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This is the Main Mission Guide for Audience with the Dark Elf in Stranger of Paradise. Read on to learn about the mission rewards, enemies, and a detailed walkthrough.
Previous Main Mission | Next Main Mission |
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The Journey Begins | Natural Distortion |
List of Contents
Audience with the Dark Elf | |
Mission Level | 19 |
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First Completion Rewards |
・Anima Shard (x1/x2/x3)
・Jobs for Friends I (x1)
・ Loyalty Bangles (Marauder)
・ Loyalty Cape (Marauder)
|
Repeating Completion Rewards |
・Anima Shard (x3/x3/x5)
|
Certain rewards are only eligible in non-story difficulties. Quantities of items such as Anima Shards also vary depending on which difficulty you're on.
Objectives | |
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1 | ・Get the Key At the start of the mission, go to the door just past the Cube, and fight the enemies in the hall. Open the chest to get the key for the next door. Go back to the Cube and up the stairs to reach another area with enemies. Kill them and open the chest, then open another door that leads to the one where you can use the key. |
2 | ・Pass through the Hall of Traitors After unlocking the door, you can enter the Hall of Traitors. Keep following the hallway until you reach a set of stairs that leads to a door. Beyond the door is a Coeurl that you can fight. Continue up the stairs until you reach a Cube. |
3 | ・Cross the Crimson Ramparts Open the door past the Cube to reach the Crimson Ramparts. A ballista will constantly fire at your location, dealing heavy damage when hit. To get past this section, go to the right until you see a tower with a Harpie on the top. Kill the Harpie and drop down the ledge to proceed to an area that has 3 paths. When you go to the path to the left that leads to a ladder near the end. Go down the ladder and walk over the roofs and ladders until you reach a ladder that leads to a Cube near the tower where the Ballista is located. Go up the tower to break the Ballista to continue the mission. You can also take the path on the left of the Cube to face a Griffon. Continue towards the roofs, until you reach a bridge that leads to the castle. Inside the castle you will face enemies near a chest that contains a key to the door. This door gives you access to the Cube you found earlier. Go back inside after using the Cube to use the elevator. |
4 | ・Go up the Castle Aftr using the first elevator, you will go up to a floor with another elevator. Fight the enemies, and use the other elevator to reach a room with a Cube and a door that leads to the next fight. |
5 | ・Defeat the Black Knight The Black Knight is the mission's main boss. This fight has two phases, the first being him on horseback and the second with him on-foot. Defeat him to complete the mission. |
Previous Main Mission | Next Main Mission |
---|---|
The Journey Begins | Natural Distortion |
After opening the door and entering the area, go to the right and to the tower on the left of the path. |
Go up the tower and drop down using the gap on the wall. |
Follow the path until you reach a point with three routes. |
The path to the right leads to a Tonberry. |
The path in the middle leads to a Cube and a locked door you can open later in the mission. |
The path to the left is the main path that leads to a tower where you can reach the Ballista. |
Go up to the Ballista and break it, and then go down to the roofs. |
Follow the path next to the roof, until you reach a bridge that leads to a castle. |
The Crimson Ramparts is an area where you will be constantly pushed to move fast and fight while ballista fire tries to take you down. This is why getting through this in the quickest way possible is the best approach to survive.
Black Knight | |
Difficulty | ★★ |
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Weaknesses | Slash, Strike |
Resistances | None |
How to Beat Black Knight: Locations and Strategies
List of All Main Quests (Story Walkthrough)
No. | Mission | Mission Level |
---|---|---|
1 | A Desperate Struggle | 1 |
2 | Illusion at Journey's End | 5 |
3 | The Journey Begins | 12 |
4 | Audience with the Dark Elf | 19 |
5 | Natural Distortion | 26 |
6 | A Familiar Place | 33 |
7 | Memories of Wind | 40 |
8 | Memories of Poison | 46 |
9 | Memories of Fire | 50 |
10 | Phantoms of the Past | 46 |
11 | Memories of Earth | 50 |
12 | To Remember | 62 |
13 | Memories of Water | 74 |
14 | The False Warriors | 74 |
15 | Schemes of the Past | 88 |
16 | Remembering Home | 100 |
17 | The Suffering of Fools | 112 |
18 | Strangers of Paradise | 120 |
19 | Warriors of Calamity | 118 |
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