★ TTYD Switch Remake is now available!
┗ Remake Differences | New Gold Medal Badge!
★ Tips for Beginners | Secrets and Combat Tips
┗ How to Level Up Fast | How to Farm Coins
☆ Best Moves | Best Partners | Best Badges
★ All Walkthroughs | All Star Pieces | All Shine Sprites
This is a list of all 87 Badges in Paper Mario: The Thousand-Year Door (TTYD). Read on for a list of all Badges, their effects, locations, and the Badge Points (BP) needed to equip them!
List of Contents
Badge | Effect | Location |
---|---|---|
Power Jump
BP: 1 |
Enables Power Bounce, which allows Mario to stomp on an enemy. Wearing two or more increases Mario's attack power. | Lovely Howz |
Multibounce
BP: 1 |
Enables Multibounce, which allows Mario to damage multiple enemies until you miss an action. Wearing more than one increases attack power. | Pianta Parlor |
Shrink Stomp
BP: 1 |
Enables Shrink Stomp, which shrinks enemies and reduce their attack power. Wearing two or more will shrink enemies for longer. | Lovely Howz |
Sleepy Stomp
BP: 1 |
Enables Sleep Stomp, which makes enemies fall asleep. Wearing two or more will keep enemies asleep for longer. | Lovely Howz |
Soft Stomp
BP: 1 |
Enables Soft Stomp, which makes enemies soft. Wearing two or more makes enemies soft for longer. | Lovely Howz |
Tornado Jump
BP: 2 |
Enables Tornado Jump, which deals damage to mid-air enemies. Wearing two or more increases your attack power. | Pianta Parlor |
Power Bounce
BP: 3 |
Enables Power Bounce, which allows Mario to jump on an enemy until you miss an action. | Hooktail Castle |
Power Smash
BP: 1 |
Enables Power Smash, which allows Mario to smash enemies at full force. Wearing two or more increases its attack power. | Rogueport |
Piercing Blow
BP: 1 |
Enables Piercing Blow, which allows Mario to deal damage that pierces through enemy defenses. | Lovely Howz |
Hammer Throw
BP: 1 |
Enables Hammer Throw, which allows Mario to throw a hammer at an enemy. Wearing two will increase its damage. | Pianta Parlor |
Head Rattle
BP: 1 |
Enables Head Rattle, a move that can confuse foes. Wearing two or more renders enemies confused for longer. | Keelhaul Key |
Ice Smash
BP: 1 |
Enables Ice Smash, a move that freezes enemies. Wearing more than one freezes enemies for a longer period of time. | Creepy Steeple |
Quake Hammer
BP: 2 |
Enables Quake Hammer, which damages grounded enemies. Wearing two or more increases attack power. | Pianta Parlor |
Fire Drive
BP: 3 |
Enables Fire Drive, which deals damage to all grounded enemies and burns them. Wearing more than one increases attack power. | Lovely Howz |
Charge
BP: 1 |
Adds Charge to the Tactics menu. Wearing more than one will increase charge power. | The Great Tree |
Charge P
BP: 1 |
Adds Charge to the Tactics menu for Mario's partner. Wearing more than one will increase charge power. | Glitzville |
Double Dip
BP: 3 |
Allows Mario to use two items in one turn in battle. Using more than one lets your partner use up to three items. | Rogueport |
Double Dip P
BP: 3 |
Allows Mario's partner to use two items in one turn in battle. Using more than one lets your partner use up to three items. | Pit Of 100 Trials |
HP Plus
BP: 3 |
Increases Mario's maximum HP by 5. | Hooktail Castle |
HP Plus P
BP: 6 |
Increases Mario's partner's maximum HP by 5. | Fahr Outpost |
FP Plus
BP: 3 |
Increases Mario's maximum FP by 5. | Rogueport Sewers |
Power Plus
BP: 6 |
Increases Mario's jump and hammer attack by 1. | Dazzle |
Power Plus P
BP: 6 |
Increases Mario's partner's attack by 1. | Dazzle |
All or Nothing
BP: 4 |
Increases attack if you hit Action Commands and decreases attack to 0 if it fails. | Palace Of Shadow |
Jumpman
BP: 2 |
Boosts jumping power by 1 but makes Mario unable to use the hammer ability. | Charlieton |
Hammerman
BP: 2 |
Boosts the power of hammer by 1 but makes Mario unable to jump. | Charlieton |
P-Up, D-Down
BP: 2 |
Increases the damage dealt by Mario by 1 but drops defense by 1. | Riverside Station |
P-Up, D-Down P
BP: 2 |
Increases the damage dealt by Mario's partner by 1 but drops their defense by 1. | Palace Of Shadow |
P-Down, D-Up
BP: 2 |
Decreases the damage taken by Mario and the damage dealt by 1. | Pirate's Grotto |
P-Down, D-Up P
BP: 2 |
Decreases the damage taken by Mario's partner and the damage dealt by 1. | Boggly Woods |
Damage Dodge
BP: 2 |
Damage is decreased by 1 with a Guard Action command. | Rogueport Sewers |
Damage Dodge P
BP: 2 |
Damage to Mario's partner is decreased by 1 with a Guard Action command. | The Great Tree |
Defend Plus
BP: 5 |
Increases Mario's defense by 1. | Twilight Town |
Defend Plus P
BP: 5 |
Increases Mario's partner's defense by 1. | Rogueport Sewers |
Double Pain
BP: 0 |
Mario takes twice as much damage. | Charlieton |
Power Rush
BP: 1 |
Increases attack power by 2 when Mario is in trouble. | Lovely Howz |
Power Rush P
BP: 1 |
Increases attack power by 2 when Mario's partner is in trouble. | Lovely Howz |
Last Stand
BP: 1 |
Decreases damage taken by half when Mario is in danger. | Glitzville |
Last Stand P
BP: 1 |
Decreases damage taken by half when Mario's partner is in danger. | Lovely Howz |
Mega Rush
BP: 1 |
Boosts attack power by 5 when Mario is in danger. | Charlieton |
Mega Rush P
BP: 1 |
Boosts attack power by 5 when Mario's partner is in danger. | Petalburg |
Close Call
BP: 1 |
Causes enemies to miss their attacks when Mario is in danger. | Petal Meadows |
Close Call P
BP: 1 |
Causes enemies to miss their attacks when Mario's partner is in danger. | Riverside Station |
Pretty Lucky
BP: 2 |
Causes enemies to miss their attacks when attacking Mario sometimes. | Dazzle |
Pretty Lucky P
BP: 2 |
Causes enemies to miss their attacks when attacking Mario's partner sometimes. | Lovely Howz |
Lucky Day
BP: 7 |
Causes enemies to miss their attacks on Mario. | Pit Of 100 Trials |
Lucky Start
BP: 4 |
Something good is likely to happen at the beginning of battle. | Creepy Steeple |
Happy Heart
BP: 2 |
Incrementally restores Mario's HP while in battle. | Petal Meadows |
Happy Heart P
BP: 2 |
Incrementally restores Mario's partner's HP while in battle. | Dazzle |
Happy Flower
BP: 2 |
Incrementally restores Mario's FP while in battle. | Lovely Howz |
Flower Saver
BP: 4 |
Decreases Mario's FP consumption by 1. | Dazzle |
Flower Saver P
BP: 4 |
Decreases Mario's partner's FP consumption by 1. | Rogueport Sewers |
Pity Flower
BP: 3 |
Occasionally recovers 1 FP whenever Mario is dealt damage. | Pit Of 100 Trials |
HP Drain
BP: 1 |
Decreases Mario's attack power by 1 but gains 1 HP per attack. | Rogueport |
HP Drain P
BP: 1 |
Decreases Mario's partner's attack power by 1 but gains 1 HP per attack. | Poshley Heights |
FP Drain
BP: 1 |
Decreases Mario's attack power by 1 but gains 1 FP per attack. | Lovely Howz |
Heart Finder
BP: 3 |
Spawns more hearts after defeating enemies. | Dazzle |
Flower Finder
BP: 3 |
Spawns more flowers after defeating enemies. | Dazzle |
Item Hog
BP: 3 |
Spawns more items after battle. | Dazzle |
Ice Power
BP: 1 |
Renders Mario immune to damage when jumping on fire enemies. | Keelhaul Key |
Spike Shield
BP: 3 |
Renders Mario immune to damage when jumping on spiky enemies. | Rogueport Sewers |
Zap Tap
BP: 3 |
Deals damage to enemies that make contact with Mario | Pit Of 100 Trials |
Return Postage
BP: 7 |
Makes attackers take half the damage they deal. | Pit Of 100 Trials |
Feeling Fine
BP: 4 |
Gives Mario immunity to dizziness and poison. | X-Naut Fortress |
Feeling Fine P
BP: 4 |
Gives Mario's partner immunity to dizziness and poison. | X-Naut Fortress |
Refund
BP: 1 |
Refunds coins whenever you use an item during battle. | Pianta Parlor |
Money Money
BP: 5 |
Spawns more coins after battle. | Pianta Parlor |
Super Appeal
BP: 1 |
Gains more star power when Mario appeals. | Lovely Howz |
Super Appeal P
BP: 1 |
Gains more star power when Mario's partner appeals. | Lovely Howz |
Peekaboo
BP: 2 |
Shows you the HP of enemies. | Dazzle |
Quick Change
BP: 7 |
Lets Mario's partner attack even when switching partners. | Dazzle |
Timing Tutor
BP: 1 |
Teaches style command timings. | Charlieton |
Simplifier
BP: 1 |
Makes Actions easier but earns less star power. | Lovely Howz |
Unsimplifier
BP: 1 |
Makes Actions harder but earns more star power. | Lovely Howz |
Chill Out
BP: 1 |
Makes you immune to First Strike. | Dazzle |
First Attack
BP: 1 |
Enables First Strike, which defeats weaker enemies without going into battle. | Lovely Howz |
Bump Attack
BP: 5 |
Allows Mario to bump into weak enemies and defeat them without going into battle. | Pit Of 100 Trials |
Attack FX R
BP: 0 |
Modifies Mario's attacks' sound effects to Giggles. | Hooktail Castle |
Attack FX Y
BP: 0 |
Modifies Mario's attacks' sound effects to Mouse Squeaks. | Dazzle |
Attack FX B
BP: 0 |
Modifies Mario's attacks' sound effects to a Dull Bell. | Rogueport |
Attack FX G
BP: 0 |
Modifies Mario's attacks' sound effects to frog ribbit sounds. | Hooktail Castle |
Attack FX P
BP: 0 |
Modifies Mario's attacks' sound effects Bowser's Roars. | Lovely Howz |
L Emblem
BP: 0 |
Gives Mario Luigi's outfit. | Poshley Sanctum |
W Emblem
BP: 0 |
Gives Mario Wario's outfit. | Charlieton |
Slow Go
BP: 0 |
Slows down the party's movement speed on the field. | Charlieton |
Nostalgic Tunes
BP: 0 |
Changes the background music to the original Nintendo GameCube Tracks. | Lovely Howz |
Gold Medal
BP: 0 |
Changes Mario's appearance into gold. | Rogueport |
The Nostalgic Tunes Badge is a new badge in the Paper Mario TTYD remake and was not available in the original GameCube version of the game.
This badge uses the Nintendo GameCube as its icon, which is the console where the original Paper Mario: The Thousand-Year Door was released.
Nostalgic Tunes GameCube Badge
The Gold Medal Badge is another new badge which can be obtained after cooking all of Zess T.'s Recipes, completing the Tattle Log, and getting all badges.
There are 58 recipes to cook, 134 Tattle Log Entries, 86 badges to obtain.
This badge will change Mario's appearance to a gold color. This does not affect any of his stats or abilities, and is merely a cosmetic upgrade.
85 are badges that were previously in the original game, with two new ones, the Nostalgic Tunes Gamecube Badge, and the Gold Medal Badge.
Badges are special equipment that Mario can wear to get a variety of effects, ranging from getting more health or Flower Points, getting access to new moves and attacks, and even changing the sound effect of Mario's attacks.
How many Badges Mario can equip will depend on how many Badge Points he has. Each Badge requires a certain number of Badge Points to be equipped; you may not be able to wear every Badge you desire with low BP, so choose wisely!
Badges with P at the end give bonuses to Mario's partner, and not Mario himself. Equip these badges if you want to improve your partner's effectiveness during fights!
You can purchase most Badges in the game from merchants found across the map, like in the Lovely Howz of Badges and Charlieton in Rogueport or from Dazzle in Rogueport Sewers.
You can also buy Badges at the Pianta Parlor with Pianta tokens, which you can get by playing games inside the building.
Opening treasure chests found in certain locations on the overworld can also net you some Badges.
Some enemies also drop Badges upon defeating them. This way, you can potentially get multiple Badges if you're lucky enough to get them as drops.
Paper Mario: The Thousand-Year Door
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