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This is a ranking page for the hero Freyr - Estival Dreams from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Summer Freyr.
List of Contents
Focus - Double Special Heroes April 2022 Featured Heroes | |||
---|---|---|---|
Summer Freyr [9.0/10] |
Scion Julia [8.5/10] |
Scion Lewyn [8.5/10] |
Ninja Corrin (M) [9.0/10] |
Ninja Corrin (F) [9.5/10] |
Winter Artur [9.0/10] |
Ninja Igrene [9.0/10] |
Winter Lysithea [9.0/10] |
Overall Rating | 9.0/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・Has a guaranteed follow-up attack if he initiates combat or is within 2 spaces of an ally ・Inflicts debuffs on his target and prevents them from making a follow-up attack |
Might: 14 Range: 1 Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit, inflicts Atk-6 on foe during combat, and unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
Cooldown Count = 3 Boosts Atk by 30%. |
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Def/Res+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Def/Res+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (17) | ★★★☆☆ | |
Atk (12) | ★★★★★ | |
Spd (3) | ★☆☆☆☆ | |
Def (8) | ★★★★☆ | |
Res (9) | ★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Summer Freyr are+Atk and -Spd. A +Atk IV will effectively raise this units' ability to deal damage. His Spd is not important as it is very unreliable. Additionally, Raydream Horn can guarantee him follow-up attacks so forcing Spd into his kit is not needed at all. With all that said, Spd is the ideal bane for Freyr.
We recommend a +Atk IV when merging Summer Freyr to 10. His Atk levels combined with the guaranteed follow-up attack from Raydream Horn that is quite easy to trigger, will allow him to attain a decent level of offensive prowess.
If you prefer a full on tank Freyr, you can also go for +Res or +Def stats depending on your needs.
HOT | |
---|---|
:
Bonfire
:
-
|
:
-
|
This build capitalizes off Raydream Horn's various stat swings and guaranteed follow-up attack to activate Heavy Blade and defeat foes in one round of combat with a Bonfire activation on Freyr's follow-up attack. Freyr's Atk and Def stats are boosted through his weapon's effects, Atk/Def Catch 4, A/D Near Trace 3, and Atk/Def Menace. After defeating a foe, he can utilize the Canto effect of A/D Near Trace 3 to retreat to safety.
HOT | |
---|---|
:
-
|
:
-
|
This build takes full advantage of Raydream Horn's guaranteed follow-up and various effects that swing Atk values into Freyr's favor to activate Heavy Blade and trigger Galeforce after one round of combat. Freyr can then use that extra action to attack another unit, then retreat to safety with the Canto effect provided by A/D Near Trace 3. Def/Res Catch 4 keeps his overall bulk high and Panic Smoke ensures that Def/Res Catch is active at all times.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
168 | ||
HP |
41 |
Rank: 342/1184 |
Atk |
38 |
Rank: 510/1184 |
Spd |
16 |
Rank: 1139/1184 |
Def |
38 |
Rank: 128/1184 |
Res |
35 |
Rank: 195/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 46 | 62 | 20 | 43 | 39 | 210 | Lv.40 +10 | 46 | 43 | 20 | 43 | 39 | 191 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 48 | 42 | 20 | 42 | 39 | 191 |
+Atk Lv.40 +10 | 45 | 45 | 20 | 42 | 39 | 191 |
+Spd Lv.40 +10 | 45 | 42 | 23 | 42 | 39 | 191 |
+Def Lv.40 +10 | 45 | 42 | 20 | 46 | 39 | 192 |
+Res Lv.40 +10 | 45 | 42 | 20 | 42 | 42 | 191 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 41 | 57 | 16 | 38 | 35 | 187 |
5★ Lv.40 | 41 | 38 | 16 | 38 | 35 | 168 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 17 | 31 | 3 | 8 | 9 | 68 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
46 | 48 | 20 | 48 | 28 | 190 | |
40 | 44 | 47 | 35 | 24 | 190 | |
40 | 47 | 45 | 36 | 21 | 189 | |
45 | 47 | 16 | 47 | 30 | 185 | |
40 | 46 | 47 | 33 | 19 | 185 | |
40 | 45 | 47 | 32 | 21 | 185 | |
40 | 44 | 46 | 34 | 21 | 185 | |
41 | 46 | 16 | 41 | 35 | 179 | |
40 | 44 | 46 | 33 | 16 | 179 | |
40 | 42 | 47 | 30 | 20 | 179 | |
40 | 43 | 40 | 35 | 21 | 179 | |
40 | 41 | 44 | 32 | 21 | 178 | |
40 | 37 | 42 | 27 | 28 | 174 | |
Summer Freyr
|
41 | 38 | 16 | 38 | 35 | 168 |
41 | 35 | 39 | 25 | 28 | 168 | |
40 | 38 | 44 | 24 | 22 | 168 | |
40 | 39 | 43 | 25 | 20 | 167 | |
41 | 35 | 41 | 27 | 18 | 162 | |
35 | 31 | 39 | 16 | 40 | 161 | |
41 | 29 | 34 | 30 | 23 | 157 | |
40 | 35 | 33 | 32 | 17 | 157 | |
40 | 30 | 37 | 33 | 17 | 157 | |
41 | 33 | 38 | 26 | 19 | 157 | |
35 | 29 | 38 | 19 | 35 | 156 | |
38 | 32 | 36 | 25 | 25 | 156 |
Note: Stats bonuses from skills are not taken into account.
Summer Freyr is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Raydream Horn and Atk/Def Catch 4's buffs in action!
Summer Freyr's weapon grants him half of the Null Follow-Up 3 skill.
If he initiates combat or is within 2 spaces of an ally, he grants himself Atk+6 and inflicts Atk-6 on his opponent, and also makes a guaranteed follow-up attack. Additionally, if he's transformed, he will prevent them from making a follow-up attack.
Freyr comes with Def/Res Catch 4, which will grant him bonuses to his Def and Res if his opponent has full HP or if they have【Penalty】active on them.
This pairs well with his weapon, as Raydream Horn prevents enemy units from making follow-up attacks.
Freyr takes 1.5x damage from beast-effective weapons like Brave Eliwood's Nini's Ice Lance or Picnic Flora's Sæhrímnir, and even one blow from this type of weapon is sure to deal lots of damage to her.
He also takes lots of damage from cavalry-effective weapons like Ridersbane. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Due to Freyr not having any Distant Counter in his kit, he can be taken down or his HP chipped away with units with brave weapons such as Ninja Lyn or Reinhardt.
He can also be brought down by those who take advantage of Windsweep 3 like Summer Byleth (F) or any other versions of both Byleth (F) and Byleth (M).
The Byleths also have their Special, Ruptured Sky, which will blast through Freyr's defenses.
Be careful when facing such units and try to defeat them in the player phase as much as possible.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
---|
Freyr - Estival Dreams only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Freyr - Estival Dreams if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
14 | 1 | Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit, inflicts Atk-6 on foe during combat, and unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
5★ | |
4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat | 5★ | |
6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat | 5★ | |
9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts Atk by 30%. | 5★ | |
(Cooldown Count = 3) Boosts Atk by 30%. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Def/Res+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Def/Res+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Def/Res+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Def/Res+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Def/Res+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
Inflicts Atk/Def-1 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
Inflicts Atk/Def-2 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Value of Skills | ★★★★☆ |
---|
Freyr can be used to inherit Def/Res Catch 4 or Lull Atk/Def 3.
If you are able to inherit Lull Atk/Def 3 from another unit, you can get both skills from Freyr! However, Freyr is a powerful hero on her own so please think carefully before foddering him off!
Summer Freyr is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Jason Marnocha |
---|---|
Illustrator | Sainosuke |
Appears In |
Heroes from Focus - Double Special Heroes April 2022 | |||
---|---|---|---|
Summer Freyr [9.0/10] |
Scion Julia [8.5/10] |
Scion Lewyn [8.5/10] |
Ninja Corrin (M) [9.0/10] |
Ninja Corrin (F) [9.5/10] |
Winter Artur [9.0/10] |
Ninja Igrene [9.0/10] |
Winter Lysithea [9.0/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Summer Freyr Builds and Best IVs
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