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This is a ranking page for the hero Lethe - Cat Attack from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Halloween Lethe.
Heroes With the Same Name | |
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Halloween Lethe
|
List of Contents
Special Heroes - Festival Guide Featured Heroes | |||
---|---|---|---|
Halloween Nagi [9.5/10] |
Halloween Lethe [9.0/10] |
Halloween Nah [9.5/10] |
Halloween Askr [9.5/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill has a built-in Time's Pulse 4 effect and grants unit bonus stats, a Null Follow-Up effect, and 100% damage reduction piercing on Special trigger, and neutralizes effects that slow down unit's Special charges. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 3 (max 14), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials) during combat. If unit's HP ≥ 25% at start of combat and unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit after combat. At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat, + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. |
Cooldown Count = 4 Boosts Atk by 50%. |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) |
Enables【Canto (Rem. +1)】. Inflicts Spd/Def-3 on foe during combat. 【Canto (Rem. +1)】 |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★★☆☆ | |
Atk (9) | ★★★★☆ | |
Spd (8) | ★★★★★ | |
Def (13) | ★★★☆☆ | |
Res (5) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Halloween Lethe are +Spd and -Res. Halloween Lethe's Spd is among the highest in the game at base 47, and a superboon increases that to base 51. This boon allows Halloween Lethe to keep up with the fastest metagame units if properly invested.
Halloween Lethe's Res is lackluster at only base 24 and is a safe bane to take as investment won't impact any of her matchups.
We recommend a +Spd IV when merging Halloween Lethe up to +10 to ensure she keeps up with the fastest metagame units.
HOT | |
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:
-
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:
-
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This is an offensive build using premium skills to maximize Halloween Lethe's damage output. We opted for Sturdy Beast over Fierce Beast to provide additional damage reduction that stacks with Atk/Spd Excel. Beast N Trace can be used if transformation isn't reliable due to Lethe's allies.
:
Glimmer
:
-
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:
-
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Halloween Lethe can also function on a budget using her base kit and skills available on common units.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
190 | ||
HP |
40 |
Rank: 489/1184 |
Atk |
44 |
Rank: 152/1184 |
Spd |
47 |
Rank: 7/1184 |
Def |
35 |
Rank: 244/1184 |
Res |
24 |
Rank: 761/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 65 | 51 | 40 | 28 | 229 | Lv.40 +10 | 45 | 49 | 51 | 40 | 28 | 213 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 48 | 51 | 39 | 28 | 213 |
+Atk Lv.40 +10 | 44 | 51 | 51 | 39 | 28 | 213 |
+Spd Lv.40 +10 | 44 | 48 | 55 | 39 | 28 | 214 |
+Def Lv.40 +10 | 44 | 48 | 51 | 42 | 28 | 213 |
+Res Lv.40 +10 | 44 | 48 | 51 | 39 | 32 | 214 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 60 | 47 | 35 | 24 | 206 |
5★ Lv.40 | 40 | 44 | 47 | 35 | 24 | 190 |
4★ Lv.40 | 37 | 42 | 44 | 33 | 22 | 178 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 25 | 8 | 13 | 5 | 69 |
4★ Lv.1 | 17 | 18 | 7 | 13 | 4 | 59 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
46 | 48 | 20 | 48 | 28 | 190 | |
Halloween Lethe
|
40 | 44 | 47 | 35 | 24 | 190 |
40 | 47 | 45 | 36 | 21 | 189 | |
45 | 47 | 16 | 47 | 30 | 185 | |
40 | 46 | 47 | 33 | 19 | 185 | |
40 | 45 | 47 | 32 | 21 | 185 | |
40 | 44 | 46 | 34 | 21 | 185 | |
41 | 46 | 16 | 41 | 35 | 179 | |
40 | 44 | 46 | 33 | 16 | 179 | |
40 | 42 | 47 | 30 | 20 | 179 | |
40 | 43 | 40 | 35 | 21 | 179 | |
40 | 41 | 44 | 32 | 21 | 178 | |
40 | 37 | 42 | 27 | 28 | 174 | |
41 | 38 | 16 | 38 | 35 | 168 | |
41 | 35 | 39 | 25 | 28 | 168 | |
40 | 38 | 44 | 24 | 22 | 168 | |
40 | 39 | 43 | 25 | 20 | 167 | |
41 | 35 | 41 | 27 | 18 | 162 | |
35 | 31 | 39 | 16 | 40 | 161 | |
41 | 29 | 34 | 30 | 23 | 157 | |
40 | 35 | 33 | 32 | 17 | 157 | |
40 | 30 | 37 | 33 | 17 | 157 | |
41 | 33 | 38 | 26 | 19 | 157 | |
35 | 29 | 38 | 19 | 35 | 156 | |
38 | 32 | 36 | 25 | 25 | 156 |
Note: Stats bonuses from skills are not taken into account.
Halloween Lethe is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Halloween Lethe's Hungry Cat Fang has built-in Time's Pulse 4, speeding up her Special cooldown and improving her combat potential.
In combat, Hungry Cat Fang grants Halloween Lethe up to Atk/Spd/Def/Res+14 based on number of foes within 3 rows and 3 columns, a Null Follow-Up effect, the offensive half of Tempo, and 100% damage reduction piercing whenever her Special triggers.
Hungry Cat Fang also has standard Cavalry Beast transformation effects, including Atk+2, Atk/Def-X on Lethe's foe based on distance travelled, and 30% damage reduction on her foe's first attack.
Hungry Cat Fang is a weapon that encourages quick Special triggers to maximize Lethe's damage output.
Halloween Lethe takes 1.5x damage from beast-effective weapons like Brave Eliwood's Nini's Ice Lance or Picnic Flora's Sæhrímnir, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? |
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We recommend that you use Unlock Potential to bring Lethe - Cat Attack from 4 Stars to 5 Stars. Lethe - Cat Attack is a very useful offensive beast cavalry, so we recommend you Unlock Potential for Lethe - Cat Attack if your team lacks a strong offensive beast cavalry.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat | 3★ | |
6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat | 3★ | |
9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 3★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 3 (max 14), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials) during combat. If unit's HP ≥ 25% at start of combat and unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit after combat. At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat, + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts Atk by 30%. | 3★ | |
(Cooldown Count = 4) Boosts Atk by 50%. | 4★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) | 3★ | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) | 3★ | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) | 4★ | |
Enables【Canto (Rem. +1)】. Inflicts Spd/Def-1 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
3★ | |
Enables【Canto (Rem. +1)】. Inflicts Spd/Def-2 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
4★ | |
Enables【Canto (Rem. +1)】. Inflicts Spd/Def-3 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
5★ |
Value of Skills | ★★★☆☆ |
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Halloween Lethe comes with Atk/Spd Clash 3 and S/D Near Trace 3 as inheritable options.
She is excellent bridge fodder for the rarer Atk/Spd Clash 4 and Atk/Spd Excel.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Halloween Lethe is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Kirsten Day |
---|---|
Illustrator | Amagasa Yun |
Appears In |
Heroes from Special Heroes - Festival Guide | |||
---|---|---|---|
Halloween Nagi [9.5/10] |
Halloween Lethe [9.0/10] |
Halloween Nah [9.5/10] |
Halloween Askr [9.5/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Halloween Lethe Builds and Best IVs
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