Fire Emblem Heroes (FEH)

Thief Nina Builds and Best IVs

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This is a ranking page for the hero Nina - Shadowy Figures from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Thief Nina.

Heroes With the Same Name
Nina - Shadowy Figures Icon Thief Nina

Special Heroes - Risk and Reward Featured Heroes
Thief Leila IconThief Leila
[9.0/10]
Thief Cath IconThief Cath
[9.0/10]
Thief Sothe IconThief Sothe
[8.5/10]
Thief Nina IconThief Nina
[9.0/10]

Thief Nina Rating and Basic Information

FEH Thief Nina Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Nina - Shadowy Figures: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill deals adaptive damage, grants Atk/Spd bonuses, deals true damage based on unit's bonuses or foe's penalties, and can retreat back to unit's initial position.
・Duo Skill grants extra movement and applies Atk/Spd/Def/Res-7 and Panic penalties onto foes.

Thief Nina Skills at 5★


Might: 14  Range: 2
Enables 【Canto (Recall)】.
Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, calculates damage using the lower of foe's Def or Res, grants Atk/Spd+6 to unit during combat, and deals damage = total of the greater between unit's current bonus or foe's current penalty to Atk/Spd/Def/Res. (Calculates each value independently. Excluding area-of-effect Specials.)
Effect: 【Dagger 7】
【Canto (Recall)】
After an attack, Assist skill, or structure destruction, unit can return to the space they moved from. (Once per turn. Cannot attack or assist. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Granted movement treated as Warp movement.)

Cooldown Count = 4
When Special triggers, treats foe's Def/Res as if reduced by 75% during combat. Disables non-Special skills that "reduce damage by X%".

At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

At start of turn, inflicts Def/Res-6 on foe on the enemy team with the highest Def+Res total and foes within 2 spaces of that foe through their next actions.

If in combat against a colorless foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all colorless foes, excluding foe in combat.

Thief Nina's Duo Skill Effect

Duo Skill
Unit can move 1 extra space. (That turn only. Does not stack.) If any foes are in cardinal directions of unit or 【Penalty】 is active on any foes, inflicts Atk/Spd/Def/Res-7 and 【Panic】 on those foes.
(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)

Standard Effect 1

Duel
If unit is 5★ and level 40 and unit's stats total less than 195, treats unit's stats as 195 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

Thief Nina Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (16) HP Superbane ★★☆☆☆
Atk (7) Attack Boon ★★★★☆
Spd (13) Spd Boon ★★★★★
Def (3) No Def IV ★☆☆☆☆
Res (8) No Res IV ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd/-Def

The best IVs for Thief Nina are +Spd and -Def. Her Spd is a superboon and boosts her already very high Spd stat even further to guarantee she outspeeds her foes.

Her Def is a dump stat and is a safe bane to take without altering any of her matchups.

+Spd for a +10 Merge

We recommend +Spd when merging Thief Nina to +10 for similar reasons above.

+Atk can also be used to boost her damage further if Spd isn't a concern.

Thief Nina Best Builds

Wings of Mercy Thief Nina

HOT
Special Skill IconLethality
Emblem Icon: -
Passive Skill CC Feud 3
Attuned Skill Icon: -

How to Use, Explanation

This is a budget build simply replacing Nina's B skill with Wings of Mercy. This allows her to attack from any distance and retreat to her initial position with Canto (Recall). A beacon ally with recoil skills is preferred for this build to be used to its highest potential.

Source Heroes for All Skills

Thief Nina Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
168
HP
HP 38 38
Rank: 875/1184
Atk
Atk 37 37
Rank: 584/1184
Spd
Spd 43 43
Rank: 182/1184
Def
Def 18 18
Rank: 1024/1184
Res
Res 32 32
Rank: 307/1184

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 43 58 48 22 37 208
Lv.40 +10 43 41 48 22 37 191

HP Atk Spd Def Res Total
+HP
Lv.40 +10
45 41 47 22 36 191
+Atk
Lv.40 +10
42 45 47 22 36 192
+Spd
Lv.40 +10
42 41 51 22 36 192
+Def
Lv.40 +10
42 41 47 25 36 191
+Res
Lv.40 +10
42 41 47 22 39 191

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 38 54 43 18 32 185
5★ Lv.40 38 37 43 18 32 168

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 16 24 13 3 8 64

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 45 48 30 22 185
40 47 21 31 46 185
40 46 16 33 45 180
39 43 47 21 30 180
40 47 31 30 32 180
43 47 45 20 23 178
35 42 45 16 35 173
40 43 39 31 16 169
43 36 39 27 23 168
Thief Nina Icon Thief Nina
38 37 43 18 32 168
50 20 35 31 27 163
38 35 41 17 25 156
36 36 34 16 28 150
39 33 37 17 24 150
35 38 25 16 35 149
34 33 37 18 22 144
33 34 35 16 26 144

Note: Stats bonuses from skills are not taken into account.

Thief Nina Roles, Strengths, and Weaknesses

Thief Nina Roles

Nina - Shadowy Figures Roles
Close Physical AttackClose-Physical Ranged Physical Attack ImageRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Thief Nina is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Thief Nina Strengths

Shadowy Quill deals adaptive damage, grants Atk/Spd bonuses, deals true damage based on bonuses or penalties, and has a unique Canto effect

Thief Nina Attack Fire Emblem Heroes FEH

Thief Nina's Shadowy Quill is an amazing offensive weapon. It has multiple effects that all skew combat in Nina's favor.

Below is a summary of those effects:

Condition(s) Effect
Always Grants Atk+3.
Thief Nina initiates combat or is within 2 spaces of an ally Calculates damage using the lower of her foe's Def or Res.
Thief Nina initiates combat or is within 2 spaces of an ally Grants Atk/Spd+6 to Thief Nina during combat.
Thief Nina initiates combat or is within 2 spaces of an ally Thief Nina's attacks deal bonus true damage equal to the total of the greater between Thief Nina's current bonuses or her foe's current penalties to Atk/Spd/Def/Res.
After Thief Nina's combat Inflicts Def/Res-7 on Thief Nina's target foe and foes within 2 spaces of target through their next actions.
After Thief Nina's first combat, Assist skill, or structure destruction Triggers 【Canto (Recall)】.

【Canto (Recall)】 is a unique Canto effect to Thief Nina as of August 2022. It's a very simple, but powerful effect which allows Thief Nina to return to her initial position before her attack, Assist, or structure destruction.

This makes Thief Nina an amazing initiator unit that can defeat a foe and immediately retreat to safety.

This effect also stacks with effects that grant additional movement such as Legendary Sigurd's Holy-Knight Aura, or Thief Nina's own Duo Skill!

Duo Skill grants additional movement and applies stat penalties and Panic

Thief Nina's Duo Skill grants her +1 movement on the turn it is activated.

It also applies Atk/Spd/Def/Res-7 and 【Panic】 on any foes are in cardinal directions of Thief Nina and all foes with a【Penalty】 applied to them.

This Duo Skill synergizes very well with her Shadowy Quill, allowing for further range in attacking and retreating with Canto (Recall) and granting extra damage due to the penalties inflicted upon her foes.

Thief Nina Weaknesses

Weak to Cavalry Effective Weapons

Thief Nina takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon is sure to take him/her down. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Nina - Shadowy Figures Only Appears as a 5 Star Hero!

Nina - Shadowy Figures only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Nina - Shadowy Figures if a 4 Star version is released!

Unlock Potential Tier List

Thief Nina - List of Skills

Weapons

Skill Name Might Range Effect Learned At
3 2 After combat, inflicts Def/Res -3 on foe through its next action. 5★
5 2 After combat, inflicts Def/Res -3 on foe through its next action. 5★
7 2 After combat, inflicts Def/Res -5 on foe through its next action. 5★
14 2 Enables 【Canto (Recall)】.
Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, calculates damage using the lower of foe's Def or Res, grants Atk/Spd+6 to unit during combat, and deals damage = total of the greater between unit's current bonus or foe's current penalty to Atk/Spd/Def/Res. (Calculates each value independently. Excluding area-of-effect Specials.)
Effect: 【Dagger 7】
【Canto (Recall)】
After an attack, Assist skill, or structure destruction, unit can return to the space they moved from. (Once per turn. Cannot attack or assist. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Granted movement treated as Warp movement.)
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. 5★
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. 5★
(Cooldown Count = 4) When Special triggers, treats foe's Def/Res as if reduced by 75% during combat. Disables non-Special skills that "reduce damage by X%". 5★

Passives

Skill Name Effect Learned At
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At the start of each turn, inflicts Def -3 on foe on the enemy team with the highest Def through its next action. 5★
At start of turn, inflicts Def/Res- on foe on the enemy team with the highest Def+Res total through its next action.3 5★
At start of turn, inflicts Def/Res-5 on foe on the enemy team with the highest Def+Res total through its next action. 5★
At start of turn, inflicts Def/Res-6 on foe on the enemy team with the highest Def+Res total and foes within 2 spaces of that foe through their next actions. 5★
If in combat against a colorless foe, disables skills of all foes, excluding foe in combat. During combat, disables skills of all colorless foes, excluding foe in combat. 5★
If in combat against a colorless foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-2 on foe during combat. During combat, disables skills of all colorless foes, excluding foe in combat. 5★
If in combat against a colorless foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all colorless foes, excluding foe in combat. 5★

Thief Nina as a Source Hero

Thief Nina Avatar

Value of Skills ★★★★★

Thief Nina comes with Lethality, Atk/Spd Catch 4, Chill Def/Res 3, and C Feud 3 as great inheritance options.

Lethality and Atk/Spd Catch 4 are amazing offensive skills that are very useful for most units.

Chill Def/Res 3 is the game's first tier 4 B skill that scores as a 300 SP skill in Arena. The score ceiling is inflated with the introduction of this skill, and competitive players will want this skill if they want to aim for the highest ranks.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Thief Nina?

Top tier hero. Must summon. 52
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Summon if you need his/her hero archetype. 5
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Summon if you like this hero. 1
Votes
Summon for his/her Skill Inheritance options. 1
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Pass on this hero. 4
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How to Get Thief Nina / Illustrations / Voice Actor / Quotes

How to Get Thief Nina

Obtained through a Special Summoning Event!

Thief Nina is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Liv Strander with Sarah Blandy
Illustrator Kippu
Appears In

Illustration

FEH: Related Guides

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