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This is a ranking page for the hero Arthur - Furious Mage from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Arthur.
List of Contents
New Heroes - New Heroes & Ascended Ishtar Featured Heroes | |||
---|---|---|---|
Scathach [8.0/10] |
Ascended Ishtar [9.0/10] |
Arthur [8.5/10] |
Tine [9.0/10] |
Overall Rating | 8.5/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・Weapon skill inflicts debuffs on enemy units that get stronger based on already existing penalties on them. ・Buffs from Menace skill activate Ideal skill |
Might: 12 Range: 2 If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. Calculates each stat penalty independently. |
Cooldown Count = 2 Boosts damage dealt by 50%. |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+7 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. |
At start of turn, if unit is within 4 spaces of a foe, inflicts Spd/Res-6 on closest foes through their next actions and grants Spd/Res+6 to unit for 1 turn. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★★☆☆ | |
Atk (12) | ★★★★★ | |
Spd (11) | ★★★★★ | |
Def (6) | ★★★☆☆ | |
Res (3) | ★☆☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The recommended IVs for Arthur are +Spd and -Res. He has a very high Spd stat and a superboon, it would be wise to invest in that to reliably double his foes. He already gains Atk from his Gronnvulture+, additional investment can potentially be wasteful.
His Res is a dump stat and is a safe bane to take.
We recommend +Spd when merging Arthur to +10. His Spd superboon allows him to keep up with the fastest units in the metagame, and his Atk is already boosted by Gronnvulture+.
HOT | |
---|---|
:
Flare
:
-
|
:
-
|
This build uses premium skills to maximize Arthur's offenses, allowing him to nuke down his foes with Resonance 4's true damage.
:
Bonfire
:
-
|
:
-
|
With his base 41 Spd, Arthur makes great use of Null Follow-Up to ensure combat is based around Spd. Blade Session is the best offensive sacred seal to aid Arthur's damage output.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
171 | ||
HP |
40 |
Rank: 489/1171 |
Atk |
42 |
Rank: 279/1171 |
Spd |
41 |
Rank: 260/1171 |
Def |
30 |
Rank: 501/1171 |
Res |
18 |
Rank: 1076/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 59 | 46 | 34 | 22 | 206 | Lv.40 +10 | 45 | 47 | 46 | 34 | 22 | 194 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 46 | 45 | 34 | 22 | 194 |
+Atk Lv.40 +10 | 44 | 50 | 45 | 34 | 22 | 195 |
+Spd Lv.40 +10 | 44 | 46 | 49 | 34 | 22 | 195 |
+Def Lv.40 +10 | 44 | 46 | 45 | 37 | 22 | 194 |
+Res Lv.40 +10 | 44 | 46 | 45 | 34 | 25 | 194 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 54 | 41 | 30 | 18 | 183 |
5★ Lv.40 | 40 | 42 | 41 | 30 | 18 | 171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 24 | 11 | 6 | 3 | 62 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 48 | 35 | 17 | 48 | 188 | |
40 | 45 | 16 | 39 | 43 | 183 | |
40 | 45 | 47 | 21 | 30 | 183 | |
38 | 47 | 32 | 20 | 45 | 182 | |
43 | 45 | 46 | 22 | 26 | 182 | |
40 | 45 | 34 | 16 | 47 | 182 | |
39 | 42 | 44 | 21 | 31 | 177 | |
38 | 46 | 27 | 22 | 44 | 177 | |
38 | 45 | 45 | 29 | 20 | 177 | |
40 | 45 | 30 | 31 | 31 | 177 | |
40 | 44 | 28 | 20 | 45 | 177 | |
37 | 41 | 44 | 17 | 38 | 177 | |
Arthur
|
40 | 42 | 41 | 30 | 18 | 171 |
41 | 39 | 23 | 32 | 36 | 171 | |
40 | 41 | 30 | 18 | 42 | 171 | |
41 | 37 | 17 | 40 | 36 | 171 | |
40 | 39 | 41 | 25 | 21 | 166 | |
40 | 38 | 39 | 19 | 30 | 166 | |
43 | 37 | 36 | 20 | 30 | 166 | |
40 | 40 | 24 | 24 | 37 | 165 | |
40 | 36 | 42 | 21 | 26 | 165 | |
41 | 34 | 41 | 21 | 25 | 162 | |
40 | 38 | 38 | 18 | 28 | 162 | |
40 | 33 | 39 | 23 | 27 | 162 | |
37 | 35 | 39 | 19 | 31 | 161 | |
37 | 35 | 36 | 17 | 31 | 156 | |
38 | 34 | 37 | 17 | 25 | 151 |
Note: Stats bonuses from skills are not taken into account.
Arthur is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.
Arthur's weapon Gronnvulture+ is a functional copy of Plegian Torch+.
It inflicts debuffs on an enemy unit that get stronger the more penalties they already have.
While it's not a Prf tome, its still very useful and synergizes well with Menace skills like Arthur's own Spd/Res Menace.
In addition to Gronnvulture+, Arthur comes with Atk/Spd Ideal 4 and Spd/Res Menace.
His Menace skill is key in maximizing his prowess in combat. The buffs activate Atk/Spd Ideal, and the debuffs get amplified by Gronnvulture+.
Ensure Spd/Res Menace is triggered at the start of each turn!
Arthur lacks a unique weapon to make him truly stand out, especially with the large amount of strong green mages in the game.
As is, most heroes can copy his build and fulfill the same role on the team.
Arthur relies heavily on buffs and debuffs to maximize his effectiveness in combat. Without them, Gronnvulture+ is simply a basic tome and Atk/Spd Ideal 4 is either reduced in power, or shut off completely.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
---|
Arthur - Furious Mage only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Arthur - Furious Mage if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
4 | 2 | No Effect | 5★ | |
6 | 2 | No Effect | 5★ | |
8 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. Calculates each stat penalty independently. | 5★ | |
12 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. Calculates each stat penalty independently. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ | |
(Cooldown Count = 2) Boosts damage dealt by 50%. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+3 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. | 5★ | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+4 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. | 5★ | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. | 5★ | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+7 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. | 5★ | |
At start of turn, inflicts Spd/Res-3 on foes within 2 spaces through their next actions. | 5★ | |
At start of turn, inflicts Spd/Res-4 on foes within 2 spaces through their next actions. | 5★ | |
At start of turn, if unit is within 4 spaces of a foe, inflicts Spd/Res-6 on closest foes through their next actions and grants Spd/Res+6 to unit for 1 turn. | 5★ |
Value of Skills | ★★★★★ |
---|
Arthur carries Gronnvulture+, Atk/Spd Ideal 4 and Spd/Res Menace as great inheritable options.
All of these skills have their own merits and are rare enough to warrant sacrificing Arthur for your other units' benefit.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Arthur is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Joe Mucciolo |
---|---|
Illustrator | HASUMI KAORU |
Appears In |
Heroes from New Heroes - New Heroes & Ascended Ishtar | |||
---|---|---|---|
Scathach [8.0/10] |
Ascended Ishtar [9.0/10] |
Arthur [8.5/10] |
Tine [9.0/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Arthur Builds and Best IVs
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