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This is a ranking page for the hero Pent - Mage General from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Pent.
Heroes With the Same Name | |
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Pent
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List of Contents
Mythic Heroes - Ullr: The Bowmaster Featured Heroes | |||
---|---|---|---|
Legendary Seliph [9.0/10] |
Reginn [9.0/10] |
Legendary Sigurd [9.0/10] |
Legendary Dimitri [9.0/10] |
Seiros [9.0/10] |
Ullr [9.0/10] |
Yune [9.0/10] |
Shamir [9.0/10] |
Pent [9.0/10] |
Eir [8.5/10] |
Mila [9.0/10] |
Louise [8.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Grants Special cooldown reduction to allied magic users within 2 spaces ・C skill reduces Pent's Special cooldown even more! ・Posseses an upgraded Duel skill, G Duel Infantry 4 |
Might: 14 Range: 2 Grants Atk+3. At start of turn, grants Special cooldown count-1 to any magic allies within two spaces of unit (including unit) that has their Special cooldown count at its maximum value. At start of combat, if foe's HP ≥ 75% grants Atk/Spd+6 to unit during combat. |
Cooldown Count = 2 Boosts damage dealt by 50%. |
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary or a Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Inflicts Atk/Res-3 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. |
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (25) | ★★★★★ | |
Spd (9) | ★★★★☆ | |
Def (6) | ★★☆☆☆ | |
Res (8) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Pent are +Atk and -Res. Since Glimmer will almost always be active because of his kit, having a high Atk means Pent can score one-shots on a wide range of foes. For his bane, all of his defensive stats are superbanes, but since he can afford to take some points off Res, a -Res bane is recommended.
We recommend a +Atk IV when merging Pent to 10. With +10 merges, Pent's Atk stat will reach 63. With Glimmer activations, he can take out a lot of priority targets in a match.
You can also go for a +Spd IV if you prefer being less susceptible to follow-up attacks, while being able to score more follow-up attacks! Both Pent's Atk and Spd stats are superboons so you are not at a loss!
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Glimmer
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-
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:
-
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A budget build for Pent. His default kit is already good, so you can just supplement him with an assist skill and a Sacred Seal, though you can also swap out his A skill for Atk/Spd Solo 4 for more firepower when outside the Arena.
HOT | |
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:
-
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:
-
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This build maximizes Pent's offenses instead of making use of the native A skill. Null Follow-Up in combination with all the Atk/Spd boosting skills increases his chances of landing a follow-up attack on the opponent.
Neutral Stats at Lv. 40 (5★) | ||
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166 | ||
HP |
40 |
Rank: 489/1184 |
Atk |
38 |
Rank: 510/1184 |
Spd |
39 |
Rank: 368/1184 |
Def |
19 |
Rank: 989/1184 |
Res |
30 |
Rank: 387/1184 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 50 | 62 | 46 | 25 | 36 | 219 | Lv.40 +10 | 45 | 43 | 44 | 23 | 34 | 189 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 42 | 43 | 23 | 34 | 189 |
+Atk Lv.40 +10 | 44 | 46 | 43 | 23 | 34 | 190 |
+Spd Lv.40 +10 | 44 | 42 | 47 | 23 | 34 | 190 |
+Def Lv.40 +10 | 44 | 42 | 43 | 26 | 34 | 189 |
+Res Lv.40 +10 | 44 | 42 | 43 | 23 | 37 | 189 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 45 | 57 | 41 | 21 | 32 | 196 |
5★ Lv.40 | 40 | 38 | 39 | 19 | 30 | 166 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 25 | 9 | 6 | 8 | 66 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 48 | 35 | 17 | 48 | 188 | |
40 | 45 | 16 | 39 | 43 | 183 | |
40 | 45 | 47 | 21 | 30 | 183 | |
38 | 47 | 32 | 20 | 45 | 182 | |
43 | 45 | 46 | 22 | 26 | 182 | |
40 | 45 | 34 | 16 | 47 | 182 | |
39 | 42 | 44 | 21 | 31 | 177 | |
38 | 46 | 27 | 22 | 44 | 177 | |
38 | 45 | 45 | 29 | 20 | 177 | |
40 | 45 | 30 | 31 | 31 | 177 | |
40 | 44 | 28 | 20 | 45 | 177 | |
37 | 41 | 44 | 17 | 38 | 177 | |
40 | 42 | 41 | 30 | 18 | 171 | |
41 | 39 | 23 | 32 | 36 | 171 | |
40 | 41 | 30 | 18 | 42 | 171 | |
41 | 37 | 17 | 40 | 36 | 171 | |
40 | 39 | 41 | 25 | 21 | 166 | |
Pent
|
40 | 38 | 39 | 19 | 30 | 166 |
43 | 37 | 36 | 20 | 30 | 166 | |
40 | 40 | 24 | 24 | 37 | 165 | |
40 | 36 | 42 | 21 | 26 | 165 | |
41 | 34 | 41 | 21 | 25 | 162 | |
40 | 38 | 38 | 18 | 28 | 162 | |
40 | 33 | 39 | 23 | 27 | 162 | |
37 | 35 | 39 | 19 | 31 | 161 | |
37 | 35 | 36 | 17 | 31 | 156 | |
38 | 34 | 37 | 17 | 25 | 151 |
Note: Stats bonuses from skills are not taken into account.
Pent is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.
Tome of Reglay's boosts can be seen above together with the debuffs of Lull Atk/Res 3.
Tome of Reglay grants Special Cooldown count-1 to Pent's allies within 2 spaces that have their Special charge at max.
This makes Pent a good support for several units that would want their Specials charged at the start of the turn like Legendary Lilina and Ophelia.
Due to this effect, we could be seeing Pent in Aether Raids!
G Duel Infantry 4 is a special skill that treats the unit’s stats as 175 in the Arena, allowing your overall score to increase when using Pent.
It is usable by any green infantry unit, so equip it and increase your score as you would like, but keep in mind that as an A slot skill it means you will lose the ability to useful, powerful A skills like Fury 4 or Death Blow 4.
Because it is an upgrade from G Duel Infantry 3, it also gives Atk/Spd/Def/Res +2 on top of the original +5 HP.
Because Time's Pulse 3 grants Special cooldown charge-1 when his Special is at max charge, you can give Pent a low cooldown Special like Moonbow or Ruptured Sky.
If he doubles during combat, he'll be able to fire off his Special every single time, which will increase his one-shot potential, especially when coupled with the effects of Lull Atk/Res 3.
While G Duel Infantry 4 does give some nice stats, the A skill can be home to very powerful skills that are cornerstones for great builds. If you plan to use Pent outside of the Arena, make sure to get him an A skill that allows him to perform better in combat.
Pent has low Def, which makes him vulnerable against units that deal physical damage.
Make sure you watch out where Pent is positioned after he's done attacking, or use a dancer to make him retreat to safety!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Pent - Mage General only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Pent - Mage General if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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14 | 2 | Grants Atk+3. At start of turn, grants Special cooldown count-1 to any magic allies within two spaces of unit (including unit) that has their Special cooldown count at its maximum value. At start of combat, if foe's HP ≥ 75% grants Atk/Spd+6 to unit during combat. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ | |
(Cooldown Count = 2) Boosts damage dealt by 50%. | 5★ |
Skill Name | Effect | Learned At |
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Grants HP +3. If unit is 5 star and level 40 and unit’s stats total less than 160, treats unit’s stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) | 5★ | |
Grants HP +4. If unit is 5 star and level 40 and unit’s stats total less than 165, treats unit’s stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) | 5★ | |
Grants HP +5. If unit is 5 star and level 40 and unit’s stats total less than 170, treats unit’s stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) | 5★ | |
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary or a Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 5★ | |
Inflicts Atk/Res-1 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
Inflicts Atk/Res-2 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
Inflicts Atk/Res-3 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ |
Value of Skills | ★★★★★ |
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All of Pent's skills besies Tome of Reglay carries a ton of inhertiance value. If you have the resources to do so, you can inherit G Duel Infantry 3 from another unit, and get G Duel Infantry and one of his B or C skills from one copy of Pent.
Both Lull Atk/Res 3 and Time's Pulse 3 are very valuable skills so choose wisely!
Pent is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Jamison Boaz |
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Illustrator | Wada Sachiko |
Appears In |
Heroes from Mythic Heroes - Ullr: The Bowmaster | |||
---|---|---|---|
Legendary Seliph [9.0/10] |
Reginn [9.0/10] |
Legendary Sigurd [9.0/10] |
Legendary Dimitri [9.0/10] |
Seiros [9.0/10] |
Ullr [9.0/10] |
Yune [9.0/10] |
Shamir [9.0/10] |
Pent [9.0/10] |
Eir [8.5/10] |
Mila [9.0/10] |
Louise [8.0/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Pent Builds and Best IVs
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