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Augments are upgrades to your Perks, Ammo Mods, and Field Upgrades that can give you a strategic advantage in Call of Duty: Black Ops 6 (BO6) Zombies Mode. Read on for a list of Augments and all available Augments for Zombies.
List of Contents
Augment | Type | What it Augments | Effect |
---|---|---|---|
Extension
|
Minor Augment | Aether Shroud | Aether Shroud duration is significantly increased. |
Extra Charge
|
Minor Augment | Aether Shroud | Increase max charges by one. |
Instant Reload
|
Minor Augment | Aether Shroud | Activation instantly reloads your currently held weapon |
Group Shroud
|
Major Augment | Aether Shroud | Nearby players are also cloaked. |
Burst Dash
|
Major Augment | Aether Shroud | Warp forward a short distance, killing all normal enemies in your path. |
Void Sheath
|
Major Augment | Aether Shroud | Swap to your dedicated melee weapon as it’s imbued with Dark Aether energy. Kills allow you to stay in Aether Shroud for longer. |
Heavy Shadow
|
Minor Augment | Dark Flare | The beam slows enemies on contact. |
Extra Charge
|
Minor Augment | Dark Flare | Increase Max Charges by one. |
Broad Beam
|
Minor Augment | Dark Flare | Significantly increase the size of the beam. |
Dark Pact
|
Major Augment | Dark Flare | Beam heals and revives other players on contact. |
Extension
|
Major Augment | Dark Flare | Significantly increase Dark Flare duration. |
Supernova
|
Major Augment | Dark Flare | The beam is replaced with a sphere that damages nearby enemies as it travels. The ball detonates at the end of Dark Flare’s duration. |
Frequency Boost
|
Minor Augment | Energy Mine | Increase detonation count or duration of Energy Mine. |
Siren
|
Minor Augment | Energy Mine | Energy Mine now attracts neaby Normal zombies for 5 seconds. |
Carousel
|
Major Augment | Energy Mine | 3 Energy Mines will float around you, detonating once a zombie is within the base trigger radius. |
Scatter
|
Major Augment | Energy Mine | The Energy Mine will split into 3 mines that scatter and detonate 1 time each. |
Turret
|
Major Augment | Energy Mine | Instead of a mine, deploy a turret that shoots at the nearest enemy |
Extra Charge
|
Minor Augment | Energy Mine | Increase max charges by 1. |
Frenzy Fire
|
Major Augment | Frenzied Guard | While Frenzied, use ammo from stock. |
Rally
|
Minor Augment | Frenzied Guard | On activation, repair all nearby teammates’ armor to full. |
Extension
|
Minor Augment | Frenzied Guard | Increase Frenzied Guard duration. |
Repair Boost
|
Minor Augment | Frenzied Guard | Repair more armor per kill. |
Retribution
|
Major Augment | Frenzied Guard | Trigger an explosion on activation. Normal enemies that melee the player are damaged and knocked down. |
Phalanx
|
Major Augment | Frenzied Guard | Teammates can also repair armor from kills while near you. |
Resilience
|
Major Augment | Healing Aura | All affected players have their health regeneration delay reduced and their rate of healing increased temporarily. |
Enduring Radiance
|
Major Augment | Healing Aura | The beams and their healing effects persist for a short time after leaving the area of effect. |
Persistence
|
Major Augment | Healing Aura | Revived players keep all Perks on their bleed-out bar. |
Inner Strength
|
Minor Augment | Healing Aura | Affected player damage is slightly increased for a short time. |
Protection
|
Minor Augment | Healing Aura | Healed players have damage slightly mitigated for a short time. |
Stoic Presence
|
Minor Augment | Healing Aura | On activation, Special and Elite enemies are stunned while normal enemies are knocked down. |
Augment | Type | What it Augments | Effect |
---|---|---|---|
Dead Again
|
Major Augment | Deadshot Daiquiri | Critical hits have a chance of adding a bullet to your magazine. |
Dead First
|
Major Augment | Deadshot Daiquiri | Deal double critical damage if a zombie is at full health. |
Dead Head
|
Major Augment | Deadshot Daiquiri | Increases critical damage. |
Dead Break
|
Minor Augment | Deadshot Daiquiri | Increase damage to armor pieces. |
Dead Draw
|
Minor Augment | Deadshot Daiquiri | Reduce hip-fire spread. |
Dead Set
|
Minor Augment | Deadshot Daiquiri | Reduce gun movement while performing advanced movement. |
Chill Berry
|
Minor Augment | Elemental Pop | Slightly reduce all Ammo Mod cooldowns. |
Citrus Focus
|
Major Augment | Elemental Pop | If a weapon has an Ammo Mod applied, Elemental Pop will only activate that one. |
Imperil Peach
|
Major Augment | Elemental Pop | Zombies that hit you have a chance to trigger a random Ammo Mod. |
Electric Cherry
|
Major Augment | Elemental Pop | Reloading creates an electric damage discharge that damages and stuns nearby Normal zombies. The emptier the magazine, the stronger the damage. |
Vulnera Bean
|
Minor Augment | Elemental Pop | Slightly increase zombie elemental weakness damage. |
Pineapple Blast
|
Minor Augment | Elemental Pop | Equipment can also trigger a random Ammo Mod. |
Durable Plates
|
Minor Augment | Jugger-Nog | Slightly increase armor durability. |
Hardened Plates
|
Minor Augment | Jugger-Nog | Armor plates have more damage mitigation. |
Retaliation
|
Minor Augment | Jugger-Nog | Deal bonus damage while health is low. |
Reactive Armor
|
Major Augment | Jugger-Nog | Stuns nearby Normal zombies when armor plate breaks. |
Turtle Shell
|
Major Augment | Jugger-Nog | Armor acts as a shield on your back, completely absorbing damage to your back. No damage mitigation when hit from the front. |
Probiotic
|
Major Augment | Jugger-Nog | Slightly increase maximum health with Jugger-Nog. |
Strength Training
|
Minor Augment | Melee Macchiato | Your punch can one-hit kill Normal zombies for longer. |
Expresso
|
Major Augment | Melee Macchiato | All melee attacks are slightly faster. |
Triple Shot
|
Major Augment | Melee Macchiato | Your punch can hit multiple zombies at once. |
Stick 'N Move
|
Minor Augment | Melee Macchiato | Backpedal speed is increased after a successful melee attack. |
Vampiritic Extraction
|
Major Augment | Melee Macchiato | Melee attacks heal a small amount of your health. |
Hidden Impact
|
Minor Augment | Melee Macchiato | Melee kills reload a portion of your held weapon. |
Tribologist
|
Minor Augment | PHD Flopper | Sliding distance and speed are increased. |
EOD Technician
|
Minor Augment | PHD Flopper | Slightly reduce height and distance requirements for explosions. |
Environmentalist
|
Minor Augment | PHD Flopper | Become immune to environmental damage while sliding. |
PhD Slider
|
Major Augment | PHD Flopper | Sliding into zombies triggers explosions. |
Dr Ram
|
Major Augment | PHD Flopper | Tactical Sprint knocks down and damages base zombies. |
Gravity MD
|
Major Augment | PHD Flopper | Just falling from heights creates explosions. |
EMT
|
Major Augment | Quick Revive | Reviving an ally allows them to keep all of the Perks on their bleed-out bar. |
Equivalent Exchange
|
Major Augment | Quick Revive | Killing a zombie while downed will revive you and remove Quick Revive. This can be done up to three times. |
Dying Wish
|
Major Augment | Quick Revive | On lethal damage, become immune to all damage for two seconds and keep one health. Quick Revive is removed on use. |
Swift Recovery
|
Minor Augment | Quick Revive | Reviving an ally increases both of your movement speeds for a short time. |
Karmic Return
|
Minor Augment | Quick Revive | Reviving an ally heals you to full health. |
Slow Death
|
Minor Augment | Quick Revive | Increase your time in last stand. |
Quick Swap
|
Minor Augment | Speed Cola | Swap weapons faster. |
Supercharged
|
Major Augment | Speed Cola | Field Upgrades recharge slightly faster. |
Classic Formula
|
Major Augment | Speed Cola | Reload speed is significatly faster. |
Phantom Reload
|
Major Augment | Speed Cola | Weapon magazines are slowly refilled over time. |
Speedy Roulette
|
Minor Augment | Speed Cola | The Mystery Box settles much faster. |
Fast Pitcher
|
Minor Augment | Speed Cola | Deploy equipment faster. |
Hard Target
|
Minor Augment | Stamin-Up | While Tactical Sprinting, projectile damage is reduced. |
Quarterback
|
Minor Augment | Stamin-Up | Use equipment while sprinting. |
Hot Foot
|
Minor Augment | Stamin-Up | Gain a speed boost after your equipment kills a zombie. |
Stalker
|
Major Augment | Stamin-Up | Walk faster while aiming. |
Dasher
|
Major Augment | Stamin-Up | Increase Tactical Sprint duration. |
Free Faller
|
Major Augment | Stamin-Up | Become immune to fall damage. |
Augment | Type | What it Augments | Effect |
---|---|---|---|
Plague
|
Major Augment | Brain Rot | The charmed zombie has a chance to turn other zombies. |
Pheromone
|
Major Augment | Brain Rot | The charmed zombie distracts nearby Normal and Special zombies for a short time. |
Big Game
|
Major Augment | Brain Rot | Brain Rot can charm Elite zombies |
Extension
|
Minor Augment | Brain Rot | Brain Rot duration is slightly increased. |
Haste
|
Minor Augment | Brain Rot | Brain Rot cooldown is slightly reduced. |
Explosive
|
Minor Augment | Brain Rot | Charmed zombies explode at the end of Brain Rot’s duration, dealing toxic damage. |
Liquid Nitrogen
|
Minor Augment | Cryo Freeze | Significantly increase your chance for Cryo Freeze to activate. |
Freezer Burn
|
Minor Augment | Cryo Freeze | Slightly increase damage to frozen zombies. |
Extension
|
Minor Augment | Cryo Freeze | Slightly increase the slow duration. |
Frozen Stiff
|
Major Augment | Cryo Freeze | Zombies are frozen in place. |
Ice Cloud
|
Major Augment | Cryo Freeze | Zombies that are killed while frozen may leave a cloud that slows zombies. |
Big Game
|
Major Augment | Cryo Freeze | Cryo Freeze can slow Elite zombies. |
Chain Lightning
|
Major Augment | Dead Wire | The stunned zombie can spread the stun to others. |
Big Game
|
Major Augment | Dead Wire | Dead Wire can stun Elite zombies |
Lightning Strike
|
Major Augment | Dead Wire | A bolt of lightning strikes from above, stunning all Normal and Special zombies in the area. |
High Voltage
|
Minor Augment | Dead Wire | Dead Wire deals slightly more damage. |
Haste
|
Minor Augment | Dead Wire | Dead Wire cooldown is slightly reduced. |
Extension
|
Minor Augment | Dead Wire | The stun and electric field last longer. |
Big Game
|
Major Augment | Napalm Burst | Napalm Burst can burn Elite zombies. |
Thermite
|
Major Augment | Napalm Burst | Increase burn effect damage. |
Firebomb
|
Major Augment | Napalm Burst | Burned zombies explode on death, spreading the fire to nearby zombies. |
Extension
|
Minor Augment | Napalm Burst | Increase the burn duration. |
Incendiary
|
Minor Augment | Napalm Burst | Each damage tick has a small chance to spread to a nearby zombie. |
Contact Burn
|
Minor Augment | Napalm Burst | Initial burn effect deals more damage. |
Supermassive
|
Minor Augment | Shadow Rift | The singularity’s lethal radius is increased and can kill more zombies. |
Haste
|
Minor Augment | Shadow Rift | Shadow Rift cooldown is reduced. |
Topple Danger
|
Major Augment | Shadow Rift | Warp one zombie that deals shadow damage to others |
Big Game
|
Major Augment | Shadow Rift | Shadow Rift can activate on Elite zombies. |
Targeted
|
Minor Augment | Shadow Rift | Dropped enemies will fall on other enemies. |
Explosive Rain
|
Major Augment | Shadow Rift | Enemies that are dropped from portals will explode on contact with the ground. |
Major and Minor Augments are unlocked by accessing Research Paths found in the Pre-Game Menu before starting a match. Each Perk, Ammo Mod, and Field upgrade has a research path that players can follow to unlock Augments.
Augments are used to enhance the effectiveness of Perks, Ammo Mods, and Field Upgrades, powering them up with additional bonus effects that greatly benefit the player and their team.
There are a total of 3 Major and 3 Minor Augments that players can unlock for each Perk, Ammo Mod, and Field Upgrade. Major Augments offer a substantial advatange, meaning they are more powerful than minor augments.
Zombies Guide: Everything You Need to Know
List of All Augments
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