Stranger of Paradise: Final Fantasy Origin

Best Builds for Each Job

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Jobs are a core mechanic through which all combat in Stranger of Paradise flows through. Having the right build can help players take on any situation the game throws at them – learn more about each Job and find out what the best builds and Equipment Effects for them are!

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Best Stranger of Paradise Job Builds

Basic Job Builds

Basic Jobs
Swordsman.pngSwordsman Duelist.pngDuelist SwordfighterSwordfighter
Pugilist.pngPugilist Marauder.pngMarauder Ronin.pngRonin
Lancer.pngLancer Mage.pngMage

Advanced Job Builds

Advanced Jobs
Knight.pngKnight Monk.pngMonk Warrior.pngWarrior
Thief.pngThief Red Mage.pngRed Mage Berserker.pngBerserker
Black Mage.pngBlack Mage Samurai.pngSamurai White Mage.pngWhite Mage
Dragoon.pngDragoon

Expert Job Builds

Expert Jobs
Assassin.pngAssasin Ninja.pngNinja Tyrant.pngTyrant
Dark Knight.pngDark Knight Breaker.pngBreaker Paladin.pngPaladin
Void Knight.pngVoid Knight Liberator.pngLiberator Sage.pngSage
Cyclic Warrior.pngCyclic Warrior

Job Build Criteria

All Job Builds Criteria

Criteria for Job Builds
Ability Priority Equipment Effects Job Synergy

Although players can unlock a full Job Tree to play in any manner they wish, these three factors go hand in hand to provide players with good way to fully take advantage of all that a Job has to offer. These factors were chosen due to the following:

  • Ability Priority: There are multiple Abilities available in each Job Tree. Certain Abilities that can be unlocked by levelling up Jobs are worth getting first than others, particularly if players wish to play a certain way.
  • Equipment Effects: Armor and Weapons do not possess unique qualities outside of Job Affinities and stats. Equipment Effects that they may have however, can help boost a build's usefulness beyond the confines of what its Job Tree provides.
  • Job Synergy and Pairings: Each Job has a particular set of areas that it is strong in – pairing a Job with another can give players flexibility when coming across a weakness that their preferred Job cannot overcome, allowing for a more dynamic and free flowing combat against enemies.

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