Fire Emblem Heroes (FEH)

Eitr Builds and Best IVs

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This is a ranking page for the hero Eitr - Hand of Nothing from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Eitr.

Eitr Rating and Basic Information

FEH Eitr Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Eitr - Hand of Nothing: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill grants bonus stats to unit and inflicts stat penalties onto foe, grants true damage based on Spd, a Null Follow-Up effect, and damage reduction on foe's first attack.
・Exclusive A skill grants bonus stats and Special charge acceleration, and restores HP if offensive Special is used during combat.

Eitr Skills at 5★


Might: 14  Range: 1
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and Atk/Spd/Def/Res+X to unit, inflicts Atk/Spd/Def/Res-X on foe (X = current bonus on each of foe's stats; calculates each stat bonus and penalty independently), and deals damage = 15% of unit's Spd during combat (including when dealing damage with a Special triggered before combat), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat.

Cooldown Count = 3
Treats foe's Def/Res as if reduced by 50% during combat.

If number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+9 to unit and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if unit deals damage to foe using a Special during combat, restores X% of unit's max HP to unit (X = unit's max Special cooldown count value x 20, + 10; max 100; triggers even if 0 damage is dealt).

Removes the condition to transform. Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (X = difference between Spd stats x 4; max 40).

At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Spd+6 and 【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Spd+3 to unit during combat.

Eitr Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (11) Attack Bane ★★★★★
Spd (16) Spd Boon ★★★★★
Def (3) Def Boon ★★★☆☆
Res (3) Res Bane ★☆☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Eitr are +Spd and -Res. Eitr's Spd is a superboon and taking it boosts her base Spd to 50. Having a Null Follow-Up effect on Arcane Nihility stresses the importance of outspeeding her foes even further, and taking this boon helps Eitr win those crucial Spd checks.

Eitr's Res is a clear dump stat, sitting at only base 16. No amount of investment will protect Eitr from magic damage, thus, taking Res as a bane is the best choice.

+Spd for a +10 Merge

We recommend +Spd when merging Eitr up to +10 to ensure she wins as many Spd checks as possible.

Eitr Best Builds

General Use / Budget Eitr

HOT
Special Skill IconLuna
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Eitr's base kit is already good enough to perform an offensive role. Boosting Spd helps Eitr make follow-up attacks and improves her damage reduction from Beast Sense 4.

Source Heroes for All Skills

Eitr Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
179
HP
HP 40 40
Rank: 419/1089
Atk
Atk 44 44
Rank: 42/1089
Spd
Spd 46 46
Rank: 8/1089
Def
Def 33 33
Rank: 268/1089
Res
Res 16 16
Rank: 961/1089

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 63 51 37 20 216
Lv.40 +10 45 49 51 37 20 202

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 48 50 37 20 202
+Atk
Lv.40 +10
44 51 50 37 20 202
+Spd
Lv.40 +10
44 48 54 37 20 203
+Def
Lv.40 +10
44 48 50 41 20 203
+Res
Lv.40 +10
44 48 50 37 23 202

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 58 46 33 16 193
5★ Lv.40 40 44 46 33 16 179

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 25 16 3 3 65

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 45 47 32 21 185
40 44 46 34 21 185
40 42 47 30 20 179
Eitr Icon Eitr
40 44 46 33 16 179
40 43 40 35 21 179
41 46 16 41 35 179
40 41 44 32 21 178
40 37 42 27 28 174
40 39 43 25 20 167
35 31 39 16 40 161
41 29 34 30 23 157
35 29 38 19 35 156

Note: Stats bonuses from skills are not taken into account.

Eitr Roles, Strengths, and Weaknesses

Eitr Roles

Eitr - Hand of Nothing Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Eitr is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to /her Atk minus the foe's Def stat.

Eitr Strengths

Arcane Nihility has multiple effects in combat

Eitr Attack Fire Emblem Heroes FEH

Eitr's Arcane Nihility is the first inheritable beast weapon in game, allowing other cavalry beast units with outdated weapons to improve upon their kits.

Arcane Nihility grants Eitr Atk/Spd/Def/Res+5 initially, and then grants another Atk/Spd/Def/Res bonus equal to the current bonus on each of her foe's stats and inflicts an Atk/Spd/Def/Res penalty onto her foe for the same amount. This effect essentially steals her foe's visible bonuses and takes them for herself.

Arcane Nihility also deals true damage equal to 15% of Eitr's Spd during combat, and if Eitr outspeeds her foe, she gains a Null Follow-Up effect as well.

Arcane Nihility has similar transformation requirements as other beast weapons. The effects Eitr gains upon transforming are:

  • Atk+2;
  • Inflicts an Atk/Def-X penalty onto her foe during combat equal to distance travelled by the unit who initiated combat;
  • If the penalty above is ≥ 5, reduces damage from foe's first attack by 30%

Power of Nihility

Eitr also has an exclusive A skill in Power of Nihility. This skill grants Eitr Atk/Spd/Def/Res+9 and accelerated Special charges per attack if Eitr has either one or no allies adjacent to her during combat.

Additionally, If this condition is met, whenever Eitr deals damage to her foe using an offensive Special, she heals for a percentage of her max HP based on the cooldown of her Special. A 1-cooldown Special (due to her accelerated trigger) would heal for 30% of her max HP, while a 4-cooldown Special would heal for 90% of her max HP.

This effect improves upon Eitr's combat potential while also providing good sustain to ensure her survival throughout multiple engagements.

Eitr Weaknesses

Weak to Cavalry Effective Weapons

Eitr takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Weak to Beast Effective Weapons

Eitr takes 1.5x damage from beast-effective weapons like Brave Eliwood's Nini's Ice Lance or Picnic Flora's Sæhrímnir, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Eitr - Hand of Nothing Only Appears as a 5 Star Hero!

Eitr - Hand of Nothing only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Eitr - Hand of Nothing if a 4 Star version is released!

Unlock Potential Tier List

Eitr - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat 5★
6 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat 5★
9 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, 5★
14 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and Atk/Spd/Def/Res+X to unit, inflicts Atk/Spd/Def/Res-X on foe (X = current bonus on each of foe's stats; calculates each stat bonus and penalty independently), and deals damage = 15% of unit's Spd during combat (including when dealing damage with a Special triggered before combat), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. 5★
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. 5★

Passives

Skill Name Effect Learned At
If number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+9 to unit and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if unit deals damage to foe using a Special during combat, restores X% of unit's max HP to unit (X = unit's max Special cooldown count value x 20, + 10; max 100; triggers even if 0 damage is dealt). 5★
If unit's HP = 100%, removes the condition to transform. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (X = difference between Spd stats; max 10). 5★
If unit's HP ≥ 50%, removes the condition to transform. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (X = difference between Spd stats × 2; max 20). 5★
Removes the condition to transform. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (X = difference between Spd stats × 3; max 30). 5★
Removes the condition to transform. Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (X = difference between Spd stats x 4; max 40). 5★
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+2 to unit for 1 turn. 5★
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn. 5★
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 for 1 turn. 5★
At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Spd+6 and 【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Spd+3 to unit during combat. 5★

Eitr as a Source Hero

Eitr Avatar

Value of Skills ★★★★★

Eitr has Arcane Nihility, Beast Sense 4, and Alarm Atk/Spd as inheritable options.

Both Arcane Nihility and Beast Sense 4 are the most important skills to acquire when using Eitr as fodder.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Eitr?

Top tier hero. Must summon. 49
Votes
Summon if you need his/her hero archetype. 1
Votes
Summon if you like this hero. 8
Votes
Summon for his/her Skill Inheritance options. 12
Votes
Pass on this hero. 1
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Eitr / Illustrations / Voice Actor / Quotes

How to Get Eitr

Obtain Through Regular Summon

Eitr is a limited time Rearmed Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Caitlyn Elizabeth
Illustrator Kippu
Appears In

Illustration

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Comment

1 Anonymous8 months

should definitely be S tier imo. she never dies, requires little to no investment, fits into any team, and kills the meta units with absolute ease

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