Paper Mario: The Thousand-Year Door (TTYD)

All Mario Jump Moves

Mario can use a variety of jump moves to damage enemies in Paper Mario: The Thousand-Year Door (TTYD). Read on for a list of all jump moves in the game and their FP cost!

List of Mario Jump Moves

Move FP Description
Jump 0 Attack enemies by stomping on them.
Multibounce 2 Jump on all foes in a row with perfect Action Commands.
Power Bounce 3 Jump on one enemy until you miss an Action Command.
Power Jump 2 Stomp on a single enemy using lots of Attack power.
Shrink Stomp 2 Execute superbly to shrink foes and drop Attack power.
Sleepy Stomp 2 Execute superbly to make enemies sleepy.
Soft Stomp 2 Execute superbly to make enemies soft.
Spin Jump 2 Attack by first stomping, then spin jumping on enemies.
Spring Jump 4 Attack by stomping enemies with a giant spring jump.
Tornado Jump 3 Execute superbly to damage all midair enemies.

List of All Mario and Party Member Moves

Jump Move Details

One of Mario's Attacks

Paper Mario TTYD Switch Remake - Jump Attacks

A jump move is a type of move that Mario can use in battle in Paper Mario. He will start out with a regular jump move, but will get more options as he gets upgrades throughout the story.

You will also get more jump moves if you equip a corresponding badge that gives you a certain move. For example, equipping the Multibounce badge will let you use Multibounce in battle!

Effective Against Flying Targets

Paper Mario TTYD Switch Remake - How to Beat Paratroopa

Mario's jump moves will allow him to attack not just enemies on the ground, but also those in the air which cannot be reached by his hammer.

Most flying enemies can be attacked with jump moves, which will cause them to plummet to the ground where you can finish them off with any other attack.

Can Flip Over Certain Defensive Enemies

Enemies with shells such as Koopas and Buzzy Beetles can be flipped over when you use a jump attack. Once flipped, their Defense drops to 0, and they will be immobilized for a period of time.

Watch Out for Spiky Enemies!

Paper Mario TTYD Switch Remake - The Koopinator

Do note that not all enemies can be jumped on, as some have spikes on their heads or backs that will damage Mario when he jumps on it.

For these enemies, you need to use another attack, such as a hammer, or use an item if Mario is not able to reach the target.

Equip Spike Shield Badge

Equipping the Spike Shield badge will allow Mario to jump on spiky enemies without any drawbacks.

Unfortunately, this badge is attainable after Chapter 4, so you won't be stomping on any Spiky Goombas early on.

How to Get Spike Shield Badge

Power Up with Jumpman Badge

Paper Mario TTYD Switch Remake - Jumpman Jumpman 2 BP

The Jumpman Badge will increase the damage of Mario's jump attacks, at the cost of being unable to use hammer moves.

This badge can be purchased from Charlieton at Rogueport Plaza.

Rogueport Collectibles, Enemies, and Points of Interest

Paper Mario: The Thousand-Year Door Related Guides

Paper Mario TTYD Switch Remake - Moves

All Moves

List of All Moves

All Moves and Attacks
Paper Mario TTYD Switch Remake - Jump Moves Jump Moves Paper Mario TTYD Switch Remake - Hammer Moves Hammer Moves
Paper Mario TTYD Switch Remake - Special Moves Special Moves Paper Mario TTYD Switch Remake - Partner Moves Party Member Moves

Other Move Guides

Move Guides
Action Commands Stylish Moves
All Moves Tier List Best Jump Moves
Best Hammer Moves Best Party Member Moves
Best Special Moves -

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