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See the comparison for Pack-a-Punch vs Weapon Tier in Call of Duty Black Ops 6 (BO6) Zombies Mode. Learn about the damage comparisons between Rarity and Pack-a-Punch upgrades, as well as which upgrade is worth getting.
List of Contents
Weapon Damage Charts and Tables |
---|
|
PaP Level | Rarity Level | ||||
---|---|---|---|---|---|
Com. | Uncom. | Rare | Epic | Legnd. | |
None | 1x | 1.5x | 2x | 3x | 4x |
I | 2x | 3x | 4x | 6x | 8x |
II | 4x | 6x | 8x | 12x | 16x |
III | 8x | 12x | 16x | 24x | 32x |
Based on tests, Pack-a-Punch has larger damage increases compared to Rarity levels. The damage increases follow nearly the same pattern as previous titles like Modern Warfare III Zombies and Cold War Zombies.
Multipliers are greater when upgrades are combined, so it is best to progressively upgrade both Pack-a-Punch and Rarity to maximize your weapon's damage output.
The following sections provide damage tests done with an XM4 against regular, non-armored zombies in Liberty Falls.
Pack-a-Punch and Cost | Upper Torso Damage | Critical Damage |
---|---|---|
None | 21 | 111 |
PaP I 5000 Essence |
42 | 222 |
PaP II 15000 Essence |
84 | 444 |
PaP III 30000 Essence |
168 | 888 |
Damage may vary depending on the body parts shot.
Pack-a-Punch (PaP) upgrades provide a larger boost to weapon damage over Weapon Rarity, since the 1st upgrade provides a 2x damage increase already compared to the Uncommon Rarity Upgrade's 1.5x.
PaP upgrades are done at a Pack-a-Punch Machine and needs Essence, which drop from enemies. To get a higher PaP level, interact with the machine again with the upgraded weapon in hand. Each upgrade will cost more Essence than the last.
Weapon Rarity and Cost | Upper Torso Damage | Critical Damage |
---|---|---|
Common | 21 | 111 |
Uncommon 500 Salvage |
31 | 166 |
Rare 1000 Salvage |
42 | 222 |
Epic 2500 Salvage |
63 | 333 |
Legendary 5000 Salvage |
84 | 444 |
ⓘ Rarity costs are summed when you upgrade a weapon past 1 level or more.
Rarity (or Weapon Tiers) has less overall damage boost compared to PaP. Its combination with PaP, however, is multiplicative, so make not sure not to sleep on it!
Weapon Rarity may be obtained randomly as part of Wall Buy or Mystery Box weapons, or through the Arsenal Machine at the cost of Salvage.
PaP Level | Rarity Level | ||||
---|---|---|---|---|---|
Com. | Uncom. | Rare | Epic | Legnd. | |
None | 21 | 31 | 42 | 63 | 84 |
I | 42 | 63 | 84 | 126 | 168 |
II | 84 | 126 | 168 | 252 | 336 |
III | 168 | 252 | 336 | 504 | 672 |
The above table references Upper Torso Damage with the XM4. Damage done per shot may vary depending on body parts and the time-to-kill against zombies become higher as they gain more health in higher rounds.
PaP Level | Rarity Level | ||||
---|---|---|---|---|---|
Com. | Uncom. | Rare | Epic | Legnd. | |
None | 111 | 166 | 222 | 333 | 444 |
I | 222 | 333 | 444 | 666 | 888 |
II | 444 | 666 | 888 | 1332 | 1776 |
III | 888 | 1332 | 1776 | 2664 | 3552 |
The above table references Critical Damage values with the XM4. Critical Damage is always consistent, and applies to headshots or enemy weakpoints.
Critical Damage can be boosted further with the perk Deadshot Daquiri.
Get Both Upgrades | Balancing Upgrades |
Above shows the base upper torso damage scaling of the XM4 per upgrade.
Whether you decide to go for one or the other, Rarity being the easier of the two, it is best to go for upgrading both since lacking in either will severely limit your weapon's damage potential: 4x for only focusing on upgrading Rarity, and 8x at most for only focusing on Pack-a-Punch.
Of the two upgrades, the Pack-a-Punch upgrade will be the easiest to get and also gives the largest damage multiplier to your weapon independent of weapon rarities.
Ignoring weapon rarities, however, will bottleneck you from reaching 4 other higher multipliers (12x, 16x, 24x, 32x); only being able to use around 21% (79% less) of your gun's maximum damage potential.
There is no holding you back from getting both buffs, so it is best to maximize both Rarity and Pack-a-Punch levels for your weapon if you want to go past that 8x damage multiplier up to a 32x.
Weapon rarity upgrades are harder to get since Salvage does not easily drop as Essence. They do not provide as much damage multipliers on their own unless they are paired with a Pack-a-Punch upgrade.
Rarities can, however, can come paired already with Wall Buy and Mystery Box, and the chances of getting higher rarity weapons are better the higher your zombie round is. You will still want to prioritize PaP due rarities on their own not dealing enough damage.
Multiplier | Equal Combinations |
---|---|
32x | Legendary + PaP III |
24x | Epic + PaP III |
16x | Legendary + PaP II
Rare + PaP III
|
12x | Epic + PaP II
Uncommon + PaP III
|
8x | Legendary + PaP I
Rare + PaP II
Common + PaP III
|
6x | Epic + PaP I
Uncommon + PaP II
|
4x | Legendary + No PaP
Rare + PaP I
Common + PaP II
|
3x | Epic + No PaP
Uncommon + PaP I
|
2x | Rare + No PaP
Common + PaP I
|
1.5x | Uncommon + No PaP |
1x | Common + No PaP |
Should you decide on computing ahead how to balance out your damage between the two, the above table shows the expected combinations you can go for to get equivalent damage in a descending route (start at the bottom).
Zombies Guide: Everything You Need to Know
Rarity vs Pack-a-Punch Damage Chart
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Very good article dude i was wondering how much damage did max rarity upgrade! Thanks a lot!