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This is a ranking page for the hero Azura - Song's Reflection from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Attuned Azura.
Heroes With the Same Name | |
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Attuned Azura
|
List of Contents
New Heroes - New Heroes & Attuned Azura Featured Heroes | |||
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Hayato [8.5/10] |
Mozu [9.0/10] |
Attuned Azura [9.5/10] |
Yukimura [9.0/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants 【Canto (Dist. +1; Max 4)】 to unit, grants Atk/Spd+6, 【Null Follow-Up】, and 【Null Panic】 to unit and nearby allies, and grants bonus stats during combat. ・Exclusive assist grants another action and +1 movement to target ally, and grants 【Incited】 to target ally and allies within 2 spaces of target ally. |
Might: 16 Range: 1 Enables 【Canto (Dist. +1; Max 4)】. Grants Spd+3. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6, 【Null Follow-Up】, and 【Null Panic】 to unit and allies within 2 spaces for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat. |
Range: 1 Grants another action to target ally and target can move 1 extra space (that turn only; does not stack; excluding cavalry allies with Range = 2), and also, grants 【Incited】 to target and allies within 2 spaces of target (excluding unit). (Cannot target an ally with Sing or Dance; this skill treated as Sing or Dance.) |
Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). |
If Sing or Dance is used, inflicts Atk/Def-7 and 【Sabotage】 on foes in cardinal directions of unit and target through their next actions. |
Grants Atk+5 to allies in cardinal directions of unit during combat. |
If an ally's HP ≤ 50%, unit can move to a space adjacent to that ally. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (16) | ★★☆☆☆ | |
Atk (12) | ★★★★★ | |
Spd (7) | ★★★★★ | |
Def (3) | ★☆☆☆☆ | |
Res (6) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Attuned Azura are +Spd and -Def. Attuned Azura's high Spd stat of base 46, 49 with Tri-Path Splitter, is increased to 53 with a superboon. This makes her one of the fastest heroes in the game, and boosting her Spd ensures she retains this Spd edge against her foes.
Azura's physical bulk is very poor with her base 38 HP and 18 Def. She will fall to a physical attack from most halfway-decent physical attackers. Taking Def as a bane shouldn't impact most of her matchups.
We recommend +Spd when merging Attuned Azura up to +10 to maximize her high Spd stat and prevent foes from creating follow-up attacks.
HOT | |
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:
Glimmer
:
-
|
This build uses Attuned Azura as a follow-up unit, warping in with Mercy-Wing Echo and bursting down a foe, then retreating with 4 spaces of Canto. Flared Sparrow and Assassin's Strike apply pre-combat damage to help burst down sturdy foes.
HOT | |
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:
-
|
This build prioritizes support, with a secondary offensive role. Rockslide Dance grants Dodge to allies, providing additional bulk to assist them in their combat. Escutcheon is used to protect Azura from melee damage, as her physical bulk is quite bad.
:
Glimmer
:
-
|
Attuned Azura's base kit functions well as an offense/support hybrid right out of the box. Simply add an assist of your choice, whether it's offensive or defensive. Glimmer is preferred as an offensive Special due to its low cooldown and Azura's lack of an accelerated trigger.
Neutral Stats at Lv. 40 (5★) | ||
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175 | ||
HP |
38 |
Rank: 875/1184 |
Atk |
45 |
Rank: 95/1184 |
Spd |
46 |
Rank: 62/1184 |
Def |
18 |
Rank: 1024/1184 |
Res |
28 |
Rank: 479/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 48 | 66 | 54 | 22 | 32 | 222 | Lv.40 +10 | 43 | 50 | 51 | 22 | 32 | 198 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 45 | 49 | 50 | 22 | 32 | 198 |
+Atk Lv.40 +10 | 42 | 52 | 50 | 22 | 32 | 198 |
+Spd Lv.40 +10 | 42 | 49 | 54 | 22 | 32 | 199 |
+Def Lv.40 +10 | 42 | 49 | 50 | 25 | 32 | 198 |
+Res Lv.40 +10 | 42 | 49 | 50 | 22 | 35 | 198 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 43 | 61 | 49 | 18 | 28 | 199 |
5★ Lv.40 | 38 | 45 | 46 | 18 | 28 | 175 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 16 | 28 | 10 | 3 | 6 | 63 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
Attuned Azura
|
38 | 45 | 46 | 18 | 28 | 175 |
44 | 37 | 41 | 22 | 24 | 168 | |
36 | 41 | 41 | 16 | 25 | 159 | |
37 | 37 | 39 | 16 | 23 | 152 | |
38 | 38 | 18 | 16 | 37 | 147 |
Note: Stats bonuses from skills are not taken into account.
Attuned Azura is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Attuned Azura's Tri-Path Splitter grants 【Canto (Dist. +1; Max 4)】, allowing her great mobility after combat based on distance travelled.
At the start of each turn, Tri-Path Splitter grants Atk/Spd+6, 【Null Follow-Up】, and 【Null Panic】 to Attuned Azura and all allies within 2 spaces. This effect provides multiple bonuses that impact combat for the entire team, making it a worthwhile effect to trigger every turn.
In combat, Tri-Path Splitter grants Attuned Azura an additional Atk/Spd/Def/Res+5, making her a little bit more effective in battle.
Attuned Azura's exclusive refresher assist Changing Waters grants another action to target ally and +1 movement to that ally (except for ranged cavalry), similar to other Azura exclusive refresher assists.
Changing Waters differentiates itself from other Azura exclusive refresher assists by also granting 【Incited】 to the target ally and all allies within 2 spaces of the target ally.
Changing Waters is a great refresher assists that does its job both offensively and defensively. Ensure you trigger its effects whenever you can.
Attuned Azura's physical bulk is terrible with only base 38 HP and base 18 Def. She will take massive damage from any decent physical attacker.
Keep her away from these foes to ensure Azura survives whenever she is pulled into combat!
Attuned Azura takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Azura - Song's Reflection only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Azura - Song's Reflection if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Enables 【Canto (Dist. +1; Max 4)】. Grants Spd+3. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6, 【Null Follow-Up】, and 【Null Panic】 to unit and allies within 2 spaces for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat. |
5★ |
Skill Name | Range | Effect | Learned At |
---|---|---|---|
1 | Enables target to take another action. Cannot be used on units with Sing or Dance | 5★ | |
1 | Grants another action to target ally and target can move 1 extra space (that turn only; does not stack; excluding cavalry allies with Range = 2), and also, grants 【Incited】 to target and allies within 2 spaces of target (excluding unit). (Cannot target an ally with Sing or Dance; this skill treated as Sing or Dance.) | 5★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd +2 during combat. | 5★ | |
If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd +4 during combat. | 5★ | |
If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd +6 during combat. | 5★ | |
Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 5★ | |
If Sing or Dance is used, inflicts Def-3 on nearest foes within 5 spaces of unit through their next actions. | 5★ | |
If Sing or Dance is used, inflicts Def-5 on nearest foes within 5 spaces of unit through their next actions. | 5★ | |
If Sing or Dance is used, inflicts Def-7 on nearest foes within 5 spaces of unit through their next actions. | 5★ | |
If Sing or Dance is used, inflicts Atk/Def-7 and 【Sabotage】 on foes in cardinal directions of unit and target through their next actions. | 5★ | |
Grants adjacent allies Atk +2 during combat. | 5★ | |
Grants adjacent allies Atk +3 during combat. | 5★ | |
Grants adjacent allies Atk +4 during combat. | 5★ | |
Grants Atk+5 to allies in cardinal directions of unit during combat. | 5★ | |
If an ally's HP ≤ 50%, unit can move to a space adjacent to that ally. | 5★ |
Value of Skills | ★★★★★ |
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Attuned Azura has Firestorm Boost 3, A/D Cantrip 3, Cross Spur Atk, and Mercy-Wing Echo as inheritable options.
Mercy-Wing Echo is the priority skill to inherit as it is an Attuned Skill.
As an Attuned Hero, Attuned Azura will not disappear from your barracks upon using her as inheritance fodder once.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Attuned Azura is a limited time Attuned Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Rena Strober |
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Illustrator | teffish |
Appears In |
Heroes from Mythic Heroes - Double Mythic Heroes: Heiðrún & Eikþyrnir | |||
---|---|---|---|
Legendary Nanna [9.0/10] |
Legendary Elincia [9.0/10] |
Kvasir [9.0/10] |
Legendary Caeda [9.0/10] |
Legendary Deirdre [9.0/10] |
Mozu [9.0/10] |
Legendary Camilla [9.5/10] |
Attuned Azura [9.5/10] |
Heiðrún [9.9/10] |
Legendary Alear (M) [9.5/10] |
Mythic Loki [9.5/10] |
Eikþyrnir [9.5/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Attuned Azura Builds and Best IVs
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I got her in 15 summons yeah!!