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☆ Best Moves | Best Partners | Best Badges
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The Danger Mario build allows Mario to deal lots of damage while only having 5 HP in Paper Mario: The Thousand-Year Door (TTYD). Read on to find out how to make this build, how to use it, and more!
List of Contents
A Danger Mario Build is where Mario fights constantly while activating the effects of the pinch badges that are only activated when his HP is 5 or below.
The pinch badges are excellent in offense and defense, and if you equip multiple Power Rush badges which increases your attack power by 2, and perform an all-out attack, you can annihilate the enemy in one turn.
There are also badges such as Last Stand and Lucky Day that enhance durability, so even if your HP is 5, you won't be easily defeated.
You can play Danger Mario build in the remake as well. However, due to the price increase of the important badge Power Rush, it may take more time to prepare the environment.
Playing Danger Mario build will significantly reduce the difficulty of the game, and you may not be able to enjoy the game in its original way, such as cooperating with allies during battle or responding to enemies.
We recommend using it when you can't beat the boss or want to clear the story quickly.
Mario's initial HP is 10, but you can allocate 5 HP to other stats with the help of Chet Rippo in Rogueport Sewers. However, 39 coins are required to adjust the status.
Chet Rippo is located beyond the cracked wall just after entering the the sewers through the warp pipe in Rogueport. You need to use Bobbery's field ability to break the cracked wall, in order to go to Chet Rippo's place.
You must complete Chapter 5, where Admiral Bbobbery becomes your ally.
How to Respec and Adjust Stats
Badges | Reason |
---|---|
Power Rush | Incereases Damage, consumes 1 BP, equip as many as possible. Most important badge. |
Last Stand | Reduces damage taken by half. Consumes 1 BP, so equip as many as possible. |
Lucky Day | Can evade attacks with a certain probability. |
Badges | Reason |
---|---|
Multibounce | An all-out attack badge. |
Power Jump | A badge that allows you to attack air enemies. |
Power Bounce | A boss battle badge. |
Badges | Reason |
---|---|
Spike Shield | Allows you to attack spiked enemies. |
Ice Power | Allows you to attack enemies covered in fire. |
Item | Description |
---|---|
Life Shroom | Recovers 10 HP when Mario or his partner are KOd. |
The Life Shroom is an item that allows you to revive with 10 HP once during battle when your HP reaches 0. Keep it on hand as a precaution in case you get defeated.
You can purchase it at Westside Goods in west Rogueport or at the Twilight Shop in Twilight Town.
All Attack Badge | ・
Multibounce
・ Power Jump |
---|
In battles where multiple enemies appear, use Multibounce to defeat them all at once. By not giving up your turn to your opponent and defeating them with your first move, you can defeat them safely without losing HP.
In addition, Power Jump is effective against enemies on the ceiling.
Single Target Attack Badge | ・ Power Bounce |
---|
Use Power Bounce during boss battles. If Power Bounce's action command is successful, you can aim to defeat the boss in the first turn.
All Battle Mechanic Guides | |
---|---|
Battle Mechanics | What Happens When You Die? |
Audience Mechanic | How to Charge Star Power |
How to Trigger Bingo | How to Guard and Superguard |
How to Recover HP | How to Recover FP |
Stats Explained | Do Badges Stack? |
List of All Status Effects | Danger Mario Build |
Pianta Parlor Game Guides | |
---|---|
Plane Game | Paper Game |
Tube Game | Boat Game |
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It’s the badge POWER RUSH that increases Mario’s attack by 2 when he’s in Danger. Mega Rush increases his attack by 5 only when Mario is in Peril (1 hp left) There is only one Mega Rush badge in the game, but you can get multiple Power Rush when you have the Gold Member Card (acquired from Frankie’s trouble late in the game)