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Maces are a type of weapon in Stranger of Paradise: Final Fantasy Origin, capable of inflcting bludgeoning damage against enemies with a slightly slow attack speed. Read on to learn more about each weapon, possible Job affinities, as well as its associated Equipment Effects!
List of Contents
Weapon | Job Association / Affinity |
---|---|
Hermit Club | |
Rod of Wisdom | |
Whale Whisker | TBD |
Magister's Club | |
Ogre Hammer | TBD |
Stardust Rod | TBD |
Magical Mace | TBD |
Seraphim's Mace | |
Thor's Hammer | |
Wizard's Rod |
Skill | Information |
---|---|
Aftershock |
MP Cost: | Type: Strike Stat Bonus: Intellect | Element: Earth
Strike the earth repeatedly with your mace, sending out a shockwave with the last strike that deals earth damage. This Ability can be set to any link. |
Brute Strike |
MP Cost: | Type: Strike Stat Bonus: Spirit
Raise your mace and assail enemies with a striking attack that sends them flying. This Ability can only be set to:
> >
|
Divine Strike |
MP Cost: | Type: Strike Stat Bonus: Spirit | Element: Holy
Unleash a holy-imbued strike attack that knocks enemies back. This Ability can only be set to:
> > > >
|
Fiery Impact |
MP Cost: | Type: Strike Stat Bonus: Intellect | Element: Fire
Damages enemies with a fire-imbued strike attack. This Ability can only be set to:
> >
|
Frost Swing |
MP Cost: | Type: Strike Stat Bonus: Intellect | Element: Ice
Unleash a series of ice-imbued strike attacks that knock enemies back. This Ability can only be set to:
> > > >
|
Heavy Bash |
MP Cost: | Type: Strike Stat Bonus: Stamina
Charge forward with your shield and then smash the enemy with your mace. Requires a shield. This Ability can only be set to:
> > > >
|
Seraph Strike |
MP Cost: | Type: Strike Stat Bonus: Spirit | Element: Holy
Perform two holy-imbued strikes. This Ability can only be set to:
> >
|
Shield Surge |
MP Cost: | Type: Strike Stat Bonus: Stamina
Launch the enemy into the air with your shield then smash them into the earth with your mace. Requires a shield. This Ability can only be set to:
> > > > > >
|
Sparkstrike |
MP Cost: | Type: Strike Stat Bonus: Intellect | Element: Lightning
Unleash a series of lightning-imbued strike attacks that knock enemies back. This Ability can only be set to:
> > > > > >
|
Tidal Tremor |
MP Cost: | Type: Strike Stat Bonus: Intellect | Element: Water
Envelop your mace with water and deluge your enemies with strikes. This Ability can be set to any link. |
Skill | Effect |
---|---|
Elemental Expert (Black Mage) |
Refills break gauge based on magic damage dealt. |
Elemental Expert (White Mage) |
Restores MP based on magic damage dealt. |
Gallant Strike (Tyrant) |
Refills break gauge based on critical damage dealt. |
Mage's Mettle (Mage) |
Restores MP based on magic damage dealt. |
Merciless Mace (Paladin) |
Staggers nearby enemies. |
Mind's Mace (Tyrant) |
Increases accumulation of ailments on enemy. |
Mystical Mace (Paladin) |
Restores MP based on physical damage dealt. |
Perfected Strike (Sage) |
Increases magic damage dealt. |
Resolute Mace (Sage) |
Restores MP based on magic damage dealt. |
Solid Strike (Black Mage) |
Increases magic damage dealt. |
Sorcerer's Scheme (Mage) |
Greatly reduces the enemy's max break gauge on impact. |
Striker's Spirit (White Mage) |
Restores MP based on magic damage dealt. |
List of Weapons and All Weapon Locations
All Weapon Types | |
---|---|
Greatsword | Mace |
Lance | Sword |
Axe | Knuckles |
Dagger | Katana |
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