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Swordsman is one of the basic Jobs that can be accessed in Stranger of Paradise: Final Fantasy Origins. Read on to find out more about this Job, its best builds, and which Equipment Effects to go after to maximize Jack's potential!
Swordsman Guides | |
---|---|
How to Use Swordsman | Swordsman Best Builds |
List of Contents
The Swordsman Job is an excellent Basic Job that players will start out with. Many of the Abilities and nodes in its Job Tree include increases to a player's Slash Damage – harness the power of these stat boosting abilities, players can find it easy to activate the base Spinning Slash Ability.
Holding down on its button will cause Jack to spin widlly with increasing speed, easily a spammable move with enough MP that can defeat larger and much more difficult enemies.
No. | Ability | Button Commands |
---|---|---|
1 | Spinning Slash | |
2 | Highbringer | > > > > |
3 | Piercing Thrust | > > > > > > |
Best Commands | |||
---|---|---|---|
Reinforce | Venom | Swayback |
Best Passives and Effects | ||
---|---|---|
All Damage -5.5% | Ever Stronger | Slash Damage +2.9% |
Equipment Effects |
---|
・Magic Resistance ( + ) ・MP Recovery Rate with Normal Attacks ( + ) ・Physical Damage Dealt ( + ) ・Critical Damage Dealt ( + ) |
By running a Tanky build for the Swordsman Job, players can expect plenty of MP consumption coupled with many open opportunities for your enemies to attack and cause you to stagger.
Having equipment that can supplement and cover these needs, sustained by the Reinforce ability to reduce charge time for attacks and Spinning Slash Mastery for reduced MP consumption when using the spinning slash, can help keep you in the fight for much longer without having to pull back whenever your MP or HP runs low.
This second build relies more on the many different abilities that the Swordsman Job offers, with the primary focus being a player's ability to mix and match attacks with both long and short wind ups in their arsenal.
Due to the slow nature of attacks under the Swordsman Job, chaining together strings of Ability Attacks can be difficult, but ultimately rewarding when paired alongside regular attacks that can easily stunlock enemies into submission.
No. | Ability | Button Commands |
---|---|---|
1 | Onslaught | > > |
2 | Highbringer | > > > > |
3 | Piercing Thrust | > > > > > > |
Best Commands | |||
---|---|---|---|
Reinforce | Venom | Swayback |
Best Passives and Effects | ||
---|---|---|
Ever Stronger | Warrior's Ward | All Damage -5.5% |
Equipment Effects |
---|
・Slash Damage Dealt ( + ) ・Damage Reduction While Attacking ( - ) ・Critical Damage Dealt ( + ) ・MP Recovery Rate with Normal Attacks ( + ) |
Making use of the many attack abilities for the Swordsman Job can easily drain players of their MP if they're not managing their gauge properly. Having gear or equipment with Equipment Effects that particularly boost Jack's attack damage will help to end fights fast.
In unlikely circumstances where a player's MP goes out, they can instead opt to attack with regular attacks to build their MP up at a faster rate.
Mage | Available Weapon(s) | Shield? |
---|---|---|
Mace |
Can use shields | |
Basic Info | The Mage is a job that relies on the use of magic to deal considerable damage to enemies. This class utilizes both maces and shield, making it a capable melee fighter when it runs out of MP. |
The Swordsman Job suffers from many of the same shortcomings as that of the Swordfighter Job. One of these is its inability to cast any magical attacks that can exploit magical weaknesses on enemies.
The Mage Job, and later on the Red and Black Mages respectively, solves this problem. These Jobs provide the player with a way of casting magic, making it an almost essential Job Pairing for Swordsman.
Duelist | Available Weapon(s) | Shield? |
---|---|---|
Daggers |
Cannot use shields | |
Basic Info | The Duelist is dual wielding rogue-type combatant. Equipped with daggers, it relies on quick attacks and agile dodges to land critical hits on enemies. |
Swordsman attacks tend to be very slow in exchange for increased attack power – however, you may find this to be an issue when coming up against enemies, particularly bosses, that have a significant speed advantage over you.
Switching out to Duelist, which is a Job that has faster attack speed, can help to offset speedy enemies at the cost of a reduced attack damage.
Swordsman Info | |
---|---|
Swordsman | |
Info | The Swordsman is a warrior that utilizes a Greatsword as the primary weapon. Swordsman offers high damaging blows while sacrificing mobility and agility due to the size of their weapon. |
Job Action | Spinning Slash: A spinning, slash-type attack. Hold Ability to continue spinning and gradually pick up speed. Switch to a charged attack by pressing Attack, or and enhanced guard by pressing Guard. |
Level | Basic |
Usable Weapon |
Greatsword |
Shield? | Cannot use Shields |
Swordsman Guide: How to Use Swordsman
Basic Jobs | ||
---|---|---|
Swordsman | Swordfighter | Duelist |
Ronin | Pugilist | Mage |
Marauder | Lancer | |
Advanced Jobs | ||
Samurai | Monk | Knight |
Dragoon | Warrior | Berserker |
White Mage | Black Mage | Thief |
Red Mage | ||
Expert Jobs | ||
Liberator | Cyclic Warrior | Breaker |
Tyrant | Sage | Paladin |
Ninja | Assassin | Dark Knight |
Void Knight |
This section is currently under construction. Check back later for updates!
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