This is a ranking page for the hero Lilina - Brilliant Flame from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Rearmed Lilina.
Heroes With the Same Name | |
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Rearmed Lilina
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List of Contents
New Heroes - New Heroes: Rearmed Þjazi & Rearmed Lilina Featured Heroes | |||
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Ogier [8.5/10] |
Rearmed Lilina [9.5/10] |
Þjazi [9.5/10] |
Elffin [9.0/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Arcane Truthfire grants Atk+6 and a Warp effect at the start of each turn, grants bonus stats, bonus true damage (including AoE), damage reduction on foe's first attack, and Special cooldown count -1 before combat (if AoE Special) or before first attack (if offensive Special). ・Gift for Magic is an AoE Special with built-in Hardy Bearing, 50% damage reduction piercing during combat, and 40% damage reduction on foe's first attack. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit initiates combat with HP ≥ 25% and unit has an area-of-effect Special equipped, grants Special cooldown count-1 to unit before Special triggers before combat. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat -4 (min 5, max 14), deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit's attack can trigger unit's Special (excluding area-of-effect Specials), grants Special cooldown count-1 to unit before unit's first attack during combat. |
Cooldown Count = 2 Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). Disables unit's and foe's skills that change attack priority. If unit's Special is triggered before combat, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
If unit initiates combat, grants Atk+8 and Res+10 to unit and unit makes a guaranteed follow-up attack during combat, and also, if number of 【Bonus】 effects active on unit ≥ 2, excluding stat bonuses, or if number of 【Penalty】 effects active on foe ≥ 2, excluding stat penalties, unit deals +5 damage during combat (including when dealing damage with an area-of-effect Special; excluding Røkkr area-of-effect Specials). |
If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1), inflicts Spd/Res-4 on foe during combat, and deals damage = 20% of foe's Res (excluding area-of-effect Specials). |
At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7, 【Ploy】, and 【Exposure】 on those foes through their next actions. 【Ploy】 Neutralizes 【Bonus Doubler】, 【Treachery】, and 【Grand Strategy】 effects active on unit during combat through unit's next action. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (9) | ★★★★★ | |
Spd (9) | ★★★☆☆ | |
Def (4) | ★☆☆☆☆ | |
Res (13) | ★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Rearmed Lilina are +Atk and -Def. Boosting Rearmed Lilina's Atk improves both her area-of-effect damage from Gift of Magic and her damage output in combat.
Rearmed Lilina's Spd is sitting right on the middling tier, which is neither good nor bad. Thus, we opt for a Def bane as it is her least important stat.
We recommend a +Atk IV for Rearmed Lilina for similar reasons above.
HOT | |
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This build increases visible Atk as much as possible to deal the most damage with Gift of Magic.
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Rearmed Lilina's base kit is already good enough for general use as an offensive nuker.
Neutral Stats at Lv. 40 (5★) | ||
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188 | ||
HP |
40 |
Rank: 489/1171 |
Atk |
48 |
Rank: 2/1171 |
Spd |
35 |
Rank: 557/1171 |
Def |
17 |
Rank: 1050/1171 |
Res |
48 |
Rank: 1/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 45 | 67 | 39 | 21 | 53 | 225 | Lv.40 +10 | 45 | 53 | 39 | 21 | 53 | 211 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 47 | 52 | 39 | 21 | 52 | 211 |
+Atk Lv.40 +10 | 44 | 56 | 39 | 21 | 52 | 212 |
+Spd Lv.40 +10 | 44 | 52 | 42 | 21 | 52 | 211 |
+Def Lv.40 +10 | 44 | 52 | 39 | 24 | 52 | 211 |
+Res Lv.40 +10 | 44 | 52 | 39 | 21 | 55 | 211 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 40 | 62 | 35 | 17 | 48 | 202 |
5★ Lv.40 | 40 | 48 | 35 | 17 | 48 | 188 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 23 | 9 | 4 | 13 | 67 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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Rearmed Lilina
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40 | 48 | 35 | 17 | 48 | 188 |
40 | 45 | 16 | 39 | 43 | 183 | |
40 | 45 | 47 | 21 | 30 | 183 | |
38 | 47 | 32 | 20 | 45 | 182 | |
43 | 45 | 46 | 22 | 26 | 182 | |
40 | 45 | 34 | 16 | 47 | 182 | |
39 | 42 | 44 | 21 | 31 | 177 | |
38 | 46 | 27 | 22 | 44 | 177 | |
38 | 45 | 45 | 29 | 20 | 177 | |
40 | 45 | 30 | 31 | 31 | 177 | |
40 | 44 | 28 | 20 | 45 | 177 | |
37 | 41 | 44 | 17 | 38 | 177 | |
40 | 42 | 41 | 30 | 18 | 171 | |
41 | 39 | 23 | 32 | 36 | 171 | |
40 | 41 | 30 | 18 | 42 | 171 | |
41 | 37 | 17 | 40 | 36 | 171 | |
40 | 39 | 41 | 25 | 21 | 166 | |
40 | 38 | 39 | 19 | 30 | 166 | |
43 | 37 | 36 | 20 | 30 | 166 | |
40 | 40 | 24 | 24 | 37 | 165 | |
40 | 36 | 42 | 21 | 26 | 165 | |
41 | 34 | 41 | 21 | 25 | 162 | |
40 | 38 | 38 | 18 | 28 | 162 | |
40 | 33 | 39 | 23 | 27 | 162 | |
37 | 35 | 39 | 19 | 31 | 161 | |
37 | 35 | 36 | 17 | 31 | 156 | |
38 | 34 | 37 | 17 | 25 | 151 |
Note: Stats bonuses from skills are not taken into account.
Rearmed Lilina is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Rearmed Lilina's inheritable Arcane Truthfire grants her Atk+6 and a warping effect at the start of each turn.
In combat, Arcane Truthfire grants Rearmed Lilina up to Atk/Spd/Def/Res+14, bonus true damage equal to 15% of her Atk (including for area-of-effect Specials), and 7 damage reduction on her foe's first attack.
More importantly, Arcane Truthfire grants Rearmed Lilina Special cooldown count -1:
This effect allows her to pre-charge Gift of Magic before combat, ensuring that she can trigger it every time.
Rearmed Lilina's exclusive Special Gift of Magic has only 2 cooldown (1 if equipped with Arcane Truthfire) and has built-in Hardy Bearing. This effect counters the common way of fighting against area-of-effect Specials which is using a Vantage effect to attack immediately.
If Gift of Magic triggered before combat, Rearmed Lilina's attacks during combat pierce through 50% of her foe's non-Special percentage-based damage reduction skills.
If Rearmed Lilina's or her foe's Special are either ready or triggered before or during combat, Gift of Magic grants Rearmed Lilina 40% damage reduction on her foe's next attack.
Gift of Magic is a premium Special that works very well with Rearmed Lilina's kit and statline.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Lilina - Brilliant Flame only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Lilina - Brilliant Flame if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 2 | No Effect | 5★ | |
6 | 2 | No Effect | 5★ | |
9 | 2 | No Effect | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit initiates combat with HP ≥ 25% and unit has an area-of-effect Special equipped, grants Special cooldown count-1 to unit before Special triggers before combat. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat -4 (min 5, max 14), deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit's attack can trigger unit's Special (excluding area-of-effect Specials), grants Special cooldown count-1 to unit before unit's first attack during combat. |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Before combat this unit initiates, foes in an area near target take damage equal to (unit’s Atk minus foe’s Def or Res). | 5★ | |
(Cooldown Count = 4) Before combat this unit initiates, foes in an area near target take damage equal to 1. 5x (unit’s Atk minus foe’s Def or Res). | 5★ | |
(Cooldown Count = 2) Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). Disables unit's and foe's skills that change attack priority. If unit's Special is triggered before combat, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
5★ |
Skill Name | Effect | Learned At |
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If unit initiates combat, grants Atk +2 during combat. | 5★ | |
Grants Atk/Res +2 during combat if unit initiates combat. | 5★ | |
Grants Atk/Res +4 during combat if unit initiates combat. | 5★ | |
If unit initiates combat, grants Atk+8 and Res+10 to unit and unit makes a guaranteed follow-up attack during combat, and also, if number of 【Bonus】 effects active on unit ≥ 2, excluding stat bonuses, or if number of 【Penalty】 effects active on foe ≥ 2, excluding stat penalties, unit deals +5 damage during combat (including when dealing damage with an area-of-effect Special; excluding Røkkr area-of-effect Specials). | 5★ | |
If unit initiates combat, deals 4 damage to foe after combat. | 5★ | |
If unit initiates combat, deals 7 damage to foe after combat. | 5★ | |
If unit initiates combat, deals 10 damage to foe after combat. | 5★ | |
If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1), inflicts Spd/Res-4 on foe during combat, and deals damage = 20% of foe's Res (excluding area-of-effect Specials). | 5★ | |
At start of turn, inflicts Res-3 on foes in cardinal directions with Res < unit’s Res through their next actions. | 5★ | |
At start of turn, inflicts Res-4 on foes in cardinal directions with Res < unit’s Res through their next actions. | 5★ | |
At start of turn, inflicts Res-5 on foes in cardinal directions with Res < unit’s Res through their next actions. | 5★ | |
At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7, 【Ploy】, and 【Exposure】 on those foes through their next actions. 【Ploy】 Neutralizes 【Bonus Doubler】, 【Treachery】, and 【Grand Strategy】 effects active on unit during combat through unit's next action. |
5★ |
Value of Skills | ★★★★★ |
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Rearmed Lilina has Arcane Truthfire, Sly Mirror, Occultist's Strike, and Atk/Res Ploy 3 as inheritable options.
All of these skills are powerful and worth inheriting onto your favorite units.
Additionally, as a Rearmed hero, Rearmed Lilina won't disappear from your barracks upon using her as inheritance fodder once.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Rearmed Lilina is a limited time Rearmed Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.
Event Name | Focus |
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New Heroes: Rearmed Þjazi & Rearmed Lilina New Heroes Summon |
Rearmed Lilina
Starts:11/14/2024 Ends:12/05/2024 |
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Julie Kliewer |
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Illustrator | HACCAN |
Appears In |
Heroes from New Heroes - New Heroes: Rearmed Þjazi & Rearmed Lilina | |||
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Ogier [8.5/10] |
Rearmed Lilina [9.5/10] |
Þjazi [9.5/10] |
Elffin [9.0/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Rearmed Lilina Builds and Best IVs
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