★ S1 Guns: Krig C | Saug
☆ S1 Meta: Best Guns | Best Zombies Weapons
★ Zombies Easter Egg Walkthrough
┗ Terminus Math Puzzle Calculator
☆ Interactive Maps: Terminus | Liberty Falls
★ Camo Tracker | Prestige Challenges
This is a list of all Zombies Easter Eggs in Call of Duty Black Ops 6 (BO6). Read on for all Easter Egg walkthroughs and a guide on all main quests and side content in the Zombies mode.
List of Contents
# | Easter Egg | Map |
---|---|---|
1 | Terminus Easter Egg Main Quest (No Mo' Modi) | Terminus |
2 | Liberty Falls Easter Egg Main Quest (Bye-Bye, Dark Aether) | Liberty Falls |
# | Easter Egg | Map |
---|---|---|
1 | Aetherella (World Domination) |
Liberty Falls |
2 | Liberty Lanes Bowling (Deadwood / Strike!) |
Liberty Falls |
3 | Dancing Zombies | Liberty Falls |
4 | Free Powerups (Nuke, Max Ammo, Insta Kill, Bonus Points) |
Liberty Falls |
5 | Liberty Falls Deadshot Daiquiri | Liberty Falls |
6 | Raining Zombies | Liberty Falls |
7 | Pool Table | Liberty Falls |
8 | Blood Pool (Red Orb) | Liberty Falls |
9 | Fish Easter Egg (Culinary Delight) |
Terminus |
10 | Cursed Talisman (Treasure Hunter) |
Terminus |
11 | Void Cannon Meteor | Terminus |
12 | Speedboat Race | Terminus |
13 | Whack-a-Mole | Terminus |
14 | Mega Stuffy | Terminus |
15 | Basketball | Terminus |
16 | Free Powerups (Nuke, Max Ammo, Insta Kill, Bonus Points, Double Points, Random Perk, Full Power) |
Terminus |
17 | Oxygen Tank | Terminus |
18 | Terminus Music | Terminus |
19 | Spores Easter Egg | Terminus |
20 | Terminus Elevator Easter Egg | Terminus |
1 | Collect the Water Valve |
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Collect the Water Valve in front of Lily's Flower Pot store on Washington Ave. There's no interact prompt, so just press the interact button (X, Square, or F) when facing it. |
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2 | Collect the Water Pressure Gauge |
Head to the bowling alley and melee the Water Pressure panel on the wall. Press and hold the interact button to fix the Water Pressure until the bar is fully complete. If you let go, the water pressure bar will slowly deplete so don't let go for too long. After completing it, pick up the Water Pressure Gauge item that drops. A lot of zombies will spawn in. If in Solo, you'll have to train/lure the Zombies out routinely in order to fix the water pressure incrementally. |
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3 | Collect the Toolshed Key |
Go to the church's Cemetery. Kill the church groundskeeper and pick up the Toolshed Key that he drops. |
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4 | Collect the Handbrake |
Use the Toolshed Key to unlock the toolshed in the Groundskeeper's Yard, north of your location. Inside, pick up the Handbrake. |
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5 | Obtain a Mangler Cannon |
At a Crafting Table, craft a Mangler Cannon for 1,250 Salvage. You could also shoot one off a live Mangler enemy, if you don't want to spend that much salvage early on. |
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6 | Enter the Radio House |
Use the Mangler Cannon to destroy the front door of the Radio House in Riverside. |
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7 | Collect Electrical Wires |
Interact with the junk piles on the floor until one randomly drops Electrical Wires. |
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8 | Craft a Thrustodyne M23 |
Using the 3 Items, craft a Thrustodyne M23 at the Crafting Table in the 2nd floor of the Motor Lodge. |
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9 | Talk to Panos |
Head to the Church and interact with the SDG Generator inside. There won't be an interact prompt, but just press the interact button (X, Square, or F) when facing it anyway. A white flash should occur, then Panos will spawn. |
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10 | Collect 3 L.T.G. Parts |
Part 1: Use the Thrustodyne M23 to suck the L.T.G. part floating beside Panos in the church. |
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Part 2: Collect the part floating inside the barber shop's 2nd floor on Washington Ave. You'll need to jump from the roof of the barber to the truck to get an angle on it. |
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Part 3: Collect the part inside the Olly's comic book store in Riverside. The part is inside the ceiling above the counter. |
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11 | Craft the L.T.G. |
Assemble the L.T.G. at the Crafting Table on the roof of the bank. |
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12 | Collect an Aether Cannister |
Pick up an Aether Cannister at the SDG Generator inside the church. |
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13 | Ready the Dark Aether Trap |
Bring the Aether Cannister to the Dark Aether Field Generator (trap) on Washington Ave. Just drop it directly on the trap. |
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14 | Activate the L.T.G. at the Cemetery |
Place the L.T.G. under the small, purple lightning storm at the Cemetery. Protect it for 1 min. It will spawn an elite Mangler afterward. |
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15 | Trap the Dark Aether Mangler |
Lure the Elite Mangler to the Dark Aether Trap on Washington Ave. Weaken the Elite Mangler until it glows purple. Activate the Dark Aether Field Generator trap and make sure the Elite Mangler is eliminated in the trap. |
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16 | Return the Aether Cannister |
Bring the Aether Cannister, now filled with energy, back to the SDG Generator in the church. You have 1 minute to do so. |
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17 | Collect the Strauss Counter |
Pick up the Strauss Counter from the SDG Generator. |
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18 | Activate 3 Projectors |
Using the Strauss Counter, head to the 3 projectors; (1) in front of the bowling alley, (2) near the groundskeeper's toolshed, and (3) on the eastern ledge of the bank. For the 3rd one, you need to spend on a door buy to drop down to the ledge from the roof of the bank. |
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You have to activate the projectors and set the lights to a certain color. The colors are different for every playthrough. Pull out the Strauss Counter. If the counter is red, set the projector to green. If the counter is green, set the projector to red. If the counter is yellow, set the projector to yellow. |
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19 | Ready Another Aether Cannister |
Pick up another Aether Cannister from the contraption in the starting area. |
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20 | Ready the Trap at the Motel |
Place the Aether Cannister at a Dark Aether Field Generator in the motel area. |
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21 | Activate the L.T.G. at Riverside |
Recollect the L.T.G. at the graveyard and place it at the small, purple lightning storm in Riverside (in front of Freedom Fried Chicken). Protect it again for 1 min. It will spawn an elite Abomination after. |
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22 | Trap the Dark Aether Abomination |
Lure the Elite Abomination to the Dark Aether Field Generator in the motel area and weaken it until it starts glowing purple. Activate the Dark Aether Field Generator trap and make sure the Elite Abomination is eliminated in it. |
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23 | Return the Dark Aether Cannister |
Bring the new Aether Cannister, now filled with energy, back to the SDG Generator in the church. You have 1 minute to do so again. | |
24 | Start the Final Encounter |
Activate the SDG Generator for the final encounter. This will trap you in the church with waves of zombies. Be prepared. |
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25 | Exit or Continue |
After surviving the final encounter, you'll have completed the Liberty Falls Main Quest. You'll be treated to a cutscene then be given the option to Exit or Continue. If you exit, then you'll automatically exfil from the game, back to the Zombies menu. If you Continue, then you'll respawn in the starting area with a bunch of rewards you can use during the rest of the match including: random Legendary Weapons, Bonus Points Power-Ups, Raw Aetherium Crystals (Pack-a-Punch 1), random Ammo Mods, and Salvage. |
Liberty Falls Easter Egg Walkthrough
1 | Investigate the Town |
---|---|
To complete the Investigate the Town objective, you simply need to make your way to the Church on the opposite side of town. You can pass through either the bowling alley or through the back streets. |
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2 | Investigate the Church |
Enter the Church by spending 2250 Essence on the Dimensional Membrane door buy at the front. Inside the Church is the Liberty Falls Pack-a-Punch machine. |
1 | Restore Facility Power |
---|---|
You restore facility power by turning on 3 AMP Generators in the (1) Guard Station, (2) Living Quarters, and (3) Bio Lab. You need to protect the AMP Generator for 30 seconds as it powers up. If you fail to protect it, you'll have to wait for the next round before it cools down and you can try again. |
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2 | Resurface the Inclined Lift |
After succesffuly powering the AMP generator in the bio lab, you have to dive towards the submerged inclined lift, then raise it for 500 essence. After raising it above the water, you'll unlock the access to the lift and Terminus' Pack-a-Punch machine. |
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3 | Acquire Dead Wire Ammo Mod |
Go to the Arsenal Machine (there's one nearby inside the Bio Lab) and acquire the Dead Wire Ammo Mod for your gun for 500 Salvage. Tip: One of the bosses later on is weak to Dead Wire Ammo Mod, so it'd be good if this was the gun you kept throughout your whole playthrough. |
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4 | Power the 3 Circuit Breakers |
With the Dead Wire Ammo Mod, you need to power 3 Circuit Breakers around the area of the inclined lift. You have to shoot them in order. However, Circuit Breakers #1 and #2 are only visible while the lift is moving. Circuit Breaker #1 is found inside the window when facing north. Circuit Breaker #2 is outside but it's easier to shoot it when the lift is going down since it gets covered by the lift when you're going up. |
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5 | Power Circuit Breaker #4 |
After shooting Circuit Breaker #3, an electrical current should run to Circuit Breaker #4 in the Living Quarters, the room of the 2nd AMP Generator (the room with the Jugger-Nog machine). Shoot it as well. |
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6 | Power Circuit Breaker #5 |
Head out west to the Rec Yard. Shoot the Circuit Breaker #5 on the wall of the Living Quarters in order to open the door to its left. |
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7 | Acquire the EMF FOB |
In the unlocked room, there's a zombie pinned under the machine. Eliminate the zombie to pick up the EMF FOB. |
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8 | Find X Coordinates |
Afterward, head to the Docks below the Sea Tower. You'll find a computer marked with the letter X. Interact with it, even if an interact prompt doesn't appear. A symbol will appear on the screen, but you don't need to memorize that since it will appear again later. |
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9 | Find Y Coordinates |
Go to the Storage Area to next find a computer marked with the letter Y. This area is north of the Rec Yard and south of the Interrogation Rooms (the room with the Quick Revive machine in it). Similarly, interact with the computer. |
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10 | Find Z Coordinates |
Finally, head to Communications for the computer marked with Z. This is south of the room with the Speed Cola machine. Interact with this computer as well. |
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11 | Obtain the Multiphasic Resonator |
Afterward, head to the Sea Tower and open the case with a severed hand attached to it. Pick up the Multiphasic Resonator inside. You'll be attacked by a bunch of Vermin after. |
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12 | Go Back to Research Office |
Next, go back to the Research Office with all these parts and interact with the computer. You'll need to input a code. |
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13 | Research Office Code Solution |
The Research Office code is random every time. To get the 3-number code, you need to do some symbol association and algebra. The post-it notes and the left whiteboard help you determine what number X, Y, and Z correspond to. Simply find the symbol on the whiteboard and determine the number's first digit through the numbers listed vertically and the number's second digit through the numbers listed horizontally at the bottom. (ex. 1st digit = 1, 2nd digit = 0, your number = 10). Once you know what X, Y, and Z are, input them in the formulas on the right side (make sure to follow PEMDAS) to get the 3 numbers that'll make up the code. ▶︎ Terminus Math Puzzle Calculator NEW |
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Alternatively, if you don't want to do math, you can spend 5,000 Essence to simply be given the number by Peck at the Guard Station. |
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14 | Head to the Coordinates on the Islands |
After inputting the code, you'll have to wait till the next round for the coordinates to lock onto the next area. The computer will lock onto one of the 3 islands outside the main Terminus island: Castle Rock Island, Crab Island, and Temple Island. Wherever it locks onto, head there via boat. Be sure to take the Multiphasic Resonator from on top of the computer before you do. |
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15 | Power Up 3 Island Orbs |
At the 1st island, you'll encounter an orb. Interact with it even an interact prompt doesn't appear. This will trigger waves of zombies to spawn. Some zombies will be glow the color of the orb. Eliminate these zombies and they'll drop mini-orbs. Pick up the mini-orb (via the interact button) and carry it to the main orb. Do this 3 times and the orb will drop the Multiphasic Resonator for you to pick up. Afterward, repeat the same process on the next 2 islands. |
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16 | Craft the Beamsmasher |
The last orb will drop an item called AMP Munition. You'll use this to craft the DRI-11 Beamsmasher back at the Research Office. |
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17 | Obtain the Hard Drive |
Go down to the Bio Lab and look for the destroyed vent where a Tentacle Trap should be. There's only 2 Tentacle Traps in the Bio Lab, so it should be either of the 2. Activate the Tentacle Trap, then shoot the tentacles with your Beamsmasher. It will drop a Hard Drive afterward. |
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18 | Bring the Hard Drive to Peck |
Bring the Hard Drive to Peck at the Guard Station. He'll tell you to go back to the Bio Lab and talk to Nathan. |
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19 | Identify Nathan's Passcode |
Before heading down to Nathan, it'd be good to already find out what the passcode would be to release him. To find that out, you have to check out the (1) clock in the Interrogation Rooms, (2) the card on the corkboard in the Mess Hall, and (3) Days Since Last Accident poster in Engineering. Those random numbers will be the passcode to release Nathan later on. |
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20 | Talk to Nathan and Input Code |
Talk to Nathan in the middle chamber in the Bio Lab. After his dialogue, you can input the numbers you learned above. |
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21 | Release Nathan |
After inputting the code, you have to turn the valves to release him. If you're in a squad, you have to turn the valves simultaneously to release him. Warning: Nathan is a difficult Amalgam boss fight. His health regenerates over time and an endless swarm of zombies spawn in the area. It's best to bring: a Self-Revive, Mutant Injection, the Beamsmasher, and a weapon with Dead Wire Ammo Mod (against Nathan). |
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22 | Defeat Nathan |
Pack-a-Punch 3 against Nathan shreds, but PaP 2 is also fine. Prepare Cymbal Monkeys, at least 2-Plate armor, and Self-Revives. The most important bit about this fight is that Nathan regenerates health, so don't focus on shooting zombies the whole time. Use the Cymbal Monkeys to lure them away while you focus on defeating Nathan. Other good items to have include Mutant Injection and Dead Wire Ammo Mod, as mentioned previously, since Nathan is weak to it. |
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23 | Retrieve the Key Card |
After defeating Nathan and the cutscene, jump into the water after the cutscene and pick up the Key Card somewhere. It's not at a set location every time. |
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24 | Go to the Shipwreck |
Afterward, head to the Shipwreck and enter the hole in the middle via boat. Be careful not to lure the Tentacle's poison cloud attack. There will also be parasites in the hole in the middle. |
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25 | Enter the Shipwreck |
Enter through the hatch with the ladder using the Key Car. |
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26 | Survive Waves of Zombies Inside Shipwreck |
Interact with the Node Connector, then you'll get locked in the room. You'll need to fight off waves of zombies coming from 4 windows during this event. A Sentry Gun would be good for this, as well as Cymbal Monkeys and Decoy Grenades. |
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27 | Pick Up and Place Node Connectors |
Afterward, pick up the Node Connector and bring them to the 2 damaged nodes found in the Sea Cave and the Crab Island. However, you can only pick up one at a time, so if you're a Solo, you'll need to go back to the ship after connecting one. |
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28 | Obtain the Hacking Device |
After the dialogue, you'll need to go back to Peck at the Guard Station and get the Hacking Device. |
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29 | Hack Sattelite Buoys (Timed Trial) |
Make sure you're all prepared for this next part, as it's a timed trial. You'll have to find 3 satellite buoys floating; (1) east of Crab Island, (2) at the submerged part of the Ship Wreck, (3) west of Temple Island. Interact with the buoys and hold to begin Hacking Signal. You have to be standing on the boat in order to interact. You only have 2 minutes to hack the last 2 after finishing the first one. |
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30 | Prevent Bomb Detonation at Bio Lab (Fatal Timed Trial) |
Immediately after you'll have 5 minutes to head back to the Bio Lab and stop the bomb detonation by interacting with the 3 devices. If you fail this, you lose the game. |
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31 | Unlock the Final Encounter |
If you're successful, the Final Encounter will be available to you in the Bio Lab. This will be a boss fight with the Patient 13 Tentacle monster. |
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32 | Patient 13 Boss Fight |
The Final Encounter is extremely challenging, so it's best to go into it with: Pack-a-Punch 3 Gold- or Wonder Weapon-rarity weapons, Chopper Gunner, Self-Revive, at least 10,000 Essence (for ammo refill), any 3 useful GobbleGums, and the following Perks: Jugger-Nog, Stamin-Up, Speed Cola, Deadshot Daiquiri, and Quick Revive (if Squads). |
Terminus Easter Egg Walkthrough
Zombies Guide: Everything You Need to Know
All Zombies Easter Egg Walkthroughs (Updated)
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There are more node connections than pictured in the guide. One is on the bottom of the sea tower, where I had to go for my solo run as the cave already had one in place.