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This is a ranking page for the hero Lucina - Fate's Resolve from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Rearmed Lucina.
Heroes With the Same Name | |
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Rearmed Lucina
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List of Contents
New Heroes - Book VIII - Ratatoskr and More Featured Heroes | |||
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Severa [9.0/10] |
Ratatoskr [9.0/10] |
Rearmed Lucina [9.5/10] |
Laurent [8.5/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill creates large stat swings and has both Tempo and Null Follow-Up. ・Exclusive assist grants an additional action, stat bonuses, 【Treachery】, and damage reduction. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, inflicts Atk/Def-6 on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflicts Atk/Spd/Def/Res-X on foe (X = highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently), neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
Range: 1 Unit and target ally swap spaces. Grants Atk/Spd+6, 【Treachery】, and "if unit initiates combat, reduces damage from foe's first attack during combat by 40%" to unit and target ally for 1 turn. Grants another action to unit. (Additional action granted once per turn only.) |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6 (X = number of spaces moved by whoever initated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat. |
Inflicts Spd/Def-4 on foe during combat. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-7 and 【Sabotage】 on nearest foes within 4 spaces of both unit and target ally after movement and on foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect through their next actions. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
At start of turn, if number of allies adjacent to unit ≤ 2, grants Def/Res+6 and 【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Def/Res+3 to unit during combat. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (13) | ★★★★☆ | |
Spd (8) | ★★★★★ | |
Def (7) | ★★★☆☆ | |
Res (6) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Rearmed Lucina are +Spd and -Res. Lucina's Spd is among the highest in the game at base 47, raised to base 51 with a superboon. She can outspeed her foes and create follow-up attacks with ease, thus, boosting Spd is ideal in order to maximize her combat potential.
Rearmed Lucina's Res is her least important stat at only base 23. She will take significant magic damage no matter how much investment you put into her.
We recommend +Spd when merging Rearmed Lucina up to +10 to retain her Spd advantage against her foes.
HOT | |
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Glimmer
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-
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:
-
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Rearmed Lucina's base kit is already very good at an offensive role. A low cooldown Special is best to consistent trigger it with her Slaying and Tempo effects on her weapon. We opted for Glimmer, as Moonbow and Ruptured Sky get weaker when penalties are inflicted onto the foe.
Neutral Stats at Lv. 40 (5★) | ||
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184 | ||
HP |
40 |
Rank: 472/1160 |
Atk |
43 |
Rank: 180/1160 |
Spd |
47 |
Rank: 3/1160 |
Def |
31 |
Rank: 432/1160 |
Res |
23 |
Rank: 805/1160 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 45 | 64 | 52 | 35 | 27 | 223 | Lv.40 +10 | 45 | 48 | 52 | 35 | 27 | 207 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 47 | 47 | 51 | 35 | 27 | 207 |
+Atk Lv.40 +10 | 44 | 51 | 51 | 35 | 27 | 208 |
+Spd Lv.40 +10 | 44 | 47 | 55 | 35 | 27 | 208 |
+Def Lv.40 +10 | 44 | 47 | 51 | 38 | 27 | 207 |
+Res Lv.40 +10 | 44 | 47 | 51 | 35 | 30 | 207 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 40 | 59 | 47 | 31 | 23 | 200 |
5★ Lv.40 | 40 | 43 | 47 | 31 | 23 | 184 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 29 | 8 | 7 | 6 | 68 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
41 | 43 | 47 | 35 | 24 | 190 | |
41 | 46 | 16 | 47 | 40 | 190 | |
41 | 46 | 28 | 47 | 23 | 185 | |
41 | 47 | 46 | 32 | 19 | 185 | |
Rearmed Lucina
|
40 | 43 | 47 | 31 | 23 | 184 |
41 | 47 | 16 | 44 | 31 | 179 | |
40 | 44 | 35 | 37 | 23 | 179 | |
40 | 45 | 47 | 24 | 22 | 178 | |
40 | 42 | 41 | 35 | 17 | 175 | |
40 | 41 | 25 | 38 | 30 | 174 | |
40 | 42 | 40 | 35 | 17 | 174 | |
39 | 38 | 42 | 30 | 25 | 174 | |
41 | 41 | 17 | 40 | 35 | 174 | |
40 | 40 | 38 | 31 | 24 | 173 | |
39 | 33 | 42 | 26 | 28 | 168 | |
41 | 37 | 36 | 26 | 28 | 168 | |
45 | 36 | 30 | 38 | 19 | 168 | |
41 | 37 | 37 | 31 | 22 | 168 | |
41 | 37 | 25 | 39 | 25 | 167 | |
38 | 39 | 19 | 36 | 29 | 161 | |
40 | 31 | 36 | 30 | 20 | 157 | |
41 | 37 | 27 | 36 | 16 | 157 | |
41 | 35 | 33 | 30 | 18 | 157 | |
37 | 28 | 34 | 25 | 30 | 154 | |
43 | 35 | 25 | 36 | 14 | 153 | |
43 | 32 | 24 | 33 | 18 | 150 |
Note: Stats bonuses from skills are not taken into account.
Rearmed Lucina is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Rearmed Lucina's inheritable arcane weapon Arcane Þrima inflicts a visible Atk/Def-6 penalty onto the closest foes and all foes near that foe at the start of each turn.
In combat, Arcane Þrima grants Atk/Spd/Def/Res+5 to Rearmed Lucina and inflicts an Atk/Spd/Def/Res penalty onto her foe equal to the highest penalty on each stat between her current foe and all foes within 2 spaces of that foe. This effect creates a large stat swing that favors Lucina, heavily skewing combat in her favor.
Additionally, Arcane Þrima grants Rearmed Lucina both a Tempo effect and a Null Follow-Up effect. These effects, together with the stat swings above, turn Lucina into a powerful statball-type unit that can overwhelm her foes with sheer stats.
Rearmed Lucina's exclusive assist skill Future Sight grants Atk/Spd+6, 【Treachery】, and 40% damage reduction on foe's first attack upon initiation to both herself and her target ally.
Additionally, Future Sight swaps the position of Rearmed Lucina and her target ally and grants Lucina an extra action after the first use each turn. This effect is similar to Future Vision II which is another unique assist to a Lucina alt.
Rearmed Lucina takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Lucina - Fate's Resolve only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Lucina - Fate's Resolve if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, inflicts Atk/Def-6 on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflicts Atk/Spd/Def/Res-X on foe (X = highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently), neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 5★ |
Skill Name | Range | Effect | Learned At |
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1 | Swap places with an adjacent ally. | 5★ | |
1 | Unit and target ally swap spaces. Grants Atk/Spd+6, 【Treachery】, and "if unit initiates combat, reduces damage from foe's first attack during combat by 40%" to unit and target ally for 1 turn. Grants another action to unit. (Additional action granted once per turn only.) | 5★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
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If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6 (X = number of spaces moved by whoever initated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat. | 5★ | |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-6 on nearest foes within 4 spaces of both unit and target through their next actions. | 5★ | |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-4 on nearest foes within 4 spaces of both unit and target through their next actions. | 5★ | |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def -6 on nearest foes within 4 spaces of both unit and target through their next actions. | 5★ | |
Inflicts Spd/Def-4 on foe during combat. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-7 and 【Sabotage】 on nearest foes within 4 spaces of both unit and target ally after movement and on foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect through their next actions. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
5★ | |
At start of turn, if unit is not adjacent to an ally, grants Def/Res+2 to unit for 1 turn. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Def/Res+4 to unit for 1 turn. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Def/Res+6 to unit for 1 turn. | 5★ | |
At start of turn, if number of allies adjacent to unit ≤ 2, grants Def/Res+6 and 【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Def/Res+3 to unit during combat. | 5★ |
Value of Skills | ★★★★★ |
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Rearmed Lucina has Arcane Þrima, Atk/Spd Clash 4, Spd/Def Snag 4, and Alarm Def/Res as inheritable options.
We recommend prioritizing Arcane Þrima when using Rearmed Lucina as the source material.
Additionally, as a Rearmed hero, Rearmed Lucina will not disappear from your barracks upon using her as inheritance fodder once.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Rearmed Lucina is a limited time Rearmed Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Alexis Tipton |
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Illustrator | Gesoking |
Appears In |
Heroes from Legendary Heroes - Corrin: Child of Dawn | |||
---|---|---|---|
Kvasir [9.0/10] |
Emblem Marth [9.5/10] |
Emblem Ike [9.9/10] |
Legendary Fae [9.0/10] |
Legendary Shez (F) [9.5/10] |
Mythic Lumera [9.5/10] |
Legendary Alear (F) [9.5/10] |
Rearmed Lucina [9.5/10] |
Legendary Corrin (M) [9.5/10] |
Askr [9.5/10] |
Gullveig [9.5/10] |
Hortensia [9.5/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Rearmed Lucina Builds and Best IVs
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