read on for a list of all the moves and attacks Mario and his party members can use!
List of Contents
One of Mario's main attacks are his Jump Moves, which comes from his currently equipped boots or Badges.
With this move, Mario can jump on top of his target's head, whether they are on the ground or airborne. Be sure to check your target if it's something safe to land on, or Mario may take damage instead!
Move | FP | Description |
---|---|---|
Jump | 0 | Attack enemies by stomping on them. |
Multibounce | 2 | Jump on all foes in a row with perfect Action Commands. |
Power Bounce | 3 | Jump on one enemy until you miss an Action Command. |
Power Jump | 2 | Stomp on a single enemy using lots of Attack power. |
Shrink Stomp | 2 | Execute superbly to shrink foes and drop Attack power. |
Sleepy Stomp | 2 | Execute superbly to make enemies sleepy. |
Soft Stomp | 2 | Execute superbly to make enemies soft. |
Spin Jump | 2 | Attack by first stomping, then spin jumping on enemies. |
Spring Jump | 4 | Attack by stomping enemies with a giant spring jump. |
Tornado Jump | 3 | Execute superbly to damage all midair enemies. |
Hammer Moves are the other main attacks that Mario can use, which comes from his currently equipped hammer or Badges, similar to his jump attacks.
Regular hammer attacks work on any grounded enemies but cannot reach those in the air. It may have limited reach, but it is effective against enemies that Mario won't be able to jump on.
Move | FP | Description |
---|---|---|
Fire Drive | 5 | Attack all ground enemies and burn them, as well. |
Hammer | 0 | Hit enemies with the hammer. |
Hammer Throw | 2 | Throw a hammer at one foe, no matter where it is. |
Head Rattle | 2 | Execute superbly to confuse enemies. |
Ice Smash | 3 | Execute superbly to freeze a foe into immobility. |
Piercing Blow | 2 | Deliver damage that pierces enemy defenses. |
Power Smash | 2 | Powerfully smash a foe. |
Quake Hammer | 3 | Slightly damage all ground enemies. |
Super Hammer | 2 | Strike an enemy, knocking it into the enemy behind it. |
Ultra Hammer | 4 | Strike an enemy, knocking it into the enemy behind it. |
Special Moves are unlocked upon activating the Map in front of the Thousand-Year Door and getting Crystal Stars. These moves require Star Power, which you can get from doing stylish moves and appealing to the audience.
Special Moves are useful during challenging fights, as you can deal massive amounts of damage against several enemies or heal Mario and his partner!
Special Move | SP | Description | How to Unlock |
---|---|---|---|
Sweet Treat | 1 | Restores Mario and his partner's HP and FP, and cures poison. | Get the Map |
Earth Tremor | 2 | Shakes the ground to damage all enemies. | Get the Diamond Star |
Clock Out | 2 | Immobilizes all enemies for a short period of time. | Get the Emerald Star |
Power Lift | 3 | Briefly increases your party's Attack and Defense power. | Get the Gold Star |
Art Attack | 4 | Damages all enemies you encircle with the star. | Get the Ruby Star |
Sweet Feast | 5 | Restores Mario and his ally's HP and FP, and cures poison. | Get the Sapphire Star |
Showstopper | 2 | When successful, defeats your enemies with a single blow! | Get the Garnet Star |
Supernova | 6 | Does massive damage to all enemies. | Get the Crystal Star |
Charge is a unique move that Mario (or a party member) can use to power up their next move, but uses up their turn. You can get this move if you have the Charge Badge (or Charge P for party members).
Move | FP | Description |
---|---|---|
Charge | 1 | Save up strength to power up your next attack. |
Mario's party members all have their own set of moves and attacks that they can use in battle. These range from attacks that can damage single or multiple targets, or support moves that can buff Mario.
Move | FP | Description | User |
---|---|---|---|
Headbonk | 0 | Attack enemies with a Headbonk. | Goombella |
Tattle | 0 | View enemies' descriptions and see their HP in battle. | Goombella |
Multibonk | 3 | Continue bonking foes until you miss an Action Command. | Goombella |
Rally Wink | 4 | Wink at Mario to give him the courage for an extra attack. | Goombella |
Shell Toss | 0 | Throw a shell at one enemy on the ground. | Koops |
Power Shell | 3 | Throw a shell at all enemies on the ground. | Koops |
Shell Shield | 4 | Protect Mario from attacks with a giant shell. | Koops |
Shell Slam | 6 | Strike all ground enemies, piercing their defenses. | Koops |
Body Slam | 0 | Plunge down onto an enemy from above. | Madame Flurrie |
Gale Force | 4 | Attack all enemies with a powerful gust of wind. | Madame Flurrie |
Lip Lock | 3 | Suck away enemy HP and add it to Flurrie's with a kiss. | Madame Flurrie |
Dodgy Fog | 4 | Make Mario dodgy for a time so foes frequently miss him. | Madame Flurrie |
Ground Pound | 0 | Drop on enemies from above, crushing them repeatedly. | Yoshi |
Gulp | 4 | Inhale an enemy and spit it out at another enemy. | Yoshi |
Mini-Egg | 3 | Throw eggs at enemies to shrink them to Tiny size. | Yoshi |
Stampede | 6 | Call in a herd of Yoshis to attack all ground enemies. | Yoshi |
Shade Fist | 0 | Attack with a burning punch that sets enemies on fire. | Vivian |
Veil | 1 | Hide in the shadows with Mario to avoid attacks. | Vivian |
Fiery Jinx | 6 | Attack all foes with flames that set them on fire. | Vivian |
Infatuate | 4 | Blow a kiss to all enemies to confuse them. | Vivian |
Bomb | 0 | Attack a ground-bound foe with an explosion. | Admiral Bobbery |
Bomb Squad | 3 | Throw three time bombs that will explode one turn later. | Admiral Bobbery |
Hold Fast | 4 | Damage enemies that directly attack Bobbery. | Admiral Bobbery |
Bob-ombast | 9 | Attack all enemies with a massive blast. | Admiral Bobbery |
Love Slap | 0 | Attack an enemy with a slap that pierces defense. | Ms. Mowz |
Kiss Thief | 2 | Steal an enemy's badge or item. | Ms. Mowz |
Tease | 3 | Tease an enemy with some sly moves, making them dizzy. | Ms. Mowz |
Smooch | 10 | Replenish Mario's HP with a friendly kiss. | Ms. Mowz |
Charge | 1 | Save up strength to power up your next attack. | Mario and Party |
To unlock more moves for Mario, you can equip Badges that give Mario additional attacks during battle. You can find these Badges inside treasure chests across the world or from merchants that sell Badges.
As you progress through the game, you'll find boots and hammer upgrades that will give Mario additional actions in the overworld. These equipment upgrades will also add new jump and hammer moves that Mario can use in battles.
Every Crystal Star you find as you progress through the game, including the Map that you'll receive in the Prologue chapter, will give Mario unique special moves.
These moves are extremely helpful as they can easily damage multiple enemies or heal your team, but they use up Star Power points instead of Flower Points. Star Power can be replenished by appealing to the audience or executing stylish moves.
Upon recruiting party members, they will only have access to two moves. Leveling your party members up via Merlon in Rogueport will unlock their third move, but you need 3 Shine Sprites per party member to do so.
To unlock their fourth move, you need to find an item called the Up Arrow in Hooktail Castle and give it to Merlon. You will then be able to level up your characters again, which will unlock their last move.
Paper Mario: The Thousand-Year Door
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