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Monk is one of the advanced Jobs that can be accessed in Stranger of Paradise: Final Fantasy Origins. Read on to find out more about this Job, its best builds, and which Equipment Effects to go after to maximize Jack's potential!
Monk Guides | |
---|---|
How to Use Monk | Monk Best Builds |
List of Contents
While Monk provides ample abilities that allow players to recover their HP, thus limiting their use of Potions and saving them up for greater circumstances that require them, it is fairly limited in the amount of MP that it can recover.
This build is more gear oriented in the sense that it covers for this general gap by making use of MP Recovery Rate with Normal Attack buffs from Equipment Effects – more armor or weapon pieces with this buff is ideal, with effect upgrades from the Smithy acting as a means to keep Equipment Effects effective beyond the granted level of the equipment.
No. | Ability | Button Commands |
---|---|---|
1 | Focus | (Hold) (Hold) |
2 | Glide Kick | > > |
3 |
Aerial Hook
(Pugilist Ability) |
> > > > |
Best Commands | |||
---|---|---|---|
Venom | Reinforce | Zanshin |
Best Passives and Effects | ||
---|---|---|
Focus Mastery | Buff Duration +7.3% | Damage Dealt at Max Break +4.0% |
Equipment Effects |
---|
・MP Recovery Rate with Normal Attack ( + ) ・Damage Dealt at Max Break ( + ) ・Stamina ( + ) ・Silence Resistance ( + ) |
The primary focus of this build is both MP and HP Recovery. Due to MP recovery not being covered by abilities in the Monk Job Tree, players will have to supplement this heavily with MP Recovery Rate with Normal Attack buffs from Equipment.
Make heavy use of the Smithy to upgrade this buff, and try to make use of armor pieces to provide your character with multiple copies of this buff to get as much MP Recovery as you can when attacking enemies normally.
This build can best be described as taking all the offensive tools of the Monk Job and applying it a fierce and aggressive playstyle. HP recovery here is still a priority to keep you in the fight more, but by and large the build is dedicated only to those who love to string combos together.
No. | Ability | Button Commands |
---|---|---|
1 | Focus | (Hold) (Hold) |
2 | Steel Peak | > > |
3 | Punch Rush | > > > > |
4 | Glide Kick | > > > > > > |
Best Commands | |||
---|---|---|---|
Chakra | Reinforce | Zanshin |
Best Passives and Effects | ||
---|---|---|
Focus Mastery | Action Ability MP Cost -7.3% | Damage Dealt at Max Break +2.2% |
Equipment Effects |
---|
・MP Recovery Rate with Normal Attacks ( + ) ・Critical Damage Dealt ( + ) ・Physical Damage Dealt ( + ) |
Knight | Available Weapon(s) | Shield? |
---|---|---|
Greatsword Sword |
Can use shields | |
Basic Info | The Knight is an advanced job. Knights use their ability Blessing of Light to unleash a shockwave of light that damages enemies whenever a successful guard is completed. |
For a Job that has a good mix of offense and defense, the Knight is a good secondary to play with, offering great defense against an enemy's magical attacks. Knights also are good for crowd control, capable of inflicting good staggers against groups of enemies with wide swings when using a Greatsword.
You can swap this Job out for the Warrior instead if you wish, particularly if you wish to use a good Greatsword and want to take the benefits that the Warrior offers that Monk does not.
Knight Guide: How to Use Knight
White Mage | Available Weapon(s) | Shield? |
---|---|---|
Mace |
Can use shields | |
Basic Info | The White Mage is a specialization of the Mage job class suited for support. White Mages have the ability to cast white magic which allows them to heal and revive fallen allies. |
The White Mage is another good pairing for the Monk, particularly in instances where getting too close to an enemy becomes a problem for the close-ranged fighting style of the Monk.
With White Mage, or any other magic-based Job, you can exploit enemy weaknesses at a safe distance, weakening enemies enough to allow you to come close with fast hits.
Monk Info | |
---|---|
Monk | |
Info | The Monk is a combination of the Pugilist and the Lancer. A specialized hand-to-hand combatant; the Monk has the ability to recover HP and refill their break gauge at the cost of MP. |
Job Action | Focus: Hold Ability to recover HP and refill your break gauge at the cost of MP. In addition, sustaining this ability long enough will also grant you a temporary increase in the amount of break damage dealt to enemies. |
Level | Advanced |
Usable Weapon |
Knuckles Mace Lance |
Shield? | Cannot use Shields |
Basic Jobs | ||
---|---|---|
Swordsman | Swordfighter | Duelist |
Ronin | Pugilist | Mage |
Marauder | Lancer | |
Advanced Jobs | ||
Samurai | Monk | Knight |
Dragoon | Warrior | Berserker |
White Mage | Black Mage | Thief |
Red Mage | ||
Expert Jobs | ||
Liberator | Cyclic Warrior | Breaker |
Tyrant | Sage | Paladin |
Ninja | Assassin | Dark Knight |
Void Knight |
This section is currently under construction. Check back later for updates!
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