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Knuckles are a type of weapon in Stranger of Paradise: Final Fantasy Origin, capable of inflicting great damage against enemies through the use of the fists. Read on to learn more about each weapon, possible Job affinities, as well as its associated Equipment Effects!
List of Contents
Weapon | Job Association / Affinity |
---|---|
Killer Knuckles | |
Spartan Cesti | |
Savage Knuckles | TBD |
Tiger Fangs | TBD |
Raptor Claws | TBD |
Phantom Baghnakhs | TBD |
Sonic Knuckles | |
Kaiser Knuckles | TBD |
Dueling Claws | |
Maverick's Knuckles | |
Godhands | |
Inferno Claws |
Skill | Information |
---|---|
Aerial Hook |
MP Cost: | Type: Strike Stat Bonus: Agility
Leaps into the air to unleash two consecutive kicks that deal striking damage and knock enemies back. This Ability can only be set to:
> > > >
|
Double Dragon Combo |
MP Cost: | Type: Strike Stat Bonus: Stamina/Intellect | Element: Wind
Perform a flurry of strikes. Can be charged up to five levels with Ability button. This Ability can only be set to:
> > > >
|
Double Uppercut |
MP Cost: | Type: Strike Stat Bonus: Agility
A series of uppercuts that deal striking damage and knock enemies into the air. This Ability can only be set to:
> >
|
Falcon's Dive |
MP Cost: | Type: Strike Stat Bonus: Agility
Leap into the air and perform a series of heel drops, dealing heavy damage to the enemy. This Ability can only be set to:
> > > > > >
|
Glide Kick |
MP Cost: | Type: Strike Stat Bonus: Agility
Leap forward with a flying kick that deals This Ability can be set to any link. |
Gravedigger |
MP Cost: | Type: Strike Stat Bonus: Agility
Grab the enemy and slam them violently into the ground. This Ability can only be set to:
> >
|
Punch Rush |
MP Cost: | Type: Strike Stat Bonus: Agility
A series of blows that deal striking damage, delivered while weaving side to side. This Ability can only be set to:
> > > >
|
Steel Peak |
MP Cost: | Type: Strike Stat Bonus: Stamina
Perform a quick strike, knocking enemies back. This Ability can only be set to:
> >
|
Takedown |
MP Cost: | Type: Strike Stat Bonus: Stamina
Charge forward and slam an enemy to the ground, dealing striking damage and knocking enemies back. This Ability can only be set to:
> > > > > >
|
Windmill |
MP Cost: | Type: Strike Stat Bonus: Agility/Stamina
Perform a spinning kick before unleashing a shockwave of energy, striking enemies with a long-range attack which deals wind damage. This Ability can only be set to:
> > > > > >
|
Skill | Effect |
---|---|
Fists of Steel (Tyrant) |
Refills break gauge based on critical damage dealt. |
Fists of Steel (Pugilist) |
Increase break damage dealt. |
Fists of Steel (Ninja) |
Refills break gauge based on critical damage dealt. |
Magic from Might (Thief) |
Restores MP based on physical damage dealt. |
Pugilist's Heart (Monk) |
Strengthens attack type, bypassing enemy resistances and making weaknesses easier to exploit. |
Pugilist's Heart (Tyrant) |
Increases accumulation of ailments on enemy. |
Pugilist's Heart (Ninja) |
Increases accumulation of status ailments on enemy. |
Sharp Strike (Assassin) |
Enhances the critical bonus. |
Strike Cancel (Monk) |
Enables earlier dodging. |
Strike Cancel (Assassin) |
Enables earlier dodging. |
Vanguard's Stance (Thief) |
Increases attack speed. |
Way of the Warrior (Pugilist) |
Guarantees a critical hit. |
List of Weapons and All Weapon Locations
All Weapon Types | |
---|---|
Greatsword | Mace |
Lance | Sword |
Axe | Knuckles |
Dagger | Katana |
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