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This is a ranking page for the hero Eitr - Hand of Nothing from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Eitr.
List of Contents
New Heroes - Rearmed Eitr & Rearmed Alcryst Featured Heroes | |||
---|---|---|---|
Diamant [9.0/10] |
Eitr [9.0/10] |
Citrinne [9.0/10] |
Alcryst [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants bonus stats to unit and inflicts stat penalties onto foe, grants true damage based on Spd, a Null Follow-Up effect, and damage reduction on foe's first attack. ・Exclusive A skill grants bonus stats and Special charge acceleration, and restores HP if offensive Special is used during combat. |
Might: 14 Range: 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and Atk/Spd/Def/Res+X to unit, inflicts Atk/Spd/Def/Res-X on foe (X = current bonus on each of foe's stats; calculates each stat bonus and penalty independently), and deals damage = 15% of unit's Spd during combat (including when dealing damage with a Special triggered before combat), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. |
Cooldown Count = 3 Treats foe's Def/Res as if reduced by 50% during combat. |
If number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+9 to unit and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if unit deals damage to foe using a Special during combat, restores X% of unit's max HP to unit (X = unit's max Special cooldown count value x 20, + 10; max 100; triggers even if 0 damage is dealt). |
Removes the condition to transform. Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (X = difference between Spd stats x 4; max 40). |
At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Spd+6 and 【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Spd+3 to unit during combat. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★★☆☆ | |
Atk (11) | ★★★★★ | |
Spd (16) | ★★★★★ | |
Def (3) | ★★★☆☆ | |
Res (3) | ★☆☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Eitr are +Spd and -Res. Eitr's Spd is a superboon and taking it boosts her base Spd to 50. Having a Null Follow-Up effect on Arcane Nihility stresses the importance of outspeeding her foes even further, and taking this boon helps Eitr win those crucial Spd checks.
Eitr's Res is a clear dump stat, sitting at only base 16. No amount of investment will protect Eitr from magic damage, thus, taking Res as a bane is the best choice.
We recommend +Spd when merging Eitr up to +10 to ensure she wins as many Spd checks as possible.
HOT | |
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:
Luna
:
-
|
:
-
|
Eitr's base kit is already good enough to perform an offensive role. Boosting Spd helps Eitr make follow-up attacks and improves her damage reduction from Beast Sense 4.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
179 | ||
HP |
40 |
Rank: 489/1184 |
Atk |
44 |
Rank: 152/1184 |
Spd |
46 |
Rank: 62/1184 |
Def |
33 |
Rank: 346/1184 |
Res |
16 |
Rank: 1148/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 63 | 51 | 37 | 20 | 216 | Lv.40 +10 | 45 | 49 | 51 | 37 | 20 | 202 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 48 | 50 | 37 | 20 | 202 |
+Atk Lv.40 +10 | 44 | 51 | 50 | 37 | 20 | 202 |
+Spd Lv.40 +10 | 44 | 48 | 54 | 37 | 20 | 203 |
+Def Lv.40 +10 | 44 | 48 | 50 | 41 | 20 | 203 |
+Res Lv.40 +10 | 44 | 48 | 50 | 37 | 23 | 202 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 58 | 46 | 33 | 16 | 193 |
5★ Lv.40 | 40 | 44 | 46 | 33 | 16 | 179 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 25 | 16 | 3 | 3 | 65 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
46 | 48 | 20 | 48 | 28 | 190 | |
40 | 44 | 47 | 35 | 24 | 190 | |
40 | 47 | 45 | 36 | 21 | 189 | |
45 | 47 | 16 | 47 | 30 | 185 | |
40 | 46 | 47 | 33 | 19 | 185 | |
40 | 45 | 47 | 32 | 21 | 185 | |
40 | 44 | 46 | 34 | 21 | 185 | |
41 | 46 | 16 | 41 | 35 | 179 | |
Eitr
|
40 | 44 | 46 | 33 | 16 | 179 |
40 | 42 | 47 | 30 | 20 | 179 | |
40 | 43 | 40 | 35 | 21 | 179 | |
40 | 41 | 44 | 32 | 21 | 178 | |
40 | 37 | 42 | 27 | 28 | 174 | |
41 | 38 | 16 | 38 | 35 | 168 | |
41 | 35 | 39 | 25 | 28 | 168 | |
40 | 38 | 44 | 24 | 22 | 168 | |
40 | 39 | 43 | 25 | 20 | 167 | |
41 | 35 | 41 | 27 | 18 | 162 | |
35 | 31 | 39 | 16 | 40 | 161 | |
41 | 29 | 34 | 30 | 23 | 157 | |
40 | 35 | 33 | 32 | 17 | 157 | |
40 | 30 | 37 | 33 | 17 | 157 | |
41 | 33 | 38 | 26 | 19 | 157 | |
35 | 29 | 38 | 19 | 35 | 156 | |
38 | 32 | 36 | 25 | 25 | 156 |
Note: Stats bonuses from skills are not taken into account.
Eitr is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to /her Atk minus the foe's Def stat.
Eitr's Arcane Nihility is the first inheritable beast weapon in game, allowing other cavalry beast units with outdated weapons to improve upon their kits.
Arcane Nihility grants Eitr Atk/Spd/Def/Res+5 initially, and then grants another Atk/Spd/Def/Res bonus equal to the current bonus on each of her foe's stats and inflicts an Atk/Spd/Def/Res penalty onto her foe for the same amount. This effect essentially steals her foe's visible bonuses and takes them for herself.
Arcane Nihility also deals true damage equal to 15% of Eitr's Spd during combat, and if Eitr outspeeds her foe, she gains a Null Follow-Up effect as well.
Arcane Nihility has similar transformation requirements as other beast weapons. The effects Eitr gains upon transforming are:
Eitr also has an exclusive A skill in Power of Nihility. This skill grants Eitr Atk/Spd/Def/Res+9 and accelerated Special charges per attack if Eitr has either one or no allies adjacent to her during combat.
Additionally, If this condition is met, whenever Eitr deals damage to her foe using an offensive Special, she heals for a percentage of her max HP based on the cooldown of her Special. A 1-cooldown Special (due to her accelerated trigger) would heal for 30% of her max HP, while a 4-cooldown Special would heal for 90% of her max HP.
This effect improves upon Eitr's combat potential while also providing good sustain to ensure her survival throughout multiple engagements.
Eitr takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Eitr takes 1.5x damage from beast-effective weapons like Brave Eliwood's Nini's Ice Lance or Picnic Flora's Sæhrímnir, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Eitr - Hand of Nothing only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Eitr - Hand of Nothing if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat | 5★ | |
6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat | 5★ | |
9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ | |
14 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and Atk/Spd/Def/Res+X to unit, inflicts Atk/Spd/Def/Res-X on foe (X = current bonus on each of foe's stats; calculates each stat bonus and penalty independently), and deals damage = 15% of unit's Spd during combat (including when dealing damage with a Special triggered before combat), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
If number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+9 to unit and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if unit deals damage to foe using a Special during combat, restores X% of unit's max HP to unit (X = unit's max Special cooldown count value x 20, + 10; max 100; triggers even if 0 damage is dealt). | 5★ | |
If unit's HP = 100%, removes the condition to transform. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (X = difference between Spd stats; max 10). | 5★ | |
If unit's HP ≥ 50%, removes the condition to transform. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (X = difference between Spd stats × 2; max 20). | 5★ | |
Removes the condition to transform. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (X = difference between Spd stats × 3; max 30). | 5★ | |
Removes the condition to transform. Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (X = difference between Spd stats x 4; max 40). | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+2 to unit for 1 turn. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 for 1 turn. | 5★ | |
At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Spd+6 and 【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Spd+3 to unit during combat. | 5★ |
Value of Skills | ★★★★★ |
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Eitr has Arcane Nihility, Beast Sense 4, and Alarm Atk/Spd as inheritable options.
Both Arcane Nihility and Beast Sense 4 are the most important skills to acquire when using Eitr as fodder.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Eitr is a limited time Rearmed Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Caitlyn Elizabeth |
---|---|
Illustrator | Kippu |
Appears In |
Heroes from Mythic Heroes - Double Mythic Heroes (Gullveig & Kvasir) | |||
---|---|---|---|
Legendary Yuri [9.5/10] |
Fallen Byleth (F) [9.5/10] |
Kvasir [9.0/10] |
Legendary Caeda [9.0/10] |
Nerþuz [9.0/10] |
Eitr [9.0/10] |
Seiðr [9.5/10] |
Legendary Robin (M) [9.5/10] |
Heiðr [9.0/10] |
Fomortiis [9.0/10] |
Legendary Guinivere [9.0/10] |
Gullveig [9.5/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Eitr Builds and Best IVs
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should definitely be S tier imo. she never dies, requires little to no investment, fits into any team, and kills the meta units with absolute ease