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Swordfighter is one of the basic Jobs that can be accessed in Stranger of Paradise: Final Fantasy Origins. Read on to find out more about this Job, its best builds, and which Equipment Effects to go after to maximize Jack's potential!
Swordfighter Guides | |
---|---|
How to Use Swordfighter | Swordfighter Best Builds |
List of Contents
The Swordfighter Job is a naturally defensive Job, allowing players to make use of a "sword and shield" set up with their gear. Harnessing the defensive nature of the Job allows players to gradually build their MP while still dealing damage against foes through quick counter-attacks that can stun-lock enemies all while shrugging off any of their attacks.
No. | Ability | Button Commands |
---|---|---|
1 | Interception | |
2 | Slash & Soar | > > |
3 | Cross Slash | > > > > |
Best Commands | |||
---|---|---|---|
Shield Bash | Counter | Reinforce |
Best Passives and Effects | ||
---|---|---|
Interception Mastery | All Damage -4.5% | Potion Recovery Amount +17.9% |
Equipment Effects |
---|
・Physical Damage Taken ( - ) ・Physical Break Damage Taken ( - ) ・Action Ability MP Cost ( - ) |
Running a defensive oriented build with the Swordfighter Job is a rewarding task that unfortunately exposes the player to plenty of potential dangers, particularly against stronger enemies that are particularly difficult to deal with such as Tonberries or Cactuars.
Counterattacking against such enemies requires that you hit hard to make attacks worth it, so supplement your counter attacks (Abilities) with a reduced MP Cost to offset any MP uses that you may have with the Interception and Shield Bash Abilities, and spam any offensive skills that you may have in your moveset until you need to recover your MP once more.
Choosing to go with an offensive heavy build while using the Swordfighter Job will allow players to more quickly chain attacks together through the use of the Job's quick and easy attack Abilities that are supplemented by damage dealing stat bonuses.
Provided that players are starting off with a full MP gauge when fighting against enemies, chaining together attacks accessed through the Swordfighter Job can more than adequately deal with some of the stronger enemies found in-game.
No. | Ability | Button Commands |
---|---|---|
1 | Slash & Soar | > > |
2 | Cross Slash | > > > > |
3 | Dayflash | > > > > > > |
Best Commands | |||
---|---|---|---|
Shield Bash | Reinforce | Swayback |
Best Passives and Effects | ||
---|---|---|
Ability Damage +3.1% | All Damage -4.5% | Potion Recovery Amount +17.9% |
Equipment Effects |
---|
・Soul Shield: MP Recovery ( + ) ・Physical Damage Dealt ( + ) ・Damage Dealt at Max Break ( + ) |
Owing to the heavy usage of MP for a heavy offense oriented build with this Job, MP recovery is an essential part of this build to allow players to chain more Attack Abilities together more frequently.
This not only reduces the time players will have to wait until their MP replenishes with the use of basic attacks, but also helps to defeat stronger enemeis faster with the supplemental bonuses that is added with Equipment Effects affecting dealt Physical Damage, Damage Dealt on Max Break, and the Support Abilities that can be unlocked in the Swordfighter Job page.
Mage | Available Weapon(s) | Shield? |
---|---|---|
Mace |
Can use shields | |
Basic Info | The Mage is a job that relies on the use of magic to deal considerable damage to enemies. This class utilizes both maces and shield, making it a capable melee fighter when it runs out of MP. |
There are plenty of elemental enemies that can be found in the many different areas players will have to go through during Main and Side Missions. Taking these enemies out fast unfortunately cannot be done with a pure Swordfighter build due to the close-ranged combat the Job employs.
Having a Mage build as the secondary Job in your armament can help deal with these threats faster by exploiting their weaknesses, allowing players to close in on them for quick attacks up close. You can even exploit this synergy by moving on to upgraded forms of the Mage Job, such as the Red or Black Mage.
Lancer | Available Weapon(s) | Shield? |
---|---|---|
Lance |
Cannot use shields | |
Basic Info | The Lancer is a mid-range fighter that specializes in using lances and halberds. With its ability, the Lancer can target enemies from a distance by hurling their weapon in the direction of the enemy. |
One glaring weakness that players will notice early on with the Swordfighter build is its lack of range when attacking enemies. Although it is not a significant problem overall, this vulnerability can get exposed when dealing with flying enemies such as Leech Bats, which often fly just outside of a player's range.
The Lancer can help deal with these threats, and with its ability to throw Lances at enemies for critical hits, they can allow players to deal with flying targets first before engaging in close quarters combat against grounded enemies.
Lancer Guide: How to Use Lancer
Swordfighter Info | |
---|---|
Swordfighter | |
Info | The Swordfighter is a lot similar to your Swordfigher, with the exception that it offers more mobility in exchange to a drop in damage output. Swordfighters can intercept enemy attacks with a successful guard, nullifying the enemy's attack and dealing counter damage in the process. |
Job Action | Interception: A counterattack that deals slashing damage. While active, damage from blockable attacks is nullified and will trigger a counterattack. Effect ensds after a period of time, or after triggering once. |
Level | Basic |
Usable Weapon |
Sword |
Shield? | Can use Shields |
Swordfighter Guide: How to Use Swordfighter
Basic Jobs | ||
---|---|---|
Swordsman | Swordfighter | Duelist |
Ronin | Pugilist | Mage |
Marauder | Lancer | |
Advanced Jobs | ||
Samurai | Monk | Knight |
Dragoon | Warrior | Berserker |
White Mage | Black Mage | Thief |
Red Mage | ||
Expert Jobs | ||
Liberator | Cyclic Warrior | Breaker |
Tyrant | Sage | Paladin |
Ninja | Assassin | Dark Knight |
Void Knight |
This section is currently under construction. Check back later for updates!
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