Fire Emblem Heroes (FEH)

Pent Builds and Best IVs

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This is a ranking page for the hero Pent - Mage General from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Pent.

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Pent - Mage General Icon Pent

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Pent Rating and Basic Information

FEH Pent Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Pent - Mage General: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Grants Special cooldown reduction to allied magic users within 2 spaces
・C skill reduces Pent's Special cooldown even more!
・Posseses an upgraded Duel skill, G Duel Infantry 4

Pent Skills at 5★


Might: 14  Range: 2
Grants Atk+3. At start of turn, grants Special cooldown count-1 to any magic allies within two spaces of unit (including unit) that has their Special cooldown count at its maximum value. At start of combat, if foe's HP ≥ 75% grants Atk/Spd+6 to unit during combat.

Cooldown Count = 2
Boosts damage dealt by 50%.

Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary or a Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

Inflicts Atk/Res-3 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat.

At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.

Pent Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (25) Attack Boon ★★★★★
Spd (9) Spd Boon ★★★★☆
Def (6) Def Bane ★★☆☆☆
Res (8) Res Bane ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk/-Res

The best IVs for Pent are +Atk and -Res. Since Glimmer will almost always be active because of his kit, having a high Atk means Pent can score one-shots on a wide range of foes. For his bane, all of his defensive stats are superbanes, but since he can afford to take some points off Res, a -Res bane is recommended.

+Atk for a +10 Merge

We recommend a +Atk IV when merging Pent to 10. With +10 merges, Pent's Atk stat will reach 63. With Glimmer activations, he can take out a lot of priority targets in a match.

You can also go for a +Spd IV if you prefer being less susceptible to follow-up attacks, while being able to score more follow-up attacks! Both Pent's Atk and Spd stats are superboons so you are not at a loss!

Pent Best Builds

Budget Pent

Special Skill IconGlimmer
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

A budget build for Pent. His default kit is already good, so you can just supplement him with an assist skill and a Sacred Seal, though you can also swap out his A skill for Atk/Spd Solo 4 for more firepower when outside the Arena.

Offensive Pent

HOT
Assist Skill IconDraw Back
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This build maximizes Pent's offenses instead of making use of the native A skill. Null Follow-Up in combination with all the Atk/Spd boosting skills increases his chances of landing a follow-up attack on the opponent.

Source Heroes for All Skills

Pent Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
166
HP
HP 40 40
Rank: 472/1160
Atk
Atk 38 38
Rank: 477/1160
Spd
Spd 39 39
Rank: 344/1160
Def
Def 19 19
Rank: 958/1160
Res
Res 30 30
Rank: 370/1160

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 50 62 46 25 36 219
Lv.40 +10 45 43 44 23 34 189

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 42 43 23 34 189
+Atk
Lv.40 +10
44 46 43 23 34 190
+Spd
Lv.40 +10
44 42 47 23 34 190
+Def
Lv.40 +10
44 42 43 26 34 189
+Res
Lv.40 +10
44 42 43 23 37 189

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 45 57 41 21 32 196
5★ Lv.40 40 38 39 19 30 166

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 25 9 6 8 66

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 45 16 39 43 183
40 45 47 21 30 183
38 47 32 20 45 182
43 45 46 22 26 182
40 45 34 16 47 182
39 42 44 21 31 177
38 46 27 22 44 177
38 45 45 29 20 177
40 45 30 31 31 177
40 44 28 20 45 177
37 41 44 17 38 177
40 42 41 30 18 171
41 39 23 32 36 171
40 41 30 18 42 171
41 37 17 40 36 171
40 39 41 25 21 166
Pent Icon Pent
40 38 39 19 30 166
43 37 36 20 30 166
40 40 24 24 37 165
40 36 42 21 26 165
41 34 41 21 25 162
40 38 38 18 28 162
40 33 39 23 27 162
37 35 39 19 31 161
37 35 36 17 31 156
38 34 37 17 25 151

Note: Stats bonuses from skills are not taken into account.

Pent Roles, Strengths, and Weaknesses

Pent Roles

Pent - Mage General Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Pent is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.

Pent Strengths

Good Support Unit Through Tome of Reglay's Effect

Pent Fire Emblem Heroes FEH

Tome of Reglay's boosts can be seen above together with the debuffs of Lull Atk/Res 3.

Tome of Reglay grants Special Cooldown count-1 to Pent's allies within 2 spaces that have their Special charge at max.

This makes Pent a good support for several units that would want their Specials charged at the start of the turn like Legendary Lilina and Ophelia.

Due to this effect, we could be seeing Pent in Aether Raids!

G Duel Infantry 4 Raises your Arena score

G Duel Infantry 4 is a special skill that treats the unit’s stats as 175 in the Arena, allowing your overall score to increase when using Pent.

It is usable by any green infantry unit, so equip it and increase your score as you would like, but keep in mind that as an A slot skill it means you will lose the ability to useful, powerful A skills like Fury 4 or Death Blow 4.

Because it is an upgrade from G Duel Infantry 3, it also gives Atk/Spd/Def/Res +2 on top of the original +5 HP.

Time's Pulse 3 Allows Him to Trigger His Special More Often

Because Time's Pulse 3 grants Special cooldown charge-1 when his Special is at max charge, you can give Pent a low cooldown Special like Moonbow or Ruptured Sky.

If he doubles during combat, he'll be able to fire off his Special every single time, which will increase his one-shot potential, especially when coupled with the effects of Lull Atk/Res 3.

Pent Weaknesses

G Duel Infantry 4 is mainly for scoring purposes

While G Duel Infantry 4 does give some nice stats, the A skill can be home to very powerful skills that are cornerstones for great builds. If you plan to use Pent outside of the Arena, make sure to get him an A skill that allows him to perform better in combat.

Low Def Makes Him Fragile

Pent has low Def, which makes him vulnerable against units that deal physical damage.

Make sure you watch out where Pent is positioned after he's done attacking, or use a dancer to make him retreat to safety!

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Pent - Mage General Only Appears as a 5 Star Hero!

Pent - Mage General only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Pent - Mage General if a 4 Star version is released!

Unlock Potential Tier List

Pent - List of Skills

Weapons

Skill Name Might Range Effect Learned At
14 2 Grants Atk+3. At start of turn, grants Special cooldown count-1 to any magic allies within two spaces of unit (including unit) that has their Special cooldown count at its maximum value. At start of combat, if foe's HP ≥ 75% grants Atk/Spd+6 to unit during combat. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Boosts damage dealt by 50%. 5★
(Cooldown Count = 2) Boosts damage dealt by 50%. 5★

Passives

Skill Name Effect Learned At
Grants HP +3. If unit is 5 star and level 40 and unit’s stats total less than 160, treats unit’s stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) 5★
Grants HP +4. If unit is 5 star and level 40 and unit’s stats total less than 165, treats unit’s stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) 5★
Grants HP +5. If unit is 5 star and level 40 and unit’s stats total less than 170, treats unit’s stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) 5★
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary or a Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 5★
Inflicts Atk/Res-1 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. 5★
Inflicts Atk/Res-2 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. 5★
Inflicts Atk/Res-3 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. 5★
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 5★
At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 5★
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 5★

Pent as a Source Hero

Pent Avatar

Value of Skills ★★★★★

Inheriting G Duel Infantry, Lull Atk/Res 3, and Time's Pulse 3

All of Pent's skills besies Tome of Reglay carries a ton of inhertiance value. If you have the resources to do so, you can inherit G Duel Infantry 3 from another unit, and get G Duel Infantry and one of his B or C skills from one copy of Pent.

Both Lull Atk/Res 3 and Time's Pulse 3 are very valuable skills so choose wisely!

How to Get Pent / Illustrations / Voice Actor / Quotes

How to Get Pent

Obtain Through Regular Summon

Pent is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Jamison Boaz
Illustrator Wada Sachiko
Appears In

Illustration

FEH: Related Guides

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