Fire Emblem Heroes (FEH)

Fallen Lumera Builds and Best IVs

FEH Fallen Lumera Banner

This is a ranking page for the hero Lumera - Corrupted Dragon from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Fallen Lumera.

Heroes With the Same Name
Lumera - Corrupted Dragon Icon Fallen Lumera

New Heroes - New Heroes & Rearmed Lumera Featured Heroes
Fallen Lumera IconFallen Lumera
[9.5/10]
Fallen Ursula IconFallen Ursula
[9.5/10]
Fallen Nergal IconFallen Nergal
[9.5/10]
Fallen Veyle IconFallen Veyle
[9.5/10]

Fallen Lumera Rating and Basic Information

FEH Fallen Lumera Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Lumera - Corrupted Dragon: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill grants bonus stats to unit, reduces damage from foe's first attack, grants Special cooldown charges per attack, and grants a Null Follow-Up effect.
・Exclusive C skill creates 【Divine Vein (Stone)】 terrain, grants bonus stats and neutralizes effects that slow down Special charges to unit and allies within 5 rows and columns, and neutralizes non-Special damage reduction effects whenever unit's Special triggers.

Fallen Lumera Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

Cooldown Count = 3
Boosts damage dealt by 50% of unit’s Res.

If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Spd/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.)

Inflicts Atk/Spd-4 on foe, reduces damage from foe's first attack during combat by 30% (for standard attacks, "first attack" means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = 30% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). Restores 7 HP to unit after combat.

After unit acts (if Canto triggers, after Canto), applies 【Divine Vein (Stone)】 to spaces within 5 rows and 5 columns centered on unit for 1 turn.
Grants Atk/Spd/Def/Res+4 to allies within 5 rows and 5 columns centered on unit and neutralizes effects that inflict "Special cooldown charge -X" on those allies during combat.
If there is an ally within 5 rows and 5 columns centered on unit, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding when dealing damage with an area-of-effect Special).

Fallen Lumera Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (17) Normal HP ★☆☆☆☆
Atk (11) Attack Boon ★★★★☆
Spd (12) Spd Bane ★★★★★
Def (4) Def Bane ★★☆☆☆
Res (12) Res Bane ★★★★★

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk / -HP

The best IVs for Fallen Lumera are +Atk and -HP. Atk is a superboon and improves Lumera's base Atk stat to a more respectable 45, putting it on par with modern offensive units.

Fallen Lumera's Spd and Res are already quite high, and with Spd/Res Scowl 4 boosting them further, Atk is a better choice of a boon to improve Lumera's combat performance.

Since Def and Res are superbanes, we opted for -HP as the bane of choice as it will only reduce Lumera's HP by 3. -Def is also a good bane to take if you want to keep Lumera's HP somewhat respectable.

+Spd for a +10 merge

We recommend a +Spd IV when merging Fallen Lumera up to +10 to maximize her Spd and allow her to keep up with the fastest metagame units. The additional merges increase Lumera's Atk enough where we feel the extra power isn't as necessary as it was when she was unmerged.

Fallen Lumera Best Builds

Offensive Fallen Lumera

HOT
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Fallen Lumera's base Res is already high enough to be useful even without bonuses. Thus, we run Atk/Spd skills to improve damage output.

General Use / Budget Fallen Lumera

Special Skill IconIceberg
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Fallen Lumera can run her base kit and focus on Spd/Res to tank magical damage while relying on Arcane Fellstone for damage output.

Source Heroes for All Skills

Fallen Lumera Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
193
HP
HP 36 36
Rank: 1053/1184
Atk
Atk 41 41
Rank: 343/1184
Spd
Spd 45 45
Rank: 119/1184
Def
Def 26 26
Rank: 700/1184
Res
Res 45 45
Rank: 26/1184

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 41 61 50 30 50 232
Lv.40 +10 41 45 50 30 50 216

HP Atk Spd Def Res Total
+HP
Lv.40 +10
43 45 49 30 49 216
+Atk
Lv.40 +10
40 49 49 30 49 217
+Spd
Lv.40 +10
40 45 52 30 49 216
+Def
Lv.40 +10
40 45 49 33 49 216
+Res
Lv.40 +10
40 45 49 30 52 216

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 36 57 45 26 45 209
5★ Lv.40 36 41 45 26 45 193

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 17 27 12 4 12 72

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
37 42 46 28 40 193
Fallen Lumera Icon Fallen Lumera
36 41 45 26 45 193
38 42 44 32 36 192
39 40 43 29 33 184
45 39 27 36 35 182
44 36 23 37 36 176
40 41 19 39 37 176
44 34 25 38 32 173
41 34 39 32 27 173
40 33 37 32 26 168
45 34 28 35 26 168
41 31 30 32 29 163
43 33 22 33 32 163
40 35 23 35 24 157

Note: Stats bonuses from skills are not taken into account.

Fallen Lumera Roles, Strengths, and Weaknesses

Fallen Lumera Roles

Lumera - Corrupted Dragon Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic Attack ImageClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic Wall ImageMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Fallen Lumera is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.

Fallen Lumera Strengths

Arcane Fellstone grants multiple useful effects

Fallen Lumera Attack Fire Emblem Heroes FEH

Fallen Lumera's new inheritable Arcane Fellstone grants bonus stats equal to 25% of her foe's Atk -4 (max 14; min 5), grants her 40% damage reduction on her foe's first attack, grants Special cooldown charge +1 per attack during combat, and grants her a Null Follow-Up effect if she wins a Spd check.

These aren't gamebreaking or extraordinary effects, but combined, they make Fallen Lumera a formidable unit in battle.

Corrupted Dragon creates Stone terrain and aids allies

The bulk of Fallen Lumera's power comes from her exclusive C skill, Corrupted Dragon. This skill creates 【Divine Vein (Stone)】 terrain to spaces within 5 rows or 5 columns centered on Lumera after she acts.

Corrupted Dragon grants Fallen Lumera Atk/Spd/Def/Res+4 and neutralizes effects that slow down her Special cooldown charges in combat. Additionally, if her Special triggers, Corrupted Dragon also neutralizes her foe's non-Special damage reduction effects.

Corrupted Dragon also aids Fallen Lumera's allies within 5 rows and 5 columns centered on her by granting them Atk/Spd/Def/Res+4 and neutralizing effects that slow down their Special cooldown charges. This is a wide area to provide support, allowing Fallen Lumera to be quite far from danger while her allies receive these bonuses in battle.

Fallen Lumera Weaknesses

Weak to Dragon Effective Weapons

Fallen Lumera takes 1.5x damage from dragon-effective weapons like Divine Mist, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Lumera - Corrupted Dragon Only Appears as a 5 Star Hero!

Lumera - Corrupted Dragon only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Lumera - Corrupted Dragon if a 4 Star version is released!

Unlock Potential Tier List

Fallen Lumera - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. 5★
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res. 5★

Passives

Skill Name Effect Learned At
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Spd/Res+2 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+15 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) 5★
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Spd/Res+4 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+12 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) 5★
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Spd/Res+6 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+9 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) 5★
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Spd/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) 5★
Reduces damage from foe's first attack during combat by 10% and unit's next attack deals damage = 10% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). 5★
Reduces damage from foe's first attack during combat by 20% and unit's next attack deals damage = 20% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). 5★
Reduces damage from foe's first attack during combat by 30% and unit's next attack deals damage = 30% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). 5★
Inflicts Atk/Spd-4 on foe, reduces damage from foe's first attack during combat by 30% (for standard attacks, "first attack" means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = 30% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). Restores 7 HP to unit after combat. 5★
After unit acts (if Canto triggers, after Canto), applies 【Divine Vein (Stone)】 to spaces within 5 rows and 5 columns centered on unit for 1 turn.
Grants Atk/Spd/Def/Res+4 to allies within 5 rows and 5 columns centered on unit and neutralizes effects that inflict "Special cooldown charge -X" on those allies during combat.
If there is an ally within 5 rows and 5 columns centered on unit, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding when dealing damage with an area-of-effect Special).
5★

Fallen Lumera as a Source Hero

Fallen Lumera Avatar

Value of Skills ★★★★★

Fallen Lumera has Spd/Res Scowl 4 and Counter Roar 4 as inheritable options.

These are great skills to inherit onto your favorite units if they can learn them.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Fallen Lumera?

Top tier hero. Must summon. 7
Votes
Summon if you need his/her hero archetype. 0
Votes
Summon if you like this hero. 2
Votes
Summon for his/her Skill Inheritance options. 3
Votes
Pass on this hero. 0
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Fallen Lumera / Illustrations / Voice Actor / Quotes

How to Get Fallen Lumera

Obtain Through Regular Summon

Fallen Lumera is a limited time Rearmed Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Julia McIlvaine
Illustrator TAKUBON
Appears In

Illustration

FEH: Related Guides

Legendary Heroes - Shez: Dual Sword Master

Shez: Dual Sword Master Banner

Heroes from Legendary Heroes - Shez: Dual Sword Master
Emblem Ike IconEmblem Ike
[9.9/10]
Fallen Lumera IconFallen Lumera
[9.5/10]
Legendary Shez (M) IconLegendary Shez (M)
[9.5/10]
Nerþuz IconNerþuz
[9.0/10]
Freyr IconFreyr
[9.5/10]
Ratatoskr IconRatatoskr
[9.0/10]
Legendary Robin (M) IconLegendary Robin (M)
[9.5/10]
Legendary Alear (F) IconLegendary Alear (F)
[9.5/10]
Fallen Nergal IconFallen Nergal
[9.5/10]
Arval IconArval
[9.0/10]
Arlen IconArlen
[9.0/10]
Yukimura IconYukimura
[9.0/10]

See All Red Heroes

Back to Red Heroes Banner

▶︎Return to the Red Heroes Page

All Types of Red Weapons

Close-Range Ranged
SwordSword Red TomeRed Tome
Red BreathRed Breath Red DaggerRed Dagger
Red BeastRed Beast Red BowRed Bow

    Walkthrough Menu

    All rights reserved