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This is a ranking page for the hero Lumera - Corrupted Dragon from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Fallen Lumera.
Heroes With the Same Name | |
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Fallen Lumera
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List of Contents
New Heroes - New Heroes & Rearmed Lumera Featured Heroes | |||
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Fallen Lumera [9.5/10] |
Fallen Ursula [9.5/10] |
Fallen Nergal [9.5/10] |
Fallen Veyle [9.5/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants bonus stats to unit, reduces damage from foe's first attack, grants Special cooldown charges per attack, and grants a Null Follow-Up effect. ・Exclusive C skill creates 【Divine Vein (Stone)】 terrain, grants bonus stats and neutralizes effects that slow down Special charges to unit and allies within 5 rows and columns, and neutralizes non-Special damage reduction effects whenever unit's Special triggers. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Cooldown Count = 3 Boosts damage dealt by 50% of unit’s Res. |
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Spd/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) |
Inflicts Atk/Spd-4 on foe, reduces damage from foe's first attack during combat by 30% (for standard attacks, "first attack" means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = 30% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). Restores 7 HP to unit after combat. |
After unit acts (if Canto triggers, after Canto), applies 【Divine Vein (Stone)】 to spaces within 5 rows and 5 columns centered on unit for 1 turn. Grants Atk/Spd/Def/Res+4 to allies within 5 rows and 5 columns centered on unit and neutralizes effects that inflict "Special cooldown charge -X" on those allies during combat. If there is an ally within 5 rows and 5 columns centered on unit, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding when dealing damage with an area-of-effect Special). |
Stat | Superboon/Superbane | IV Recommendation |
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HP (17) | ★☆☆☆☆ | |
Atk (11) | ★★★★☆ | |
Spd (12) | ★★★★★ | |
Def (4) | ★★☆☆☆ | |
Res (12) | ★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Fallen Lumera are +Atk and -HP. Atk is a superboon and improves Lumera's base Atk stat to a more respectable 45, putting it on par with modern offensive units.
Fallen Lumera's Spd and Res are already quite high, and with Spd/Res Scowl 4 boosting them further, Atk is a better choice of a boon to improve Lumera's combat performance.
Since Def and Res are superbanes, we opted for -HP as the bane of choice as it will only reduce Lumera's HP by 3. -Def is also a good bane to take if you want to keep Lumera's HP somewhat respectable.
We recommend a +Spd IV when merging Fallen Lumera up to +10 to maximize her Spd and allow her to keep up with the fastest metagame units. The additional merges increase Lumera's Atk enough where we feel the extra power isn't as necessary as it was when she was unmerged.
HOT | |
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Fallen Lumera's base Res is already high enough to be useful even without bonuses. Thus, we run Atk/Spd skills to improve damage output.
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Iceberg
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Fallen Lumera can run her base kit and focus on Spd/Res to tank magical damage while relying on Arcane Fellstone for damage output.
Neutral Stats at Lv. 40 (5★) | ||
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193 | ||
HP |
36 |
Rank: 1053/1184 |
Atk |
41 |
Rank: 343/1184 |
Spd |
45 |
Rank: 119/1184 |
Def |
26 |
Rank: 700/1184 |
Res |
45 |
Rank: 26/1184 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 41 | 61 | 50 | 30 | 50 | 232 | Lv.40 +10 | 41 | 45 | 50 | 30 | 50 | 216 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 43 | 45 | 49 | 30 | 49 | 216 |
+Atk Lv.40 +10 | 40 | 49 | 49 | 30 | 49 | 217 |
+Spd Lv.40 +10 | 40 | 45 | 52 | 30 | 49 | 216 |
+Def Lv.40 +10 | 40 | 45 | 49 | 33 | 49 | 216 |
+Res Lv.40 +10 | 40 | 45 | 49 | 30 | 52 | 216 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 36 | 57 | 45 | 26 | 45 | 209 |
5★ Lv.40 | 36 | 41 | 45 | 26 | 45 | 193 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 17 | 27 | 12 | 4 | 12 | 72 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
37 | 42 | 46 | 28 | 40 | 193 | |
Fallen Lumera
|
36 | 41 | 45 | 26 | 45 | 193 |
38 | 42 | 44 | 32 | 36 | 192 | |
39 | 40 | 43 | 29 | 33 | 184 | |
45 | 39 | 27 | 36 | 35 | 182 | |
44 | 36 | 23 | 37 | 36 | 176 | |
40 | 41 | 19 | 39 | 37 | 176 | |
44 | 34 | 25 | 38 | 32 | 173 | |
41 | 34 | 39 | 32 | 27 | 173 | |
40 | 33 | 37 | 32 | 26 | 168 | |
45 | 34 | 28 | 35 | 26 | 168 | |
41 | 31 | 30 | 32 | 29 | 163 | |
43 | 33 | 22 | 33 | 32 | 163 | |
40 | 35 | 23 | 35 | 24 | 157 |
Note: Stats bonuses from skills are not taken into account.
Fallen Lumera is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Fallen Lumera's new inheritable Arcane Fellstone grants bonus stats equal to 25% of her foe's Atk -4 (max 14; min 5), grants her 40% damage reduction on her foe's first attack, grants Special cooldown charge +1 per attack during combat, and grants her a Null Follow-Up effect if she wins a Spd check.
These aren't gamebreaking or extraordinary effects, but combined, they make Fallen Lumera a formidable unit in battle.
The bulk of Fallen Lumera's power comes from her exclusive C skill, Corrupted Dragon. This skill creates 【Divine Vein (Stone)】 terrain to spaces within 5 rows or 5 columns centered on Lumera after she acts.
Corrupted Dragon grants Fallen Lumera Atk/Spd/Def/Res+4 and neutralizes effects that slow down her Special cooldown charges in combat. Additionally, if her Special triggers, Corrupted Dragon also neutralizes her foe's non-Special damage reduction effects.
Corrupted Dragon also aids Fallen Lumera's allies within 5 rows and 5 columns centered on her by granting them Atk/Spd/Def/Res+4 and neutralizing effects that slow down their Special cooldown charges. This is a wide area to provide support, allowing Fallen Lumera to be quite far from danger while her allies receive these bonuses in battle.
Fallen Lumera takes 1.5x damage from dragon-effective weapons like Divine Mist, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Lumera - Corrupted Dragon only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Lumera - Corrupted Dragon if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 5★ | |
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res. | 5★ |
Skill Name | Effect | Learned At |
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If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Spd/Res+2 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+15 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 5★ | |
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Spd/Res+4 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+12 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 5★ | |
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Spd/Res+6 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+9 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 5★ | |
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Spd/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 5★ | |
Reduces damage from foe's first attack during combat by 10% and unit's next attack deals damage = 10% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). | 5★ | |
Reduces damage from foe's first attack during combat by 20% and unit's next attack deals damage = 20% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). | 5★ | |
Reduces damage from foe's first attack during combat by 30% and unit's next attack deals damage = 30% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). | 5★ | |
Inflicts Atk/Spd-4 on foe, reduces damage from foe's first attack during combat by 30% (for standard attacks, "first attack" means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = 30% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). Restores 7 HP to unit after combat. | 5★ | |
After unit acts (if Canto triggers, after Canto), applies 【Divine Vein (Stone)】 to spaces within 5 rows and 5 columns centered on unit for 1 turn. Grants Atk/Spd/Def/Res+4 to allies within 5 rows and 5 columns centered on unit and neutralizes effects that inflict "Special cooldown charge -X" on those allies during combat. If there is an ally within 5 rows and 5 columns centered on unit, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding when dealing damage with an area-of-effect Special). |
5★ |
Value of Skills | ★★★★★ |
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Fallen Lumera has Spd/Res Scowl 4 and Counter Roar 4 as inheritable options.
These are great skills to inherit onto your favorite units if they can learn them.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Fallen Lumera is a limited time Rearmed Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Julia McIlvaine |
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Illustrator | TAKUBON |
Appears In |
Heroes from Legendary Heroes - Shez: Dual Sword Master | |||
---|---|---|---|
Emblem Ike [9.9/10] |
Fallen Lumera [9.5/10] |
Legendary Shez (M) [9.5/10] |
Nerþuz [9.0/10] |
Freyr [9.5/10] |
Ratatoskr [9.0/10] |
Legendary Robin (M) [9.5/10] |
Legendary Alear (F) [9.5/10] |
Fallen Nergal [9.5/10] |
Arval [9.0/10] |
Arlen [9.0/10] |
Yukimura [9.0/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Fallen Lumera Builds and Best IVs
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