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Mario can use a variety of jump moves to damage enemies in Paper Mario: The Thousand-Year Door (TTYD). Read on for a list of all jump moves in the game and their FP cost!
List of Contents
Move | FP | Description |
---|---|---|
Jump | 0 | Attack enemies by stomping on them. |
Multibounce | 2 | Jump on all foes in a row with perfect Action Commands. |
Power Bounce | 3 | Jump on one enemy until you miss an Action Command. |
Power Jump | 2 | Stomp on a single enemy using lots of Attack power. |
Shrink Stomp | 2 | Execute superbly to shrink foes and drop Attack power. |
Sleepy Stomp | 2 | Execute superbly to make enemies sleepy. |
Soft Stomp | 2 | Execute superbly to make enemies soft. |
Spin Jump | 2 | Attack by first stomping, then spin jumping on enemies. |
Spring Jump | 4 | Attack by stomping enemies with a giant spring jump. |
Tornado Jump | 3 | Execute superbly to damage all midair enemies. |
List of All Mario and Party Member Moves
A jump move is a type of move that Mario can use in battle in Paper Mario. He will start out with a regular jump move, but will get more options as he gets upgrades throughout the story.
You will also get more jump moves if you equip a corresponding badge that gives you a certain move. For example, equipping the Multibounce badge will let you use Multibounce in battle!
Mario's jump moves will allow him to attack not just enemies on the ground, but also those in the air which cannot be reached by his hammer.
Most flying enemies can be attacked with jump moves, which will cause them to plummet to the ground where you can finish them off with any other attack.
Enemies with shells such as Koopas and Buzzy Beetles can be flipped over when you use a jump attack. Once flipped, their Defense drops to 0, and they will be immobilized for a period of time.
Do note that not all enemies can be jumped on, as some have spikes on their heads or backs that will damage Mario when he jumps on it.
For these enemies, you need to use another attack, such as a hammer, or use an item if Mario is not able to reach the target.
Equipping the Spike Shield badge will allow Mario to jump on spiky enemies without any drawbacks.
Unfortunately, this badge is attainable after Chapter 4, so you won't be stomping on any Spiky Goombas early on.
Jumpman | 2 BP |
---|
The Jumpman Badge will increase the damage of Mario's jump attacks, at the cost of being unable to use hammer moves.
This badge can be purchased from Charlieton at Rogueport Plaza.
Rogueport Collectibles, Enemies, and Points of Interest
All Moves and Attacks | |
---|---|
Jump Moves | Hammer Moves |
Special Moves | Party Member Moves |
Move Guides | |
---|---|
Action Commands | Stylish Moves |
All Moves Tier List | Best Jump Moves |
Best Hammer Moves | Best Party Member Moves |
Best Special Moves | - |
Paper Mario: The Thousand-Year Door (TTYD) Walkthrough & Guides Wiki
All Mario Jump Moves
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