Fire Emblem Heroes (FEH)

Rearmed Lucina Builds and Best IVs

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This is a ranking page for the hero Lucina - Fate's Resolve from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Rearmed Lucina.

Heroes With the Same Name
Lucina - Fate Rearmed Lucina

Rearmed Lucina Rating and Basic Information

FEH Rearmed Lucina Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Lucina - Fate's Resolve: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill creates large stat swings and has both Tempo and Null Follow-Up.
・Exclusive assist grants an additional action, stat bonuses, 【Treachery】, and damage reduction.

Rearmed Lucina Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, inflicts Atk/Def-6 on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflicts Atk/Spd/Def/Res-X on foe (X = highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently), neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

Range: 1
Unit and target ally swap spaces. Grants Atk/Spd+6, 【Treachery】, and "if unit initiates combat, reduces damage from foe's first attack during combat by 40%" to unit and target ally for 1 turn. Grants another action to unit. (Additional action granted once per turn only.)

If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6 (X = number of spaces moved by whoever initated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat.

Inflicts Spd/Def-4 on foe during combat. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-7 and 【Sabotage】 on nearest foes within 4 spaces of both unit and target ally after movement and on foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect through their next actions.
【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.

At start of turn, if number of allies adjacent to unit ≤ 2, grants Def/Res+6 and 【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Def/Res+3 to unit during combat.

Rearmed Lucina Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (13) Attack Boon ★★★★☆
Spd (8) Spd Boon ★★★★★
Def (7) No Def IV ★★★☆☆
Res (6) No Res IV ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Rearmed Lucina are +Spd and -Res. Lucina's Spd is among the highest in the game at base 47, raised to base 51 with a superboon. She can outspeed her foes and create follow-up attacks with ease, thus, boosting Spd is ideal in order to maximize her combat potential.

Rearmed Lucina's Res is her least important stat at only base 23. She will take significant magic damage no matter how much investment you put into her.

+Spd for a +10 merge

We recommend +Spd when merging Rearmed Lucina up to +10 to retain her Spd advantage against her foes.

Rearmed Lucina Best Builds

General Use / Budget Rearmed Lucina

HOT
Special Skill IconGlimmer
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Rearmed Lucina's base kit is already very good at an offensive role. A low cooldown Special is best to consistent trigger it with her Slaying and Tempo effects on her weapon. We opted for Glimmer, as Moonbow and Ruptured Sky get weaker when penalties are inflicted onto the foe.

Source Heroes for All Skills

Rearmed Lucina Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
184
HP
HP 40 40
Rank: 435/1089
Atk
Atk 43 43
Rank: 114/1089
Spd
Spd 47 47
Rank: 1/1089
Def
Def 31 31
Rank: 378/1089
Res
Res 23 23
Rank: 729/1089

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 64 52 35 27 223
Lv.40 +10 45 48 52 35 27 207

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 47 51 35 27 207
+Atk
Lv.40 +10
44 51 51 35 27 208
+Spd
Lv.40 +10
44 47 55 35 27 208
+Def
Lv.40 +10
44 47 51 38 27 207
+Res
Lv.40 +10
44 47 51 35 30 207

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 59 47 31 23 200
5★ Lv.40 40 43 47 31 23 184

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 29 8 7 6 68

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
41 46 28 47 23 185
41 47 46 32 19 185
Rearmed Lucina Icon Rearmed Lucina
40 43 47 31 23 184
40 44 35 37 23 179
41 47 16 44 31 179
40 45 47 24 22 178
40 42 41 35 17 175
39 38 42 30 25 174
40 42 40 35 17 174
40 41 25 38 30 174
41 41 17 40 35 174
40 40 38 31 24 173
41 37 36 26 28 168
41 37 37 31 22 168
39 33 42 26 28 168
45 36 30 38 19 168
41 37 25 39 25 167
38 39 19 36 29 161
40 31 36 30 20 157
41 35 33 30 18 157
41 37 27 36 16 157
37 28 34 25 30 154
43 35 25 36 14 153
43 32 24 33 18 150

Note: Stats bonuses from skills are not taken into account.

Rearmed Lucina Roles, Strengths, and Weaknesses

Rearmed Lucina Roles

Lucina - Fate's Resolve Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement AssistImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Rearmed Lucina is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Rearmed Lucina Strengths

Arcane Þrima creates large stat swings and has both Tempo and Null Follow-Up

Rearmed Lucina Attack Fire Emblem Heroes FEH

Rearmed Lucina's inheritable arcane weapon Arcane Þrima inflicts a visible Atk/Def-6 penalty onto the closest foes and all foes near that foe at the start of each turn.

In combat, Arcane Þrima grants Atk/Spd/Def/Res+5 to Rearmed Lucina and inflicts an Atk/Spd/Def/Res penalty onto her foe equal to the highest penalty on each stat between her current foe and all foes within 2 spaces of that foe. This effect creates a large stat swing that favors Lucina, heavily skewing combat in her favor.

Additionally, Arcane Þrima grants Rearmed Lucina both a Tempo effect and a Null Follow-Up effect. These effects, together with the stat swings above, turn Lucina into a powerful statball-type unit that can overwhelm her foes with sheer stats.

Future Sight grants an additional action, stat bonuses, Treachery, and damage reduction

Rearmed Lucina's exclusive assist skill Future Sight grants Atk/Spd+6, 【Treachery】, and 40% damage reduction on foe's first attack upon initiation to both herself and her target ally.

Additionally, Future Sight swaps the position of Rearmed Lucina and her target ally and grants Lucina an extra action after the first use each turn. This effect is similar to Future Vision II which is another unique assist to a Lucina alt.

Rearmed Lucina Weaknesses

Weak to Cavalry Effective Weapons

Rearmed Lucina takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Lucina - Fate's Resolve Only Appears as a 5 Star Hero!

Lucina - Fate's Resolve only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Lucina - Fate's Resolve if a 4 Star version is released!

Unlock Potential Tier List

Rearmed Lucina - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, inflicts Atk/Def-6 on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflicts Atk/Spd/Def/Res-X on foe (X = highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently), neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 5★

Assists

Skill Name Range Effect Learned At
1 Swap places with an adjacent ally. 5★
1 Unit and target ally swap spaces. Grants Atk/Spd+6, 【Treachery】, and "if unit initiates combat, reduces damage from foe's first attack during combat by 40%" to unit and target ally for 1 turn. Grants another action to unit. (Additional action granted once per turn only.) 5★

Specials

This Hero has no Special skills that can be learned.

Passives

Skill Name Effect Learned At
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) 5★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) 5★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) 5★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6 (X = number of spaces moved by whoever initated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat. 5★
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-6 on nearest foes within 4 spaces of both unit and target through their next actions. 5★
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-4 on nearest foes within 4 spaces of both unit and target through their next actions. 5★
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def -6 on nearest foes within 4 spaces of both unit and target through their next actions. 5★
Inflicts Spd/Def-4 on foe during combat. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-7 and 【Sabotage】 on nearest foes within 4 spaces of both unit and target ally after movement and on foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect through their next actions.
【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.
5★
At start of turn, if unit is not adjacent to an ally, grants Def/Res+2 to unit for 1 turn. 5★
At start of turn, if unit is not adjacent to an ally, grants Def/Res+4 to unit for 1 turn. 5★
At start of turn, if unit is not adjacent to an ally, grants Def/Res+6 to unit for 1 turn. 5★
At start of turn, if number of allies adjacent to unit ≤ 2, grants Def/Res+6 and 【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Def/Res+3 to unit during combat. 5★

Rearmed Lucina as a Source Hero

Rearmed Lucina Avatar

Value of Skills ★★★★★

Rearmed Lucina has Arcane Þrima, Atk/Spd Clash 4, Spd/Def Snag 4, and Alarm Def/Res as inheritable options.

We recommend prioritizing Arcane Þrima when using Rearmed Lucina as the source material.

Additionally, as a Rearmed hero, Rearmed Lucina will not disappear from your barracks upon using her as inheritance fodder once.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Rearmed Lucina?

Top tier hero. Must summon. 37
Votes
Summon if you need his/her hero archetype. 0
Votes
Summon if you like this hero. 4
Votes
Summon for his/her Skill Inheritance options. 3
Votes
Pass on this hero. 2
Votes

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How to Get Rearmed Lucina / Illustrations / Voice Actor / Quotes

How to Get Rearmed Lucina

Obtain Through Regular Summon

Rearmed Lucina is a limited time Rearmed Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Alexis Tipton
Illustrator Gesoking
Appears In

Illustration

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