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This is a ranking page for the hero Yukimura - Puppet Master from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Yukimura.
List of Contents
New Heroes - New Heroes & Attuned Azura Featured Heroes | |||
---|---|---|---|
Hayato [8.5/10] |
Mozu [9.0/10] |
Attuned Azura [9.5/10] |
Yukimura [9.0/10] |
Overall Rating | 9.0/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants bonus stats and damage piercing to unit and allies, inflicts Atk/Def penalties on foe, and grants Special charges per attack to unit. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). Grants Atk/Def/Res+4 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 30% (excluding area-of-effect Specials)" to allies within 7 rows and 7 columns centered on unit during combat. At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Def = number of allies within 7 rows and 7 columns centered on unit x 3, + 6 (max 15), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect:【Dagger 7】 |
Grants HP+5. At start of combat, if unit's HP > 50%, grants Atk/Res+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP > 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). |
At start of turn, if any foe's Res is less than unit's Res and that foe is adjacent to another foe, inflicts Atk/Def-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Atk/Def-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently). |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★★☆☆ | |
Atk (7) | ★★★★★ | |
Spd (3) | ★☆☆☆☆ | |
Def (9) | ★★★☆☆ | |
Res (12) | ★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Yukimura are +Res and -Spd. Yukimura's Res is among the highest in the game, making him a worthwhile magic tank. Boosting Res improves his performance in this area, ensuring he remains a reliable wall in combat.
Spd is a clear dump stat at only base 16 and no amount of investment will salvage his low Spd stat.
We recommend a +Res IV when merging Yukimura up to +10 to ensure he excels in his role as a magic wall.
HOT | |
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:
Iceberg
:
-
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:
-
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This build turns Yukimura into a multi-purpose support unit, maximizing visible Res to easily trigger Sabotage A/D 3 and Def/Res Ploy 3.
:
Iceberg
:
-
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:
-
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This is a budget build aimed at making Yukimura a good support unit. Phantom Res helps trigger Sabotage A/D 3 and Def Ploy 3.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
180 | ||
HP |
40 |
Rank: 489/1184 |
Atk |
46 |
Rank: 45/1184 |
Spd |
16 |
Rank: 1139/1184 |
Def |
33 |
Rank: 346/1184 |
Res |
45 |
Rank: 26/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 50 | 64 | 20 | 38 | 50 | 222 | Lv.40 +10 | 45 | 50 | 20 | 38 | 50 | 203 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 50 | 20 | 37 | 49 | 203 |
+Atk Lv.40 +10 | 44 | 54 | 20 | 37 | 49 | 204 |
+Spd Lv.40 +10 | 44 | 50 | 23 | 37 | 49 | 203 |
+Def Lv.40 +10 | 44 | 50 | 20 | 40 | 49 | 203 |
+Res Lv.40 +10 | 44 | 50 | 20 | 37 | 52 | 203 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 45 | 60 | 16 | 33 | 45 | 199 |
5★ Lv.40 | 40 | 46 | 16 | 33 | 45 | 180 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 23 | 21 | 3 | 9 | 12 | 68 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 45 | 48 | 30 | 22 | 185 | |
40 | 47 | 21 | 31 | 46 | 185 | |
Yukimura
|
40 | 46 | 16 | 33 | 45 | 180 |
39 | 43 | 47 | 21 | 30 | 180 | |
40 | 47 | 31 | 30 | 32 | 180 | |
43 | 47 | 45 | 20 | 23 | 178 | |
35 | 42 | 45 | 16 | 35 | 173 | |
40 | 43 | 39 | 31 | 16 | 169 | |
43 | 36 | 39 | 27 | 23 | 168 | |
38 | 37 | 43 | 18 | 32 | 168 | |
50 | 20 | 35 | 31 | 27 | 163 | |
38 | 35 | 41 | 17 | 25 | 156 | |
36 | 36 | 34 | 16 | 28 | 150 | |
39 | 33 | 37 | 17 | 24 | 150 | |
35 | 38 | 25 | 16 | 35 | 149 | |
34 | 33 | 37 | 18 | 22 | 144 | |
33 | 34 | 35 | 16 | 26 | 144 |
Note: Stats bonuses from skills are not taken into account.
title
is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Yukimura's exclusive dagger Perspicacious grants Atk/Def/Res+4 and a 30% damage reduction piercing effect to all allies within 7 rows and 7 columns of Yukimura.
In combat, Perspicacious grants Yukimura a 50% damage reduction piercing effect and bonus Special cooldown charges per attack, and inflicts an Atk/Def penalty onto his foe based on the number of allies within 7 rows and 7 columns of Yukimura x 3, + 6 (up to a maximum penalty of -15).
This weapon isn't overwhelmingly powerful on offense, but it provides an invaluable effect in a wide area to Yukimura's allies, making it a powerful support weapon.
Yukimura's low base 16 Spd leaves him vulnerable to follow-up attacks, especially with his lack of effects that prevent foe's follow-up attacks.
Yukimura will be reliant on Perspicacious's stat penalties and his base bulk to withstand enemy attacks.
Yukimura takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Yukimura - Puppet Master only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Yukimura - Puppet Master if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
3 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ | |
5 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ | |
7 | 2 | After combat, inflicts Def/Res -5 on foe through its next action. | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1). Grants Atk/Def/Res+4 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 30% (excluding area-of-effect Specials)" to allies within 7 rows and 7 columns centered on unit during combat. At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Def = number of allies within 7 rows and 7 columns centered on unit x 3, + 6 (max 15), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect:【Dagger 7】 |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Res+2 during combat. | 5★ | |
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Res+4 during combat. | 5★ | |
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Res+6 during combat. | 5★ | |
Grants HP+5. At start of combat, if unit's HP > 50%, grants Atk/Res+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP > 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 5★ | |
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-3 on that foe through its next action. | 5★ | |
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-5 on that foe through its next action. | 5★ | |
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-7 on that foe through its next action. | 5★ | |
At start of turn, if any foe's Res is less than unit's Res and that foe is adjacent to another foe, inflicts Atk/Def-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Atk/Def-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently). |
5★ |
Value of Skills | ★★★★☆ |
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Yukimura has Fireflood Boost 3 and Sabotage A/D 3 as inheritance options.
These are good skills depending on the units receiving them, making Yukimura a good option for inheritance fodder.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Yukimura is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Paul Eiding |
---|---|
Illustrator | Dd |
Appears In |
Heroes from Legendary Heroes - Shez: Dual Sword Master | |||
---|---|---|---|
Emblem Ike [9.9/10] |
Fallen Lumera [9.5/10] |
Legendary Shez (M) [9.5/10] |
Nerþuz [9.0/10] |
Freyr [9.5/10] |
Ratatoskr [9.0/10] |
Legendary Robin (M) [9.5/10] |
Legendary Alear (F) [9.5/10] |
Fallen Nergal [9.5/10] |
Arval [9.0/10] |
Arlen [9.0/10] |
Yukimura [9.0/10] |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
---|---|
Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
Yukimura Builds and Best IVs
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FYI, at the very top on mobile, the 1st place it shows skills, there's no special listed for yukimura. At the bottom, where it lists out all the skills, prerequisites & their descriptions, it shows new moon & moonbow, but he has chilling wind & iceberg by default.