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This is a ranking page for the hero Micaiah - Dawning Maiden from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Attuned Micaiah.
Heroes With the Same Name | |
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Attuned Micaiah
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List of Contents
New Heroes - New Heroes: Attuned Micaiah & Rearmed Sothe Featured Heroes | |||
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Edward [9.0/10] |
Attuned Micaiah [9.9/10] |
Leonardo [8.0/10] |
Rearmed Sothe [9.0/10] |
Overall Rating | 9.9/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill deals effective damage against armored and cavalry foes, grants a Guidance effect, restores 10 HP and converts penalties of unit and nearby allies into bonuses during enemy phase, neutralizes two 【Penalty】 effects on unit, inflicts Atk/Res penalties onto foe, and grants bonus damage to unit. ・Exclusive B skill inflicts 【Exposure】, 【Discord】, and stat penalties onto multiple foes, inflicts Atk/Res penalties onto foe during combat, and cuts foe's damage reduction in half. |
Might: 14 Range: 2 Effective against armored and cavalry foes. Accelerates Special trigger (cooldown count-1). Allies within 2 spaces of unit can move to any space within 2 spaces of unit. At start of enemy phase, restores 10 HP to unit and allies within 2 spaces of unit. After start-of-turn effects trigger on enemy phase, for unit and allies within 2 spaces of unit, converts penalties on that unit or ally into bonuses, and also, neutralizes two 【Penalty】 effects on that unit or ally, excluding stat penalties (does not apply to Penalty effects that are applied at the same time; neutralizes the first applicable Penalty effects on unit's list of active effects). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe, inflicts penalty on foe's Atk/Res during combat = 20% of unit's Res at start of combat, neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.), and unit deals +X damage during combat (X = number of allies within 3 rows or 3 columns centered on unit × 5; max 15; excluding area-of-effect Specials). |
Range: 1 Converts penalties on target into bonuses and then neutralizes any 【Penalty】 that remains. Restores HP to target = unit's current HP-1. Reduces unit's HP by amount restored. |
Grants HP+5. At start of combat, if unit's HP > 50%, grants Atk/Res+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP > 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). |
At start of turn, if any foes have the highest Atk, Spd, Def, or Res on the enemy team, inflicts 【Exposure】 and 【Discord】 on those foes and inflicts -7 on the corresponding stat of those foes and foes within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Res-5 on foe, inflicts penalty on foe's Atk/Res = highest penalty on each stat between target and foes within 2 spaces of target, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
Inflicts Atk/Res-4 on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat. |
Enables【Canto (Rem.; Min 1)】. Unit deals +3 damage during combat (including when dealing damage with a Special triggered before combat). |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★★☆☆ | |
Atk (8) | ★★★★★ | |
Spd (3) | ★☆☆☆☆ | |
Def (8) | ★★★☆☆ | |
Res (13) | ★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Attuned Micaiah are +Atk and -Spd. Attuned Micaiah's Atk is her most important stat at base 47, increased to base 51 with a superboon. Micaiah alts have historically been high Atk nuke units, and Attuned Micaiah is no different.
Attuned Micaiah's Spd is an obvious dump stat and is a safe bane to take as reducing it further will not change any of her matchups.
We recommend +Atk when merging Attuned Micaiah up to +10 to maximize her damage output.
HOT | |
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:
Iceberg
:
-
|
This is an offensive build allowing Attuned Micaiah to burst down her foes with her high damage output.
HOT | |
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:
Iceberg
:
-
|
Attuned Micaiah's base kit is better suited for mixed phase performance compared to the offensive build with Flared Mirror.
Neutral Stats at Lv. 40 (5★) | ||
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179 | ||
HP |
40 |
Rank: 489/1184 |
Atk |
47 |
Rank: 11/1184 |
Spd |
16 |
Rank: 1139/1184 |
Def |
30 |
Rank: 501/1184 |
Res |
46 |
Rank: 11/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 66 | 20 | 34 | 51 | 216 | Lv.40 +10 | 45 | 52 | 20 | 34 | 51 | 202 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 51 | 20 | 34 | 50 | 202 |
+Atk Lv.40 +10 | 44 | 55 | 20 | 34 | 50 | 203 |
+Spd Lv.40 +10 | 44 | 51 | 23 | 34 | 50 | 202 |
+Def Lv.40 +10 | 44 | 51 | 20 | 37 | 50 | 202 |
+Res Lv.40 +10 | 44 | 51 | 20 | 34 | 53 | 202 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 61 | 16 | 30 | 46 | 193 |
5★ Lv.40 | 40 | 47 | 16 | 30 | 46 | 179 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 23 | 22 | 3 | 8 | 13 | 69 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
Attuned Micaiah
|
40 | 47 | 16 | 30 | 46 | 179 |
40 | 45 | 46 | 22 | 25 | 178 | |
38 | 46 | 25 | 20 | 44 | 173 | |
40 | 42 | 45 | 21 | 25 | 173 | |
37 | 41 | 29 | 30 | 31 | 168 | |
39 | 39 | 42 | 25 | 22 | 167 | |
40 | 42 | 41 | 23 | 20 | 166 | |
40 | 39 | 41 | 19 | 22 | 161 | |
36 | 37 | 28 | 17 | 37 | 155 | |
35 | 36 | 30 | 16 | 33 | 150 | |
38 | 35 | 36 | 16 | 25 | 150 | |
38 | 33 | 27 | 15 | 37 | 150 | |
36 | 33 | 38 | 17 | 25 | 149 | |
38 | 38 | 16 | 31 | 26 | 149 | |
39 | 35 | 25 | 30 | 19 | 148 |
Note: Stats bonuses from skills are not taken into account.
Attuned Micaiah is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Attuned Micaiah's exclusive tome Silver of Dawn has multiple built-in effects that make her a versatile unit both in and out of combat.
Below is a summary of all of its effects:
Condition(s) | Effect |
---|---|
Always | Accelerates Special trigger (cooldown count-1). |
Always | Deals effective damage against armored and cavalry foes. |
Always | Allies within 2 spaces of Micaiah can move to any space within 2 spaces of Micaiah. |
At start of enemy phase | Restores 10 HP to Micaiah and all allies within 2 spaces. |
After start-of-turn effects trigger on enemy phase | Converts penalties on Micaiah and all allies within 2 spaces into bonuses. |
After start-of-turn effects trigger on enemy phase | Neutralizes two 【Penalty】 effects on Micaiah and allies within 2 spaces, excluding stat penalties |
Micaiah's HP ≥ 25% at start of combat | Inflicts Atk/Res-6 on foe during combat. |
Micaiah's HP ≥ 25% at start of combat | Inflicts Atk/Res penalty on foe during combat equal to 20% of Micaiah's Res at start of combat. |
Micaiah's HP ≥ 25% at start of combat | Neutralizes foe's visible bonuses to Atk/Res during combat. |
Micaiah's HP ≥ 25% at start of combat | Micaiah deals bonus damage equal to 5x the number of allies within 3 rows or 3 columns centered on Micaiah (maximum of +15 damage) (excluding area-of-effect Specials). |
The 【Penalty】 effects cleansed by Silver of Dawn are chosen in order of priority based on the following list (from top to bottom):
Attuned Micaiah's exclusive B skill Yune's Protection inflicts 【Exposure】 and 【Discord】 on foes with the highest Atk, Spd, Def, and Res on the enemy team and also inflicts -7 on the corresponding stat of those foes and foes within 2 spaces of those foes at the start of each turn.
Yune's Protection also inflicts Atk/Res-5 onto Micaiah's foe during combat, an additional Atk/Res penalty equal to the highest total penalties among target foe and foes within 2 spaces of the target foe, and cuts her foe's non-Special percentage-based damage reduction effects in half.
This skill cripples Micaiah's foes by inflicting various penalties both in and out of combat, allowing Micaiah and her allies to deal more damage to their foes.
As a flying unit, Attuned Micaiah takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Micaiah - Dawning Maiden only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Micaiah - Dawning Maiden if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
4 | 2 | No Effect | 5★ | |
6 | 2 | No Effect | 5★ | |
9 | 2 | No Effect | 5★ | |
14 | 2 | Effective against armored and cavalry foes. Accelerates Special trigger (cooldown count-1). Allies within 2 spaces of unit can move to any space within 2 spaces of unit. At start of enemy phase, restores 10 HP to unit and allies within 2 spaces of unit. After start-of-turn effects trigger on enemy phase, for unit and allies within 2 spaces of unit, converts penalties on that unit or ally into bonuses, and also, neutralizes two 【Penalty】 effects on that unit or ally, excluding stat penalties (does not apply to Penalty effects that are applied at the same time; neutralizes the first applicable Penalty effects on unit's list of active effects). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe, inflicts penalty on foe's Atk/Res during combat = 20% of unit's Res at start of combat, neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.), and unit deals +X damage during combat (X = number of allies within 3 rows or 3 columns centered on unit × 5; max 15; excluding area-of-effect Specials). |
5★ |
Skill Name | Range | Effect | Learned At |
---|---|---|---|
1 | Heals adjacent ally 10 HP. Unit loses 10 HP (but cannot reach 0 this way). | 5★ | |
1 | Converts penalties on target into bonuses and then neutralizes any 【Penalty】 that remains. Restores HP to target = unit's current HP-1. Reduces unit's HP by amount restored. | 5★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Res+2 during combat. | 5★ | |
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Res+4 during combat. | 5★ | |
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Res+6 during combat. | 5★ | |
Grants HP+5. At start of combat, if unit's HP > 50%, grants Atk/Res+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP > 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 5★ | |
At start of turn, if any foes have the highest Atk, Spd, Def, or Res on the enemy team, inflicts 【Exposure】 and 【Discord】 on those foes and inflicts -7 on the corresponding stat of those foes and foes within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Res-5 on foe, inflicts penalty on foe's Atk/Res = highest penalty on each stat between target and foes within 2 spaces of target, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
5★ | |
Inflicts Atk/Res-2 on foes within 2 spaces during combat. | 5★ | |
Inflicts Atk/Res-3 on foes within 2 spaces during combat. | 5★ | |
Inflicts Atk/Res-4 on foes within 2 spaces during combat. | 5★ | |
Inflicts Atk/Res-4 on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat. | 5★ | |
Enables【Canto (Rem.; Min 1)】. Unit deals +3 damage during combat (including when dealing damage with a Special triggered before combat). |
5★ |
Value of Skills | ★★★★★ |
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Attuned Micaiah has Fireflood Boost 3, Atk/Res Crux, and Far Trace Echo as inheritable options.
Far Trace Echo is the most valuable skill from this list and should be the priority skill to inherit.
Additionally, as an Attuned Hero, Attuned Micaiah will not disappear from your barracks upon using her as inheritance fodder.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Attuned Micaiah is a limited time Attuned Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Veronica Taylor |
---|---|
Illustrator | ne-on |
Appears In |
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Legendary Yuri [9.5/10] |
Legendary Hinoka [9.5/10] |
Emblem Marth [9.5/10] |
Mythic Lumera [9.5/10] |
Emblem Celica [9.5/10] |
Emblem Sigurd [9.9/10] |
Seiðr [9.5/10] |
Heiðr [9.0/10] |
Attuned Micaiah [9.9/10] |
Legendary Guinivere [9.0/10] |
Gullveig [9.5/10] |
Fallen Veyle [9.5/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
I noticed that Attuned Micaiah is not on the tier list despite ranking higher than all seven other Micaiahs on the list. Is this rating a mistake?
Attuned Micaiah Builds and Best IVs
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