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This is a ranking page for the hero Pent - Mage General from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Pent.
| Heroes With the Same Name | |
|---|---|
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List of Contents
| Mythic Heroes - Ullr: The Bowmaster Featured Heroes | |||
|---|---|---|---|
Legendary Seliph[8.5/10] |
Reginn[8.5/10] |
Legendary Sigurd[8.5/10] |
Legendary Dimitri[8.5/10] |
Seiros[8.5/10] |
Ullr[9.0/10] |
Yune[8.5/10] |
Shamir[8.5/10] |
Pent[8.5/10] |
Eir[8.0/10] |
Mila[8.5/10] |
Louise[9.0/10] |

| Overall Rating | 8.5/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
C (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Refined Tome of Reglay grants Atk/Spd+6 and a neutralize penalties effect to Pent and nearby allies, a Special cooldown jumping effect to Pent and his nearby magic or staff allies, grants Pent bonus stats, true damage, true damage reduction, a Tempo effect, and a 50% damage reduction piercing effect. |
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Might: 14 Range: 2 Grants Atk+3. At start of turn, grants Special cooldown count-1 to any magic allies within two spaces of unit (including unit) that has their Special cooldown count at its maximum value. At start of combat, if foe's HP ≥ 75% grants Atk/Spd+6 to unit during combat. |
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Cooldown Count = 2 Boosts damage dealt by 50%. |
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Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary or a Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
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Inflicts Atk/Res-3 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. |
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At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (18) |
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★★★☆☆ |
| Atk (25) |
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★★★★★ |
| Spd (9) |
|
★★★★☆ |
| Def (6) |
|
★★☆☆☆ |
| Res (8) |
|
★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Pent are +Spd and -Def. Refined Tome of Reglay has a true damage effect that relies on Pent's Spd, thus we boost it to improve his true damage output as well as help protect Pent from follow-up attacks.
Def is Pent's least important stat and can be safely taken as a bane as it won't impact any of Pent's matchups.
We recommend a +Spd IV when merging Pent to +10 to be less susceptible to follow-up attacks, while being able to score more follow-up attacks! Both Pent's Atk and Spd stats are superboons, and either can be a good boon to take, but we recommend Spd as it improves Pent both offensively and defensively.
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This is a premium offensive build meant to maximize Pent's damage output. Multiple sources of true damage are equipped to compensate for Pent's below average Atk.
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A budget build for Pent. His default kit is already good, so you can just supplement him with an assist skill and a Sacred Seal, though you can also swap out his A skill for Atk/Spd Solo 4 for more firepower when outside the Arena.
| Exclusive Weapon Effect from Refining (Special Effect Type) | |
|---|---|
| SP: 400 | |
| Might: 14 Range: 2 HP: Grants Atk+3. At start of turn, grants Atk/Spd+6 and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn, and for unit and any support-partner, magic, or staff allies within 2 spaces of unit, if Special cooldown count is at its maximum value, grants Special cooldown count-2; if Special cooldown count is at its maximum value - 1, grants Special cooldown count-1. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 and Def/Res+5 to unit, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 2, + 5 (max 11; if support partner is within 3 spaces of unit, value is treated as 11), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
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Refined Tome of Reglay grants Atk/Spd+6 and neutralizes penalties on unit during combat
to Pent and allies within 2 spaces, and also grants a Special cooldown jumping effect to Pent, his support partner, and nearby magic and staff allies at the start of each turn. These effects are quite helpful, especially the Special jumping effect as Specials can be reduced by up to -2 cooldown.
In combat, refined Tome of Reglay grants Pent Atk/Spd+6, Def/Res+5, up to Atk/Spd/Def/Res+11 based on the number of allies within 3 spaces, bonus true damage equal to 20% of Pent's Spd, 7 true damage reduction on foe's first attack, a Tempo effect, and a 50% damage reduction piercing effect.
Refined Tome of Reglay grants decent in-combat effects while providing good support for Pent's allies, making it a flexible weapon to use in almost any situation.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 166 | ||
| HP |
40 |
Rank: 489/1322 |
| Atk |
38 |
Rank: 510/1322 |
| Spd |
39 |
Rank: 368/1322 |
| Def |
19 |
Rank: 989/1322 |
| Res |
30 |
Rank: 387/1322 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 50 | 62 | 46 | 25 | 36 | 219 | Lv.40 +10 | 45 | 43 | 44 | 23 | 34 | 189 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 47 | 42 | 43 | 23 | 34 | 189 |
| +Atk Lv.40 +10 | 44 | 46 | 43 | 23 | 34 | 190 |
| +Spd Lv.40 +10 | 44 | 42 | 47 | 23 | 34 | 190 |
| +Def Lv.40 +10 | 44 | 42 | 43 | 26 | 34 | 189 |
| +Res Lv.40 +10 | 44 | 42 | 43 | 23 | 37 | 189 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 45 | 57 | 41 | 21 | 32 | 196 |
| 5★ Lv.40 | 40 | 38 | 39 | 19 | 30 | 166 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 18 | 25 | 9 | 6 | 8 | 66 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 38 | 49 | 48 | 26 | 32 | 193 | |
| 40 | 47 | 28 | 24 | 49 | 188 | |
| 40 | 47 | 27 | 26 | 48 | 188 | |
| 40 | 48 | 35 | 17 | 48 | 188 | |
| 40 | 48 | 41 | 17 | 41 | 187 | |
| 40 | 45 | 16 | 39 | 43 | 183 | |
| 40 | 45 | 47 | 21 | 30 | 183 | |
| 38 | 47 | 32 | 20 | 45 | 182 | |
| 43 | 45 | 46 | 22 | 26 | 182 | |
| 40 | 45 | 34 | 16 | 47 | 182 | |
| 37 | 41 | 44 | 17 | 38 | 177 | |
| 39 | 42 | 44 | 21 | 31 | 177 | |
| 38 | 46 | 27 | 22 | 44 | 177 | |
| 38 | 45 | 45 | 29 | 20 | 177 | |
| 40 | 45 | 30 | 31 | 31 | 177 | |
| 40 | 44 | 28 | 20 | 45 | 177 | |
| 41 | 39 | 23 | 32 | 36 | 171 | |
| 40 | 42 | 41 | 30 | 18 | 171 | |
| 40 | 41 | 30 | 18 | 42 | 171 | |
| 41 | 37 | 17 | 40 | 36 | 171 | |
| 40 | 39 | 41 | 25 | 21 | 166 | |
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40 | 38 | 39 | 19 | 30 | 166 |
| 43 | 37 | 36 | 20 | 30 | 166 | |
| 40 | 40 | 24 | 24 | 37 | 165 | |
| 40 | 36 | 42 | 21 | 26 | 165 | |
| 41 | 34 | 41 | 21 | 25 | 162 | |
| 40 | 38 | 38 | 18 | 28 | 162 | |
| 40 | 33 | 39 | 23 | 27 | 162 | |
| 37 | 35 | 39 | 19 | 31 | 161 | |
| 37 | 35 | 36 | 17 | 31 | 156 | |
| 38 | 34 | 37 | 17 | 25 | 151 |
Note: Stats bonuses from skills are not taken into account.
Pent is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.

Refined Tome of Reglay grants Atk/Spd+6 and neutralizes penalties on unit during combat
to Pent and allies within 2 spaces, and also grants a Special cooldown jumping effect to Pent, his support partner, and nearby magic and staff allies at the start of each turn. These effects are quite helpful, especially the Special jumping effect as Specials can be reduced by up to -2 cooldown.
In combat, refined Tome of Reglay grants Pent Atk/Spd+6, Def/Res+5, up to Atk/Spd/Def/Res+11 based on the number of allies within 3 spaces, bonus true damage equal to 20% of Pent's Spd, 7 true damage reduction on foe's first attack, a Tempo effect, and a 50% damage reduction piercing effect.
Refined Tome of Reglay grants decent in-combat effects while providing good support for Pent's allies, making it a flexible weapon to use in almost any situation.
While G Duel Infantry 4 does give some nice stats, the A skill can be home to very powerful skills that are cornerstones for great builds. If you plan to use Pent outside of the Arena, make sure to get him an A skill that allows him to perform better in combat.
Pent has low Def, which makes him vulnerable against units that deal physical damage.
Make sure you watch out where Pent is positioned after he's done attacking, or use a dancer to make him retreat to safety!
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
|---|
Pent - Mage General only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Pent - Mage General if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 14 | 2 | Grants Atk+3. At start of turn, grants Special cooldown count-1 to any magic allies within two spaces of unit (including unit) that has their Special cooldown count at its maximum value. At start of combat, if foe's HP ≥ 75% grants Atk/Spd+6 to unit during combat. | 5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ | |
| (Cooldown Count = 2) Boosts damage dealt by 50%. | 5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| Grants HP +3. If unit is 5 star and level 40 and unit’s stats total less than 160, treats unit’s stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) | 5★ | |
| Grants HP +4. If unit is 5 star and level 40 and unit’s stats total less than 165, treats unit’s stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) | 5★ | |
| Grants HP +5. If unit is 5 star and level 40 and unit’s stats total less than 170, treats unit’s stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) | 5★ | |
| Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary or a Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 5★ | |
| Inflicts Atk/Res-1 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
| Inflicts Atk/Res-2 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
| Inflicts Atk/Res-3 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
| At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
| At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
| At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ |

| Value of Skills | ★★★☆☆ |
|---|
All of Pent's skills besies Tome of Reglay carries a ton of inhertiance value. If you have the resources to do so, you can inherit G Duel Infantry 3 from another unit, and get G Duel Infantry and one of his B or C skills from one copy of Pent.
Both Lull Atk/Res 3 and Time's Pulse 3 are valuable skillsfor bridge fodder as well!
Pent is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Jamison Boaz |
|---|---|
| Illustrator | Wada Sachiko |
| Appears In |
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| Heroes from Mythic Heroes - Ullr: The Bowmaster | |||
|---|---|---|---|
Legendary Seliph[8.5/10] |
Reginn[8.5/10] |
Legendary Sigurd[8.5/10] |
Legendary Dimitri[8.5/10] |
Seiros[8.5/10] |
Ullr[9.0/10] |
Yune[8.5/10] |
Shamir[8.5/10] |
Pent[8.5/10] |
Eir[8.0/10] |
Mila[8.5/10] |
Louise[9.0/10] |
▶︎Return to the Green Heroes Page
| Close-Range | Ranged |
|---|---|
Axe |
Green Tome |
Green Breath |
Green Dagger |
Green Beast |
Green Bow |
Pent Builds and Best IVs



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