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This is a ranking page for the hero Ginnungagap - Ruler of Nihility from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ginnungagap.
List of Contents
New Heroes - New Heroes (Attuned Nino & Ginnungagap) Featured Heroes | |||
---|---|---|---|
Harken [9.0/10] |
Isadora [9.0/10] |
Attuned Nino [9.5/10] |
Ginnungagap [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants bonus stats, a guaranteed follow-up attack, and Special cooldown charges per attack to unit, and inflicts stat penalties onto foe based on current visible stat penalties of foe or nearby foes. ・Exclusive B skill inflicts Atk/Def penalties, 【Discord】, and status preventing counterattacks onto multiple foes, and grants Special cooldown count-1 to unit prior to combat. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflicts Atk/Spd/Def/Res-X on foe (X = highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently), unit makes a guaranteed follow-up attack, and grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack) during combat. Effect: 【Dagger 7】 |
Cooldown Count = 4 When Special triggers, treats foe's Def/Res as if reduced by 75% during combat. Disables non-Special skills that "reduce damage by X%". |
Grants HP+5. At start of combat, if unit's HP > 50%, grants Atk/Res+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP > 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). |
At start of turn, inflicts Atk/Def-7, 【Discord】, and status preventing counterattacks on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. At start of combat, if foe's HP ≥ 75% or 【Penalty】 is active on foe, inflicts Atk/Def-5 on foe during combat, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-1 to unit before unit's first attack during combat. |
Foe cannot recover HP during or after combat. Neutralizes foe's non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects during combat. After combat, inflicts 【Deep Wounds】 and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on target and foes within 2 spaces of target through their next actions. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★★☆☆ | |
Atk (8) | ★★★★★ | |
Spd (9) | ★★★☆☆ | |
Def (8) | ★★★☆☆ | |
Res (6) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Ginnungagap are +Atk and -Spd. Ginnungagap's Atk is among the best of them at base 47, and is applied twice through Arcane Void's guaranteed follow-up attack. Boosting her Atk improves her capability to delete foes in one round of combat.
The rest of Ginnungagap's stats are all hovering around the average benchmark. Unfortunately, average Spd is not good enough to compete with fast metagame units. Thus, it is the bane of choice.
We recommend +Atk when merging Ginnungagap up to +10 to maximize her damage output as much as possible.
HOT | |
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-
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Ginnungagap's base kit is already good enough to perform as an offensive burst damage unit. Catch skills take advantage of the various penalties that Ginnungagap can apply, and are the preferred Sacred Seals of choice.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
180 | ||
HP |
40 |
Rank: 489/1184 |
Atk |
47 |
Rank: 11/1184 |
Spd |
31 |
Rank: 770/1184 |
Def |
30 |
Rank: 501/1184 |
Res |
32 |
Rank: 307/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 66 | 36 | 34 | 36 | 217 | Lv.40 +10 | 45 | 52 | 36 | 34 | 36 | 203 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 51 | 35 | 34 | 36 | 203 |
+Atk Lv.40 +10 | 44 | 55 | 35 | 34 | 36 | 204 |
+Spd Lv.40 +10 | 44 | 51 | 38 | 34 | 36 | 203 |
+Def Lv.40 +10 | 44 | 51 | 35 | 37 | 36 | 203 |
+Res Lv.40 +10 | 44 | 51 | 35 | 34 | 39 | 203 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 45 | 61 | 31 | 30 | 32 | 199 |
5★ Lv.40 | 40 | 47 | 31 | 30 | 32 | 180 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 22 | 9 | 8 | 6 | 63 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 45 | 48 | 30 | 22 | 185 | |
40 | 47 | 21 | 31 | 46 | 185 | |
40 | 46 | 16 | 33 | 45 | 180 | |
39 | 43 | 47 | 21 | 30 | 180 | |
Ginnungagap
|
40 | 47 | 31 | 30 | 32 | 180 |
43 | 47 | 45 | 20 | 23 | 178 | |
35 | 42 | 45 | 16 | 35 | 173 | |
40 | 43 | 39 | 31 | 16 | 169 | |
43 | 36 | 39 | 27 | 23 | 168 | |
38 | 37 | 43 | 18 | 32 | 168 | |
50 | 20 | 35 | 31 | 27 | 163 | |
38 | 35 | 41 | 17 | 25 | 156 | |
36 | 36 | 34 | 16 | 28 | 150 | |
39 | 33 | 37 | 17 | 24 | 150 | |
35 | 38 | 25 | 16 | 35 | 149 | |
34 | 33 | 37 | 18 | 22 | 144 | |
33 | 34 | 35 | 16 | 26 | 144 |
Note: Stats bonuses from skills are not taken into account.
Ginnungagap - Ruler of Nihility Roles | |||
---|---|---|---|
Close-Physical | Ranged-Physical | Close-Magic | Ranged-Magic |
Physical Wall | Magic Wall | Effective Weapon | Movement Assist |
Exclusive Skill | All-Range Counter | Recovery | Refresher |
Legendary | Mythic | Duo / Harmonized |
Resplendent |
Ginnungagap is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Ginnungagap's inheritable Arcane weapon Arcane Void inflicts Atk/Spd/Def/Res-X on her foe, where X is the highest penalty on each stat between her target foe and all foes within 2 spaces of that foe.
Arcane Void also grants Ginnungagap Atk/Spd/Def/Res+5, a guaranteed follow-up attack, and Special cooldown charge +1 per attack during combat. These effects allow Ginnungagap to quickly charge up her Special and then trigger it in the same combat.
While Arcane Void isn't overwhelmingly powerful compared to other weapons, it still gets the job done in combat.
Ginnungagap's exclusive B skill Ruler of Nihility inflicts Atk/Def-7, 【Discord】, and the Flash status on the nearest foes within 5 spaces of Ginnungagap and all foes within 2 spaces of those foes.
In combat, Ruler of Nihility inflicts Atk/Def-5 on her foe during combat, and if Ginnungagap has an offensive Special equipped, grants Special cooldown count -1 before her first attack.
These debuffs all add up to make combat unbearable for Ginnungagap's foes, allowing her to carve through her enemies with ease.
Ginnungagap takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Ginnungagap - Ruler of Nihility only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ginnungagap - Ruler of Nihility if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
3 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ | |
5 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ | |
7 | 2 | After combat, inflicts Def/Res -5 on foe through its next action. | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflicts Atk/Spd/Def/Res-X on foe (X = highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently), unit makes a guaranteed follow-up attack, and grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack) during combat. Effect: 【Dagger 7】 |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. | 5★ | |
(Cooldown Count = 4) When Special triggers, treats foe's Def/Res as if reduced by 75% during combat. Disables non-Special skills that "reduce damage by X%". | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Res+2 during combat. | 5★ | |
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Res+4 during combat. | 5★ | |
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Res+6 during combat. | 5★ | |
Grants HP+5. At start of combat, if unit's HP > 50%, grants Atk/Res+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP > 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 5★ | |
At start of turn, inflicts Atk/Def-7, 【Discord】, and status preventing counterattacks on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. At start of combat, if foe's HP ≥ 75% or 【Penalty】 is active on foe, inflicts Atk/Def-5 on foe during combat, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-1 to unit before unit's first attack during combat. | 5★ | |
If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 1 space of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
5★ | |
If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
5★ | |
Foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit’s HP cannot be healed through its next action. |
5★ | |
Foe cannot recover HP during or after combat. Neutralizes foe's non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects during combat. After combat, inflicts 【Deep Wounds】 and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on target and foes within 2 spaces of target through their next actions. | 5★ |
Value of Skills | ★★★★★ |
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Ginnungagap has Arcane Void, Lethality, Fireflood Boost 3, and Fatal Smoke 4 as valuable inheritance options.
All of these skills are quite good and worth inheriting onto your favorite units.
Additionally, as a Rearmed hero, Ginnungagap will not disappear from your barracks upon using her as inheritance fodder once.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Ginnungagap is a limited time Rearmed Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Marie Westbrook |
---|---|
Illustrator | hou |
Appears In |
Heroes from New Heroes - New Heroes (Attuned Nino & Ginnungagap) | |||
---|---|---|---|
Harken [9.0/10] |
Isadora [9.0/10] |
Attuned Nino [9.5/10] |
Ginnungagap [9.0/10] |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
---|---|
Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
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