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This is a guide to the Void Knight, a type of Job in the game Stranger of Paradise Final Fantasy Origin. Read on to learn more about how to play as a Void Knight effectively, as well as details on how to unlock the Void Knight.
List of Contents
Void Knight Info | |
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Void Knight | |
Info | The Void Knight is a master of magic. Void Knights have access to Runic, granting them the ability to recover MP by absorbing magic attacks and converting them into a formidable attack. |
Job Action | Runic: Deploy an arcane circle and raise your guard. Magic attacks taken while guarding will be absorbed by the circle. While the arcane circle is active, release Ability after being hit by magic to recover MP, or unleash a slash attack that dispels all the enemy's buffs by pressing Attack. *Actions will be strengthened based on the amount of magic absorbed. |
Level | Expert |
Usable Weapon |
Greatsword Sword Daggers Axe |
Shield? | Can use Shields |
Void Knight may not look like much different from a Swordfighter or Knight job, but with its Runic ability, you can equip stronger weapons like Greatswords and Axes without having to worry about equipping a shield. This is also a good way to fill your max MP for other commands and abilities. When you unlock the Runic Protection Command, attacks will deplete your MP instead of HP, so you can go all out with your attacks.
How to Recover MP | Hold down your designated Ability Button to absorb incoming magic attacks then release Ability button to recover MP. |
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Alternatively you can you use the magic you absorbed and fire it back at the enemy. This functions in the same way as a soul shield would, except that you don't use the same magic you absorbed. This is useful especially when your break gauge is low.
How to Counter | Hold down your designated Ability Button to absorb incoming magic attacks, then immediately press your designated Attack button to release the absorbed attack. |
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The Void Knight is available once you unlock its corresponding nodes from the end of its pre-requisite jobs.
Pre-Requisite Jobs | |
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Knight | Red Mage |
Affinity Bonus | Affinity % | Bonus Info |
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Void Knight's Wisdom I | 20% | Increases the corresponding stat(s). Spirit +2 |
Void Knight's Wisdom II | 30% | Increases the corresponding stat(s). Intellect +2 Spirit +2 |
MP Limit Bonus I | 50% | Increases boosts to MP limit by 6.8%. |
Void Knight's Wisdom III | 80% | Increases the corresponding stat(s). HP +25 Stamina +2 Intellect +2 Spirit +4 |
MP Limit Bonus II | 120% | Increases boosts to MP limit by 11.3%. |
Void Knight's Wisdom IV | 160% | Increases the corresponding stat(s). HP +25 Stamina +2 Intellect +4 Spirit +6 |
Void Rune | 250% | Increases potency of MP recovery effects. |
Power of the Void | 400% | Greatly reduces the cost of command abilities. |
Skill | Description |
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Ability Damage +2.1% | Increases ability damage dealt. |
Ability Damage +4.1% | Increases ability damage dealt. |
Action Ability MP Cost -3.8% | Decreases action ability MP cost. |
Action Ability MP Cost -5.8% | Decreases action ability MP cost. |
All Damage -1.8% | Decreases damage taken. |
All Damage -5.4% | Decreases damage taken. |
Runic Mastery | Strengthens arcane circle based on the time runic is deployed. |
Void Knight Affinity +10% | Increases void knight job affinity. |
Void Knight Affinity +15% | Increases void knight job affinity. |
Void Knight Affinity +25% | Increases void knight job affinity. |
Skill | Information |
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Ascension |
Type: Slash | Stat Bonus: Intellect
Element: Water
Unleashes a series of water-imbued slahes, launching enemies into the air. This Ability can only be set to:
> > > >
|
Hound's Claw |
Type: Slash | Stat Bonus: Stamina/Spirit
Assume a combat stance with your weapon and deliver a flurry of powerful attacks. Hold Ability to extend the duration of your stance. Being hit while in this stance will increase the attacks's power. This Ability can only be set to:
> > > >
|
Inferno |
Type: Slash | Stat Bonus: Strength/Intellect
Element: Fire
Damage enemies with a series of fire-imbued slash attacks. This Ability can only be set to:
> > > > > >
|
Skill | Description |
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Belligerent Blade | Increases break damage dealt. |
Dagger Force | Restores MP based on physical damage dealt. |
Fierce Dagger | Increases break damage dealt. |
Fierce Struggle | Increases break damage dealt. |
Mettle Masher | Restores MP based on magic damage dealt. |
Swordsoul | Restores MP based on physical damage dealt. |
Command | Information |
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Runic Protection |
MP Cost: Temporarily decreases MP instead of HP when taking damage. |
List of Jobs and How to Unlock All Jobs
Basic Jobs | |
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Swordsman | Duelist |
Swordfighter | Pugilist |
Marauder | Ronin |
Lancer | Mage |
Advanced Jobs | |
Knight | Monk |
Warrior | Thief |
Red Mage | Berserker |
Black Mage | Samurai |
White Mage | Dragoon |
Expert Jobs | |
Breaker | Ninja |
Dark Knight | Assassin |
Void Knight | Sage |
Paladin | Tyrant |
Liberator | Cyclic Warrior |
How do you choose to absorb MP vs Launch back the absorbed magical attack? Can you explain that mechanc?
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If you want to recover MP, hold down your Ability button and simply release it after absorbing the attack to recover MP. Alternatively, immediately press your designated Attack button after absorbing the attack if you want to launch the attack back at your enemy. We thank you for your feedback and we hope that your future feedback will help us improve our guides for you.