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This is a ranking page for the hero Kvasir - Unknown Future from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for New Year Kvasir.
Heroes With the Same Name | |
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New Year Kvasir
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List of Contents
Special Heroes - Ring In the Year Featured Heroes | |||
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New Year Kana (M) [8.5/10] |
New Year Seiðr [9.5/10] |
New Year Kvasir [9.0/10] |
New Year Nerþuz [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants bonus stats to unit, inflicts Spd/Res penalties to foe based on unit's Spd, cuts the effectiveness of foe's non-Special damage reduction skills in half, grants massive damage reduction on foe's first attack per turn, and inflicts 【Flash】 onto multiple foes after combat. ・Exclusive Special neutralizes effects that slow down unit's Special charges, grants either another action to a nearby ally or 【Time's Gate】 to unit after combat. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, reduces foe's Spd/Res during combat by 20% of unit's Spd at start of combat, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat, and also, if it is unit's first combat initiated by unit or first combat initiated by foe that turn, reduces damage from foe's first attack by 70% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit initiates combat or unit is within 2 spaces of an ally, after combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. |
Cooldown Count = 5 Boosts damage by 60% of foe's Atk when Special triggers. Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If unit initiates combat, unit's Special triggered, and unit survives, grants one of the following two effects after combat (once per turn): if there is only one ally with the highest HP among allies within 2 spaces of unit who have already acted, grants another action to that ally (allies with Sing or Dance can be granted this effect as well), and also, if that ally's or their Pair Up cohort's Range = 2, inflicts "restricts movement to 1 space" on that ally or that Pair Up cohort through their next action; otherwise, grants 【Time's Gate】 to unit. 【Time's Gate】 Allies within 4 spaces of unit can move to a space adjacent to unit (that turn only). |
If unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd ≥ foe's Spd-5, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). |
Inflicts Spd/Res-X on foe (X = 4 + number of 【Bonus】 effects active on foe; max 8, excludes stat bonuses) and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. |
At start of turn, if unit is within 2 spaces of an ally, grants 【Null Follow-Up】 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." At start of turn, grants 【Null Follow-Up】 to infantry allies within 2 spaces of unit. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (10) | ★★★★★ | |
Spd (8) | ★★★★★ | |
Def (8) | ★☆☆☆☆ | |
Res (8) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for New Year Kvasir are +Spd and -Def. Boosting Spd improves her base Spd to base 51 which is among the highest in the game, allowing New Year Kvasir to create follow-up attacks while preventing her opponent's follow-up attacks.
New Year Kvasir's Def is quite low at only base 21 and is a safe bane to take as it will not impact any of her matchups.
We recommend +Spd when merging New Year Kvasir up to +10 to ensure she wins any Spd checks against her foes.
HOT | |
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New Year Kvasir comes with a kit featuring skills that take great advantage of her high Atk and Spd, allowing her to easily deal massive damage on enemies that come her way.
Neutral Stats at Lv. 40 (5★) | ||
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183 | ||
HP |
40 |
Rank: 489/1184 |
Atk |
45 |
Rank: 95/1184 |
Spd |
47 |
Rank: 7/1184 |
Def |
21 |
Rank: 912/1184 |
Res |
30 |
Rank: 387/1184 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 45 | 64 | 52 | 25 | 34 | 220 | Lv.40 +10 | 45 | 50 | 52 | 25 | 34 | 206 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 49 | 51 | 25 | 34 | 206 |
+Atk Lv.40 +10 | 44 | 52 | 51 | 25 | 34 | 206 |
+Spd Lv.40 +10 | 44 | 49 | 55 | 25 | 34 | 207 |
+Def Lv.40 +10 | 44 | 49 | 51 | 28 | 34 | 206 |
+Res Lv.40 +10 | 44 | 49 | 51 | 25 | 37 | 206 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 59 | 47 | 21 | 30 | 197 |
5★ Lv.40 | 40 | 45 | 47 | 21 | 30 | 183 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 24 | 8 | 8 | 8 | 66 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 48 | 35 | 17 | 48 | 188 | |
40 | 45 | 16 | 39 | 43 | 183 | |
New Year Kvasir
|
40 | 45 | 47 | 21 | 30 | 183 |
38 | 47 | 32 | 20 | 45 | 182 | |
43 | 45 | 46 | 22 | 26 | 182 | |
40 | 45 | 34 | 16 | 47 | 182 | |
39 | 42 | 44 | 21 | 31 | 177 | |
38 | 46 | 27 | 22 | 44 | 177 | |
38 | 45 | 45 | 29 | 20 | 177 | |
40 | 45 | 30 | 31 | 31 | 177 | |
40 | 44 | 28 | 20 | 45 | 177 | |
37 | 41 | 44 | 17 | 38 | 177 | |
40 | 42 | 41 | 30 | 18 | 171 | |
41 | 39 | 23 | 32 | 36 | 171 | |
40 | 41 | 30 | 18 | 42 | 171 | |
41 | 37 | 17 | 40 | 36 | 171 | |
40 | 39 | 41 | 25 | 21 | 166 | |
40 | 38 | 39 | 19 | 30 | 166 | |
43 | 37 | 36 | 20 | 30 | 166 | |
40 | 40 | 24 | 24 | 37 | 165 | |
40 | 36 | 42 | 21 | 26 | 165 | |
41 | 34 | 41 | 21 | 25 | 162 | |
40 | 38 | 38 | 18 | 28 | 162 | |
40 | 33 | 39 | 23 | 27 | 162 | |
37 | 35 | 39 | 19 | 31 | 161 | |
37 | 35 | 36 | 17 | 31 | 156 | |
38 | 34 | 37 | 17 | 25 | 151 |
Note: Stats bonuses from skills are not taken into account.
New Year Kvasir is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
New Year Kvasir's Faded Paper Fan grants Atk/Spd/Def/Res+5 to Kvasir and inflicts a Spd/Res penalty to her foe equal to 20% of her Spd at start of combat.
Faded Paper Fan also cuts the effectiveness of her foe's non-Special damage reduction skills in half. Most metagame units have some form of non-Special damage reduction in their kit; New Year Kvasir can combat these effects and deal significant damage to them with her attacks.
Faded Paper Fan also grants New Year Kvasir 70% damage reduction on the very first attack she receives on either phase, allowing her to survive heavy damage and live through combat despite her average bulk.
Finally, Faded Paper Fan inflicts the 【Flash】 status to her foe and all foes within 2 spaces after combat, opening the way for her allies to attack safely.
New Year Kvasir's also comes with Light is Time similar to her base version. This exclusive Special neutralizes effects that slow down Kvasir's Special cooldown charges during combat and boosts her damage by 60% of her foe's Atk during combat.
After combat, if Light is Time triggered and New Year Kvasir survives combat, one of two things will trigger:
【Time's Gate】 is a bonus status effect that allows allies within 4 spaces of the affected unit (New Year Kvasir in this case) to warp to a space adjacent to that unit for that turn. When positioned properly, allies can warp from far distances and attack enemies they otherwise couldn't reach.
New Year Kvasir only has base 40 HP and base 21 Def, leaving her prone to defeat from physical damage.
She will be completely reliant on her 70% damage reduction effect to survive; if she is attacked more than once, she is likely to fall in combat.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Kvasir - Unknown Future only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Kvasir - Unknown Future if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 2 | No Effect | 5★ | |
6 | 2 | No Effect | 5★ | |
9 | 2 | No Effect | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, reduces foe's Spd/Res during combat by 20% of unit's Spd at start of combat, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat, and also, if it is unit's first combat initiated by unit or first combat initiated by foe that turn, reduces damage from foe's first attack by 70% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit initiates combat or unit is within 2 spaces of an ally, after combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Boosts damage dealt to foe by 30% of damage dealt to unit. | 5★ | |
(Cooldown Count = 2) Boosts damage dealt to foe by 30% of damage dealt to unit. | 5★ | |
(Cooldown Count = 5) Boosts damage by 60% of foe's Atk when Special triggers. Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If unit initiates combat, unit's Special triggered, and unit survives, grants one of the following two effects after combat (once per turn): if there is only one ally with the highest HP among allies within 2 spaces of unit who have already acted, grants another action to that ally (allies with Sing or Dance can be granted this effect as well), and also, if that ally's or their Pair Up cohort's Range = 2, inflicts "restricts movement to 1 space" on that ally or that Pair Up cohort through their next action; otherwise, grants 【Time's Gate】 to unit. 【Time's Gate】 Allies within 4 spaces of unit can move to a space adjacent to unit (that turn only). |
5★ |
Skill Name | Effect | Learned At |
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If unit initiates combat, grants Spd+2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd +2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd +4 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd ≥ foe's Spd-5, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). | 5★ | |
Inflicts Spd/Res -1 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
Inflicts Spd/Res -2 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
Inflicts Spd/Res -3 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
Inflicts Spd/Res-X on foe (X = 4 + number of 【Bonus】 effects active on foe; max 8, excludes stat bonuses) and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
At start of turn, if unit's HP ≥ 50%, grants 【Null Follow-Up】to adjacent infantry allies. | 5★ | |
At start of turn, grants【Null Follow-Up】 to adjacent infantry allies. | 5★ | |
At start of turn, grants 【Null Follow-Up】 to infantry allies within 2 spaces of unit. | 5★ | |
At start of turn, if unit is within 2 spaces of an ally, grants 【Null Follow-Up】 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." At start of turn, grants 【Null Follow-Up】 to infantry allies within 2 spaces of unit. | 5★ |
Value of Skills | ★★★★★ |
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New Year Kvasir has Flash Sparrow, Lull Spd/Res 4, and Inf. Null Follow 4 as inheritable options.
All of these skills are quite powerful and are worth inheriting onto your favorite units.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
New Year Kvasir is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Valeria Rodriguez |
---|---|
Illustrator | ne-on |
Appears In |
Heroes from Special Heroes - Ring In the Year | |||
---|---|---|---|
New Year Kana (M) [8.5/10] |
New Year Seiðr [9.5/10] |
New Year Kvasir [9.0/10] |
New Year Nerþuz [9.0/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
New Year Kvasir Builds and Best IVs
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