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This is a ranking page for the hero Nerþuz - Beach Chaperone from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Summer Nerþuz.
Heroes With the Same Name | |
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Summer Nerþuz
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List of Contents
Special Heroes - Flush Summer Featured Heroes | |||
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Summer Gullveig [9.9/10] |
Summer Hríd [9.0/10] |
Summer Nerþuz [9.0/10] |
Summer Olivia [8.5/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants bonus stats, a Null Follow-Up effect, and damage reduction on foe's first attack to unit, and grants damage reduction piercing and Special cooldown skipping to unit and allies. ・Exclusive B skill grants Canto, Null Guard, true damage, true damage reduction on foe's first attack, damage reflection on foe's first attack, and post-combat healing. |
Might: 14 Range: 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Grants the following effects to allies within 3 rows or 3 columns centered on unit, and if unit's HP ≥ 25% at start of combat, to unit: when that unit or ally's Special triggers during combat, reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = that unit or ally's max Special cooldown count value × 30, + 10 (max 100%; excluding area-of-effect Specials), and also, if that unit or ally's max Special cooldown count value ≥ 3 and their attack can trigger their Special, grants Special cooldown count-1 to that unit or ally before their first attack during combat. At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat, + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. |
Cooldown Count = 4 Boosts Atk by 50%. |
If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials). |
Enables 【Canto (2)】. At start of combat, if unit's HP ≥ 25%, inflicts Spd/Def-5 on foe, neutralizes effects that inflict "Special cooldown charge -X" on unit, unit deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 25% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat), and restores 7 HP to unit after combat. |
At start of turn, inflicts Def-7 and 【Panic】 on foes within 3 rows or 3 columns centered on unit through their next actions. At start of turn, if any foe is within 3 rows or 3 columns centered on unit, grants Atk+6 to unit for 1 turn, and also, if Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (13) | ★★★★★ | |
Spd (8) | ★★★★★ | |
Def (9) | ★★★☆☆ | |
Res (4) | ★☆☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Summer Nerþuz are +Spd and -Res. Boosting Spd improves Summer Nerþuz's Spd stat from base 47 to base 51, and allows her to outspeed a majority of the metagame to create follow-up attacks using the Null Follow-Up effect of Love of Nerþuz.
We recommend a +Spd IV when merging Summer Nerþuz up to +10 to ensure she can outspeed her foes even through maximum investment.
HOT | |
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:
-
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:
-
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Summer Nerþuz's base kit is already good enough to function as an offensive unit. Due to Love of Nerþuz's Special skipping effect requiring a high cooldown Special, we retain Dragon Fang instead of using faster Specials like Glimmer.
Neutral Stats at Lv. 40 (5★) | ||
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185 | ||
HP |
40 |
Rank: 489/1171 |
Atk |
46 |
Rank: 45/1171 |
Spd |
47 |
Rank: 7/1171 |
Def |
33 |
Rank: 346/1171 |
Res |
19 |
Rank: 1045/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 65 | 51 | 38 | 23 | 222 | Lv.40 +10 | 45 | 51 | 51 | 38 | 23 | 208 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 50 | 51 | 37 | 23 | 208 |
+Atk Lv.40 +10 | 44 | 53 | 51 | 37 | 23 | 208 |
+Spd Lv.40 +10 | 44 | 50 | 55 | 37 | 23 | 209 |
+Def Lv.40 +10 | 44 | 50 | 51 | 40 | 23 | 208 |
+Res Lv.40 +10 | 44 | 50 | 51 | 37 | 26 | 208 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 60 | 47 | 33 | 19 | 199 |
5★ Lv.40 | 40 | 46 | 47 | 33 | 19 | 185 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 27 | 8 | 9 | 4 | 66 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 44 | 47 | 35 | 24 | 190 | |
40 | 47 | 45 | 36 | 21 | 189 | |
45 | 47 | 16 | 47 | 30 | 185 | |
Summer Nerþuz
|
40 | 46 | 47 | 33 | 19 | 185 |
40 | 45 | 47 | 32 | 21 | 185 | |
40 | 44 | 46 | 34 | 21 | 185 | |
41 | 46 | 16 | 41 | 35 | 179 | |
40 | 44 | 46 | 33 | 16 | 179 | |
40 | 42 | 47 | 30 | 20 | 179 | |
40 | 43 | 40 | 35 | 21 | 179 | |
40 | 41 | 44 | 32 | 21 | 178 | |
40 | 37 | 42 | 27 | 28 | 174 | |
41 | 38 | 16 | 38 | 35 | 168 | |
41 | 35 | 39 | 25 | 28 | 168 | |
40 | 38 | 44 | 24 | 22 | 168 | |
40 | 39 | 43 | 25 | 20 | 167 | |
41 | 35 | 41 | 27 | 18 | 162 | |
35 | 31 | 39 | 16 | 40 | 161 | |
41 | 29 | 34 | 30 | 23 | 157 | |
40 | 35 | 33 | 32 | 17 | 157 | |
40 | 30 | 37 | 33 | 17 | 157 | |
41 | 33 | 38 | 26 | 19 | 157 | |
35 | 29 | 38 | 19 | 35 | 156 | |
38 | 32 | 36 | 25 | 25 | 156 |
Note: Stats bonuses from skills are not taken into account.
Summer Nerþuz is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Summer Nerþuz comes with her own exclusive weapon in Love of Nerþuz which grants her multiple effects that swing combat in her team's favor.
Below is a summary of these effects:
Condition(s) | Effect |
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Always | Accelerates Special trigger (cooldown count-1). |
Summer Nerþuz's HP ≥ 25% at start of combat | Grants Atk/Spd/Def/Res+X to Summer Nerþuz during combat. X = 5 plus 3x the number of allies within 3 rows or 3 columns centered on Summer Nerþuz |
Summer Nerþuz's HP ≥ 25% at start of combat | Grants a Null Follow-Up effect to Summer Nerþuz. |
Summer Nerþuz's HP ≥ 25% at start of combat | Reduces damage from foe's first attack during combat by 40%. |
Summer Nerþuz's HP ≥ 25% at start of combat Summer Nerþuz's Special triggers during combat |
Reduces foe's percentage-based damage reduction by percentage = Summer Nerþuz's Special cooldown count value x30, +10 (max 100%; excluding area-of-effect Specials). |
Summer Nerþuz's HP ≥ 25% at start of combat Summer Nerþuz's attack can trigger her Special Summer Nerþuz's max Special cooldown count value ≥ 3 |
Grants Special cooldown count -1 to Summer Nerþuz before her first attack during combat. |
Summer Nerþuz also grants the following effects to all allies within 3 rows or 3 columns centered on Summer Nerþuz:
Ally's HP ≥ 25% at start of combat Ally's Special triggers during combat |
Reduces foe's percentage-based damage reduction by percentage = Ally's Special cooldown count value x30, +10 (max 100%; excluding area-of-effect Specials). |
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Ally's HP ≥ 25% at start of combat Ally's attack can trigger their Special Ally's max Special cooldown count value ≥ 3 |
Grants Special cooldown count -1 to ally before his/her first attack during combat. |
Love of Nerþuz provides useful effects both to Summer Nerþuz and her allies, making it a multi-purpose weapon that is useful at all stages of the battle.
Summer Nerþuz's exclusive B skill Under the Sun grants multiple effects that improve her performance on the battlefield.
Below is a summary of these effects:
Under the Sun improves combat power and provides both sustain and mobility to keep Summer Nerþuz healthy throughout multiple engagements.
Summer Nerþuz takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Summer Nerþuz takes 1.5x damage from beast-effective weapons like Brave Eliwood's Nini's Ice Lance or Picnic Flora's Sæhrímnir, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Nerþuz - Beach Chaperone only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Nerþuz - Beach Chaperone if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat | 5★ | |
6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat | 5★ | |
9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ | |
14 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Grants the following effects to allies within 3 rows or 3 columns centered on unit, and if unit's HP ≥ 25% at start of combat, to unit: when that unit or ally's Special triggers during combat, reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = that unit or ally's max Special cooldown count value × 30, + 10 (max 100%; excluding area-of-effect Specials), and also, if that unit or ally's max Special cooldown count value ≥ 3 and their attack can trigger their Special, grants Special cooldown count-1 to that unit or ally before their first attack during combat. At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat, + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts Atk by 30%. | 5★ | |
(Cooldown Count = 4) Boosts Atk by 50%. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials). |
5★ | |
Enables 【Canto (2)】. At start of combat, if unit's HP ≥ 25%, inflicts Spd/Def-5 on foe, neutralizes effects that inflict "Special cooldown charge -X" on unit, unit deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 25% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat), and restores 7 HP to unit after combat. |
5★ | |
At start of turn, inflicts Def-3 on foes within 2 spaces through their next actions. | 5★ | |
At start of turn, inflicts Def-4 on foes within 2 spaces through their next actions. | 5★ | |
At start of turn, inflicts Def-5 on foes within 2 spaces through their next actions. | 5★ | |
At start of turn, inflicts Def-7 and 【Panic】 on foes within 3 rows or 3 columns centered on unit through their next actions. At start of turn, if any foe is within 3 rows or 3 columns centered on unit, grants Atk+6 to unit for 1 turn, and also, if Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. |
5★ |
Value of Skills | ★★★★☆ |
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Summer Nerþuz comes with Atk/Spd Excel and Beast Threaten as useful inheritance options.
It is possible to acquire both skills using only one copy of Summer Nerþuz by inheriting pre-requisite skills beforehand.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Summer Nerþuz is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Cristina "Vee" Valenzuela |
---|---|
Illustrator | Sencha |
Appears In |
Heroes from Special Heroes - Flush Summer | |||
---|---|---|---|
Summer Gullveig [9.9/10] |
Summer Hríd [9.0/10] |
Summer Nerþuz [9.0/10] |
Summer Olivia [8.5/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Summer Nerþuz Builds and Best IVs
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